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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.12.03 19:33:00 -
[61]
Originally by: London If some of you guys would have read the Eve novels then you would know that the Capsuleer's ships have crews.
The problem isn't really do pod piloted ships have crews, it's why.
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Blind Artisan
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Posted - 2010.12.03 20:15:00 -
[62]
Edited by: Blind Artisan on 03/12/2010 20:19:14 just skipping reading everything and throwing in my 2 isk.
Capsular = elite pilot, heavily invested in (in terms of training and technology) job is to control the ship as effectively as posssible via neural links. Capsulars do not represent the general peon in the society! Neither do they go hit the rattling engine with a spanner if they're minni.
Crew, personnel and robots = cheap and disposible, needed to keep maintenance going, etc
I had originally thought the capsule/pod was an emergency excape mechanism built into the ships control chair, thus, siply disconnecting and walking around the ship would be possible??
+1 to Crew Experience, Bonus's, Training, and maybe Payrolls and some Automation of different ship systems.
Maybe we can look to Titans in the WH40K universe in terms of how things are operated?
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William Cooly
Sol Enterprises
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Posted - 2010.12.03 20:26:00 -
[63]
Originally by: Blind Artisan WH40K?
This leads me to think... What if WoW and EVE exist in the same universe? Somewhere, on some planet, that continent thing they're all on is just waiting to have an extractor dropped on it and DUST troops sent out from it. Someone needs to write a fiction of this. -
I troll stupid people. |

Blind Artisan
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Posted - 2010.12.03 20:37:00 -
[64]
I meant I was drawing on the fiction of how titans are operated in the wh40k universe. Pilots, Servitors, and Personnel etc
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Zhim'Fufu
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Posted - 2010.12.03 20:43:00 -
[65]
Since the only real difference between a pod piloted ship and a normal one is the inclusion of the pod pilot interface then why would the pod ship not need any crew any longer? Are you going to get out of you pod and trundle down to the engine room when fusion reactor three starts acting up again so you can whack it with a big wrench? Thats what the meat is for.
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William Cooly
Sol Enterprises
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Posted - 2010.12.03 20:43:00 -
[66]
Originally by: Blind Artisan I meant I was drawing on the fiction of how titans are operated in the wh40k universe. Pilots, Servitors, and Personnel etc
Yeah, but I don't care about that, I care about putting electric slugs into the skull of a dwarf and DDDing Azeroth in an Avatar.
Not actually sure what WH40K is actually. I thought it was more like WoW than it was EVE. -
I troll stupid people. |

stoicfaux
Gallente
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Posted - 2010.12.03 20:58:00 -
[67]
Don't forget that a Pod Pilot has a limited span of attention. There's only so much multi-tasking one person can do, even if they were wired into the ship.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Blind Artisan
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Posted - 2010.12.03 20:58:00 -
[68]
wh40k Titan = some thing like this
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Sporked
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Posted - 2010.12.03 23:43:00 -
[69]
Originally by: Blind Artisan imgsnip
Scales all screwy on the 40k Titans. Canon says Warhound 10m, Reaver 15-20m, Warlord 20-25m and Emperor class Titans are 40m or so. Look at the artwork though and some 2m tall marine comes up to the big toe of a Warhound, while the Imperators are like 10x the size it says they are. Weird.
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Saju Somtaaw
Gallente Department of Defence Apotheosis of Virtue
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Posted - 2010.12.03 23:50:00 -
[70]
Originally by: Emperor Cheney <snipOn trade ships this crew reduction has been even more dramatic. Massive container ships larger than an in-EVE industrial are effectively run with a score of dedicated crew, mostly consisting of bridge crew. <snip>
Wait, we have ships over 1km long(aprox length of an Itty MkV)? Thats news to me. ---- --- ---
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.03 23:57:00 -
[71]
We have backstroy, chronicals, RP that says their are crews.
For am game POV, and even from an EVE universe POV, it doesn't make a lot of sense.
We have the capsule interface (which all falls to pieces in the backstory if we get WIS) and we have nanites and robotics to repair and maintain ships (with a very short lifespan). IT's also obvious we live in a very civilized universe with concord and war dec regulations, and the concept that we have a 'civilized' space warfare where nobody really dies actually fits the game universe better.
The problem with even is that the game universe and the backstory universe (and some of the RP universe, don't really match. It's really completely different.
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Alyth
Gallente The Scope
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Posted - 2010.12.04 01:27:00 -
[72]
Originally by: Xina Tutor
We have backstroy, chronicals, RP that says their are crews.
For am game POV, and even from an EVE universe POV, it doesn't make a lot of sense.
We have the capsule interface (which all falls to pieces in the backstory if we get WIS) and we have nanites and robotics to repair and maintain ships (with a very short lifespan). IT's also obvious we live in a very civilized universe with concord and war dec regulations, and the concept that we have a 'civilized' space warfare where nobody really dies actually fits the game universe better.
The problem with even is that the game universe and the backstory universe (and some of the RP universe, don't really match. It's really completely different.
Warfare in EVE is far from civillised, go read Empyrean age. The Caldari retaking of Caldari Prime was brutal, as was the Amarrian response to the Minmatar invasion.
War dec regs only apply to Capusleers because basically we're gods with precisely zero regard for the lives of lesser beings, after all if we 'die' we just wake up in a clone somewhere else. The 5999 other poor sods on your ship might as well be spare parts and end up getting spaced. The wardecs are there to keep us in check when we are tossing nuclear torpedos at other city-levelling battleships piloted by immortal mass murderers.
CONCORD largely exists to protect said lesser beings from us. Capsuleers may get CONCORDOKKENd if they so much as dent someone elses shields without their permission but the Empires can send entire battlegroups into each others space with no repercussions at all. Y'know other than losing 50-odd of their Navy ships to one bloke in a pod ship.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.04 01:39:00 -
[73]
But see, you are talking backstory universe, not game play universe.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.04 02:55:00 -
[74]
Okay, thanks for the corrections. Ship size wise, I've been going off the "X meter axis" listed on the ship viewer.
So. . .where do these numbers for EVE ship length cited in these charts come from?
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Joe Skellington
Minmatar JOKAS Industries Independent Faction
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Posted - 2010.12.04 03:32:00 -
[75]
The devs should add the crew size along with the other stats on ship descriptions.
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Tido Maliyu
Strange Energy
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Posted - 2010.12.04 03:48:00 -
[76]
There used to be some blueprint/info section on the eve website where you could get crew size numbers. It disappeared with one of the many changes to this thing ._.
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IsoMetricanTaliac 2
Gallente Center for Advanced Studies
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Posted - 2010.12.04 07:29:00 -
[77]
The only problem with adding all those great little moving crew ideas is the extra load it would put onto the server & personally I would like to see things fixed before even more possible lag issues are introduced into the game.
Yes all these moving parts would be great & there are already many ships that have them but what would people rather, to be able to sit in space & look at how great their ship looks? OR get in space & take part in a battle & not have to worry about lag so much because it has been worked on well & doesn't cause as many issues any more?
The morale idea is an interesting one though but what would it affect & how would it be affected? I could see this opening a whole new range of styles of combat to knock peoples morale down before the big strike  
In a Time When Many Will Seek Death, There Will Always Be Those Like Me Who Won't Mind Helping Them Along Their Way!?! |

Barbelo Valentinian
Gallente The Scope
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Posted - 2010.12.04 08:35:00 -
[78]
Originally by: Marianne Taggart Hmm, if so that could add an extra dimension to the game. Crew experience, crew abilities, crew payroll. Why bother having 'crews' if there is no gameplay element to them.
I would so love this. You could have a "vet crew" ability - the longer you keep a given ship, you get small bonus for having a loyal, experienced crew. *****
"To wake up is to wake the world up" - D.E. Harding |

HeliosGal
Caldari
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Posted - 2010.12.04 08:45:00 -
[79]
its a swiss army knife
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Puchu
Rood Inverse
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Posted - 2010.12.04 08:49:00 -
[80]
i think the ships, much like the pos towers, are just filled to the gills with nanomachines. take a look at the ingredients for a control tower. all i see are nanite factories and big computers.
the rogue drones, for example, are not just people's scout drones that got ****ed off and ran away but rather big blobs of self-aware nanomachines (hives) that make the drones you blow up. that's how they can "infect" the ship in that particular lvl3 mission. they take over the nanomachine network that maintains the ship.
of course that doesnt explain why the ships are covered in windows
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Pistrik
Minmatar Noir. Noir. Mercenary Group
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Posted - 2010.12.04 10:12:00 -
[81]
Originally by: William Cooly
Originally by: Blind Artisan I meant I was drawing on the fiction of how titans are operated in the wh40k universe. Pilots, Servitors, and Personnel etc
Yeah, but I don't care about that, I care about putting electric slugs into the skull of a dwarf and DDDing Azeroth in an Avatar.
Not actually sure what WH40K is actually. I thought it was more like WoW than it was EVE.
I'm going to hope you're trolling. Or else I'm going to gut you with your own keyboard for comparing WH40K to lolWoW.
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Elaine Eza
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Posted - 2010.12.04 10:18:00 -
[82]
i like the noctics as a ship - from the gamedesign perspective. really dislike the look. it doesnt fit into eve- looks more like something you'd expect in the warhammer40k universe. |

Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.12.04 10:33:00 -
[83]
In this gameplay universe we don't care about crews, deal with crews, pay crews, hire crews. They don't exist as far as we can tell. We only worry about fellow pilots, our corps, helping people we like and shooting people we don't. We pod people quite happily as we know they can't die. They are importal. We don't care about crew as they don't really exist in the normal gameplay universe. At worst a pilot may ragequit and go park in a station never to be seen again.
As for the noctis. Nice ship, nice look. I hate salvaging and I still like it - and it makes salvage tollerable.
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Jennifer Starling
Amarr
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Posted - 2010.12.04 11:00:00 -
[84]
In spite of what they say, EVE ships don't have crews and definitely no navigators. No crew would bump into a large collidable object 10 times when you have get the hell out of trouble.
The only ship with crew in EVE is the Clear Skies. And it's only 3.
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Peter XZ
Gallente
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Posted - 2010.12.04 11:13:00 -
[85]
Edited by: Peter XZ on 04/12/2010 11:14:04
Originally by: IsoMetricanTaliac 2
The only problem with adding all those great little moving crew ideas is the extra load it would put onto the server & personally I would like to see things fixed before even more possible lag issues are introduced into the game.
Yes all these moving parts would be great & there are already many ships that have them but what would people rather, to be able to sit in space & look at how great their ship looks? OR get in space & take part in a battle & not have to worry about lag so much because it has been worked on well & doesn't cause as many issues any more?
The morale idea is an interesting one though but what would it affect & how would it be affected? I could see this opening a whole new range of styles of combat to knock peoples morale down before the big strike  
Basic animations would be taken care of by the PC's videocard, I don't see why it would be handled by the server.
Removed. Please keep your EVE signature related to your EVE persona or content directly related to Eve Online. Spitfire |

Shiho Weitong
Caldari Koa Mai Hoku
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Posted - 2010.12.04 11:15:00 -
[86]
Originally by: Marianne Taggart Hmm, if so that could add an extra dimension to the game. Crew experience, crew abilities, crew payroll. Why bother having 'crews' if there is no gameplay element to them.
Crew payroll: 1 ISK is more than enough to pay for a crew for their expected lifetime as well as reimburse the mourning family. assume you pay for this as part of buying the ship.
And about crew experience. The idea is sound from a "logic" viewpoint, but the problem lies in the fact that the crewmen are little more than automatons that react to whatever neural signal you send through the ship. They don't innovate at all. They're just vogons. They run stuff.. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you.
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Palovana
Caldari Inner Fire Inc.
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Posted - 2010.12.04 13:50:00 -
[87]
Originally by: MotherMoon
Originally by: Marianne Taggart Hmm, if so that could add an extra dimension to the game. Crew experience, crew abilities, crew payroll. Why bother having 'crews' if there is no gameplay element to them.
considering you are the basically every single leader ship role on the ship, this doesn't make any sense.
However I would be 100% in support of a ship morale status. That would be awesome.
Ship maintenance fee based on ship class = monthly wages for a ship's crew (probably less than 10 ISK per person). You don't pay or pay late and morale goes down, get too late in paying and they strike.
Ship insurance fee now based on your recent ship loss record instead of a flat fee = besides your ship reimbursement this includes "life insurance" paid to next-of-kin of crew members killed when your ship explodes. Insured ship = morale boost.
Loss of your last ship within hours of purchase drops morale to the lowest possible value, as the crew members will believe they are on a suicide gank mission, and refuse to work without you paying your ship insurance (which gets expensive if you have a habit of doing this repeatedly).
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Stitcher
Caldari legion of qui
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Posted - 2010.12.04 14:03:00 -
[88]
ITT: Confirming that even after SEVEN GODDAMN YEARS of CCP saying "yes, your ships have crew", people still think they don't. -
- Verin "Stitcher" Hakatain.
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Soporo
Caldari
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Posted - 2010.12.04 15:52:00 -
[89]
"Hand of a killer" or something similar is one of the stories which describes crew matters at least partly.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2010.12.04 17:08:00 -
[90]
Originally by: Palovana
Originally by: MotherMoon
Originally by: Marianne Taggart Hmm, if so that could add an extra dimension to the game. Crew experience, crew abilities, crew payroll. Why bother having 'crews' if there is no gameplay element to them.
considering you are the basically every single leader ship role on the ship, this doesn't make any sense.
However I would be 100% in support of a ship morale status. That would be awesome.
Ship maintenance fee based on ship class = monthly wages for a ship's crew (probably less than 10 ISK per person). You don't pay or pay late and morale goes down, get too late in paying and they strike.
Ship insurance fee now based on your recent ship loss record instead of a flat fee = besides your ship reimbursement this includes "life insurance" paid to next-of-kin of crew members killed when your ship explodes. Insured ship = morale boost.
Loss of your last ship within hours of purchase drops morale to the lowest possible value, as the crew members will believe they are on a suicide gank mission, and refuse to work without you paying your ship insurance (which gets expensive if you have a habit of doing this repeatedly).
Again, I fully support these sorts of ideas. It would add a whole new dimension to roleplay (as in MMORPG ).
Would probably go against the idea of the game some players have got in their heads (as can be seen from some of the responses above) but it would make a hell of a lot more sense in terms of the simulator side of things!
But I suppose this sort of thing would encourage too much caution, diminish ganking/griefing and unbalance an economy based around fast ship rotation, so sadly, I guess CCP will never introduce it 
*****
"To wake up is to wake the world up" - D.E. Harding |
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