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Thread Statistics | Show CCP posts - 1 post(s) |

Sebastian Credox
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Posted - 2003.06.30 15:10:00 -
[31]
Tell me one thing,
Why would a pirate want to increase his Sec rating?
Simple.. (s)he wants to be able to enter Empire space again, and prey on the weak, and vulnerable.
You want to be a pirate? Fine... Just dont expect to be aquitted from your crimes by killing a few npc pirates.
You want to raise your sec level? Try killing real pirates. |

Sebastian Credox
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Posted - 2003.06.30 15:10:00 -
[32]
Tell me one thing,
Why would a pirate want to increase his Sec rating?
Simple.. (s)he wants to be able to enter Empire space again, and prey on the weak, and vulnerable.
You want to be a pirate? Fine... Just dont expect to be aquitted from your crimes by killing a few npc pirates.
You want to raise your sec level? Try killing real pirates. |

Fortoye Drak
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Posted - 2003.06.30 15:23:00 -
[33]
Seb - no. I totally disagree.
The "principle" of being able to raise sec and faction is enitrely right.
The only question is its ease.
Press Liason
Big-Bang Burger Bar - Neocom Site |

Fortoye Drak
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Posted - 2003.06.30 15:23:00 -
[34]
Seb - no. I totally disagree.
The "principle" of being able to raise sec and faction is enitrely right.
The only question is its ease.
Press Liason
Big-Bang Burger Bar - Neocom Site |

Beseb
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Posted - 2003.06.30 19:12:00 -
[35]
Somewhat off topic, but applicable to the security status issues - the prefered method of many pirates (including setec and his crew), is to web and jam their prey and demand payment.
This is fine and dandy, with 2 notable exceptions - the pirate is not penalized for this crime (jamming, scrambling and general offensive lock down). If the victim chooses to fight, HE will be penalized for firing the first shot (which is the only hostile act in this game) and will subsequently suffer a sec hit if the pirate has positive sec.
This is silly at every level and hope is being considered as a rather high priority for correction.
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Beseb
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Posted - 2003.06.30 19:12:00 -
[36]
Somewhat off topic, but applicable to the security status issues - the prefered method of many pirates (including setec and his crew), is to web and jam their prey and demand payment.
This is fine and dandy, with 2 notable exceptions - the pirate is not penalized for this crime (jamming, scrambling and general offensive lock down). If the victim chooses to fight, HE will be penalized for firing the first shot (which is the only hostile act in this game) and will subsequently suffer a sec hit if the pirate has positive sec.
This is silly at every level and hope is being considered as a rather high priority for correction.
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BSOD
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Posted - 2003.06.30 19:33:00 -
[37]
"It was over-fixed. I agree that it was too easy to raise security status by a lot. Now it is absurdly hard. " I agree.
I don't normally attack people. But it would be nice to blast the occasional can***** into oblivion. But the can*****s know we can't do this without irreparable damage to our security rating, and so thieves abound.
The people who suggested "crime counters" had an idea similar to mine. The longer it's been since your last offense, the more bonus you get from killing pirates. 1 day after I've attacked someone, I only get .0001 per kill. 2 days after, I get .0002, 3 days after, I get .0003, and so on. Maybe up that a little, still seems too low. Before it was too easy to get positive sec status, now it's too hard.
To the guy who commented about agents and faction cap - That only affects your faction with the agents' corporation, not security status or empire faction. Also, as I understand it, the cap does not look at what agents you possess when you take faction-raising actions other than running agent missions. It simply means that if you run a mission for a L1 agent and your faction with his corp is greater than 2, you won't gain any faction. If your faction is 3.5, you'll keep it, and it can raise if you can find another way to raise it, but running missions for/bribing a L1 agent will not ever take you beyond 2.0 with that agents' corp.
As to Beseb's comment - CCP should not touch this at all until they've revisited the other aspects of security status and faction. Right now warp jamming/stasis webification is the only defense peole have against hardcore loot thieves.
Edited by: BSOD on 30/06/2003 19:35:20 ---------------- Blue Screen of Death CEO Exodus Enterprises |

BSOD
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Posted - 2003.06.30 19:33:00 -
[38]
"It was over-fixed. I agree that it was too easy to raise security status by a lot. Now it is absurdly hard. " I agree.
I don't normally attack people. But it would be nice to blast the occasional can***** into oblivion. But the can*****s know we can't do this without irreparable damage to our security rating, and so thieves abound.
The people who suggested "crime counters" had an idea similar to mine. The longer it's been since your last offense, the more bonus you get from killing pirates. 1 day after I've attacked someone, I only get .0001 per kill. 2 days after, I get .0002, 3 days after, I get .0003, and so on. Maybe up that a little, still seems too low. Before it was too easy to get positive sec status, now it's too hard.
To the guy who commented about agents and faction cap - That only affects your faction with the agents' corporation, not security status or empire faction. Also, as I understand it, the cap does not look at what agents you possess when you take faction-raising actions other than running agent missions. It simply means that if you run a mission for a L1 agent and your faction with his corp is greater than 2, you won't gain any faction. If your faction is 3.5, you'll keep it, and it can raise if you can find another way to raise it, but running missions for/bribing a L1 agent will not ever take you beyond 2.0 with that agents' corp.
As to Beseb's comment - CCP should not touch this at all until they've revisited the other aspects of security status and faction. Right now warp jamming/stasis webification is the only defense peole have against hardcore loot thieves.
Edited by: BSOD on 30/06/2003 19:35:20 ---------------- Blue Screen of Death CEO Exodus Enterprises |

Lorek Kelden
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Posted - 2003.07.01 04:11:00 -
[39]
The point of this game was to have a PvP value PvP is fun and Poding is different then blowing up someones ship. Poding is muderering. But a ship who cares. What real stratigy is there in the game if we are always killing pirates? That's why eve is suposed to be different it is suposed to have a PvP value not just killing mobs and waiting for pops.
also you guys are missing something I said I think the penalty should be less in lower sec zones if none. How is a zone lawless if the feds are keeping track of what you are doing.
And what are we suposed to do about those guys who steal our ore at mining sites or those guys who steal the cruiser out of the corp hanger and take off or that guy who stiffs you on the blueprint contract.
are we not sapose to attack them because we dont want our sec rating to go down a couple thousand pirates.
Edited by: Lorek Kelden on 01/07/2003 04:14:24

May the Spirit of New Eden shine brightly on your path. |

Lorek Kelden
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Posted - 2003.07.01 04:11:00 -
[40]
The point of this game was to have a PvP value PvP is fun and Poding is different then blowing up someones ship. Poding is muderering. But a ship who cares. What real stratigy is there in the game if we are always killing pirates? That's why eve is suposed to be different it is suposed to have a PvP value not just killing mobs and waiting for pops.
also you guys are missing something I said I think the penalty should be less in lower sec zones if none. How is a zone lawless if the feds are keeping track of what you are doing.
And what are we suposed to do about those guys who steal our ore at mining sites or those guys who steal the cruiser out of the corp hanger and take off or that guy who stiffs you on the blueprint contract.
are we not sapose to attack them because we dont want our sec rating to go down a couple thousand pirates.
Edited by: Lorek Kelden on 01/07/2003 04:14:24

May the Spirit of New Eden shine brightly on your path. |

Aldamar
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Posted - 2003.07.01 07:09:00 -
[41]
IMO the farther negative your SS goes the harder it should be to get it back up. I don't know if that is how it currently works or not but it should.
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Aldamar
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Posted - 2003.07.01 07:09:00 -
[42]
IMO the farther negative your SS goes the harder it should be to get it back up. I don't know if that is how it currently works or not but it should.
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Discorporation
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Posted - 2003.07.01 07:25:00 -
[43]
<<Right now warp jamming/stasis webification is the only defense peole have against hardcore loot thieves.>>
Not anymore, BSOD
[Heterocephalus glaber]
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Discorporation
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Posted - 2003.07.01 07:25:00 -
[44]
<<Right now warp jamming/stasis webification is the only defense peole have against hardcore loot thieves.>>
Not anymore, BSOD
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Xelandren
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Posted - 2003.07.01 10:19:00 -
[45]
Has anyone considered making the sec rating penalty relative to the involved parties? i.e. when i person with a high sec rating attacks someone with a near 0 rating, he takes a heavier penalty than if he had attacked someone with a rating of -10. that way poeple could more easily pick on pirates, while at the same time protecting newbie players with near neutral sec ratings. and with the reduced benefits to sec by npc pirate killing, it would keep it difficult for people to maintain a neutral status and pk. It would idealize the role of the good-doer/bounty hunter. |

Xelandren
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Posted - 2003.07.01 10:19:00 -
[46]
Has anyone considered making the sec rating penalty relative to the involved parties? i.e. when i person with a high sec rating attacks someone with a near 0 rating, he takes a heavier penalty than if he had attacked someone with a rating of -10. that way poeple could more easily pick on pirates, while at the same time protecting newbie players with near neutral sec ratings. and with the reduced benefits to sec by npc pirate killing, it would keep it difficult for people to maintain a neutral status and pk. It would idealize the role of the good-doer/bounty hunter. |

SpArtA Kus
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Posted - 2003.07.01 10:36:00 -
[47]
Xelandren, it's allready like that. Attacking someone with sec under (or equals to) -5 don't lower your sec.
-------------------
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SpArtA Kus
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Posted - 2003.07.01 10:36:00 -
[48]
Xelandren, it's allready like that. Attacking someone with sec under (or equals to) -5 don't lower your sec. -------------------
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Klydor
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Posted - 2003.07.01 11:00:00 -
[49]
I think care must be taken changing the system, however don't complain too harshly if ccp change something and its not to your liking. Simply suggest alternatives, remember this game will evolve over time and grow more and more balanced.
One thing I think would be a problem is if a +ve security player has another +ve security player stealing his cargo, warns him and then blows his ship up but lets the pod escape. If the security ratings were changed too much this could result in a good player become bad pretty quickly when all their doing is obeying the laws of space.
However I fully agree that killing players as a pirate should lower your rating significantly, but defending yourself against a theif should not do so hardly at all. The problem is, how do you distinguish between the two, I can't really think of a way :(
So the disadvantage of this is that if you make it hard for a good player to go bad when they are just stopping theifs then you are adding to the problem of pirates having a high security rating keeping it despite killing players :(
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Klydor
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Posted - 2003.07.01 11:00:00 -
[50]
I think care must be taken changing the system, however don't complain too harshly if ccp change something and its not to your liking. Simply suggest alternatives, remember this game will evolve over time and grow more and more balanced.
One thing I think would be a problem is if a +ve security player has another +ve security player stealing his cargo, warns him and then blows his ship up but lets the pod escape. If the security ratings were changed too much this could result in a good player become bad pretty quickly when all their doing is obeying the laws of space.
However I fully agree that killing players as a pirate should lower your rating significantly, but defending yourself against a theif should not do so hardly at all. The problem is, how do you distinguish between the two, I can't really think of a way :(
So the disadvantage of this is that if you make it hard for a good player to go bad when they are just stopping theifs then you are adding to the problem of pirates having a high security rating keeping it despite killing players :(
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Xelandren
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Posted - 2003.07.01 11:09:00 -
[51]
What I meant is that the closer the victims sec is to 0.0, the more the assailants sec rating is affected. so if someone with rating of say, 1.0 attacks someone with a near 10 rating, they recieve a less severe penalty than if the person with the 10 rating were to attack the person with 1.0 People with near same security ratings would recieve smaller penalties for hostile actions, for instance, player1 with 5.0 attacks player2 with 5.0, instead of taking a sec hit of -.3, its only -.1, whereas if player1 had 5.0 and attacked player2 with 4.0, a penalty of maybe -1.2, somehting that makes it more difficult to prey on people in a different "security class" than yourself. Further, if it isnt already in place, you get a sec boost for attacking negatively rated players, the more negative, the higer your sec boost.
Edited by: Xelandren on 01/07/2003 11:12:31
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Xelandren
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Posted - 2003.07.01 11:09:00 -
[52]
What I meant is that the closer the victims sec is to 0.0, the more the assailants sec rating is affected. so if someone with rating of say, 1.0 attacks someone with a near 10 rating, they recieve a less severe penalty than if the person with the 10 rating were to attack the person with 1.0 People with near same security ratings would recieve smaller penalties for hostile actions, for instance, player1 with 5.0 attacks player2 with 5.0, instead of taking a sec hit of -.3, its only -.1, whereas if player1 had 5.0 and attacked player2 with 4.0, a penalty of maybe -1.2, somehting that makes it more difficult to prey on people in a different "security class" than yourself. Further, if it isnt already in place, you get a sec boost for attacking negatively rated players, the more negative, the higer your sec boost.
Edited by: Xelandren on 01/07/2003 11:12:31
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Morkt Drakt
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Posted - 2003.07.01 12:29:00 -
[53]
BSOD:
Faction status is intrinsically tied to sec status.
If you have ation status to enter an area and get to the station and agent - then you have a way to change sec status.
This is one of the goals of the agent system and global faction.
Its fine to say "it doesnt matter" now - but the point is "it will".
Folks (pirates) can either cultivate agents and faction now or be caught out later.
What Fortoye pointed out is spot on.
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Morkt Drakt
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Posted - 2003.07.01 12:29:00 -
[54]
BSOD:
Faction status is intrinsically tied to sec status.
If you have ation status to enter an area and get to the station and agent - then you have a way to change sec status.
This is one of the goals of the agent system and global faction.
Its fine to say "it doesnt matter" now - but the point is "it will".
Folks (pirates) can either cultivate agents and faction now or be caught out later.
What Fortoye pointed out is spot on.
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BSOD
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Posted - 2003.07.01 13:49:00 -
[55]
"Not anymore, BSOD"
Yeah, I saw the patch notes.
Note that I posted that before the patch notes were released. F* CCP. Now there is nothing we can do about can*****s.
It looks like they added a "fast talk" skill that increases faction gains from combat.
It had better be: a) Available on the market b) Be more than 5-10% per level. 5% per level on .00002 is nothing. ---------------- Blue Screen of Death CEO Exodus Enterprises |

BSOD
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Posted - 2003.07.01 13:49:00 -
[56]
"Not anymore, BSOD"
Yeah, I saw the patch notes.
Note that I posted that before the patch notes were released. F* CCP. Now there is nothing we can do about can*****s.
It looks like they added a "fast talk" skill that increases faction gains from combat.
It had better be: a) Available on the market b) Be more than 5-10% per level. 5% per level on .00002 is nothing. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Morkt Drakt
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Posted - 2003.07.01 14:42:00 -
[57]
Faction changes for ship-kills are already documented as having changed.
Sometimes I wonder if folks who post here have actually been on Chaos at all.
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Morkt Drakt
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Posted - 2003.07.01 14:42:00 -
[58]
Faction changes for ship-kills are already documented as having changed.
Sometimes I wonder if folks who post here have actually been on Chaos at all.
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BSOD
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Posted - 2003.07.01 15:43:00 -
[59]
I was on Chaos a few days ago, and saw no changes. ---------------- Blue Screen of Death CEO Exodus Enterprises |

BSOD
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Posted - 2003.07.01 15:43:00 -
[60]
I was on Chaos a few days ago, and saw no changes. ---------------- Blue Screen of Death CEO Exodus Enterprises |
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