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1. Parking Brake - Sentry Boats - in Player Features and Ideas Discussion [original thread]
Its the accidental double-clicking into space thats the problem. I've been pushing back spawns for awhile now and i still fumble and do it every now and then
- by Tacolina - at 2011.12.06 15:04:00
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2. Parking Brake - Sentry Boats - in Player Features and Ideas Discussion [original thread]
With all the convenient fixes this last patch could we get this soon. Drifting away from your drones is a pain in the butt. Especially when managing 30+ angel spawns. Burning away from you drones is amazingly easy with all the rapid clicking and...
- by Tacolina - at 2011.12.06 14:55:00
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3. Smartbombing battleships on gates in low-sec. - in Player Features and Ideas Discussion [original thread]
one of the biggest hints for you jumpers traveling long routes would be the statistics under star map. select pods killed last hour. plan routes accordingly
- by Tacolina - at 2011.05.09 03:23:00
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4. Name the system! - in Player Features and Ideas Discussion [original thread]
Have a set of pre-approved names that soverign holders of a set time or more can pick from a list. viola
- by Tacolina - at 2011.04.29 00:47:00
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5. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
^^^ pos would have their own repair mode. possible visuals would include scaffolding being erected around the pos ^^ thats a positive. it gives more room for more structually damaged ships to 'have' to fly. What good are the penalties if they a...
- by Tacolina - at 2011.04.28 19:31:00
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6. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
I find the current ways boring. I also feel that a ship thats about to go down should be hindered as well. If it barely makes it to warp then whoever was piloting that ship should have something to remind them of their mistakes. This does that for...
- by Tacolina - at 2011.04.28 02:34:00
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7. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
very well, I will acknowledge that by changing my stance on the repair duration. *A repair job on a ship may be halted, to be resumed at a later timeframe. However any damage not repaired remains along with any compartment penalties still in effe...
- by Tacolina - at 2011.04.28 02:22:00
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8. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
So basically you dont like waiting for the repair or the fact that you cant repackage it when damaged. fair.
- by Tacolina - at 2011.04.28 02:07:00
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9. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
I never said 2 weeks. Please read. The most extreme case would be 1 week for a capital that almost got popped.
- by Tacolina - at 2011.04.28 01:59:00
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10. ( Stupidly ) Simple solution for bounty hunting - in Player Features and Ideas Discussion [original thread]
it doesn't matter if its randomized. Players can still contact target and arrange an isk split. I've wrestled with this topic here a few times before and come to the realization that CCP has it right. Its perfect right now. Actual bounty, bount...
- by Tacolina - at 2011.04.28 01:56:00
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11. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
Quote: lol No. #1: PvP character should not train manufacturing skills just so he can repair his ship. #2: Estimated time needed? Are you serious? #3: Removing another ISK sink and introducing a material one is not such a good idea. #4: Th...
- by Tacolina - at 2011.04.28 01:17:00
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12. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
continued - so this will be no problem. Time increments for armor repair will be faster then their undocked counterparts. For instance, faster than a small rep on a frigate. Or, faster than a large rep on a battleship. They are simply amped up id...
- by Tacolina - at 2011.04.28 00:36:00
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13. Overhaul on Docked Ship Repair (Idea) - in Player Features and Ideas Discussion [original thread]
With the addition of the new avatar creator and soon to be captain's quarters it seems incarna is coming afterall. But lets not get too far away from the core of eve, spaceships. Its time to revisit where tech 3 ventured, break out the coveralls a...
- by Tacolina - at 2011.04.28 00:34:00
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14. Vangards sites and Hybrid BS - in Missions & Complexes [original thread]
Need some help on a good hybrid gun setup for vanguard incursion sites using a battleship. Since there are no snipe targets to worry about, I figure dropping my heavy guns and going for 200mm rails might be an option. They have the range but the...
- by Tacolina - at 2011.04.23 19:16:00
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15. Siege mode for all ships (no module) - in Player Features and Ideas Discussion [original thread]
Edited by: Tacolina on 09/01/2011 00:35:58 Sorry to be picky but I dont like increasing optimal because siege has nothing to do with the actual strength of a gun's reach. It only hones in your targeting better. Or should I might add
- by Tacolina - at 2011.01.09 00:35:00
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16. Siege mode for all ships (no module) - in Player Features and Ideas Discussion [original thread]
Edited by: Tacolina on 08/01/2011 22:32:40 Edited by: Tacolina on 08/01/2011 22:31:46 Edited by: Tacolina on 08/01/2011 22:31:12 Originally by: Pan Dora Originally by: Tacolina Edited by: Tacolina on 08/01/2011 22:12:...
- by Tacolina - at 2011.01.08 22:30:00
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17. Set Destination (and dock) - in Player Features and Ideas Discussion [original thread]
Quote: As long as ship warps in 15km of station and slowboats to dock range. I accept this idea under those terms +1
- by Tacolina - at 2011.01.08 22:18:00
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18. Siege mode for all ships (no module) - in Player Features and Ideas Discussion [original thread]
Edited by: Tacolina on 08/01/2011 22:12:59 how about +10% tracking speed bonus +7% accuracy fall off -10% explosion radius +7% missle velocity I rather keep things even *edited, first was a little high
- by Tacolina - at 2011.01.08 22:10:00
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19. Siege mode for all ships (no module) - in Player Features and Ideas Discussion [original thread]
No, I'm actually a gal sentry boater. But the tracking is there. I hope you dont expect damage increase. Cause that would be overkill imo
- by Tacolina - at 2011.01.08 21:57:00
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20. Siege mode for all ships (no module) - in Player Features and Ideas Discussion [original thread]
This idea would utilize anchoring and acceleration control skills to cease all motion in any piloted space craft. The resulting benefit could include: an increase in tracking and a velocity boost to all missle types. Also, it should be introduced ...
- by Tacolina - at 2011.01.08 21:43:00
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