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Thread Statistics | Show CCP posts - 1 post(s) |

bigpaxi
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Posted - 2010.12.06 22:36:00 -
[1]
I am thinking of something with a bigger cargo hold like the orca main hold and with also 6 strip miners and at least 50km3 to 100k m3. I am just thinking of something more for high sec mining so that toons can make more isk to stay plexed up. Just a thought. Maybe exhumers 5 for this ship and a few more skills as well. Just trying to get a super miner.
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Herping yourDerp
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Posted - 2010.12.06 22:37:00 -
[2]
this could be the worst idea to ever be suggested in the history of eve
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kkndking1
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Posted - 2010.12.06 22:43:00 -
[3]
i was thinking a orca with 3-6 strip miners and a industrial, transport ship with 1-2 strip miners
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Riyal
Chode Extravaganza
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Posted - 2010.12.06 22:44:00 -
[4]
I agree, minerals prices should be much lower. Miners make too much as it is!
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.12.06 22:45:00 -
[5]
Remember, if such a ship became available you would not be the only person getting one. And since the market is driven by supply and demand the prices for ores and minerals will plummet further (because more supply is coming in). And then you'll be back at square one. Want to make more ISK mining? Find a way to increase demand for ores and minerals (more demand = higher prices).
Plus, a mining ship with the cargohold of an Orca would be a macro-miner's wet dream. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

kkndking1
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Posted - 2010.12.06 23:02:00 -
[6]
true i hate micro miners i loled wen i got a hole 10 man micro corp ban
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andeira
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Posted - 2010.12.06 23:05:00 -
[7]
yes please ccp introduce this ship my builders need cheap minerals to build me cheap ships -------------
Originally by: Stitcher For frak's sake, it took millions of years of evolution for that brain to get inside your skull, would it kill you to actually USE the damned thing?
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bigpaxi
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Posted - 2010.12.06 23:07:00 -
[8]
True with what you say, but the problems that I have encountered is that both the hulk and the mack must dock after two cycles. They fill up too fast and must use a orca or hauler to stay in the field. I am trying to get some more room at least in there hold.
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Lady Skank
Ban Evasion inc
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Posted - 2010.12.06 23:26:00 -
[9]
I do not see why there shouldn't be a larger mining ship that had a 50k m3 cargo hold and 5-6 strip miners maybe a T2 Orca without the ganglink and tractor bonuses, but it should have a jump drive and not be able to use gates and exist purely as a low/nullsec vessel.
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Gecko O'Bac
Deep Core Mining Inc.
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Posted - 2010.12.06 23:29:00 -
[10]
Originally by: bigpaxi True with what you say, but the problems that I have encountered is that both the hulk and the mack must dock after two cycles. They fill up too fast and must use a orca or hauler to stay in the field. I am trying to get some more room at least in there hold.
It's called a MMORPG. If you can't do it by yourself, get more people.
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Leekana
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Posted - 2010.12.06 23:31:00 -
[11]
Originally by: ShahFluffers Remember, if such a ship became available you would not be the only person getting one. And since the market is driven by supply and demand the prices for ores and minerals will plummet further (because more supply is coming in). And then you'll be back at square one. Want to make more ISK mining? Find a way to increase demand for ores and minerals (more demand = higher prices).
Plus, a mining ship with the cargohold of an Orca would be a macro-miner's wet dream.
Does anyone else think it's stupid they refuse to introduce new content because CCP fails to fix a player based problem? It is not the honest miners fault there are isk sellers. Do not limit our game play because you can not take care of farmers. I report them all the time and nothing is ever done about it.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.06 23:38:00 -
[12]
Originally by: Lady Skank I do not see why there shouldn't be a larger mining ship that had a 50k m3 cargo hold and 5-6 strip miners maybe a T2 Orca without the ganglink and tractor bonuses, but it should have a jump drive and not be able to use gates and exist purely as a low/nullsec vessel.
yes lets make it easier for the big napfested 0.0 alliances to build supercaps!
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Leekana
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Posted - 2010.12.06 23:40:00 -
[13]
Originally by: Chainsaw Plankton
Originally by: Lady Skank I do not see why there shouldn't be a larger mining ship that had a 50k m3 cargo hold and 5-6 strip miners maybe a T2 Orca without the ganglink and tractor bonuses, but it should have a jump drive and not be able to use gates and exist purely as a low/nullsec vessel.
yes lets make it easier for the big napfested 0.0 alliances to build supercaps!
I thought they already flew those ships regardless. Well anyone with skills to ;)
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Seriously Bored
Minmatar
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Posted - 2010.12.06 23:42:00 -
[14]
Originally by: Leekana
Does anyone else think it's stupid they refuse to introduce new content because CCP fails to fix a player based problem? It is not the honest miners fault there are isk sellers. Do not limit our game play because you can not take care of farmers. I report them all the time and nothing is ever done about it.
You could ignore Fluffer's last sentence and it'd still be true. Bigger ships crunching more minerals times thousands of players equals less money for you, no matter how you cut it.
CCP has done a fine job cracking down on isk-sellers and macro-miners. Google CCP Unholy Rage. Sometimes when you report macro miners and you don't see immediate action on it, it's because they're monitoring their accounts carefully so they can bring the Banhammer of Justice down on a whole isk selling company at once.
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Lady Skank
Ban Evasion inc
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Posted - 2010.12.06 23:46:00 -
[15]
Originally by: Chainsaw Plankton
Originally by: Lady Skank I do not see why there shouldn't be a larger mining ship that had a 50k m3 cargo hold and 5-6 strip miners maybe a T2 Orca without the ganglink and tractor bonuses, but it should have a jump drive and not be able to use gates and exist purely as a low/nullsec vessel.
yes lets make it easier for the big napfested 0.0 alliances to build supercaps!
I see your point but that wasn't the intention behind the proposal, I think that the real players who are not terrified of leaving high sec should be able to get increased mining yields and have a high SP investment mining ship like Carriers and Dreads that can actually extract ore and being a 0.4 and below ship would limit its use by macro miners. Yes I know it wont completely prevent it the drone regions prove that but at least they wouldn't be able to infest high sec belts sucking up every last piece of ore even faster than they already do.
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bigpaxi
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Posted - 2010.12.06 23:48:00 -
[16]
I dont mean capital ships. I am talking about a better ship than the hulk just one with more size and maybe a couple more beams. Belts are also need to be more in the rock as well. This is just a try and error, but I can see everyone just wants to complain. I just help with mining ship that is all.
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kkndking1
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Posted - 2010.12.06 23:58:00 -
[17]
in the end i think bigpaxi wants a Retriever with a cargo of a industrial ship |

bigpaxi
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Posted - 2010.12.07 00:12:00 -
[18]
Here is my ship idea. 3 rigs cargo opt 1 &2. 5 strip miner 2, salvager and small trac. 6 medium slots. 6 low slots for the 2 mining 2 upgrades and 4 expaned cargo 2. To make a hold of 50k-100k. This is my idea for the ship. Use the hulk hull for this ship.
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Lady Skank
Ban Evasion inc
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Posted - 2010.12.07 00:32:00 -
[19]
Originally by: bigpaxi Here is my ship idea. 3 rigs cargo opt 1 &2. 5 strip miner 2, salvager and small trac. 6 medium slots. 6 low slots for the 2 mining 2 upgrades and 4 expaned cargo 2. To make a hold of 50k-100k. This is my idea for the ship. Use the hulk hull for this ship.
Here is my ship idea. I want an Apoc with 3 rig slots. 8 turret slots with Tachyon 2, 100% turret damage role bonus 5% turret cap reduction per level and 5% turret rate of fire per level. 6 medium slots. 8 low slots. 125m3 drone bandwidth with 350m3 drone bay. This is my idea for the ship. Use the Apoc hull for this ship.
It would make it easier for me to get isk for plex from running anomalies or missions.
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Alara IonStorm
Agent-Orange Nabaal Syndicate
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Posted - 2010.12.07 00:47:00 -
[20]
Originally by: Lady Skank
Originally by: bigpaxi Here is my ship idea. 3 rigs cargo opt 1 &2. 5 strip miner 2, salvager and small trac. 6 medium slots. 6 low slots for the 2 mining 2 upgrades and 4 expaned cargo 2. To make a hold of 50k-100k. This is my idea for the ship. Use the hulk hull for this ship.
Here is my ship idea. I want an Apoc with 3 rig slots. 8 turret slots with Tachyon 2, 100% turret damage role bonus 5% turret cap reduction per level and 5% turret rate of fire per level. 6 medium slots. 8 low slots. 125m3 drone bandwidth with 350m3 drone bay. This is my idea for the ship. Use the Apoc hull for this ship.
It would make it easier for me to get isk for plex from running anomalies or missions.
Not powerful enough, give it 100% to mining and 100% to Dmg and replace half the turrets with strips, so it can Mine as you Clear out Rats. Also give it the ability to put up buy an sell orders everywhere so you can trade while missioning. Also it should have fighters that go and and PVP for you to so you are not called a Care Bear.
What? It's about as practcal a ship then the Mineral Market Crashing Machine the OP wants. Add that it can select Dmg types.
-- I can not decide on a sig yet.
Under Construction.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.07 00:57:00 -
[21]
Originally by: bigpaxi I dont mean capital ships. I am talking about a better ship than the hulk just one with more size and maybe a couple more beams. Belts are also need to be more in the rock as well. This is just a try and error, but I can see everyone just wants to complain. I just help with mining ship that is all.
It's not that people want to complain. They just want to point out the inherent contradiction in your request: introducing a more efficient mining ship will only mean that you make less ISK from mining. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

bigpaxi
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Posted - 2010.12.07 01:03:00 -
[22]
Ok so more and more people are mission and ded space running and pvp all the time. Then I ask so mining is the thing of the past, that is where I come in and ask for something a little better to help mining come back to the game.
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Deen Wispa
Gallente GHF Corperation
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Posted - 2010.12.07 01:09:00 -
[23]
Originally by: Gecko O'Bac
Originally by: bigpaxi True with what you say, but the problems that I have encountered is that both the hulk and the mack must dock after two cycles. They fill up too fast and must use a orca or hauler to stay in the field. I am trying to get some more room at least in there hold.
It's called a MMORPG. If you can't do it by yourself, get more people.
Exactly. Too many miners with too many alts. The game opens up if you learn to play with others. Virtual money isn't everything -----------------
Don't let the trolls ruin your game. |

Tippia
Sunshine and Lollipops
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Posted - 2010.12.07 01:19:00 -
[24]
Edited by: Tippia on 07/12/2010 01:20:44
Originally by: bigpaxi Ok so more and more people are mission and ded space running and pvp all the time. Then I ask so mining is the thing of the past, that is where I come in and ask for something a little better to help mining come back to the game.
And here's how you do that:
Cut asteroid respawn and ore regrowth rate by 80% (and decouple both from downtime), and remove the drone regions. Oh, and give mission loot another whack with the nerfbat.
Fiddling around with the mining ships will, at best, make a very small difference and, at worst, make it much less worth-while to mine. Adding a new, more efficient mining ship is probably the worst thing you can do to bring mining back as a worth-while pastime. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

bigpaxi
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Posted - 2010.12.07 01:47:00 -
[25]
No not take away why do that. The belts dont get mined hardly at all give more to mining then it will come back full swing.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.12.07 01:52:00 -
[26]
The solution to making mining a viable profession is not to increase m3/hour.
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Camdelma
Gallente Black Aces Against ALL Authorities
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Posted - 2010.12.07 02:09:00 -
[27]
Clearly, this needs to be spelled out for people. People mining more m3/hour will not make more isk. Minerals are consumed at a fairly constant rate, which is what sets mineral prices. Mining more would only drive those prices down, knocking your isk/hour down to where it is now. The only real way to increase miner isk/hour right now is to either reduce the number of miners producing, or increase the need for minerals.
TL;DR, Supply and Demand. More supply ONLY brings the price down, more demand brings the price up.
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.07 03:48:00 -
[28]
I think there should be a T3 mining ship that can only do 1 thing: tractor asteroids closer.
Can't mine, can't haul, can't do anything except fit an 'asteroid tractor beam'
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bigpaxi
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Posted - 2010.12.07 06:18:00 -
[29]
Even the rocks in low sec, doubt they get mine, very little. All the pvp lately not saying I wouldn't. I am just trying to show a way to help me and the other miners out there, who mine by themselves, or with only a couple people. Not an entire alliance. Just trying to help us small people. Bring all the rocks in all belts everywhere that would work too. So you dont have to travel everywhere to find one kind of rock. The t3 ship pull it with tractor beam straight to items hanger nice thought.
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Derekian
The Scope
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Posted - 2010.12.07 06:54:00 -
[30]
to fix the mining problem, CCP should quadruple the mineral needed to build any ships except battlecruisers.
Make buffer mods like 1600mm and large shield extenders consume minerals for around 600 per minute in the cargo. Reduce mineral m3 so that any ship can bring 10,000 whenever it goes.
you need to increase the mineral sink, then you will buff the mining job. Increasing the mineral faucet does nothing to help. Its just like US printing money, sure, they get money, but the value falls and everyone loses (at least everyone in the minin job)
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LTC Vuvovich
Caldari Ice Mining Society
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Posted - 2010.12.07 07:42:00 -
[31]
Hi peeps:
Some interesting comments here, and I believe that the majority not only rules here but is in this case, quite correct with regards to the overall capacities of mining vessels and their potential for bringing a universal economy down to its knees. Supply & Demand is like an oxymoron... whereby each depends on the other and is directly opposed to the other.
As for me, the quintessential problem with mining vessels of ANY kind...is that they are all pretty much lame. Now if I was gonna ask SANTA for a new mining vessel... I would ask him to make sure mine was ARMED TO THE TEETH.
Hell ya, give me a 'COMBAT' mining mochine. One like REAL pirates & scallywags had with cannons smokin' from both sides of the ship, aye.
Mining vessels just cant fight back and it sux. Kid flew up to my Hulk a month ago with a straw and pocket full of spit-wads and took me out.
So if you're going to see the 'fat' man, please try to make it count for somethin' good.
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.12.07 08:27:00 -
[32]
Originally by: bigpaxi True with what you say, but the problems that I have encountered is that both the hulk and the mack must dock after two cycles. They fill up too fast and must use a orca or hauler to stay in the field. I am trying to get some more room at least in there hold.
Originally by: bigpaxi Here is my ship idea. 3 rigs cargo opt 1 &2. 5 strip miner 2, salvager and small trac. 6 medium slots. 6 low slots for the 2 mining 2 upgrades and 4 expaned cargo 2. To make a hold of 50k-100k. This is my idea for the ship. Use the hulk hull for this ship.
The only possible point you raise is the need to dock too frequently for a solo miner, otherwise what you're suggesting is a ship which combines two mining ships and a salvager... If you were to suggest a means for a solo miner to mine without having to jet and haul for more than a couple of cycles, say something Orca sized with half the cargo and a single strip (plus drones)... then you might have some support. You might even get some support for a 2 strip version...
However what you're suggesting is a Hulk, a Retriever, a Hauler and a Salvage frig in a single ship and that's just not going to fly. It's not going to reinstate mining as a profession, it's not going to increase your ability to fund your miner with PLEX... I don't want to see the days of <1 ISK Trit and empty belts return. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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luvmehard
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Posted - 2010.12.07 09:11:00 -
[33]
Originally by: LTC Vuvovich Mining vessels just cant fight back and it sux. Kid flew up to my Hulk a month ago with a straw and pocket full of spit-wads and took me out.
Linkage
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CCP Spitfire

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Posted - 2010.12.07 09:22:00 -
[34]
Moved from 'Ships and Modules'.
Spitfire Community Representative CCP Hf, EVE Online |
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Isebelle
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Posted - 2010.12.07 09:40:00 -
[35]
9/10 for the 2 pages worth of replies.
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Jaik7
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Posted - 2010.12.07 14:32:00 -
[36]
i don't want more m3/hour, i want to be able to field heavy drones to kick the teeth in on any idiot who tries to get me.
also a stronger sheild would be nice.
not only would this be a neat new ship, people would have to use some mineral to replace all the pirate ships i kill.
this ship does need some drawbacks. i'd advocate for 25 m/s top speed and less cargo capacity, just for the extra drones.
no extra strip miner plz.
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