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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Soundwave
C C P C C P Alliance
1929

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Posted - 2012.08.10 11:03:00 -
[1] - Quote
Hey everyone
We launched the new tooltips a few days ago and weGÇÖve gotten a lot of feedback. Getting quick access to useful information is pretty awesome and IGÇÖd love to extend this type of functionality to other modules down the road.
There are a few issues we need to deal with though, primarily relating to the speed at which it pops up and the positioning of the box. WeGÇÖre going to add two things today: First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive. Secondly, weGÇÖre going to move the tooltip away from the module you hover over. These two changes should make the feature more useful and hopefully less intrusive for the players that are not interested in constantly seeing the tooltip.
Other changes weGÇÖre looking at:
Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. If the more graceful solutions aren't enough though, we can revert to this.
Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.
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Noisrevbus
185
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Posted - 2012.08.10 11:06:00 -
[2] - Quote
Quick reaction, seemingly good solutions . Thumbs up!
Now give us Ring mining before hell freezes over . |

Destination SkillQueue
Are We There Yet
2568
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Posted - 2012.08.10 11:11:00 -
[3] - Quote
Why is this in ships & modules? You'll propably get more people(trolls) to reply, if you put this in GD or the information portal or at least advertise this feedback thread there. |

Salpun
Paramount Commerce
369
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Posted - 2012.08.10 11:11:00 -
[4] - Quote
How does this effect the top justified HUD users? |
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CCP karkur
C C P C C P Alliance
1230

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Posted - 2012.08.10 11:14:00 -
[5] - Quote
Salpun wrote:How does this effect the top justified HUD users? If you have the HUD aligned to top, the tooltips appear below the module you are mousing over. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Siyis Rholh
Republic Military School Minmatar Republic
7
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Posted - 2012.08.10 11:21:00 -
[6] - Quote
I like the new tooltips. They take up a bit too much space but you already figured that out.
Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess?
If you add a setting for adjusting the tooltip delay please make it more granular than whole seconds, at least for shorter durations. 0.5 would be nice, perhaps 0.25 increments from 0 to 1, then whole seconds up to 3 beyond that. |
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CCP Soundwave
C C P C C P Alliance
1933

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Posted - 2012.08.10 11:24:00 -
[7] - Quote
Siyis Rholh wrote:I like the new tooltips. They take up a bit too much space but you already figured that out.
Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess?
If you add a setting for adjusting the tooltip delay please make it more granular than whole seconds, at least for shorter durations. 0.5 would be nice, perhaps 0.25 increments from 0 to 1, then whole seconds up to 3 beyond that.
Yep, that could work.
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CCP karkur
C C P C C P Alliance
1230

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Posted - 2012.08.10 11:26:00 -
[8] - Quote
Siyis Rholh wrote:Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess? I fixed that bug yesterday and the fix was deployed today  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Roime
Shiva Furnace Dead On Arrival Alliance
1033
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Posted - 2012.08.10 11:28:00 -
[9] - Quote
CCP karkur wrote:Salpun wrote:How does this effect the top justified HUD users? If you have the HUD aligned to top, the tooltips appear below the module you are mousing over.
After this patch, you mean? If so, thanks, tooltip covering the r-click menu while swapping ammo was a major issue.
I personally feel that screen estate is extremely valuable and scarce resource in EVE, and having the option to completely disable the module tooltips would be the optimal solution.
Gallente - the choice of the interstellar gentleman |

Destination SkillQueue
Are We There Yet
2569
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Posted - 2012.08.10 11:30:00 -
[10] - Quote
Well my first impression of the changes are, that it's turned from an obvious annoyance to something barely noticeable in normal gameplay. Good improvement over what it was before. |

aadom
V0LTA Verge of Collapse
2
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Posted - 2012.08.10 11:33:00 -
[11] - Quote
The one second delay is an improvement for clutter but what about when I need to find the range of my different modules NOW, especially when they are being overloaded. Dilly dallying on each one for a second or more is impractical as in a combat scenario my mouse will be wholly committed to that action, these few seconds can be vital.
I suggest right click module tooltips which have no delay at all. With two quick clicks I have the information I need to make my decisions. |

ChromeStriker
The Riot Formation Executive Outcomes
192
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Posted - 2012.08.10 11:36:00 -
[12] - Quote
the size of the module pop up (especially weapons), is my biggest annoyance. Condence this or give a choice of 20:20, ok, blind as a bat settings (maybe not just for pop ups?) would be awesome.
I for one have excelent eye sight and have a small screen, having huge stuff everywhere is irritating, i also know some people that have the oposite problems (things are too small on my big screen). More options = better. if space in the escape menu is becoming a problem perhaps add an advanced settings drop down/ new window, give your self room to work with :D - Nulla Curas |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
176
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Posted - 2012.08.10 11:36:00 -
[13] - Quote
CCP Soundwave wrote:Hey everyone Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
Thank you - The idea is good, however currently it is as pleasant to look at as having a torn in the eye..
I think someone mentioned removing the icons in the box. Also plz look into transparancy (square black box looks awfull) and consider using the same glowing green edge style as Aura (they look awesome) and perhaps fix the vertical location of the box so it only slides from side to side depending on what module the mouse is hovering over?
Pinky |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
177
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Posted - 2012.08.10 11:36:00 -
[14] - Quote
CCP Soundwave wrote:Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
I'd love to see a more compact tooltip, I want to be able to see my optimal and falloff at a quick glance. but most of the rest of the stuff is what I already know from when I fit the ship and loaded the ammo. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
177
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Posted - 2012.08.10 11:38:00 -
[15] - Quote
oh yes and also I feel like not everything needs a picture, with hardeners and whatnot it is showing me a picture of the thing I'm mouseing over |
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CCP Soundwave
C C P C C P Alliance
1935

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Posted - 2012.08.10 11:44:00 -
[16] - Quote
Chainsaw Plankton wrote:CCP Soundwave wrote:Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
I'd love to see a more compact tooltip, I want to be able to see my optimal and falloff at a quick glance. but most of the rest of the stuff is what I already know from when I fit the ship and loaded the ammo.
Yeah, we'll definitely look at this, especially if we're introducing this for more module types. |
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Daniel Plain
Science and Trade Institute Caldari State
289
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Posted - 2012.08.10 11:46:00 -
[17] - Quote
while you are tinkering with the HUD, is there a chance we could streamline the reloading process? each time i click on the wrong missile type in the context menu, i have to supress the urge to punch the screen...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.08.10 11:49:00 -
[18] - Quote
Could we get greater 'granularity' with these proposed changes?
For example I kinda like the tooltip for my guns, showing range etc. for each damage type, same goes for webs/TP's etc. If we could keep the tooltips for modules that have 'projected effects' i.e. they do effects to other ships?
If this is not possible than how about an option to keep the tooltips for High Slot modules only?
Solo |

Heimdallofasgard
Apex Overplayed Coalition
233
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Posted - 2012.08.10 11:52:00 -
[19] - Quote
Love the new tooltips! Very useful, however I was flying my stealth bomber yesterday and found some of the module tooltips (such as cov ops cloaking device) to not really give any extra information. Are there plans to make even passive modules provide extra information about their ~passive~ effects? Kick Heim... MATE |

Omega Sunset
Caldari Roughnecks
28
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Posted - 2012.08.10 11:58:00 -
[20] - Quote
-off I'm looking fwd to that. laptop screens lack real estate I don't need missile info thx
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Othran
Southern Cross Empire Flying Dangerous
221
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Posted - 2012.08.10 11:58:00 -
[21] - Quote
Tooltips are great for LEARNING a product's UI.
However if you can't disable them once you have learned the UI then they WILL drive you batshit mad.
As UI designers you should ALWAYS permit the user to disable any enhancements such as tooltips.
I appreciate you're using the tooltips here to show module info (which is subject to change under some conditions) but you should respect the users right to not see what you consider "awesome" 
Put a disable checkbox in please. |

Hannott Thanos
Notorious Legion
92
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Posted - 2012.08.10 12:11:00 -
[22] - Quote
Delay is waaaay to long in my opinion. 0.3 seconds or 0.2 seconds would be fine.
Edit to add something constructive.
It would be nice if the delay was like 0.1 second even, and it required you to keep the mouse still. Then it would not pop up every time you activate a module, but is super fast if you want information |

Louis deGuerre
The Dark Tribe Against ALL Authorities
436
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Posted - 2012.08.10 12:17:00 -
[23] - Quote
Nice to see CCP awake and listening. Loving them tooltips !  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Vilnius Zar
Ordo Ardish
111
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Posted - 2012.08.10 12:19:00 -
[24] - Quote
- Yes there's now a delay of one second, I would like ito be *slightly* longer so it only really shows up when you actively want to read it instead of "forgetting to move your mouse away from the icon quick enough". Better yet, I'd like an opt-out option (you might think it's radical but many players don't need nor want this kind of clutter on their UI).
- Falloff is listed above optimal, I could go all tinfoil and rant about CCP being pro-minmatar but realistically it's probably because it's sorted alphabetically. Still, it makes no sense and "ease of coding" shouldn't interfere with logic. Optimal needs to be listed above falloff
- Falloff is counted as optimal+1xfallof, WHY? It's not logical, it's not explained nor does it help newer players understand how things work and it certainly doesn't help players who quickly want to glance at their range. Now we have to read the fallof number, read optimal number and subtract that and THEN we can quickly calc our 2x falloff. Stop dumbing **** down beyond logic, state falloff as what it is, JUST the falloff number. That way you actually state truth and allow us to make use of those numbers.
Sorry for the rant :P Amat victoria curam. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
108
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Posted - 2012.08.10 12:19:00 -
[25] - Quote
Quoting myself from another "tooltip" thread:
Quote:IMHO much better option to present those "tooltip" data would be dedicated part of ship's HUD just like effects bar with an option to hide it completely just as currently we have for passive modules for example.
OR
If we really have to have it as a tooltip it should be at least 50% of current size with only text information without icons and huge space between lines.
Just my 0.2 ISK I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Logicycle
Terra Incognita Intrepid Crossing
53
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Posted - 2012.08.10 12:32:00 -
[26] - Quote
Can I get an ON / OFF switch on this? |

Bob Kilometer
Material School
0
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Posted - 2012.08.10 13:11:00 -
[27] - Quote
CCP karkur wrote:Siyis Rholh wrote:Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess? I fixed that bug yesterday and the fix was deployed today  It appears to be half fixed. The tooltip now appears in the correct place after alt tabbing but still persists until I put the mouse over another module. |
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CCP Soundwave
C C P C C P Alliance
1937

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Posted - 2012.08.10 13:11:00 -
[28] - Quote
Schmata Bastanold wrote:Quoting myself from another "tooltip" thread: Quote:IMHO much better option to present those "tooltip" data would be dedicated part of ship's HUD just like effects bar with an option to hide it completely just as currently we have for passive modules for example.
OR
If we really have to have it as a tooltip it should be at least 50% of current size with only text information without icons and huge space between lines. Just my 0.2 ISK
That's a pretty damn cool idea. |
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Salpun
Paramount Commerce
369
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Posted - 2012.08.10 13:15:00 -
[29] - Quote
Schmata Bastanold wrote:Quoting myself from another "tooltip" thread:
IMHO much better option to present those "tooltip" data would be dedicated part of ship's HUD just like effects bar with an option to hide it completely just as currently we have for passive modules for example.
Best idea so far |

Darth Skorpius
Legion of Darkwind Order of the Void
69
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Posted - 2012.08.10 13:15:00 -
[30] - Quote
Can we get Mining laser/Ice Harvester range, cycle timers and yield added to the tool tips please? Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

Joe Skellington
Sarz'na Khumatari The Unthinkables
69
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Posted - 2012.08.10 13:17:00 -
[31] - Quote
As suggested by Erlendur, I will state my thoughts:
I think the icons are a bit big, if they could be reduced in size or given the option to remove them all together (for text only), it would reduce the goddiness of the tooltip as it stands now. Thank you. Please note that ASCII art is not permitted in the forum signatures. Spitfire |

Gilbaron
Free-Space-Ranger Ev0ke
308
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Posted - 2012.08.10 13:19:00 -
[32] - Quote
i wish we could have tooltips (and other functionality) that use the "dogtag" thing i remember from pitbull unitframes in WoW
but since CCP does not want us to have a fully configurable interface we have to run with what we get. i really like the idea of tooltips giving the information they now give. this plus iterations mentioned by soundwave will make my eve life better. thats what really matters. |

Bloodpetal
Mimidae Risk Solutions
772
|
Posted - 2012.08.10 13:23:00 -
[33] - Quote
I think the tactical data of modules etc can be some dedicated part of the UI as said above (and I mentioned earlier in an image linked with it).
It would keep the info in a consistent place, make it feel more like a HUD element, etc.
The major obstacle to that at the moment, imho, is just the whole EVE UI is very window pane oriented, so there is no good place to put it really.
My thinking is that the "Drones window" could become something like this. Instead of exclusively for drones (and appearing and disappearing with drones), you can make the drone window have tactical information and then the drone bin for when you want to do the drones as clickable modules. It would be 2 tabs.
Tab A would have tooltip data for modules you're hovering over and other pertinent info perhaps when you aren't tool tipping over a module. Tab B would have the drones bin.
The Pros of this is you have a UI element that doesn't come and go randomly. The Cons of this are that you add a bit of complication to a window, and explaining that cleanly so new people understand what is going on would be important.
You guys are doing a great job on this, thanks for the fast updates and I do like this a lot lot better overall, especially the tooltip distance from the module is cleaner. Mimidae Risk Solutions Recruiting |

Aprudena Gist
GoonWaffe Goonswarm Federation
2
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Posted - 2012.08.10 13:24:00 -
[34] - Quote
Why the **** can't i turn this stupid **** off yet? Nuke it from orbit if you have to it just gets in the ******* way. |

Hrett
Justified Chaos
145
|
Posted - 2012.08.10 13:32:00 -
[35] - Quote
I like the tweaks here, and some of the suggested ones, but overall I LOVE the feature. With the eleventy-billion types of hybrid ammo that I sometimes carry around for pvp, this is exactly what I need to easily tweak my optimal ranges and proper engagement distances. I would like a timing option though, because I personally prefer them to be instant.
Thanks for the great UI addition and the quick tweaks. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Daneel Trevize
Give my 11percent back
177
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Posted - 2012.08.10 13:33:00 -
[36] - Quote
Re: the OP. I don't see why you can't have delayable module tooltips without impacting the rest. You state all tooltips would become delayed if any did, but surely you can just make a new subclass of tooltip for the modules, and put the delayable code in/for them. You're willing to add configurable delayableness but not derive a 2nd type of dialog that is/isn't delayable?
Another way around would be all tooltips are made delayable, all existing ones run off of a setting of 0 delay, and module ones are a type/take a constructor parameter that runs them off of a 2nd setting which ccp/the user can configure. |
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ISD TYPE40
ISD Community Communications Liaisons
86

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Posted - 2012.08.10 13:36:00 -
[37] - Quote
Non-constructive troll posts removed, thread given a little polish, please post responsibly - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.10 13:44:00 -
[38] - Quote
Instant pop ups worked fine foe me. It now quicker to right click and show info that it is to wait for the pop-up. That's kind of dump
Please allow use to set the delay to 0 asap. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2192
|
Posted - 2012.08.10 13:46:00 -
[39] - Quote
I'd like to see a little more information (cycle time and alpha damage) as well as the tooltip being condensed. The icons are useless fluff that create too much white space, actually making the tooltip take longer to read.
I'd like to see a text-only tip that looks like this:
[Hotkey] Module Name Charge Name Range || Cycle Time Damage || DPS The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Elijah Craig
Trask Industries Li3 Federation
42
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Posted - 2012.08.10 13:46:00 -
[40] - Quote
Hey folks - I love the tool tips. The initial 1 second delay is great.
Sure, give folks further customisability if they want to be OCD about it, but I think we are near the defauit which 98% of folks would just take as-is and get on with their lives.
However, I noticed that once I hold for a second and get that great info, I want to then see what the other module tooltips show. By hovering for that initial second, I am mentally wanting to be in 'tooltip mode' and I want to see tool tip info on all modules quickly.
Especially if in combat, seconds are critical. Having to wait for ~each individual module~ to wait out the 1 sec timer is I think an issue.
How about, once that first 1 second pause is done and the tooltip pops up, it should then open immediately over ~all the modules~ until the mouse is taken away from the module area.
Does that make sense? I'm really forgetful, especially in fast combat situations. I want to remind myself of my range and ammo, then scram range, then web range, all quickly before I land on grid, or something. I want to do all that in one swoop across all those relevant modules, as a reassuring reminder of my fit. So I'd wait out the initial 1 second delay and then the tool tip pops up immediately on each module until moved away.
Otherwise it is:
-wait 1 sec- Weapons Info -wait 1 sec- Scram info -wait 1 sec- Web info etc
so at least 3+ seconds in total, which in urgent combat situations when you are warping onto grid to someone's www's to get tackle is... nervewracking :-D
Anyway just my 0.02 ISK |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
40
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Posted - 2012.08.10 14:05:00 -
[41] - Quote
While I do like the tooltips, I find them to be quite large (height wise) even on a 1920x1200 resolution. A few pieces of information could be placed onto the same line such as the ranges for guns/missiles. I would also recommend making the images 33% smaller (down to 66% of their current size). While I don't particularly find that the images are needed, they do add a nice touch. Though my thoughts on the images could simply be biased from playing the game for a few years. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Viscount Hood
Gallivanting Travel Company Luna Sanguinem
30
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Posted - 2012.08.10 14:05:00 -
[42] - Quote
Seeing the tool-tip for guns is quite useful especially when changing to different ammo or crystals like I do with lasers, however in mid and low rank items it doesn't really give any useful info. I point over to the MWD it says it a mwd, but I know that as I fitted it and having been in the game for some time I know what all the fittings do. So it would be nice to turn some of the tool tips off e.g. like on low and mid slots - is that doable?
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Forum Harlot
Center for Advanced Studies Gallente Federation
40
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Posted - 2012.08.10 14:15:00 -
[43] - Quote
The tooltip with its current delay is virtually useless to me. The information I need takes far too long to show up. I kinda found this useful yesterday, now it just shows up when it's already too late.
One hand giveth, the other taketh away? |

Lyron-Baktos
Selective Pressure Rote Kapelle
293
|
Posted - 2012.08.10 14:17:00 -
[44] - Quote
love the changes. tool tip is still a tad big though On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

BoBoZoBo
MGroup9 Quantum Cafe
73
|
Posted - 2012.08.10 14:38:00 -
[45] - Quote
Hey Soundwave. Love the idea of the tooltips but yeah, they could use some modifications. You already mentioned a few such as delay, toggle and the need to tighten up the info a bit, as info is too spread out and we dont really need the icons repeated.
One thing I can see off the bat: CONSISTENCY DPS info is great for the weapons, but that "effect" info should be carried out to things like:
- mining/gas laser yield
- ab/mwd final total speed
- salvage/hack/arch access difficulty
- others
Just the effect of the modul's main function that has all ship/rig and implant bonuses taken into account. I think this could help improve the intended purpose of the pop-up tool-tips. Primary Test Subject GÇó SmackTalker Elite |

Mag's
the united Negative Ten.
10019
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Posted - 2012.08.10 14:38:00 -
[46] - Quote
Option to turn it off please. Thank you.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

feihcsiM
Deep Core Mining Inc. Caldari State
14
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Posted - 2012.08.10 14:43:00 -
[47] - Quote
CCP Soundwave wrote:Hey everyone
We launched the new tooltips a few days ago and weGÇÖve gotten a lot of feedback. Getting quick access to useful information is pretty awesome and IGÇÖd love to extend this type of functionality to other modules down the road.
There are a few issues we need to deal with though, primarily relating to the speed at which it pops up and the positioning of the box. WeGÇÖre going to add two things today: First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive. Secondly, weGÇÖre going to move the tooltip away from the module you hover over. These two changes should make the feature more useful and hopefully less intrusive for the players that are not interested in constantly seeing the tooltip.
Other changes weGÇÖre looking at:
Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. If the more graceful solutions aren't enough though, we can revert to this.
Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.
Awesome, thanks for the quick patch!
Also, I just can't read a Soundwave post without it being in his icelandic accent... 
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Aprudena Gist
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.08.10 14:43:00 -
[48] - Quote
ISD TYPE40 wrote:Non-constructive troll posts removed, thread given a little polish, please post responsibly - ISD Type40. **** you my post was construction this UI **** sucks and gets in the way and the only way to improve it is to remove it. |
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ISD TYPE40
ISD Community Communications Liaisons
98

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Posted - 2012.08.10 15:23:00 -
[49] - Quote
Thread cleaned again. Please note that personal attacks and foul language are in breach of the forum rules. In future please remain on topic and post responsibly - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Murashu
Phoibe Enterprises
54
|
Posted - 2012.08.10 15:32:00 -
[50] - Quote
I love having the data that the tooltips now provide and the delay helps make them less annoying for people who donGÇÖt want to see them.
My biggest issue with the entire UI is the lack of uniformity in how the info is displayed. I know different Devs work on different areas of the UI and it is quite apparent when you look at each of the different parts of the UI.
When CCP Optimal removed the date from the Neocom he said it was GÇ£because we don't feel that the information being displayed is important enough to justify taking up valuable screen space.GÇ¥ (Screw the folks who donGÇÖt live in Iceland) When they finally got around to adding it back they made it a tooltip, an extremely compact tooltip. Hover your mouse over the time and compare the date tooltip to the new ones released this week. Although it still annoys the hell out of me that just because CCP Optimal doesnGÇÖt care what day it is in game and I now have to take extra steps when creating WH bookmarks, I do think the new date tooltip should be the standard for all in game tooltips. There are no wasted spaces before or after the text, no extra line spaces, just the info you need.
The other issue is all the hidden menus. Most people know when they press ESC they can see most of the setting options, but many people have no clue about the hidden menus in the fleet window, drone window, inventory window, chat window, the overview, IGÇÖm drawing a blank on what to call it but thereGÇÖs another hidden menu near your capacitor/shield/armor/hull readout, and I'm sure I'm missiing others since I'm at work and can't look at my screen. You have all of these different areas that you can adjust your game settings and each one looks different than the other and works in different ways.
I would love to see you guys go thru all the options/settings/tooltips and come up with a common format that works for most of the windows. We know one format wonGÇÖt work for everything, but they could be much more standardized than they are now.
Again great job on the tooltips so far.
|

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.10 15:59:00 -
[51] - Quote
Oh nice the delay means they don't distractingly popup when I'm quickly swapping between modules and which locked ship/item has focus :D customizable delay would be nice as it is they could popup just a little quicker for me when I need the data on them but still long enough delay they don't popup when I don't want them to.
Great job so far tho and nice to see such a quick response to sorting the immediate problem I was having with them. |

Mishra Ninghor
The Scarlet Storm
6
|
Posted - 2012.08.10 16:31:00 -
[52] - Quote
Seeing devs communicate this directly with players is truely wonderful. xD
Though yes, adjustable tooltip delay, compacted tooltip or showing on GUI, all great. Current implementation needs some work but seeing devs working to find solutions and listening to ideas like this is really reassuring.
As a side note, missile "optimal" range is quite far off from reality because it doesn't travel in a straight line and needs some time to get going. For torps for instance 39,5km does in practice turn in to something like 32-33 km. For me I know this is just the way it is, but if the intention is to help newer players then it wouldn't hurt to communicate this mechanic in a better way. |

Jim Era
The Syndicate Inc En Garde
499
|
Posted - 2012.08.10 16:54:00 -
[53] - Quote
Please, please disable it. Since I heard about the new tooltips, I haven't even logged in due to fear of seeing them and biomassing. Let me know when they are fixed, and I'll be back in action. |
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CCP karkur
C C P C C P Alliance
1235

|
Posted - 2012.08.10 16:59:00 -
[54] - Quote
Jim Era wrote:Please, please disable it. Since I heard about the new tooltips, I haven't even logged in due to fear of seeing them and biomassing. Let me know when they are fixed, and I'll be back in action. Wow, you are easily scared (not sure if serious though) Don't be scared, they are not evil... log in and give them a try and at check out for yourself it they really will ruin your game  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Jim Era
The Syndicate Inc En Garde
499
|
Posted - 2012.08.10 17:09:00 -
[55] - Quote
I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options |

Krann
Space Narwhals
0
|
Posted - 2012.08.10 17:11:00 -
[56] - Quote
Krann wrote:With the new module tooltips is there a way to turn them off?
CCP Explorer wrote:We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback. Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/default.aspx?g=posts&t=142498We'd love to hear your feedback on today's update in that thread.
Love the delay, thanks for the work. |

Ione Hawke
Imperial Academy Amarr Empire
20
|
Posted - 2012.08.10 17:25:00 -
[57] - Quote
CCP Soundwave wrote:Hey everyone
(snip)
Other changes weGÇÖre looking at:
[A] Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
[.B] Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
[C] Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
[D] Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. [b]If the more graceful solutions aren't enough though, we can revert to this.
Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.
(added letters to original post to be able to refer) Just my quick opinion In general I like the tooltips.
A: dont really care, 1 or 2s delay should be fine.
B: seems like shooting at mosquito with a bazooka. otoh, after quickly reviewing where tooltips are displayed. In most places the tooltip doesnt really seem to add anything and just displays redundant info for the veteran player. (stuff like "Fitting" when you hover over the fitting icon, not particular useful). Being able to see wallet balance in tooltip and the new module tooltips seem to be some of the few places with relevant info in the tooltip. Perhaps an "enable expert tooltips" option that disables all tooltips that just give the function name (+shortcut, you can look those up in shortcut configuration menu after all) would make for a cleaner overall UI. Alternatively an "enable newbie tooltips" :) option that causes all tooltips to display some more information might be useful too.
C: awesome, more condense info in smaller space is win!
D: meh, not ideal for reasons you mention. |

Angerlach Ferr
Dopehead Industries Broken Chains Alliance
0
|
Posted - 2012.08.10 18:01:00 -
[58] - Quote
"Disabling the module tooltip only."
... this may seem like a "chainsaw" approach from your perspective but I sure would like to have the option to disable it
(I admit to being an old player who liked a lot of stuff the way it was... many of the new things seem to me as "fixes" of stuff that wasn't broken... for example the new inventory... where I really thin the new tree is great, but I am missing the tabs VERY MUCH - and to be able to search within cans was sometihng much more needed regarding inventory than mch of what was done in it... in fact when I heard of the "new inventory" I was actually expecting a revamp on the Assets... not what I got :-P ) |

Arec Bardwin
Perkone Caldari State
700
|
Posted - 2012.08.10 18:13:00 -
[59] - Quote
A lot of constructive suggestions in this thread!
This has probably already been mentioned, but turret tracking is just as informative as optimal/falloff, especially when TDed. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
201
|
Posted - 2012.08.10 18:42:00 -
[60] - Quote
CCP Soundwave wrote: Re-vamping the size and content of the window. IGÇÖm wondering if we shouldnGÇÖt condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.
This was the biggest complaint i saw in most of the threads...it more or less blotted out most of the module it was popping up for and then most of the rest of the modules on your hud. And again, some of the issue is it is repeating info already displayed on gun/launcher (ammo type and amount)
The current delay was not the solution. It takes sooo long trying to see crystal dmg now.
Moving the tooltip to ABOVE the module...that helped alot, it got it out of the way.
Now can you please get rid of all the fancy pictures and just give us the info...we don't tooltip to see a picture of the module icon we are mousing over...we tooltip to see INFO...not pictures. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Smoking Blunts
ZC Industries Dark Stripes
341
|
Posted - 2012.08.10 18:47:00 -
[61] - Quote
so the on/off option, where did it go? OMG when can i get a pic here
|

Salpun
Paramount Commerce
369
|
Posted - 2012.08.10 18:50:00 -
[62] - Quote
Smoking Blunts wrote:so the on/off option, where did it go? Not yet implemented. |
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CCP karkur
C C P C C P Alliance
1239

|
Posted - 2012.08.10 19:07:00 -
[63] - Quote
Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me   There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Salpun
Paramount Commerce
369
|
Posted - 2012.08.10 19:10:00 -
[64] - Quote
CCP karkur wrote:Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me   There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing  ) Half second would have worked just as well maybe. |

Jim Era
The Syndicate Inc En Garde
516
|
Posted - 2012.08.10 19:11:00 -
[65] - Quote
CCP karkur wrote:stuff n things
Ok, I'll test it out later tonight when I get off work. ( they made me stop bringing the laptop up here to play QQ)
ETA: 5h 20m til test sequence |
|

CCP karkur
C C P C C P Alliance
1239

|
Posted - 2012.08.10 19:17:00 -
[66] - Quote
Jim Era wrote:CCP karkur wrote:stuff n things Ok, I'll test it out later tonight when I get off work. ( they made me stop bringing the laptop up here to play QQ) ETA: 5h 20m til test sequence Thank you 
Also curious where "up here" is CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Vilnius Zar
Ordo Ardish
113
|
Posted - 2012.08.10 19:30:00 -
[67] - Quote
The delay as is just won't do. Some people like the tooltips and want them show up faster (although many of those posts are just trolls) and some people don't. Why doesn't CCP simply accept that fact and make it a yes/no option? The whole thing about "meh, our settings screen is already cluttered" is silly as that seems to mean they're more happy to have the game cluttered than the settings menu, and anyway you can slide it in just below the tutorials option.
Don't make something less good than it should be just because it's easier to code that way, that's showing contempt for both us players as the game itself. "Excellence", "no fear" and "honestly, we learned from our :incarna: mistakes" and all that.
Do it right on the first go or don't release it till you do. Amat victoria curam. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
429
|
Posted - 2012.08.10 19:59:00 -
[68] - Quote
Let us turn them off. They are a nice feature add, but relatively superfluous for most players and most situations.
Not to mention, I align my targets above my modules, so no matter what, they just get in the way. The weapon range and stats are great, but they don't change often enough to warrant being front and center all of the time. That info could have easily been put in the fitting screen. Tears will be shed and pants will need to be changed all round. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
429
|
Posted - 2012.08.10 20:02:00 -
[69] - Quote
As a rule of thumb, you guys should be trying to make the UI more customizable and remove redundancy and bloat.
The wrong way to go, is to reimagine what thousands of players are already using and comfortable with. You run the risk of alienating a lot of users like with the Unified Inventory.
The right thing is to find those annoying little pain points, and to keep removing them, so that things get easier, rather than busier, harder or more "responsive for the sake of being responsive"
A prime example is the JUMP and DOCK commands allowing warp to zero and the subsequent action.
Another example, is the corp bookmarks.
These are changes that impact thousands of players in a very positive way. Tears will be shed and pants will need to be changed all round. |

Beekeeper Bob
Beekeepers Anonymous
215
|
Posted - 2012.08.10 20:37:00 -
[70] - Quote
"Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
This didn't occur to you during the DESIGN PHASE? 
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Aludra Bel'Taran
Carbon Organics
0
|
Posted - 2012.08.10 22:54:00 -
[71] - Quote
A couple of thoughts on potential improvements....
- Personally, I'm not crazy on showing the module icon in the tootip... - Put the control of the tooltips behavious in our hands, say via the ESC menu - Consider implementingthese controls for the following:
Transparency (from almost see-through to current black box)
Size of Tooltip box (while probably keeping the scale of the Tootip)
Appearance Delay - from 0 = "Never appear", through steps from 0.1 to 2.0 seconds
Fade Delay (only enabled if Appearance Delay > 0) - from 0.5 seconds to 5 seconds, with final option of "Stay forever" - until mouse is moved off, as is current behaviour.
Toggle Icons on / off
|

Jim Era
The Syndicate Inc En Garde
534
|
Posted - 2012.08.10 23:31:00 -
[72] - Quote
CCP karkur wrote:Thank you  Also curious where "up here" is
"Up here" was referring to my place of work. They gave me the OK to bring my laptop as long as I participate in very minimal activities and focus on work, but lately have been overloaded so I can't bring it because we are so busy.
Test sequence initiation will begin in 58 minutes. |

Jita Girl Ohayo
State War Academy Caldari State
0
|
Posted - 2012.08.10 23:40:00 -
[73] - Quote
CCP Soundwave wrote:Hey everyone
First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive.
this delay tooltip, that add today, too long appear... annoying 
want fast see(for example how optimal+fallow), but now need long wait  |

Melina Lin
Universal Frog
32
|
Posted - 2012.08.11 00:08:00 -
[74] - Quote
Aludra Bel'Taran wrote:Appearance Delay - from 0 = "Never appear", through steps from 0.1 to 2.0 seconds
Sounds good to me. Make it so, pretty please.
|

mkint
853
|
Posted - 2012.08.11 00:57:00 -
[75] - Quote
Jita Girl Ohayo wrote:CCP Soundwave wrote:Hey everyone
First of all, weGÇÖre going to add a one second delay when hovering over modules, so the pop-up is less intrusive.
this delay tooltip, that add today, too long appear... annoying  want fast see(for example how optimal+fallow), but now need long wait  Why do you not already know it? Do you just throw a dart at your monitor to pick your ammo? I don't understand the point of the tooltip since optimal range is something deliberately chosen. Unless it's not, but then you're gonna die a lot anyway. |

Jim Era
The Syndicate Inc En Garde
542
|
Posted - 2012.08.11 01:31:00 -
[76] - Quote
CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought. The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs.
The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time.
With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).

|

Rengerel en Distel
Amarr Science and Industry
305
|
Posted - 2012.08.11 02:17:00 -
[77] - Quote
If you won't let us customize the window ourselves, you can atleast meet us halfway: 1) Remove the icon graphics (we're mousing over the icon, if we've forgotten what module it was already, tooltips are the least of our problems) 1a) Removing the icons lets you reclaim all the extra space the icon is forcing you to add. 2) Create an actual tooltip window that players can move and it will remember that placement. A consistent place where info pops up is how most everything else is done.
Of course, my spring 2013 wishlist would be CCP letting us mod the UI ourselves.
|

Crazy KSK
Tsunami Cartel Gank for Profit
17
|
Posted - 2012.08.11 02:23:00 -
[78] - Quote
the power of paint I think thats the size that it should be much less wasted space |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
434
|
Posted - 2012.08.11 02:25:00 -
[79] - Quote
One more thing. Moving the search in the market window, didn't solve a pain point.
Likewise, while these tooltips may add some utility for some users, it doesn't address a particular pain. No one needed persistent access to their ammo or module stats since those don't change very often.
Whenever you guys add in "new" functionality, please add a default option to disable it or avoid it altogether. Don't assume you know better than us how to play the game, because I can assure you, you don't. Tears will be shed and pants will need to be changed all round. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.08.11 02:38:00 -
[80] - Quote
The Tooltips are perfectly fine!
I am a new player in EVE and these tooltips are so helpful! I have been playing for 2 months. I guess you could add a bit more transparency.
One thing that would be helpful is more information! Why can't I see how much my Remote Armor Repper repairs? Etc. Just work on getting more info for more modules, and turn give an option to turn the tooltips off for the people that don't like them (in the menu next to the capacitor where you can turn on numeric armor display amongst other stuff would be a convenient plac to do it).
But the tooltips serve their purpose just fine! I am a new player, and it made the game much more user friendly without dumbing it down.. |

Mhari Dson
Lazy Brothers Inc
30
|
Posted - 2012.08.11 04:59:00 -
[81] - Quote
CCP karkur wrote:Jim Era wrote:I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think) *not like I am capable of doing anything in-game anyways :P
I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me. Couldn't the tooltip just be along the lines of the "show info' options
EDIT: I'm not mad, just offering feedback Could you pleeeeease try them out... just for me   There is a delay now, so now you can mouse your modules, and the tooltips don't appear right away (1 second is way longer than I thought it was... when I was implementing it I actually timed it to make sure it was only a second because in my head second is so short so I wasn't sure it was doing the right thing  )
With the lackluster ui improvements and General ignoring of feedback I'm kinda glad I have another two weeks before I'm home to look at this tooltip again. Hopefully it will have reached a point by then where it is configurable and doesn't take more room than my chat.
Make it smaller, give it a configurable delay and an option to turn off. Covering all three of these would satisfy every argument I have read so far.
No apologies for the crappy typing, I'm on a !@?")'(")ing tablet that sucks. |

Hannott Thanos
Notorious Legion
93
|
Posted - 2012.08.11 08:35:00 -
[82] - Quote
Rengerel en Distel wrote:if we've forgotten what module it was already, tooltips are the least of our problems
Made me lol. So true :P |

Vera Algaert
Republic University Minmatar Republic
308
|
Posted - 2012.08.11 10:54:00 -
[83] - Quote
I'd like CCP to include tooltip formatting into the overview xml files 
I'm a NPC corp alt, any argument I make is invalid. |

Daniel Plain
Science and Trade Institute Caldari State
289
|
Posted - 2012.08.11 11:05:00 -
[84] - Quote
Nyancat Audeles wrote:The Tooltips are perfectly fine!
I am a new player in EVE [...] ...so if you find them useful, everyone should?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

KIller Wabbit
The Scope Gallente Federation
35
|
Posted - 2012.08.11 11:17:00 -
[85] - Quote
Nyancat Audeles wrote:The Tooltips are perfectly fine!
I am a new player in EVE and these tooltips are so helpful! I have been playing for 2 months. I guess you could add a bit more transparency.
One thing that would be helpful is more information! Why can't I see how much my Remote Armor Repper repairs? Etc. Just work on getting more info for more modules, and turn give an option to turn the tooltips off for the people that don't like them (in the menu next to the capacitor where you can turn on numeric armor display amongst other stuff would be a convenient plac to do it).
But the tooltips serve their purpose just fine! I am a new player, and it made the game much more user friendly without dumbing it down..
Wait six months - your opinion will fester. |

Large Collidable Object
morons.
1857
|
Posted - 2012.08.11 11:40:00 -
[86] - Quote
CCP Soundwave wrote:Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.
First off, I think the tooltips are a good addition to the game and should prove to be extremely helpful for new players.
However, given the option, I'd disable them for a few simple reasons:
- I'm perfectly aware of what my med and low slot items do. - I know most weapon ranges and falloffs from those guns I typically use from the top of my head - if Idon't, I usually preconfigured the fit on EFT and memorize them before even fitting the ship ingame. - I play with the tactical overlay enabled, where that data is visually represented.
All that leaves the tooltips redundant for me.
I think a delay wouldn't be a good option, although making it customizable would be good (configurability is always nice and removes whine on the forums)., but thos who want the information want it immediately, and those who don't need it never need it - so unless the delay can be set to something like 120 secs, it lacks a sufficient option to disable them.
So I think disableng them entirely or setting a really, really long delay which woud effectively disable them would be the best options - 3 seconds is not enough.
On a side note, the option to enable tooltips for different item groups would be great - every noob learns what an MWD or a hardener does after fitting it, but people may want to keep info about missile, turret and ewar ranges for longer, but that may be hard to implement. You know... morons. |

Mag's
the united Negative Ten.
10026
|
Posted - 2012.08.11 15:21:00 -
[87] - Quote
Mag's wrote:Option to turn it off please. Thank you.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
216
|
Posted - 2012.08.11 16:34:00 -
[88] - Quote
Liking the new tooltips ! |

Betrinna Cantis
29
|
Posted - 2012.08.11 18:54:00 -
[89] - Quote
Transparency and adjustable delay would be awesome. I have "short term memeroy loss" due to age and other things, so it is helpful to me, even being a 2 year player. One thing that would be nice is if the ranges for boosted mining lasers were alittle more accurate. Example: Info on strip miners says range is 15km, when acctually you need to be 14.99km to fire lasers. With my current boost it is 24.92km, but the tip says within 24km. see where I'm going here? Thanks.  Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

DarthNefarius
Minmatar Heavy Industries
275
|
Posted - 2012.08.11 20:08:00 -
[90] - Quote
Moving the pop up so it doesn't seem to interefere with clicking on the module sounds like a great idea. The quick responce for the delay implemented was highly appreciated. =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Ephemeral Waves
Silver Snake Enterprise Against ALL Authorities
7
|
Posted - 2012.08.11 22:37:00 -
[91] - Quote
CCP Soundwave wrote:
Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.
This is the best option, but artificially limiting the delay to 3 seconds is silly.
|

Ayumi Igawa
Noumenon Choir
7
|
Posted - 2012.08.12 01:05:00 -
[92] - Quote
Though the fixed delay on the tooltips is an improvement over the instapops of large half-empty black boxes, it introduced unnecessary stress in combat.
This becomes more apparent in cases of quick decision making, like selectively overheating visually identical modules. Shield hardeners are the most common example.
There are times when you simply can't afford to wait 1 * (number of hardeners) seconds, slowly tooltiping every module in your midslots (and you just end up overheating your entire rack dealing unnecessary damage to all modules)
I know that a focused and experienced pilot should know her modules' exact order on the slot array by heart, but why should the UI punish her if she is not in the mood?
So yes, it is imperative that we have a customizable delay timer on tooltips (in decisecond intervals).
It is also necessary for popup boxes to be less obtrusive and counter-immersive, improving in useful content and size.
And if the much wanted ON/OFF option of tooltips is introduced, what will become of the pre 1.2 minimal tooltips that displayed only the module's name? Seeing that they are still used eminently in most other UI cases, other than modules, can we hope that the OFF option will instead revert the tooltips to that old format?
I'll admit that I find Schmata Bastanold's idea of displaying the tooltip data in a dedicated HUD area, the most appealing. But until we get to something like that (hopefully), I feel that the aforementioned quick-fixes will do the trick. |

Hojou
Blue Republic RvB - BLUE Republic
4
|
Posted - 2012.08.12 01:32:00 -
[93] - Quote
CCP Soundwave wrote:Hey everyone Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal.
You're joking right?
The UI options in EvE are VERY limited compared to most large MMOs. Especially for a game with so much complextity, the options menu and the choices available for any kind of real customization are very lacking.
Why is giving the users more control over the interface considered a bad thing?
It's definitely better to have a variety of configuration options so users have more flexibility and choice in managing the interface to better fit their play-style.
You would also have less back-lash everytime you make a change. Just like the captain's quarters, you force UI changes down your users throats, without giving them any choice in the matter, the users get pissed off, and THEN you implement the option to allow the user to customize your change. Haven't you caught on yet? Any major change to the user interface needs to come with some option which allows for user configuration. Please stop dictating to your users what they want in their interface.
This idea that the elegance of the options window is more important than allowing the user to customize their UI is complete idiocy. The user interface should be configured by the user, not CCP. If that means more options in the options window, then it's time to add a new tab and let your users decide for themselves which aspects to the interface are important to them, and how they want to customize them, instead of holding on to someone's pet idea that more options is bad.
More choices are good. Trust me, the typical EvE player is NOT going to be confused and angry if you give them too many customizations options. In fact, you will make everyone happy, since everyone will be able to do what they like with your changes.
C'mon guys, get with it. Your entire approach to interface design is REALLY unprofessional.
|

Savage Breed
Murientor Tribe Defiant Legacy
0
|
Posted - 2012.08.12 04:26:00 -
[94] - Quote
Certainly we should be able to turn them off and on.
I would like to see a button on the hud or be able to assign tool tips on/off to a hotkey. |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
121
|
Posted - 2012.08.12 05:33:00 -
[95] - Quote
Can you add the option to make the tooltips appear instantly rather than have a delay? |

Siyis Rholh
Republic Military School Minmatar Republic
8
|
Posted - 2012.08.12 07:32:00 -
[96] - Quote
Is tooltips popping up when you activate a module a bug? Really annoying either way. |

Challu
Wishful Desires Inc. Armada Assail
52
|
Posted - 2012.08.12 09:40:00 -
[97] - Quote
The delay in the tooltip appearing is much appreciated! I hardly have it come up now, since it takes a second or so to click a module and move on.
If you could make it more compact, that would be great. No graphics necessary, simply text will do.
A total disable option would be great too. When you've played the game long enough, you intuitively know what your opt+falloff is, and many of us use the tactical overlay for the visual cues.
|

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.12 10:06:00 -
[98] - Quote
Never look at any tooltips. Please make them optional. |

Fuzzly
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.12 22:24:00 -
[99] - Quote
Siyis Rholh wrote:Is tooltips popping up when you activate a module a bug? Really annoying either way.
If this is by design, please add an option to disable the tooltip on module activation and make it separate from the option to have tooltips at all.
My ideal setup would be tooltips on a 3+ second delay (user option) ONLY when my cursor hovers over the module and to have the tooltip disappear as soon as I move my cursor off the module. Being able to check the tooltip once in a while would be handy, but I have the mental capabilities to remember the module name and it's range limits without having to be reminded every 5-10 seconds.
What makes the tooltips more annoying is that because of how I've had my UI set up for the past 6+ years the tooltips cover vital information whenever they pop up (and sometimes don't disappear until I put the cursor over the module). Adapting to new game mechanics is one thing, but having to redesign my UI setup because of a nominally useful feature is just plain annoying.
The current design of the tooltips makes the UI more cumbersome, not less.
I completely understand and support making the UI more friendly to new players, but please don't treat all of us like new players.
|

Regan Rotineque
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.08.13 01:22:00 -
[100] - Quote
Have tried this on a bunch of ships now
Oddly i like the delay on weapons but not on miners
In fact I would like to see cycle time and yield info on the pops for those so I can smack the orca pilot and remind them to reactivate the dang linkies
It would be nice to have a toggle on this
Thanks for listening CCP
~R~ |

Fon Revedhort
Monks of War DarkSide.
745
|
Posted - 2012.08.13 02:16:00 -
[101] - Quote
CCP Soundwave wrote: Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. If the more graceful solutions aren't enough though, we can revert to this.
Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.
Fail of Incarna should have tought you something, shouldn't it? 
It has been told a number of times and I'm repeating it as well - we want more options, not less. There are no reasons whatsoever to believe a regular CCPer plays this game at a higher level than a regular player. The fact that you pesonally don't see a point in disabling such crappy items as Captain Quarters or these tootips does not nesessarily means no one sees.
I might need tooltips, but only if they come in a highly customazible way. I might want to see heat status, reloading cooldown etc, but why would I ever want to see a confirmation that the 10mn Microwarpdrive II I installed is indeed a 10mn Microwarpdrive II? 
EDIT: also, having guns range displayed is ONLY really useful when you're being tracking disrupted or affected by WHs. Otherwise I don't want to see it all since I know this stuff before undocking. Hence, you may easily implement a new small improvement.
And yeah - you're welcome. 14 |

Tore Smith
Science and Trade Institute Caldari State
18
|
Posted - 2012.08.13 08:08:00 -
[102] - Quote
The tooltips are awesome! Additionally: -I would very much like to see them in the fitting window as well. -Also the weapon information could be extended with additional info like tracking and damage profiles. Thx and cheers!
|

Large Collidable Object
morons.
1869
|
Posted - 2012.08.13 08:41:00 -
[103] - Quote
Hojou wrote:This idea that the elegance of the options window is more important than allowing the user to customize their UI is completely absurd.
Couldn't have said it better myself.
As mentioned above, if you're so concerned about the 'elegance' *cough* of the options window, just reform the options window and give it some advanced settings buttons - you could also put some lesser used options like character creation settings inthere. You know... morons. |

Alayna Le'line
14
|
Posted - 2012.08.13 13:52:00 -
[104] - Quote
They're nice. Too bad they're practically useless for me since I mainly use drones (for now anyway).
So it would be nice if they'd work for drones as well, unless you're working on some really awesome drone UI that's coming out very soon (this one sucks, I'm sure you know, but it bears repeating). Or Ytterbium gets his way and drones get relegated entirely to a secondary weapons system, then it won't even matter anymore, on subcaps anyway (easy way out). |

Rock Kicker
Full Bore Inc Sobriety Test Failures
49
|
Posted - 2012.08.13 16:44:00 -
[105] - Quote
Hojou wrote:CCP Soundwave wrote:Hey everyone Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. You're joking right? The UI options in EvE are VERY limited compared to most large MMOs. Especially for a game with so much complextity, the options menu and the choices available for any kind of real customization are very lacking. Why is giving the users more control over the interface considered a bad thing? Is an elegant options menu really more important than actual gameplay? It's definitely better to have a complex options menu that users only have to deal with once or twice, than being forced to use an annoying interface change always. Most users would appreciate more flexibility and choice in managing the interface to better fit their play-style. Are you really worried that you will get a lot of angry posts from people about how your options menu has too many confusing choices, and allows for too much customization?
THIS ^^^
You can NEVER have too many options for configuring an interface, especially as complex as EvE's. Who cares what the setup windows look like?
So to directly answer your question, Soundwave, yes to ALL of the options you presented.
EDIT:
Adding my +1 for dropping the icon from the tooltip. |

Xeverius
Xeilias Corporation
0
|
Posted - 2012.08.13 20:39:00 -
[106] - Quote
The tooltips work as intended, but I dont want them on screen at all. An option to turn them OFF would be appreciated.
Ive had the tooltips get stuck on screen and overlay other windows, thats annoying. I have to close/move the window and hover over the module to make it disappear. |

Sycotic Deninard
Polaris Breach Corp
20
|
Posted - 2012.08.13 22:30:00 -
[107] - Quote
Any idea when I can turn this module tooltip off?
The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module.  |

Rengerel en Distel
Amarr Science and Industry
321
|
Posted - 2012.08.13 23:01:00 -
[108] - Quote
Sycotic Deninard wrote:Any idea when I can turn this module tooltip off? The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module. 
I can only assume this is much like the inventory, where they say they will work on it until everyone is happy, then switch to some other project since they are happy with it as is.
|

Tyranis Marcus
Bloody Heathens
164
|
Posted - 2012.08.13 23:33:00 -
[109] - Quote
Maybe a chainsaw is needed. Sure the all or nothing approach is less work for a developer, but having more detailed settings options is considered a standard feature in a lot of other games. (The ones where people ***** a lot less about the UI...) . |
|

CCP karkur
C C P C C P Alliance
1263

|
Posted - 2012.08.14 00:31:00 -
[110] - Quote
Sycotic Deninard wrote:Any idea when I can turn this module tooltip off? The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module.  The tooltip is only supposed to appear when you hover over the button for more than 1 second.
What you are describing is a bug that I fixed right before I left work tonight, and the fix will hopefully go out tomorrow  This is the same issue as Xeverius was describing. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Diesel47
Deep Core Mining Inc. Caldari State
29
|
Posted - 2012.08.14 00:43:00 -
[111] - Quote
I don't mind this tooltip thing.
I like it, but the option to remove it would be nice for the whiners. |

Sycotic Deninard
Polaris Breach Corp
20
|
Posted - 2012.08.14 00:44:00 -
[112] - Quote
CCP karkur wrote:Sycotic Deninard wrote:Any idea when I can turn this module tooltip off? The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module.  The tooltip is only supposed to appear when you hover over the button for more than 1 second. What you are describing is a bug that I fixed right before I left work tonight, and the fix will hopefully go out tomorrow  This is the same issue as the one Xeverius and Siyis Rholh were describing.
Thanks!  |
|

CCP karkur
C C P C C P Alliance
1266

|
Posted - 2012.08.14 11:00:00 -
[113] - Quote
A little update.....
After today's downtime, you will see some changes to the tooltips.- The icons have been made smaller, and the tooltips have been condensed a lot.
- Opacity was changed, so now they are a bit more transparent.
- The tooltip will now disappear when you right click the module, and will not appear again while the menu is open
- A bug where the tooltip would occasionally appear and get stuck when activating modules with shortcuts has been fixed
I hope you guys will like these changes  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Roime
Shiva Furnace Dead On Arrival Alliance
1048
|
Posted - 2012.08.14 11:04:00 -
[114] - Quote
Can they be turned off now? Gallente - the choice of the interstellar gentleman |

Hannott Thanos
Notorious Legion
93
|
Posted - 2012.08.14 11:06:00 -
[115] - Quote
Roime wrote:Can they be turned off now? Did she say they could be turned off now? |

Roime
Shiva Furnace Dead On Arrival Alliance
1048
|
Posted - 2012.08.14 11:12:00 -
[116] - Quote
Maybe she forgot to mention that :) Gallente - the choice of the interstellar gentleman |

Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
26
|
Posted - 2012.08.14 11:23:00 -
[117] - Quote
CCP karkur wrote:A little update..... After today's downtime, you will see some changes to the tooltips. - The icons have been made smaller, and the tooltips have been condensed a lot.
- Opacity was changed, so now they are a bit more transparent.
- The tooltip will now disappear when you right click the module, and will not appear again while the menu is open
- A bug where the tooltip would occasionally appear and get stuck when activating modules with shortcuts has been fixed
I hope you guys will like these changes 
Uhm, with these changes accomodating the critics.. may I suggest decreasing the delay a bit again, maybe to 500ms or so? If you want to know something from the tooltip and are in a hurry, this one second feels neverending. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
109
|
Posted - 2012.08.14 11:28:00 -
[118] - Quote
I can understand that options accessible by Esc button can be kind of a nightmare to modify for tooltip customization but isn't it possible to add them to ship's HUD options? As far as I can see there is what, 6-7 item there so another one "Turn tooltips on/off" shouldn't that much of a problematic.
Of course there is always a possibility that HUD and all others options are part of some kind of engine or whatever is keeping it all together and it is a total mess nobody wants to touch :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Droidyk
Maniacal Miners INC The Omega Industries
6
|
Posted - 2012.08.14 12:20:00 -
[119] - Quote
Siyis Rholh wrote:I like the new tooltips. They take up a bit too much space but you already figured that out.
Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess?
If you add a setting for adjusting the tooltip delay please make it more granular than whole seconds, at least for shorter durations. 0.5 would be nice, perhaps 0.25 increments from 0 to 1, then whole seconds up to 3 beyond that. Shorter durations would be for people who either don't mind the tooltips at all or rarely mouseover modules but want the tooltip to appear quickly when they do - and even a quarter of a second difference would be a matter of taste there. Longer would be for people who don't want the tooltip to pop up when they click modules but still want them present if they want to check something in the tooltip and in that case the exact time shouldn't be as relevant.
^^ This. I want my tooltips to be showed quickly when I need some information fast. Even just for the pure immersion of the game where I have the best info of my modules and stuff at a hand. The today's update improved it a lot I like how the icons and text are now more condensed and it looks like cool UI addidition now. Just adding some possibilies to set the delay and those things that were discussed here.
|
|

CCP karkur
C C P C C P Alliance
1272

|
Posted - 2012.08.17 15:51:00 -
[120] - Quote
Jim Era wrote:CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought. The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs. The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time. With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).  Thanks for giving a try. They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Rengerel en Distel
Amarr Science and Industry
326
|
Posted - 2012.08.17 15:56:00 -
[121] - Quote
CCP karkur wrote:Jim Era wrote:CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought. The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs. The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time. With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).  Thanks for giving a try. They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden 
So are the iterations on the tooltips done now? Don't recall hearing any more about customized delays, removing the icons, adding info beyond turrets, etc.
|

Hrett
Justified Chaos
157
|
Posted - 2012.08.17 15:58:00 -
[122] - Quote
CCP karkur wrote:Jim Era wrote:CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought. The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs. The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time. With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).  Thanks for giving a try. They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden 
Thanks for the changes. It looks great.
Personally, I would prefer the option to select what type of delay they use - instant, 1 second, or off - or something similar. I personally prefer instant, but I play on a large screen with 90% ui and it doesnt bother me. Others might prefer the delay or to turn them off if they have smaller screen real estate.
Anyway - thanks for this great feature. I love it. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
|

CCP karkur
C C P C C P Alliance
1273

|
Posted - 2012.08.17 16:12:00 -
[123] - Quote
Rengerel en Distel wrote: So are the iterations on the tooltips done now? Don't recall hearing any more about customized delays, removing the icons, adding info beyond turrets, etc.
Yeah, for now at least (as far as I know). Hopefully we can add more stuff later and make it customizable, that would be really cool  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
|

Terra Infector Adoudel
EVE University Ivy League
0
|
Posted - 2012.08.17 16:13:00 -
[124] - Quote
Please add an option to change the tooltip delay. I want it back to instant! |

snake pies
Dreddit Test Alliance Please Ignore
60
|
Posted - 2012.08.17 19:39:00 -
[125] - Quote
Global tool+1 for tip delay setting, how about selecting what information you want to see? i don't want to see the name, just range. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
438
|
Posted - 2012.08.17 21:30:00 -
[126] - Quote
Hojou wrote:Is an elegant options menu really more important than actual gameplay? Welcome to CCP bizarro world. They won't change something people almost never use, and thus lowering utility on the things you always use.
To quote Jack Nicholson's Joker, "This town needs an enema" Tears will be shed and pants will need to be changed all round. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
106
|
Posted - 2012.08.18 21:54:00 -
[127] - Quote
things are fine as they are currently |

Zifrian
Licentia Ex Vereor Intrepid Crossing
393
|
Posted - 2012.09.03 16:34:00 -
[128] - Quote
Little late to this party but with mining, the tool tips are still too slow on popup. I just want a quick look at what crystals I have loaded and the waiting is a bit annoying. Of course I can live with it but is there any option for putting it on instant? I can understand that during combat it'd be a bit rough but not with mining.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
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