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ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 06:12:00 -
[1] - Quote
I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge. Battle Cruisers is at level 5 and with at least good if not perfect missiles skills (everything at lvl 4 and most at lvl 5). Pre-patch I had no trouble doing things like this routinely.
Imagine my surprise when I have pumped 30 rounds into this rat with a Target Painter and I cannot get this rat down below 75-80% shields!
What in the hell is going on here?
I was going to try and be in a Nighthawk for this in a little over a week. I am now re-thinking that significantly if this is what I have to look forward too. |

Nerpimus
Sebiestor Tribe Minmatar Republic
15
|
Posted - 2012.08.10 06:16:00 -
[2] - Quote
ReptilesBlade wrote:I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge
Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage. |

Destination SkillQueue
Are We There Yet
2563
|
Posted - 2012.08.10 06:19:00 -
[3] - Quote
Nerpimus wrote:ReptilesBlade wrote:I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage.
He did the right thing though by shooting furries out of the missile bays to suffer a horrible, lonely death in the cold vacuum of space. |

ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 06:24:00 -
[4] - Quote
ReptilesBlade wrote:I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Fury Scourge. Battle Cruisers is at level 5 and with at least good if not perfect missiles skills (everything at lvl 4 and most at lvl 5). Pre-patch I had no trouble doing things like this routinely.
Imagine my surprise when I have pumped 30 rounds into this rat with a Target Painter and I cannot get this rat down below 75-80% shields!
What in the hell is going on here?
I was going to try and be in a Nighthawk for this in a little over a week. I am now re-thinking that significantly if this is what I have to look forward too.
|

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1318
|
Posted - 2012.08.10 06:27:00 -
[5] - Quote
1) Furries have that whole explosion radius issue, NPC machariels are pretty damn small as far as BSes go and they're damn fast too 2) You used kinetic instead of explosive, because of the drake's bonus I would use scourge on everything besides angels, bloods and sansha 3) HMLs? The slow RoF probably gave him time to do some reps
There is a big possibility that there was a glitch that cause only one or two of the missiles to be firing though.... The Drake is a Lie |

Nerpimus
Sebiestor Tribe Minmatar Republic
15
|
Posted - 2012.08.10 06:28:00 -
[6] - Quote
Oh, Fury missiles. That makes more sense.
Assuming your launchers are grouped, have you tried ungrouping and regrouping them (and/or stripping and refitting them)? I've had launchers get stuck in such a way that, despite them being grouped, only one launcher was actually firing. |

James Amril-Kesh
4S Corporation RAZOR Alliance
459
|
Posted - 2012.08.10 06:29:00 -
[7] - Quote
Don't Angel ships have really high kinetic resists? EVE's 4th of July Fireworks |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1800
|
Posted - 2012.08.10 06:30:00 -
[8] - Quote
Have you tried launching 2 furries at a time? |

ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 06:35:00 -
[9] - Quote
Nerpimus wrote:Oh, Fury missiles. That makes more sense.
Assuming your launchers are grouped, have you tried ungrouping and regrouping them (and/or stripping and refitting them)? I've had launchers get stuck in such a way that, despite them being grouped, only one launcher was actually firing.
It was a brand new hull I just fitted. They were grouped. I will give this a try. |

ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 06:36:00 -
[10] - Quote
James Amril-Kesh wrote:Don't Angel ships have really high kinetic resists?
No, Kinetic is the number 2 damage type to use against them behind Explosive.
http://eve-survival.org/wikka.php?wakka=AngelExtragavanza4 |

ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 06:37:00 -
[11] - Quote
Surfin's PlunderBunny wrote:Have you tried launching 2 furries at a time?
Yes, they only bruised their soft parts. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
558
|
Posted - 2012.08.10 06:42:00 -
[12] - Quote
James Amril-Kesh wrote:Don't Angel ships have really high kinetic resists?
They're susceptible to Explosive/Kinetic, thermal won't do as much to them. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Caitlyn Tufy
Refuge of Hope
34
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Posted - 2012.08.10 06:53:00 -
[13] - Quote
I'd blame your low skills, but given that you said you have BC V and nearly perfect missile skills, I have no idea, you should be able to break the tank, even with Drake's relatively low dps.
Sounds to me like a bug. Strip the ship and manually reapply the mods, then try again, if that doesn't work, post a video of it here and we'll figure it out. |

Vaerah Vahrokha
Vahrokh Consulting
1818
|
Posted - 2012.08.10 07:34:00 -
[14] - Quote
Surfin's PlunderBunny wrote:Have you tried launching 2 furries at a time?
What if they breed? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Black Nova Corp.
427
|
Posted - 2012.08.10 07:47:00 -
[15] - Quote
James Amril-Kesh wrote:Don't Angel ships have really high kinetic resists? higher than their explosive, yes. high enough to negate the drake's damage bonus? not a chance. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
271
|
Posted - 2012.08.10 09:50:00 -
[16] - Quote
I see the problem here; youre flying a drake... |

Jake Warbird
Republic Military School Minmatar Republic
1651
|
Posted - 2012.08.10 09:55:00 -
[17] - Quote
Aruken Marr wrote:I see the problem here; youre flying a drake... Drakes aren't the problem. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
177
|
Posted - 2012.08.10 10:07:00 -
[18] - Quote
with reasonable skills drake should be able to take down an 800k battleship no problem. seems odd. mind posting your damage from the combat log? sounds like it either isn't counting your skills, or some grouping problem. or maybe it isn't counting bcus? I think I've heard of people needing to repackage ships to fix this kind of thing.
and anyways no one hears you yiff in space, therefore the furries do no damage |

James Amril-Kesh
4S Corporation RAZOR Alliance
459
|
Posted - 2012.08.10 19:13:00 -
[19] - Quote
It's most likely the grouping problem. EVE's 4th of July Fireworks |

ReptilesBlade
Thukker Tribe Holdings Inc. Truncated Minds
20
|
Posted - 2012.08.10 20:23:00 -
[20] - Quote
Dave stark wrote:James Amril-Kesh wrote:Don't Angel ships have really high kinetic resists? higher than their explosive, yes. high enough to negate the drake's damage bonus? not a chance.
The Drake I just lost and replaced with this one routinely was going up against Angels and crushing them, even the BS rats worth well over 881K. I lost it to a escalation against 5 such BS and another one worth 2.5 mill all at once.
I stripped the ship and refitted and regrouped it and tested it out against a 900K rat and the problem seems to be resolved. My first volley took it down to about 60% shields. Two more volleys latter and it was taking deep bites out of its armor.
If there is a known grouping issue with this latest patch that must have been what it was. |

James Amril-Kesh
4S Corporation RAZOR Alliance
459
|
Posted - 2012.08.10 20:24:00 -
[21] - Quote
ReptilesBlade wrote:Dave stark wrote:James Amril-Kesh wrote:Don't Angel ships have really high kinetic resists? higher than their explosive, yes. high enough to negate the drake's damage bonus? not a chance. The Drake I just lost and replaced with this one routinely was going up against Angels and crushing them, event he BS rats worth well over 881K. I lost it to a escalation against 5 such BS and another one worth 2.5 mill all at once. I stripped the ship and refitted and grouped it and tested it out against a 900K rat and the problem seems to be resolved. My first volley took it down to about 60% shields. Two more volleys latter and it was taking deep bites out of its armor. If there is a known grouping issue with this latest patch that must have been what it was. The grouping issue has been around for a while. Ungrouping and regrouping the weapons should have been able to fix it, no need to dock up and refit. EVE's 4th of July Fireworks |

Shalia Ripper
152
|
Posted - 2012.08.10 20:26:00 -
[22] - Quote
Dear Angel BS Rat - What are your resists?
Dear Capsuleer - 99% resist to sexual deviancy. Why can't I just delete my signature CCP? WHYYYYYYY? |

Bootleg Jack
Potters Field
248
|
Posted - 2012.08.10 20:27:00 -
[23] - Quote
Nerpimus wrote:ReptilesBlade wrote:I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage.
If the fur flies fast enough it can cut right through a ship  I'm an American, English is my second language... |

Smoking McPot
The-Four-HorseMen
1
|
Posted - 2012.08.10 20:54:00 -
[24] - Quote
Jeffrey Time! |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2200
|
Posted - 2012.08.10 20:59:00 -
[25] - Quote
Surfin's PlunderBunny wrote:Have you tried launching 2 furries at a time? Would YOU take the risk of putting two furries in the same launch tube?
Somebody's going to have to clean that thing out. Ain't gonna be me. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Rozpoo
United Earth Directorate The Unforgiven Alliance
2
|
Posted - 2012.08.10 21:09:00 -
[26] - Quote
ReptilesBlade wrote:Imagine my surprise when I have pumped 30 rounds into this rat with a Target Painter and I cannot get this rat down below 75-80% shields!
I have had this happen to me as well in a DED site before the patch. I bought a new Drake, fitted it with t2 modules/weapons and went inside the site. Regular frigates that normally instant popped were dying after 4-5 volleys. The last guy I couldn't even get below 95% shields. Stripped the modules from the ship/logged off and re-logged and everything went back to normal. |

Trin Xi
205
|
Posted - 2012.08.10 21:17:00 -
[27] - Quote
FloppieTheBanjoClown wrote:Surfin's PlunderBunny wrote:Have you tried launching 2 furries at a time? Would YOU take the risk of putting two furries in the same launch tube? Somebody's going to have to clean that thing out. Ain't gonna be me. That's the one advantage to furry ammo... The next furry fired cleans the launcher barrel as they travel through it. In fact, after every 20 explosive missiles it's probably wise to fire a round of raccoon or squirrel Gallente. The velour wipes the launchers clean. |
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