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Sergei Le'Poof
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Posted - 2010.12.01 21:18:00 -
[1]
Edited by: Sergei Le''Poof on 01/12/2010 21:20:40 These new slots need to be off-line and they can only get on-line if you off-line (at least)one in the same rack, subject to the same fitting conditions we have today and capacitor on-lining requirements.
Result:
Highs: Most ships we be able to fit an off-line probe launcher, remote rep, salvager, tractor, whatever to use outside combat for example.
Meds: Able to carry a second type of e-war to use depending on circumstances. Or change for point to extra tank or cap booster etc.
Lows: you get the idea. Switch gank for tank, offline repper etc.
This will allow or ships to become more versatile and limit docking redocking times. As and added plus ships will now drop extra modules.
Edit forum ate half the post.
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Sergei Le'Poof
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Posted - 2010.12.01 21:35:00 -
[2]
Edited by: Sergei Le''Poof on 01/12/2010 21:42:54 Edited by: Sergei Le''Poof on 01/12/2010 21:35:16 addendum
This obviously will not affect freighters.
I have no experience in Capitals so I am not sure if this should involve these.
One big minus of this idea is that most people would opt to fit an offline cloak on the high slot. Meaning that they could enter combat, lose but escape, warp to safespot, wait for capacitor, offline gun, online cloak.
I do not know if this is desireble (can't say it is to me) but a solution would be that these offline slots will have some fitting restrictions as to what you can fit and what not.
Edit: I forgot to mention that these offline modules will still have their penalties (if any) apply while offline ( I think the same applies to certain modules today, ie cargo expanders?). This may be a partial counter incentive for the above scenario.
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Tacolina
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Posted - 2010.12.01 22:05:00 -
[3]
I see no problem with the auxillary slot as long as it follows the rules you proposed, especially the last one about penalties.
It would be nice to have an exta card up your sleeve while playing. + 1 from me
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Alias 6322A
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Posted - 2010.12.01 22:13:00 -
[4]
Getting back to 95% capacitor before your enemy finds you again is unlikely. It takes FOREVER to get to that level of capacitor, especially after a battle AND warping to a safespot.
This is certainly an interesting idea. The costs of onlining and offlining add a natural balancing mechanic, similar to why dual-prop ships are few and far between because of the drawback of keeping the mwd offline for the sake of capacitor.
Effectively what you're introducing is a 'failsafe' for PvP, and a time-saver for PvE. The failsafe being that onlining that extra slot costs you huge amounts of cap making it an ace-in-the-hole more than a tactical option always available. Again, it sounds interesting but I dunno if its viable or worthwhile. |

Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2010.12.01 23:00:00 -
[5]
I like it as well. I would agree with certain modules being unavailable for toggling. Titan doomsday weapons come to mind. I know some titan setups used to do horrible things to the cap so they could DD and run really quickly. It would be best not to be able to offline one doomsday and cycle another online.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Sergei Le'Poof
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Posted - 2010.12.01 23:31:00 -
[6]
An other benefit is that for some(read all) ships you can turn them from pve to pvp ship by onlining a point while offlining a hardener or drone link or whatever.
Ratting in those belts and a gang is forming? No need to jump 10 jumps to dock and refit, offline/online accordingly and you are good to go.
Of course the above would not be optimal campared to fully pvp specced ship, but hey we can not have everything and at least you would be able to contribute...
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HeliosGal
Caldari
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Posted - 2010.12.01 23:48:00 -
[7]
Has merit, perhaps a mid high slot with 3 spare offline slots to shift around ?
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Pesets
The Hunt Club
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Posted - 2010.12.02 03:56:00 -
[8]
Originally by: Kara Sharalien I like it as well. I would agree with certain modules being unavailable for toggling. Titan doomsday weapons come to mind. I know some titan setups used to do horrible things to the cap so they could DD and run really quickly. It would be best not to be able to offline one doomsday and cycle another online.
I don't think you can offline a module that is currently cycling.
As for the idea... it's interesting but i'm not sure how useful it would really be. Some 1MW/30tf mods you could swap around i guess (hardener for a scram or ewar), but heavier mods have mismatchins fitting reqs and a fit that would support two configurations would probably suck in both. And due to 95% cap requirement, opportunities to actually use this will be extremely rare.
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Alias 6322A
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Posted - 2010.12.02 04:26:00 -
[9]
Can't offline while cycling, even if in the red (turned off) but still cooling down. Like I said it is a neat idea.
It reminds of the dual-talents they added into WoW... *everyone take a deep breath, its ok, EVE is not WoW I know.* The concept being the same: expanding versatility to save time. However, the primary problem with this is how useful is it. 95% cap is tough on you, even when not in combat, and takes time to regenerate. As long as it does to dock up? No...but its something to think on.
A key note: the difference is that if you online/offline, it kills your cap but you could dock in the system you're active in...not fly back 10 jumps like normal for the item you need. (Although this is why you might carry your module with you? Except in high-risk scenarios like PvP)
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Xindi Kraid
Apolitical
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Posted - 2010.12.02 06:46:00 -
[10]
I like this idea. It allows you to do field refits when you don't have a capital ship or POS with maintainable array/bay functions and don't wnt to make ten jumps to the nearest POS (or if you are caught in a wormhole and can't). Naturally, if you DO have a maintenance array handy you should have the same instant on capability with no cap use.
-Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
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Posted - 2010.12.02 07:59:00 -
[11]
I would support this with a change to just taking a bit of capacitor to online something, and capability for even more versatility slots. It's along the same lines as it being silly reasoning to have drone bays that can only hold enough drones to match your bandwidth. Sure, you don't _need_ more, but versatility is nice and, as has been said, the offline/online process is even more balanced than just switching drones would be.
The only real issue I see is the UI, and their likely being small balance issues. For the balance, things like every BS keeping an offline neut on to make any frigate go away, but having it as a more regular occurrence might get the balance issues looked at quicker.
The UI...got me. Circles everywhere! -More Pewpew, Less QQ- |
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