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Altered Ego
Blue Republic
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Posted - 2010.11.28 04:08:00 -
[1]
I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children.
So, the cure; When you undock, it should be a five (why not ten?) minute timer until you can redock. The timer can be reset to zero by leaving the grid, if you can.
There should also be a button in the station window allowing someone to open up an external station view, so we can run to the window and look out instead of just undocking and hoping for the best.
That's it, thank you.
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Pax Thar
Minmatar Jericho Fraction The Star Fraction
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Posted - 2010.11.28 04:09:00 -
[2]
I like it.
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Adunh Slavy
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Posted - 2010.11.28 04:34:00 -
[3]
Yep, an external view would end much of the docking game stuff. Anything to end spawn camp pvp.
The Real Space Initiative - V6 (Forum Link)
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Darrk Darkness
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Posted - 2010.11.28 06:10:00 -
[4]
They leave it like that so people like you get angry because you couldn't kill someone undocking out of a space station in internet battelships
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.11.28 07:09:00 -
[5]
Pfft, looking out of a hole in the bulkhead is so last millennia. Make is access to a live feed from a station maintenance drones/nano-bot and you have a deal 
By the by, you'd need to disallow anchoring/dropping of bubbles that contact the station. Will still be possible to blockade but not in the twitch fashion that it currently is plus small bubbles might actually make a comeback (haven't seen other than T1/T2 large since forever).
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Bad Messenger
draketrain
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Posted - 2010.11.28 07:27:00 -
[6]
wonderfull, if you forgot your mission item inside station you have to wait 10 minutes to get it again !
for highsec and lowsec: Leaving grid, instawarp and back, problem solved.
for 0.0: it is good that you plan lot of more things to make sure that undocking is waste of time, so we all can stay in station after incarna.
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Sly Glowember
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Posted - 2010.11.28 07:48:00 -
[7]
How about a station repulsion bubble?
Currently you can aggress, then deagress, and redock after the agression timer, all while sitting in the docking perimeter.
For a repulsion bubble, make the station thrust you away (say 30 to 50 km from the minimum docking perimeter). As long as you are under the aggression timer you cant approach any closer. Now when you deagress you can't just redock, you need to travel back or warp out.....or fight.
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Exploited Engineer
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Posted - 2010.11.28 08:54:00 -
[8]
Originally by: Altered Ego I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children.
How about you go find someone who actually wants to fight? But be careful, they might even shoot back.
Otherwise, it's your fault for not being able to force combat on your unwilling victim, and not theirs.
Quote: So, the cure; When you undock, it should be a five (why not ten?) minute timer until you can redock. The timer can be reset to zero by leaving the grid, if you can.
So you'll just want to make insta-undocks mandatory? Yeah, that'll end station games for sure.
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Gecko O'Bac
Deep Core Mining Inc.
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Posted - 2010.11.28 09:17:00 -
[9]
Originally by: Exploited Engineer
Originally by: Altered Ego I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children.
How about you go find someone who actually wants to fight? But be careful, they might even shoot back.
Otherwise, it's your fault for not being able to force combat on your unwilling victim, and not theirs.
Honestly I don't mind much about docking games, in null sec they're much less common. But saying that you can force your target to fight is silly. Most of the times the docking games are played by capitals... How do you suppose you're going to kill a carrier in 30 secs?
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ImmutableDark
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Posted - 2010.11.28 09:19:00 -
[10]
Originally by: Altered Ego I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children.
So, the cure; When you undock, it should be a five (why not ten?) minute timer until you can redock. The timer can be reset to zero by leaving the grid, if you can.
There should also be a button in the station window allowing someone to open up an external station view, so we can run to the window and look out instead of just undocking and hoping for the best.
That's it, thank you.
Or you could just pop out of the station at 10kms from the docking radius... Man Alter every time I talk to you you have something you always have the most stupid idea. Also you're like the biggest carebear in the history of eve.
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.11.28 10:11:00 -
[11]
I want CCP to nerf the people who don't play the way i want them to.
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Asuka Smith
Gallente StarHunt
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Posted - 2010.11.28 11:39:00 -
[12]
Frankly I'm amazed that the "station game" mechanic still exists at all, literally no one likes it besides trolls who say they do to get a rise. It is universally despised yet it remains...
PS: A neat trick is hitting "Ctrl+Space", which is the keyboard shortcut for stopping your ship. Clicking on your dashboard at 0m/s breaks your 30 second undock session change invulnerability, but using the keyboard shortcut does not. Using this trick as far as I can tell not a single station is a "kick-out" whereas if you just let yourself drift for 30 seconds out of ignorance, many many stations are.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.11.28 13:26:00 -
[13]
Originally by: Asuka Smith ....
If a station is called kick-out, then it means that the docking range extends to the point where a ship spawns upon undocking .. CTRL+Space will not help you, not even in a pod/shuttle. Some are borderline where even a slight amount of space load lag will put you outside dock-range (ie. before you can even use ctrl+space). Many of those stations have celestials in a tight arc ahead of them (all have horizontal undock points I believe) thus creating permanent insta-undock warp points.
PS: Are all kick-outs Matari or are there others that fall into that category?
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ChromeStriker
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Posted - 2010.11.28 16:31:00 -
[14]
Station games are possible to beat, in an old corp a WT micarial kept engaging on a station, all u need is bait and as much DPS as you can get! it was a nice multi million isk kill! most people can get complacent thinking there "safe" on a station
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Derth Ramir
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Posted - 2010.11.28 17:27:00 -
[15]
just use a 100mn microwarpdrive stabber and bump their ass 60km from station
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KushHaze
Minmatar Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.11.28 19:08:00 -
[16]
Originally by: So you'll just want to make insta-undocks mandatory? Yeah, that'll end station games for sure.
[/quote
Since when have insta-undocks not been mandatory, its like a visa you dont leave station without it. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=KushHaze][/url]
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Pinky Starstrider
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Posted - 2010.11.29 02:15:00 -
[17]
Or stop blobbing small groups of people with 20-30 man gangs. Then maybe you would get a fight.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.11.29 03:41:00 -
[18]
Edited by: Cearain on 29/11/2010 03:41:46 The cure is easy. Leave your blob that is camping the station and find fights elsewhere. I can tell you its a 100% cure.
What you are dead set on wanting to camp stations and blob people as soon as they undock? Well then I suppose you should try to ask ccp to change the rules of the game to make it easier for you. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

wizard87
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Posted - 2010.11.29 03:51:00 -
[19]
100% agree with you that all stations should be destructable, even the ones in high sec.
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CCP Spitfire

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Posted - 2010.11.29 07:38:00 -
[20]
Moved from 'Warfare & Tactics'.
Spitfire Community Representative CCP Hf, EVE Online |
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Uronksur Suth
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Posted - 2010.11.29 08:16:00 -
[21]
Originally by: Altered Ego I hate station games. PVP should be challenging, fast paced and dynamic, not like playing peek-a-boo at the station like a bunch of silly school children.
So, the cure; When you undock, it should be a five (why not ten?) minute timer until you can redock. The timer can be reset to zero by leaving the grid, if you can.
There should also be a button in the station window allowing someone to open up an external station view, so we can run to the window and look out instead of just undocking and hoping for the best.
That's it, thank you.
No, when I am collecting materials from PI, running a courier mission, collecting a few rats' salvage, moving stuff between stations in system, I don't want to be forced to arbitrarily sit just because you started crying that it was too difficult to **** people who didn't want to PvP with you. 
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vikari
Serenity Engineering and Transport Company True Reign
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Posted - 2010.11.29 12:30:00 -
[22]
Edited by: vikari on 29/11/2010 12:31:31 i have a solution to stop station games...
stop screwing with people at stations. go to the gates or better yet find them in their missions/anomalies/plexes.
if you feel the over whelming need to attack people on a station, then deal with the stupid things that come with it. when i need to redock because i forgot something in the station i shouldn't have to warp off grid and back on just to dock up, it's a stupid idea and it doesn't address all the benefits/reasons redocking is allowed in the first place.
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Merdaneth
Amarr Angel Wing.
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Posted - 2010.11.29 13:42:00 -
[23]
Station camping is indeed spawn camping, so is gate camping to a lesser degree.
However, as there are almost no areas (especially in 'pvp' zones like low-sec) where people 'need to be' in a PvP ship, most fights will focus on those few places people do need to be. Stations and stargates. With all the stupid aggro mechanics that it entails.
Stations (and stargates) are simply the places where the targets are.
____
The Illusion of Freedom | The Truth about Slavery |

Robert Caldera
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Posted - 2010.11.29 15:21:00 -
[24]
what I always say to this: if you dont like station games, dont play them.
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Gemberslaafje
Vivicide
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Posted - 2010.11.29 16:09:00 -
[25]
Well, I gotta say I'm not against it, live feed from outside the station + the ability to kill anyone actually undocking sounds nice.
Doesn't mean I sit near a station much, just that I like it. ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |

Syllein
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Posted - 2010.11.29 16:35:00 -
[26]
OP, did you actually want a 10 min re-dock timer or a 10 min aggression timer? The first would be a little silly, and far too annoying to just about everyone, not just those playing docking games.
The second would be less annoying, and would take care of the dafter docking games (although 10 mins is a little excessive perhaps).
Not that I really care either way, I don't fight on stations unless it's against something that won't survive long enough to de-aggro and dock. And in those fights the result could usually go either way depending on who fights smarter.
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Nuts Nougat
SniggWaffe GoonSwarm
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Posted - 2010.11.29 16:38:00 -
[27]
Originally by: wizard87 100% agree with you that all stations should be destructable, even the ones in high sec.
This ---
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Proteus Maximus
Caldari New Eden Outcasts The 0rphanage
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Posted - 2010.11.30 13:41:00 -
[28]
Quote: I want CCP to nerf the people who don't play the way i want them to.
This pretty much sums it up.^^^ Oh and I so I lol'ed...Thanks
Just show ccp where we touched you on the doll and every thing will be ok. |
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