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Thread Statistics | Show CCP posts - 1 post(s) |
Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2010.12.04 14:05:00 -
[1]
Edited by: Drebble on 04/12/2010 14:14:48 Edited by: Drebble on 04/12/2010 14:07:36 Looks very nice! Clean interface and lots of nice features. I really liked how quick it was to set up multiple characters from the same account. Creation and copying of ship setups is also very quick and smooth. A big slice of KLADDKAKA for you, sir!
I was fiddling with a Neut setup and I could not find how much cap I neutralize after skills and ship bonuses. Perhaps show it in the firepower section?
Edit: also it would be nice to see Powergrid and CPU requirements in the module browser, and be able to sort by PG or CPU. When you are working with a tight fit its a hassle to right click each module, select show stats, switch to the right tab and scroll down to PG, and then remember that value as you repeat the procedure for all the other modules in the same category - instant headache.
Edit2: Saw that you are not implementing PG/CPU listing for performance reasons. Surely this cannot be a big issue? Looking up 2 stats for at most 10 or 15 modules? Loading ALL stats for a module takes no time at all when you right click and show module info. I have not worked with Python but I find it hard to believe it would be a problem. And it really is a deal-breaker, it easily outweights the advantages of pyfa vs for example eft.
o7
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Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2010.12.05 02:07:00 -
[2]
Originally by: Sakari Orisi People seem to misunderstand, the problem is not that pg + cpu take too much time. The current system fetches all attributes at once, always. having to fetch all attribs for every item is quite "slow" (a few ms per item) this all adds up for big queries.
The solution to fix this is of course, quite obvious, don't fetch them all. This is being worked on, but isn't as trivial as just using the existing method, as such, it didn't make the cut for RC1.
By all means fetch all attributes at once, just fetch it for a limited number of modules at a time - i.e. when I click on "Reactor Control Units" simply fetch attributes for only the RCUs in the current tab (market/faction/officer/deadspace), and display the CPU/PG values in the list. Should not be more than 10-15 modules that need fetching, 20 at most for some deadspace stuff. This way you can still use the existing method and the total time for the query should be acceptable.
Writing new methods to just get the pg/cpu values is neater of course, it's up to you if that level of optimization is neccessary.
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Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2010.12.08 01:19:00 -
[3]
Late-night brainfart: It would be awesome if the "missing skills" could be exported in EveMon format by for example right clicking the angry red skillbook or something.
Keep up the awesome work.
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Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2011.01.24 11:06:00 -
[4]
Quote: * Separate High/Mid/Low slots. Something to visually split the slot selections.
Ticket 309. We plan to do it at some point, but our guy who deals with interface says it will require vast amount of work (fitting view would need to use custom widget written from scratch instead of standard widget we're using at the moment), so not soon.
A bit ugly solution, but how about inserting a blank row or "--------" or "High slot:" into the table? Surely that can't require custom code.
Not perfect but a lot better than not having any kind of separator.
Thanks for a great app, Drebble
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