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Thread Statistics | Show CCP posts - 5 post(s) |

Cresalle
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Posted - 2011.02.15 20:44:00 -
[1]
Edited by: Cresalle on 15/02/2011 20:47:14 -POS are in desperate need of a massive overhaul. You are aware of this. Please do something. -Corp roles also. The existing system is so archaic I feel like I should be entering the data on punch-cards. -Renaming a ship, especially in space, often doesn't take on the first attempt. -Targeting an invulnerable ship should be streamlined. Someone suggested that if a ship is invul then the targetting system should display "Pending" or something until the state changes and then start the targetting normally. This is a very good idea. -When an NPC attempts to target you and then you activate a cloak before they lock it would seem that their targeting counter does not reset to zero. When you decloak again you will sometimes be insta-locked. This is especially bothersome for stealth bombers and when cycling cloaks near a POS. -Warp graphic still displays sideways sometimes. This is immersion breaking and can be very disorienting. -Target painter effects sometimes shoot the user in the eye instead of shooting the target ship. This is against the rules listed on the laser's safety label. -Options are needed to disable blink on some icons on the menu bar, especially the journal and the character sheet. -When jumping through a gate the menu bar resizes temporarily, often causing misclicks. -Sometimes if you resize a window during the epilepsy involved in jumping a gate or when the window in question is not yet fully loaded the size limits are not taken into account, allowing the window to be set to negative size and rendered unreachable. New windows should not be displayed until these constraints are loaded and active. Persisting windows should not be reloading data. In other words, the UI should not need to reload itself during a system-jump. This suggests a problem with the underlaying structure of the UI itself that is likely causing many other problems as well. -Show-info windows are once again defaulting to origin instead of last used position. Please pay attention to this bug in the future when releasing patches. It's annoying to see it crop up in every other patch/update. -The acceleration curve during warp is not steep enough. This negates the purpose of higher warp speeds in any warp less than about 30 AU. It's also very annoying to spend the vast majority of any warp in the curve rather than at speed. -The filthy Amarr own a disproportionately large portion of empire, causing large areas of underused hisec and being innately unfair to people with poor Amarr standings such as Matari/Gallente militia members. -When landing on a gate the jump command will not be accepted until the game decides you are out of warp, which can sometimes take up to 3 days. If you are in jump range then the command should be queued to trigger after the warp 'finishes'. -Stargate use is prevented while cloaked. The ship should drop cloak, pause for 1 second and then jump. -Docking command is prevented while cloaked. Since docking range is smaller than decloak range the dock command should function normally since the ship will move into decloak range before making the actual docking attempt. -Killmails are a joke. Damage amounts for a km should be the sum of the damage done by the player, not the damage done by the last mod that player activated. This is especially disturbing since it suggests that the damage count in incursions may be using a similar system and thereby discounting damage caused by ships which are also using ewar mods. Additionally a player leaving a system even moments before the kill will be excluded from the mail. The damage data should be associated with the aggression state of the victim, not with the star system. -Killmails should not be associated only with the victim/final blow. This is extremely annoying and leads to no end of pointless tomfoolery. Killmails should be stored centrally and simply linked to all involved parties via their kill logs.
More later as I come across things.
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Cresalle
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Posted - 2011.02.15 21:07:00 -
[2]
Oh, almost forgot.
-Drones window needs to be reworked. Not only do stored drones need damage indicators (Aren't you getting tired of hearing this? Fix it!) but the window itself is buggy. When launching a flight of packaged drones when no other drones are in the bay the drone window will vanish for a moment, resetting the state of the folders (annoying as hell). This also sometimes happens after undocking or entering a new system even if the drones are no longer packaged. -On a related note, I have my 'selected item' snapped to the upper-right corner, my overview snapped below that, and my drone window snapped below that. When I'm in a ship with no drones I (naturally) expand the overview to near the bottom of the screen, where the little 'edge' thingy is at that lines them all up nicely at the bottom but leaves a gap large enough to see minimized windows. When I get back into a ship with drones after that all hell breaks loose and the drone window often ends up snapped to the bottom of 'selected item' with the overview snapped to the bottom of the drone window. Additionally the 'selected item' window gets compacted so that the smaller (ugly) icons appear, and the drone window gets compacted so that I can't see a set of 5 without scrolling. The whole snapping mechanic needs some thought and a rework here, but I'd really prefer that in situations like that the overview window would be the one compacted and the windows would retain the proper stacking order.
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Cresalle
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Posted - 2011.02.19 23:20:00 -
[3]
Edited by: Cresalle on 19/02/2011 23:21:51 *Blurb at top of character sheet looks very bad since the patch (because of change in font size)? Change it back. *'Best price in region' is not. *Regional averages are calculated using non-mathematical voodoo. *When I'm buying a single unit of an item at a cost of 20k I don't care if it's 9000000% above the regional average (it isn't) so please stop nagging me about it. *Assests window suddenly too wide, can't resize. Hate. *Why can I not power up an offline module during warp? *Why can I not toggle overload while cloaked? *Why does my covops cloak deactivate when I lose connection? *Why can I not disable undock with aggro notification? *Why can I not disable deactivate module notification?
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Cresalle
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Posted - 2011.02.21 02:24:00 -
[4]
*Mouseover an item with the fitting screen open and it shows projected stats. They are often incorrect as they do not take into account the character's skills and some changes are simply not displayed at all. *Clicking on an open market group should collapse it. *The line from your ship to the selected target in the tactical overlay is buggy as hell, especially when you warp off grid. *I want to be able to link a bookmark in chat/mail. *Clicking a scan result icon in space no longer selects the corresponding entry in the scan result list. Fix this please. *In the context menu for a launched probe the item 'destroy probe' should have a spacer before it. *Get serious about banning botters/macros. I want to vomit every time I pass through the Yoma/Ibura pipe. My corp tried wardeccing a few of them but they just recycle their corps and when we petitioned it we were told that this is allowable. 
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Cresalle
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Posted - 2011.02.26 21:37:00 -
[5]
Edited by: Cresalle on 26/02/2011 21:38:29 *Trying to view two fits works unless they're the same ship type. Makes it difficult to compare. *When you hover over a star in the star map a menu appears, but it's very difficult to use because when you move the mouse toward it the menu detects that the cursor is no longer on the star and closes the menu. Please build a 1/2 second delay into the menu's disposal check or something. (While I'm on the subject, the star map is horrible and could do with a redesign.) *Missile range on tactical overlay. Come on now. *It is impossible to create a contract if you have no assets in any station. Pain in the butt when an alt somewhere wants to send a 'please give this much money' contract to my main. *Divorce ui processing from environment rendering already. The ui lag during drawing is ****ing ******ed as ****. *Escape angle brackets so we can use them in text. (Why the hell are you using html anyway?) *Line breaks in text editing behave poorly. *ANYWHERE that you can show-info on an item you should be able to view market details. ANYWHERE. FFS, there are places where you can search for contracts but not view market details. *When you look at the 'variations' tab on an item PLEASE FOR THE LOVE OF GOD list them in meta order. *F-keys don't work when middle-mouse is down. Annoying as hell when I'm trying to fight since I use middle-mouse as push-to-talk.
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Cresalle
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Posted - 2011.03.02 09:29:00 -
[6]
*Please allow r-clicking on the ship icon in the fitting manager/viewer to allow show-info, view market, etc for the ship. *Sometimes an SMA won't park a vehicle if it's on the border of activation range (not talking about the can-in-cargo thing). If the ship that you're boarding is out of range from the SMA then the ship that you were in doesn't get parked. *Purchase quantity resets to 1 when switching from simple to advanced buy order or vice-versa. Please make it stop. *Gate fire sound effect plays when there's no gate fire - seems to happen when zooming in on the gate from a long distance or when hitting middle-mouse. *Why can't I toggle overload while cloaked? *Why is the mouse disabled when I first enter a system? *SFX from add/remove bookmarks in browser is annoying. *People's faces sometimes don't load in show-info, even when they load in the chat list and in the 'add contact' menu. I thought it was lag at first so I left it open for five minutes, closed it and then reopened it. It's a bug. *Automated targeting systems should display the targeting process the way that manual targeting does.
*"Your personal standings must be -2.0 or higher toward this agent, its faction, or its corporation in order to use this agent's services."
Agent Standing: Don't got one. Corp Standing: 1.43 Faction Standing: -6.68
Tell me, as a programmer, what does this condition evaluate to? ((undefined?) or (1.43 > -2.0) or (-6.68 > -2.0))
Why can I not run missions for this agent? Fix it or else change the description text.
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Cresalle
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Posted - 2011.03.05 07:11:00 -
[7]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 05/03/2011 00:54:09 That is not the condition. The description doesn't describe it correctly. The bug is in the description.
Thank you, Mr. Spock. As always your command of the obvious is staggering.
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Cresalle
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Posted - 2011.03.16 22:02:00 -
[8]
*Please auto-minimize the map control window when opening the map from the scanner window. *The tactical overlay was broken in the last expansion. The current ship is now sometimes (usually when switching ships) hilighted as an object and objects at a distance, such as stargates, etc are sometimes given a line, which flickers like and is annoying. Seems like balls are randomly(?) not being disposed of when they should.
Think that's most of what I've got for the time being, apart from things I've posted elsewhere. I'm gonna stop posting in here for now unless some good ones pop up. Do your best, please.
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Cresalle
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Posted - 2011.03.25 23:07:00 -
[9]
"Your character is located in XXXXXX which is currently being loaded. Please wait a moment and try again."
Just put a 'loading system' dialog instead and have the client re-attempt every 5 seconds. You can put an 'abort' button on the dialog like the undock one if you think that for some reason trying to login in is something I'd change my mind about if I have to wait a an extra couple seconds.
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Cresalle
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Posted - 2011.03.28 02:22:00 -
[10]
This may seem like a strange question, but why in the hell does a ship's sensor strength effect the way it's probed out? If you need something to factor against the sig radius use a static value per ship class (BS/BC/etc). Un-probable should not be possible without a cloak. If I can probe out a pod then I had better be able to probe out a BS. Get serious.
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Cresalle
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Posted - 2011.03.31 02:14:00 -
[11]
*When viewing the contents of a storage unit on a planet (such as a starport) the quantity sometimes displays as an integer and sometimes displays as a mixed number. It should always display as an integer. (In other words 25 units should always be 25 units, not 25.0 units.)
*When scanning with probes attempting to sort the list of probes by name does not work correctly.
*It is no longer possible to select a scanning result by clicking on its icon in space. Instead you have to go down the list in the window one item at a time until you find the entry corresponding to the icon in space that you're interested in.
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Cresalle
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Posted - 2011.03.31 02:18:00 -
[12]
Originally by: Space Wanderer Rebalancing the loot tables of magnetometric sites wouldn't be a bad idea. I think nobody is running those sites currently...
There are a lot of people running mag sites, actually. But that does remind me of another papercut:
*hack/arch containers should never be empty unless they have already had their contents removed. Please put a scrap metal in arch containers that would have been empty and an equivalently worthless item in hack containers that would have been empty. The problem is twofold, really. Firstly your 'container contents' windows don't always load, so it can be really confusing sometimes. Secondly, if you're going to say "**** you" to the player then you should open your mouth and speak clearly.
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