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Amaciana
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Posted - 2010.12.08 07:55:00 -
[1]
Eventually, I'll train all scanning skills up to 5. They're now all at 4. But for now, I'm wondering which skill will help my total time spend in scanning the most:
- astrometic pinpointing (scan deviation reduction) - astrometic rangefinding (scan strength reduction)
I have covops 5. Opinions?
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Tau Cabalander
Caldari
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Posted - 2010.12.08 08:03:00 -
[2]
I wouldn't bother training them all to 5, and I'm in a w-space corp.
Astrometrics 5 - for deep space probes Astrometric Pinpointing 4 Astrometric Rangefinding 4
Instead of Covert Ops I chose Strategic Cruisers for scanning, as the covert and nullifier subsystems are very handy on a scanning scout ship, and the locus analyzer has the same probing bonus.
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Lost Greybeard
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Posted - 2010.12.08 09:57:00 -
[3]
I would honestly say "none of them".
If you really hate scanning deep-space probes save you some time, but if you really hate scanning WTF are you doing putting all those points into astrometrics?
4 in everything is enough to find any anomaly to 100% fairly quickly even in a non-bonused ship. The only time 5 might be advantageous is when you're using combat probes to find ships, in which case I'd say reduce your scan time first, then reduce your deviation, and put on the last 10% strength boost last. And don't bother with Astro itself.
So... of your two selected options, I'd say pinpointing should go to 5 first. It'll save you more time than the strength one, slightly. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Berikath
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Posted - 2010.12.08 14:51:00 -
[4]
Originally by: Lost Greybeard If you really hate scanning deep-space probes save you some time, but if you really hate scanning WTF are you doing putting all those points into astrometrics?
In my experience, deep space probes were primarily useful to determine how many anoms were in-system in one scanning pass. While they may not be necessary, it is certainly convenient. *** Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! |

Boltorano
Fourth Circle Total Comfort
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Posted - 2010.12.08 15:18:00 -
[5]
Originally by: Berikath In my experience, deep space probes were primarily useful to determine how many anoms were in-system in one scanning pass. While they may not be necessary, it is certainly convenient.
There are many more useful reasons to have them, if you know some tricks. 
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Mia Restolo
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Posted - 2010.12.08 16:05:00 -
[6]
Originally by: Lost Greybeard ... 4 in everything is enough to find any anomaly to 100% fairly quickly even in a non-bonused ship. The only time 5 might be advantageous is when you're using combat probes to find ships, in which case I'd say reduce your scan time first, then reduce your deviation, and put on the last 10% strength boost last. And don't bother with Astro itself.
So... of your two selected options, I'd say pinpointing should go to 5 first. It'll save you more time than the strength one, slightly.
4 in everything will not allow you to scan down everything in an unbonused ship. I've been doing tons of scanning lately in a cruiser with a sisters launcher and probes but no grav rigs and 99% of sites can be scanned down, but there's at least some out there that can't.
Why even consider reducing scanning time, spend a week training it to lvl 5 to save a second per scan?
It's kind of a tossup between pinpointing and rangefinding, I personally would go with pinpointing if you plan on using a bonused ship for scanning only. If you plan on scanning then fighting, especially in an unbonused ship I would go with rangefinding.
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Lost Greybeard
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Posted - 2010.12.08 18:14:00 -
[7]
Originally by: Mia Restolo
Why even consider reducing scanning time, spend a week training it to lvl 5 to save a second per scan?
If you're scanning down a ship rather than an anomaly, every second counts, as if they hit dscan before you get 100% and recall the probes you're gonna lose them immediately. Saving a second per scan times three to four scans to pin down a boat is significant.
If you're scanning anoms, meh, don't bother getting ANY of it to 5. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Amaciana
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Posted - 2010.12.08 22:22:00 -
[8]
Thanks, I probably should have told that i'm ship scanning and every second counts as either a whole fleet is waiting or i want to scan out enemy safe spots.
Anyway, thanks for your answers, I'll go with pinpointing 1st.
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Mia Restolo
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Posted - 2010.12.09 02:24:00 -
[9]
Originally by: Lost Greybeard
Originally by: Mia Restolo ...
If you're scanning down a ship rather than an anomaly, every second counts, as if they hit dscan before you get 100% and recall the probes you're gonna lose them immediately. Saving a second per scan times three to four scans to pin down a boat is significant.
If you're scanning anoms, meh, don't bother getting ANY of it to 5.
Good point, been mostly running anoms lately and not scanning down targets! |

Vorekk
Gallente LowBall Heavy Industries
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Posted - 2010.12.10 01:31:00 -
[10]
Originally by: Boltorano There are many more useful reasons to have them, if you know some tricks. 
Inquiring minds want to know! --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way. |
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Lost Greybeard
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Posted - 2010.12.10 12:27:00 -
[11]
Originally by: Vorekk
Originally by: Boltorano There are many more useful reasons to have them, if you know some tricks. 
Inquiring minds want to know!
Applying the curiosity bump to this thread, as I'd also like to know. Haven't used the things yet, so didn't know they did anything beyond the description (allow you to get a list of all the points in a really large radius).
Do they see ships? I guess it would be a good way to see if you're alone in a WH system without alerting anyone if so. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Noferatu
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Posted - 2010.12.11 03:50:00 -
[12]
Edited by: Noferatu on 11/12/2010 03:51:10
Originally by: Lost Greybeard
Originally by: Vorekk
Originally by: Boltorano There are many more useful reasons to have them, if you know some tricks. 
Inquiring minds want to know!
Applying the curiosity bump to this thread, as I'd also like to know. Haven't used the things yet, so didn't know they did anything beyond the description (allow you to get a list of all the points in a really large radius).
Do they see ships? I guess it would be a good way to see if you're alone in a WH system without alerting anyone if so.
Deep Space probe has a max 128AU radius which is big enough to cover 99% of systems. It's prime common use is to drop just one and scan to acquire all discrete signals in a system. POS, ships, drones, signals, anoms - you name it. Very useful if you're system-hopping. There are claims that you can determine signal types from the resulting scan strengths..that requires a lot of boring maths and adjustments for your skills, gear, signal range and other stuff. If it's true, it would cut hours of probing to minutes. Just don't quote me ;)
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