RobinLocksley
Gallente Omnimodus Operandi OMNIMODUS ALLIANCE
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Posted - 2011.02.17 10:06:00 -
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Firstly, I don't have time to read through 30 odd pages of posts so forgive me if anything I say has already been said.
I have a few ideas I'd like to throw out there.
Ship models and graphics: * Graphics technology is much more advanced in other games than in eve in sorry to say, just look at homeworld 2 as an example and you can see some aspects that could easily be applied to eve. * I think gun turrets on ships needs to be overhauled and new models designed. * Missiles just magically appear popping out of your ship when launched, no sign of a launcher model on the ship. Where are the launchers? where!? * The ship damage effect is seriously pathetic! Come on guys other space games have big holes and fires and wreckage effects to make damage feel and look more realistic. Update this please.
Missile effects: * Add silo bay doors to ships and pop up launcher models as the missile icon image suggests they look like. * Do NOT cluster a group of missiles into 1 BIG missile.... seriously?! Missiles are supposed to look like a volly, Why can't you calculate the damage a missile WILL have on a target on impact while in the mean time show the launch as a barrage of multiple missiles, or perhaps a formation of missiles rather than 1 big ball of light.
Nebular effects: * simply, BRIGHT LIGHTS!!! BRIGHT LIGHTS!!! invent sunglasses or a dimmer switch! lol.
Sound effects: * You are a guy in a pod full of amniotic fluid right? you have ears right? the sounds your hear in game (which cannot really happen outside of your ship due to space being soundless) is generated via your ships computers to simulate what sounds would sound like if there was air outside your ship right? However, lets say your shields have collapsed in combat, Missiles and artillery shells are now hammering your ablative armour plates. Can we add a "dull thunk" or "clank" noise that your own ears would pick up in your pod? (some would say the ships are so huge you wouldn't hear impact sounds anyway) Right fine, not ALL ships are a million miles wide and long, use your intelligence and add better impact sound effects taking into account your natural organic ears.
Ships crew: * I think adding a whole mechanic dealing with ships crews and crew experience is wholly un-nessasary and would over-complicate the game even more to an extent of making it silly. However, adding a little nod to the brave men and women (and slaves) who crew ships in eve would be nice. Adding an information line to the attributes of a ship "crew compliment XXXXX" X being a numerical value would be sweet.
POS effects: * POS shield bubbles are now nauseating, I hate being at my POS looking out through the bubble, the stripes mess with my eyes and make me wanna turn off the bubble! (which of course I don't) Can we have options? perhaps several different shield effects we can choose from in the POS management window. * POS modules, I don't like how everything is just floaty bits and bobs in space. Can we have an in game POS design tool which allow exact placement of modules and gives things order, perhaps merging structures together with the control tower to make more of a tiny outpost affair instead? * A friend suggested the POS modules should look race specific, for example you deploy a mobile laboratory at an amarr POS tower and it uses an amarr model, you deploy the same mobile lab at a gallente POS and it uses a gallente mobile lab model. Makes POSs look more authentic and pretty you see.
So generally, updating the games graphics and sound effects would be nice. Not changing the way things look too much, just adding greater details like I have mentioned in this post.
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