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Jethro Baggins
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Posted - 2010.12.01 11:01:00 -
[1]
Hi All,
Just wondering on how to set this ship up. I did not get a chance to test or look at this before the patch and have one built now. Any help from people would be great
Cheers :)
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Aamrr
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Posted - 2010.12.01 11:14:00 -
[2]
Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 11:18:00 -
[3]
Edited by: Tippia on 01/12/2010 11:19:42
Originally by: Aamrr Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
I was pondering that as well, and figured that since I'd fit an MWD regardless, the align time will never be more than 10s, and you will use the insane tractor range so you won't have to move around much anyway.
So you might as well stick expanders in the lows ù the speed loss won't make a difference, and you can mass-visit a lot of different sites in a row without returning to station. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Jethro Baggins
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Posted - 2010.12.01 11:24:00 -
[4]
Pretty much what i thought about doing so I will give that a go tonight :)
Cheers
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Grumpy punk
Stir Crazy Research and Manufacturing
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Posted - 2010.12.01 12:31:00 -
[5]
Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
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Aamrr
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Posted - 2010.12.01 14:57:00 -
[6]
Edited by: Aamrr on 01/12/2010 14:57:22
Originally by: Grumpy punk Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr <snip>
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
Sure, it's not enough if you pick up everything. However, a typical mission drop has a value of between 1000-10,000 isk/m3. Some items, in particular cap boosters and metal scraps, have an isk/m3 ratio of less than 100. If you just leave them, you don't need the extra space. Some extra warp speed and EHP is a nice tradeoff for 5000 isk per mission. =P
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Ranthe Bloodmoon
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Posted - 2010.12.01 17:14:00 -
[7]
Edited by: Ranthe Bloodmoon on 01/12/2010 17:14:41 I are sad panda... no drone bay...
Also... I are sad panda... no salvage drones...
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Eliana Celeste
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Posted - 2010.12.01 20:07:00 -
[8]
Edited by: Eliana Celeste on 01/12/2010 20:07:09
Originally by: Grumpy punk Edited by: Grumpy punk on 01/12/2010 12:32:02
Originally by: Aamrr Edited by: Aamrr on 01/12/2010 11:13:59 Noctis has enough base cargo space as it is. It doesn't need cargo rigs or lows. However, its alignment time sucks out loud, and time spent warping to wreck sites is time you could spend doing the next mission. This gets it to an 8 second alignment.
Also, istabs and salvage tackle don't hurt your EHP.
[Noctis, Hisec]
Small Tractor Beam I Salvager II Small Tractor Beam I
empty your stuff in station  Salvager II Small Tractor Beam I Salvager II Small Tractor Beam I Salvager II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Cap Recharger II
Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
No, it actually doesn't have enough cargo space as it is. A salvage Hurricane with 6 cargo expanders has 2000m3 cargo which is NOT enough for all L4 missions, so a Noctis with its base 1460m3 won't be enough for even more missions. Additionally Noctis has low scan resolution(pretty much on par with some Marauders) so a Sensor Booster instead of Cap Recharger could be viable fit as well.
empty your stuff in station 
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Dorian Wylde
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Posted - 2010.12.01 20:28:00 -
[9]
5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 20:45:00 -
[10]
Originally by: Dorian Wylde 5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Aamrr
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Posted - 2010.12.01 21:02:00 -
[11]
Originally by: Tippia
Originally by: Dorian Wylde 5 salvagers and 3 tractor beams. With the ship bonuses, you don't need 4 beams. I'm not even sure you need 3.
On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all.
Actually, I've been debating precisely this. I don't have the ship yet, so I can't quite test it.
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TheZealot O0O0O
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Posted - 2010.12.01 21:13:00 -
[12]
what is the range on the tractor beams? what is % success with salvage 5 and 3 salvage rigs?
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Swift Namida
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Posted - 2010.12.01 21:18:00 -
[13]
Range of tractor beams:
32,000 m with ORE Industrial at lvl 1 44,000 m with ORE Industrial at lvl 2 56,000 m with ORE Industrial at lvl 3 68,000 m with ORE Industrial at lvl 4 80,000 m with ORE Industrial at lvl 5
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Miyuki Ozawa
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Posted - 2010.12.02 02:07:00 -
[14]
salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
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JooJoo Akarr
Territorial Western Alliance of Higher Technology
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Posted - 2010.12.02 02:25:00 -
[15]
Correct me if I'm wrong but microwarpdrives don't work in deadspace right? Or did they change this without me knowing?
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Liendral
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Posted - 2010.12.02 02:42:00 -
[16]
Some you can, some you can't. i just BM each room then turn in & come back. problem solved |

SeisuiYsera
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Posted - 2010.12.02 04:06:00 -
[17]
I'm fond of this fitting:
Salvager x 4 Tractor x 4
AB MWD
Cargo (or whatever else, these slots don't really matter, I kinda like the idea of using nanofiber).
If I can use my MWD, fun. If I can't, okay, I'll use my AB. I barely have to move. Paired Tractor/Salvagers is great because I can fly around with the MWD on and tractor and salvage four things at once (I have poor skills, ORE Industrial I, Salvaging is at II or III).
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.02 04:40:00 -
[18]
Originally by: Miyuki Ozawa salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
that looks nice 
maybe even 6 tractors 2 salvager II, salvager II + salvage rigs + salvage time bonus and should be salvaging faster than you can tractor with 4/4
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Ildryn
X Inc.
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Posted - 2010.12.02 05:08:00 -
[19]
It is really too bad that salvagers and tractor beams cost so much or you would be able to figure out which you need the most of...oh wait. 
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knickersoffalot
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Posted - 2010.12.02 05:14:00 -
[20]
Originally by: Chainsaw Plankton
Originally by: Miyuki Ozawa salvager salvager salvager Tractor Tractor Tractor Tractor Tractor
10mn micro of your choice Large shield extender
Exp cargo hold exp cargo hold signal amp II to increase locking targets from 10 to 12.
medium salvage tackle x3. Absolutely smokes
that looks nice 
maybe even 6 tractors 2 salvager II, salvager II + salvage rigs + salvage time bonus and should be salvaging faster than you can tractor with 4/4
about the best one so far all the others have too many salvagers imo for the ships insane bonus to salvage time espcialy with salvage tackles and t2 salvagers
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Thraxor Blacksoul
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Posted - 2010.12.02 06:35:00 -
[21]
4 Tractor 4 Salvage
MWD AB, when you don't feel like BMing
Signal Amp II 2 Cargo Exp
3 medium salvage rigs
Ran it on some missions with 30+ cans per pocket and have to say it rocks. Really with the bonuses it's so quick either tractoring or salvaging you're just mashing buttons trying to keep up, the +2 from signal amp helps, let alone targeting new cans.
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Bait Van
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Posted - 2010.12.02 06:35:00 -
[22]
Edited by: Bait Van on 02/12/2010 06:35:50 just to see what kind of tank I could put on it, though not an ultra-tank by any means, still gives me right around 21864 EHP, safe enough against a gank unless someone wants to bring a gang for lulz, then not even a freighter/marauder/etc is safe.
5x tractors 3x salvager II's (I's work as well, with II's you can use cargo rigs really or two cargo + 1 med salvage tackle I guess)
Y-T8 MWD F-S9 Large Shield Extender (pondered this for hour or so, tried sensor booster with scan script but seemed unnecessary)
Damage Control II Explosive Armor Hardener II Energized Adaptive Nano II
3x Med Salvage Tackle or 2 Cargo rigs + 1 Med Salvage Tackle or 2 Low-Friction Nozzles + 1 Med Salvage Tackle or (whatever)
does 1044m/s with not really great nav skills with MWD, haven't bothered to try an AB yet. 60's in Therm/Kin armor resists, 70 in EM, and i think something like 78 in EXP. You could prob boost the EHP even more with either armor plate, or better yet, reinforced bulkheads (maybe, still fooling with it heh).
Local reinforced bulkheads + DCU II + ENAM II + F-S9 LSE = 22036 EHP
200m crystalline plate (couldn't find a rolled tungsten) + ENAM II + DCU II + F-S9 LSE = 21133 EHP
400mm rolled tungsten + MSE II + DCU II + ENAM II = 20566 EHP
F-S9 LSE + 2x ENAM II + DCU II = 21081 EHP
I COULD get an LSE II on there if I could scrounge up another .46 grid lol. Grrr. Might root around and try to find 1% pg implant, or just buy one with LP since they are 375 LP + 375k isk.
Prob just stick to exp II + enam II + dcu II for now. I'm not going to pick every last bit of loot up, scrap metal and cap boosters can burst into pixel dust for all I care. It really is the salvage I'm after more than anything.
Align time is weak but I negate that by just starting to align to my next bookmark (yay for that!) when I've got the last few wrecks tractoring in/salvaging. By time they finish, insta-warp to next bm and nom nom nom.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 21:26:00 -
[23]
Originally by: Aamrr
Originally by: Tippia On the other hand, at the rate it will eat up wrecks (with the salvage cycle bonus and some proper rigging), you'll need a lot of tractors to feed them all.
Actually, I've been debating precisely this. I don't have the ship yet, so I can't quite test it.
Having run it a few times, I'm beginning to consider a 6× Tractor + 2× Salvager layout.
With the setup I'm running, I have an 80% access bonus on the three salvagers, which even at just lvl II in the ORE Industrial skill means that I have problems emptying out wrecks at the same rate as they are being salvaged ù never mind actually having time to manage the tractors as well. Once I get the skill up for more than experimental use, the shorter cycle time and the higher speed of the tractors will mean that I'll spend far more time actually emptying loot than picking some action for the next wreck.
My conclusion is that, if I only want salvage and not loot, 5+3 will be a good balance; with loot, 6+2 becomes almost necessary just to make the process slow enough to manageà
Sure, they said it would be a dedicated salvaging ship ù I didn't expect it to be this monstrous! 
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.03 21:33:00 -
[24]
...you honestly need help fitting this ship? Are ya kidding me?
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.03 22:26:00 -
[25]
Well personally I skipped the salvage rigs, went 4+4 and fitted a tank. heh.
this thing is so cool you don't really even need afterburner really, but I have one on for the moment. One or two expanders do most mission, I use two and pick up half the crappy metal scraps (heh), and it can passive shield rep at 85 hp/s easy enough if you want.
bit of a click fest to use, heh, but this is a ship for all us guys you have salvage burnout from years ago...
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Admiral Ripstar
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Posted - 2010.12.03 22:28:00 -
[26]
I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to. |

Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.03 22:34:00 -
[27]
Originally by: Admiral Ripstar I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to.
Yeah it's way better than my salvage cane, and I only have extender rigs in case anyone took a pot shot at me.
With the tractor range and speed this thing devours wreck fields faster than you can click... heh
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Greymoon Avatar
Caldari Reasonable People True Reign
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Posted - 2010.12.03 22:43:00 -
[28]
Originally by: Admiral Ripstar I dont think I'll have an issue with fitting it. But would like to hear from an owner of this ship. Is it worth it? atm I use a BC for salvaging and really dont want to waste isk on a salvager if i dont need to.
Oh Yes, I salvaged 3 missions and promptly scrapped my salvage destroyer. The Cormorant is now next to useless. If you train up the ORE Indy skill, you can virtually sit in the middle of the plex and reach everything. I recommend 6x Tractors and 2x salvager II's, and mount a sensor booster with targeting range scripts. ...
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 23:13:00 -
[29]
Edited by: Tippia on 03/12/2010 23:16:23
Originally by: Greymoon Avatar I recommend 6x Tractors and 2x salvager II's, and mount a sensor booster with targeting range scripts.
Yup. This is where I think I'll end up as well. +MWD for getting into warp (and those rare moments when the tractors just don't reach) and variable lows depending on the how I weigh the greed-vs-safety factor of any given outing.
I'd fit a sigres script for the sebo though ù the base locking range is plentiful; so is the time it takes to lock the wrecksà and that's a bad thing. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sombike
Caldari Enterprise Estonia Cult of War
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Posted - 2010.12.03 23:28:00 -
[30]
Originally by: Corporal Punishment08 ...you honestly need help fitting this ship? Are ya kidding me?
Best reply so far :) I have never had a signature before, is it any good? |
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Shereza
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Posted - 2010.12.04 00:42:00 -
[31]
Given that I run multiple accounts while doing missions,
Highs: 4x Small Tractor Beam 4x Salvager I (current pilot doesn't have salvage 4)
Mids: 1x 10mn Afterburner II 1x Large Shield Booster II (I did say it was mid-mission salvaging, crap happens)
Lows: 1x Damage Control II 2x Nanofiber Internal Structure II
Rigs: 3x Salvage Tackle I
It's not enough room for Angel Extraveganza level 4, but it's enough for most L4s I get out of the agents I use, and more importantly it's got a GTFO tank and a decent enough turning speed to be able to get out of situations quite fast, even if I keep it around long enough to finish off a few more wrecks before it warps out. Likewise it has a top speed fast enough to beat almost every battleship I own barring the machariel so not only will it be able to keep up while doing its job but it'll be able to catch up if/when it has to dock and unload before continuing to loot/salvage the mission.
If it were post-mission cleanup I wouldn't be focusing so much on survival and (non-cargo sacrificing) speed.
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night sentry
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Posted - 2010.12.04 04:38:00 -
[32]
[Noctis, Low sec]
Small Energy Neutralizer x8
Fleeting warp Disruptor x1 Stasis Webifier x1
Damage control II x1 Adaptive Nanoplating x2
Medium Egress Port Maximizer I x3
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Mara Rinn
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Posted - 2010.12.04 05:55:00 -
[33]
Edited by: Mara Rinn on 04/12/2010 06:00:32 My Noctis pilot uses Salvager IIs. Combining the Salvager IIs with the Medium Salvage Tackle I rigs means the Noctis is salvaging most wrecks on the first cycle.
I have been holding off loot & salvage until after a bunch of missions. I don't need afterburner, MWD or other propulsion modification since the Noctis can reach far enough if I bookmark the appropriate wrecks. I don't expect much in the way of suicide ganking (there are plenty of other noctises in my mission hubs) so I just use an instant undock bookmark to get the Noctis out of harm's way.
At present I'm using 5 tractors, 3 salvager ii, expanded cargobays and a sensor booster with resolution script.
The Noctis keeps me clicking buttons non-stop from warp-in to warp-out. It's almost fun.
-- [Aussie players: join ANZAC channel] |

Tau Cabalander
Caldari
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Posted - 2010.12.04 07:45:00 -
[34]
Originally by: JooJoo Akarr Correct me if I'm wrong but microwarpdrives don't work in deadspace right? Or did they change this without me knowing?
1. Bookmark 1 wreck in each room. 2. Turn-in the mission. 3. Go back and salvage with a MWD.
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Missy Sasha
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Posted - 2010.12.04 08:15:00 -
[35]
I use nanos in the lows because I have a brain and don't pick up items worth 40 isk.
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DogTyred
Tyrell Corp BAT PHONE
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Posted - 2010.12.04 11:15:00 -
[36]
The time your spending sorting the crap out is costing you more than the space it takes. load it all and stack/sort it en masse in station.
WTF, I'm debating fitting for a salvaging ship. I've only been out of nul sec since thursday and somehow i've picked up an infection.
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Ashen Angel
Minmatar Sebiestor tribe
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Posted - 2010.12.04 11:29:00 -
[37]
I'm going with 6 tractors, 2 salvagers in the highs, AB/MWD + Sensor Booster in the mids, and cargo expanders in the lows.
Going to use T1 salvage rigs for now, and T2 when i can be bothered to train up to use them.
I'd rather select all and dump it into cargo. Go to the station dump and sort. If it sells better as is, goes into sell can. If not it gets reprocessed because the raw mins always sell.
EveBoard Link
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Wet Ferret
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Posted - 2010.12.04 15:07:00 -
[38]
Originally by: Greymoon Avatar
Oh Yes, I salvaged 3 missions and promptly scrapped my salvage destroyer. The Cormorant is now next to useless. If you train up the ORE Indy skill, you can virtually sit in the middle of the plex and reach everything. I recommend 6x Tractors and 2x salvager II's, and mount a sensor booster with targeting range scripts.
Targeting range seems pointless. It already reaches 75km without skills, which means you need only long range targeting 2 to reach further than its maximum tractor range. What are you going to do if you lock something beyond 80km anyway?
Now it does have a crappy locking speed (around 4 seconds on a wreck or can with sig analysis 5) which makes me think targeting speed would be useful. Then again, with 10 max target locks you may not even need that.
If only there was a mid slot item that gave more max locked targets...
Oh yeah, about my sig... you have now read it.
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Karlhockey Forte
Minmatar ShinRa Space Exploration
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Posted - 2010.12.04 17:15:00 -
[39]
4x Tractors 4x Salvager IIs
10mn AB II Cap Recharger II
2x Cargo Expander IIs Nano II
3x Salvage Tackle
May drop to the 5/3 tractor/salvage mix, but this setup works beautifully as is. AB works fine instead of a Micro because you get a 68 km range on tractors at lvl4 ORE, 56 km at lvl3
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.12.04 18:06:00 -
[40]
A word from the friendly competition...
wow
Tried one out with my alt yesterday and it is a complete game changer. I think we'll see the trend that moves us back to a point sometime before the Tyrannis loot nerf where very few wreck fields are abandoned. It quite simply devours wreck fields. IME, the 5 tractor, 3 salvagers and a SeBo w/ script is the way to roll. Good news for mission runners, even better for folks harvesting Nano Ribbons in WH since it will dramatically limit your exposure time. Ninja Extravaganza, Strategies for Ninja Salvagers
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Elizabetha Pith
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Posted - 2010.12.07 06:16:00 -
[41]
Simple:
highs 4x TBs 4x Salvagers
mids 1x 10MN AB 1x SeBo - Scan Res script
Lows 3x Cargo Exp II
Rigs 3x Salvage tackle
Can salvage AE lvl 4 complete with room to spare, SeBo to get those wrecks locked up quick, get the skill to lvl 4 and you're dandy.
I did ponder about the lows when I first got it, putting Inertia wotsits in there and DCU etc, but they are cheap enough now that if you get ganked, who cares. So Cargo Expander IIs are the way to go.
As I said - Simple 
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Maximus Lionhart
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Posted - 2010.12.07 08:28:00 -
[42]
Edited by: Maximus Lionhart on 07/12/2010 08:29:33 A Noctis with 3 cargohold expanders would have about 3000m3 space. It is more than enough to hold all the loot from a Haven.
So if you are someone who wants the salvage and loot, the Noctis acts as a 2-in-1 ship. You don't need to come back on an Iteron or something.
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FlameGlow
Rebellion Alliance
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Posted - 2010.12.07 10:34:00 -
[43]
5 tractors/3 salvagers are better then 4/4 split, tractoring takes longer then salvaging in my experience even with t1 salvagers |

Sir Drake
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Posted - 2010.12.07 10:42:00 -
[44]
Noctis 4x TBs 4x Salvagers
1x 10MN AB 1x Medium Shield Extender II (for the oh ****! moments)
2x Cargo Exp II (~2,3k cargo is enough for pretty much all missis) 1x Sensor Amp II (+2 target locks = 12 locks altogether)
3x Salvage tackle
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Zhim'Fufu
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Posted - 2010.12.07 11:32:00 -
[45]
After running some tests on sisi this seems to be the best fit for multi account cleanup. Gets pretty much everything in one cycle and has not run out of room yet.
[Noctis, Cleanup] Expanded Cargohold II Expanded Cargohold II Signal Amplifier II
10MN Afterburner II Large Shield Extender II
Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Salvage Tackle II Medium Salvage Tackle II Medium Salvage Tackle II
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Lady Ayeipsia
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Posted - 2010.12.07 15:43:00 -
[46]
What about a "Ninja Salvager" Noctis build? I'm not saying a raider that would take loot or tank or escape before the missioner attacks, but rather one that simply probes the mission runner down, goes in, salvages only, and gets out?
I would think that in this case, the tractor beams could be reduced in favor of the combat probe launcher, but what else is needed? Does it have enough CPU and Power grid for an expanded probe launcher and the salvagers?
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.07 15:52:00 -
[47]
Originally by: Lady Ayeipsia What about a "Ninja Salvager" Noctis build? I'm not saying a raider that would take loot or tank or escape before the missioner attacks, but rather one that simply probes the mission runner down, goes in, salvages only, and gets out?
I would think that in this case, the tractor beams could be reduced in favor of the combat probe launcher, but what else is needed? Does it have enough CPU and Power grid for an expanded probe launcher and the salvagers?
A ninja noctis would be rather pointless, since chance are that you'll only ever be able to salvage one wreck at a timeà so even with a probe launcher, that's 6 highs you're not using, and you're in a slow, non-agile, slow-locking ship ù none of the things you want from a ninja ship. Sure, you might salvage that one wreck a little faster, but that gain is completely lost when combined with the slowness of the ship.
The whole point of the Noctis is that you don't move. You just sit there and let your ozom-range tractors do the work. As a ninja, you can't do this, and thus that whole point is lost. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Dorah Hawkwing
Old Galactic Earth Regiment Dragoon Federation
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Posted - 2010.12.07 16:21:00 -
[48]
I tried on eout yesterday. Had to fit in a hurry, so it's not optimal:
5* tractor, 3* salvager II MWD, SB II with resolution DMG Controll II, 2* WCS (Unfit as needed) no rigs
(This was more for lowsec travel and to escape the clutches of any opertunistic frigs on gates.)
Even with Ore industrial only at 2, it simply ate 3 lvl 5 mission wreck fields so fast I was unable to loot while tractoring and salvaging.
If I was to change anything, I'd add a signal amp in low, and another tractor when I get rigs, just to keep the cans comming in time.
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.12.07 16:24:00 -
[49]
The Ninja Salvaging Noctis is actually called Fleet Issue Stabber or Drami (which kind of sucks as a looter actually). I doubt either of them will outpace the Noctis in a room where the wrecks are yellow to you, but it will be a fun race. Ninja Extravaganza, Strategies for Ninja Salvagers
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