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Septu Resheph
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Posted - 2010.11.30 19:38:00 -
[31]
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Sounds to me like you got your butt hurt well trying to do something lame....its called use your DS
Roughly speaking this is just an example. Reducing JC time is a great idea, I was thinking about it myself. Its like, 1-3 pm my time I have time to mission. Things to do till 6. 6-8 my time there, time to pvp baby before groups are logging off for bed. 8-11 its time to rat / plex / mission some more and do it all over again tomorrow. So atm I either have to chose not to have implants or risk loosing some if I chose to put them in. Now if I can just go from a mission JC to a clean JC for pvp for a few hours and go pew pew. Then I can jump into another clone and rat or plex. Can we say BOYEA, I think yes.
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Kai Yuen
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Posted - 2010.11.30 23:41:00 -
[32]
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Another person who doesn't understand that the JC timer doesn't affect instant travel. Podding yourself after reseting your medical does that. It's something you can do at will and you don't even need a free jump clone to do it. The JC timer only affects implants, switching them or switching out of them.
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Pesets
The Hunt Club
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Posted - 2010.12.01 00:55:00 -
[33]
Originally by: Furb Killer This is pretty much what i have been indeed telling in every similar topic. Just decreasing the timer flat out only encourages blobbing and 0.0 wastelands. Only 4 or 5 hours per jump is kinda harsh, i would just let it depend on the distance in light year. Make the minimum something like 12 hours (or even less) for in station jump cloning, and the maximum a few days if you jump to other side of the galaxy.
12 hour timer isn't that much better than 20 hour one though. If i jump clone in the evening, it means i can only jump back tomorrow afternoon. Which might as well be tomorrow evening since i'm not going to log in from work.
I suppose it could work in some select cases where you rush home from work ASAP to switch into a pvp JC, and don't leave your house in the morning until you've switched back (or just don't have a job)... but you still get the training penalty for 12 hours out of 24, whereas you're going to actually pvp for maybe 6-8 hours at best.
As for longer jump timers for long distances, the problem i see is that it makes it much harder to relocate. Say i have five jump clones in one region, and want to move operations to another region. Is that supposed to take me a month?
I think a four hour timer at lvl5 would be ideal considering that, just like with learning skills, you essentially give up several days of your training time up front, so it's only worth it if it saves you a lot of training time in the long run. Especially since it's likely going to be a Charisma/Memory skill (and probably not rank 1 at that).
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Yea, and reduce warp speed by a factor of ten so people spend more time moving around than actually playing the game. Because it's so much more fun to click "jump" and then "warp to next gate" once a minute for an hour or two.
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.12.01 03:51:00 -
[34]
Originally by: Kai Yuen
Originally by: Solid Prefekt Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.
And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.
Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.
The results will be
* more regional warfare * less blobs * less wow like * more fun * more money for ccp
Another person who doesn't understand that the JC timer doesn't affect instant travel. Podding yourself after reseting your medical does that. It's something you can do at will and you don't even need a free jump clone to do it. The JC timer only affects implants, switching them or switching out of them.
You pod yourself but it still requires a JC if you want to save your implants and it costs quite a bit of isk when you have higher skillpoint levels. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Kai Yuen
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Posted - 2010.12.01 04:55:00 -
[35]
Originally by: Infinity Ziona
You pod yourself but it still requires a JC if you want to save your implants and it costs quite a bit of isk when you have higher skillpoint levels.
Again, it doesn't work like that. You can't just take your implants along. If you want implants at the destination you have a drag a fresh clone out there in the first place. Most PvP players are smart enough not to PvP with implants in anyways, given how easy it is to be podded in 0.0, so reducing the JC timer won't even speed them up. They'll just take the pod express like they've done for years now. Hell, even I do it and my pods are 30 mil a pop. Shortening the JC timer just makes implants more viable, because now you can hop from a PvP to a PvE clone more efficiently and you don't have to dedicate an entire day to PvE just because you don't want to risk your implants. It has little to nothing to do with actual travel and more to do with implant convenience.
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Kireiina
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Posted - 2010.12.01 07:24:00 -
[36]
Make the delay between clone jumps equal to the distance travelled. For example 1 hour per system distance between clones. So if you are just jumping into a non-implant clone in the next system to do some PvP it's a 1 hour delay. If you are clone jumping across the universe it quickly becomes a larger delay up to the original 24 hours.
You even have lolRP justification in that longer jumps are more draining on the pilot.
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HeliosGal
Caldari
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Posted - 2010.12.01 11:25:00 -
[37]
2 hours per skill perhaps even as a level 6 skill ( 2 hours per level)
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Sol Fallstaff
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Posted - 2010.12.01 17:14:00 -
[38]
Keep the jump clone time as it is and allow implants to be removed safely, so players can indulge in whatever ship and activity they like with the benefit of the implants that aid the ship and activity of choice.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.01 17:40:00 -
[39]
While I like the idea, you should really edit the WoW crap out of your post.
Seriously, if you leave Eve for WoW in one evening because you are waiting on a jump clone, you are crazy. It's also an extremely flawed argument if someone were to disagree with your idea; claiming this change will increase subscribers by luring people away from WoW is ridiculous.
Again, as long as the time reduction is small, I think it is alright.
Sarcasm - Because i'm too far away to strangle you. |
Solid Prefekt
Haven Front
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Posted - 2010.12.01 18:49:00 -
[40]
Originally by: Kai Yuen Most PvP players are smart enough not to PvP with implants in anyways, given how easy it is to be podded in 0.0, so reducing the JC timer won't even speed them up. They'll just take the pod express like they've done for years now. Hell, even I do it and my pods are 30 mil a pop. Shortening the JC timer just makes implants more viable, because now you can hop from a PvP to a PvE clone more efficiently and you don't have to dedicate an entire day to PvE just because you don't want to risk your implants. It has little to nothing to do with actual travel and more to do with implant convenience.
Every pvp player I know uses implants when they PVP. The low End ones are dirt cheap. And most I know do fit higher end Implants as your training time is killed without it. Especially if you pvp 80% of the time.
What you guys want is easy and convenience. If you want easy go play WOW. What I want Is to see more regional conflicts. As it stands now people go carebear at home them jump completely across eve to PVP daily. Make it so where you carebear is semi near where you fight.
Make Eve big again and bring back the harshness that is the core of this game.
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Jaik7
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Posted - 2010.12.07 14:44:00 -
[41]
how did this get a ccp response when ccp hasent even acknowledged the great idea and two years hard work that was put into the SOE exploration ship set?
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Kai Yuen
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Posted - 2010.12.07 14:54:00 -
[42]
Originally by: Solid Prefekt
Every pvp player I know uses implants when they PVP. The low End ones are dirt cheap. And most I know do fit higher end Implants as your training time is killed without it. Especially if you pvp 80% of the time.
What you guys want is easy and convenience. If you want easy go play WOW. What I want Is to see more regional conflicts. As it stands now people go carebear at home them jump completely across eve to PVP daily. Make it so where you carebear is semi near where you fight.
Lol, nice come back "go to WoW". Never heard that one before... Jumping across eve is as simple as a pod SD away. You're still making an argument based on something that doesn't effect said argument. JCs affect IMPLANTS, not travel. Even if you DO use dirt cheap implants, you can afford to SD them away to make your CTAs clear across the universe. You haven't actually argued against my point, in fact you made it stronger.
Originally by: Solid Prefekt
Make Eve big again and bring back the harshness that is the core of this game.
Jump clones were never meant to make EVE harsh and what makes EVE harsh never had anything to do with travel. EVE is harsh because A) you're NEVER safe and B) people can stab you in the back for a handful of ISK and there's nothing you can do about it. The JC system was actually created with convenience in mind. If they didn't want implants to be somewhat viable they would never have instituted jump clones in the first place. All I want is for them to finish what they've started by perfecting the system they've already implemented.
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2010.12.07 19:23:00 -
[43]
24 hours is far too long. Altho I acknowledge the concerns about making the EVE universe feel too small, it really is just annoying. The proposed 1 hour reduction per level is too little and I gloss over yet another skill to train.
I propose 12 hours delay so you can jump where you want/need to be at the start of a sitting. To shut the concerns, lets count how many jumps one can make in 12 hours straight. IĘd bet itĘs possible to circumnavigate the entirety of New Eden anyway.
Jump cloning does not jump ships along. You know how buying and fitting the right ships with the right modules can be... a bit more than effortless. Different situations calling for different ships with specific fits... If you have well furnished hangars all over the universe then more power to you for putting the time, efforts and ISK into building your armada. Effort and organization must be rewarded. Artificial restrictions (like delays) on how much someone can be effective is @#$^#%$^@$%^%$
The following statement is not my signature. The preceding statement is my signature. |
Grarr Dexx
Amarr GK inc. Pandemic Legion
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Posted - 2010.12.08 10:52:00 -
[44]
This would be a great way to make all of the work to make the universe seem larger go poof in a single small patch.
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Durzel
The Xenodus Initiative.
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Posted - 2010.12.08 14:48:00 -
[45]
Edited by: Durzel on 08/12/2010 14:49:37 "Universe too small already" counterpoint:
Instead of a skill that arbitrarily decreases the time before you can JC, make it so that your proximity to the JC you want to jump into determines the delay between JC'ing.
- If you're in the same solar system, you can jump between clones every hour. - This JC delay increases by some amount the further you are away, increasing more significantly if the route involves 2 or more regions. - Optionally: Increase current "jump to anywhere in the universe" 24 hour timer to compensate for the above.
This means that if you can get to where you want to jump there is little penalty to JC'ing (and the whole "Eve universe is already small" argument is rendered void because you're still having to manually travel to JC)
Thoughts?
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Kai Yuen
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Posted - 2010.12.08 15:47:00 -
[46]
Originally by: Grarr Dexx This would be a great way to make all of the work to make the universe seem larger go poof in a single small patch.
Originally by: Durzel Edited by: Durzel on 08/12/2010 14:49:37 "Universe too small already" counterpoint:
It's pointless to counter this argument. It's already baseless. The JC system never made travel fast and the universe small. The "set medical and pod yourself" system did. It's a far more efficient method of travel than using the JC system. You don't even have to have been to a system to set your medical there, unlike the JC system where you have to both go to said system AND install a clone. The JC timer only handicaps implants and rewards ppl for not using them and/or using the cheap ones.
Originally by: Grarr Dexx
Instead of a skill that arbitrarily decreases the time before you can JC, make it so that your proximity to the JC you want to jump into determines the delay between JC'ing.
- If you're in the same solar system, you can jump between clones every hour. - This JC delay increases by some amount the further you are away, increasing more significantly if the route involves 2 or more regions. - Optionally: Increase current "jump to anywhere in the universe" 24 hour timer to compensate for the above.
This means that if you can get to where you want to jump there is little penalty to JC'ing (and the whole "Eve universe is already small" argument is rendered void because you're still having to manually travel to JC)
Thoughts?
No objections here. I can already pod myself across the universe so any ease of switching from ISK farming to combat clones would be helpful.
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