Gallians
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Posted - 2010.12.14 11:24:00 -
[1]
Originally by: Reed Tiburon
Originally by: Malcanis Edited by: Malcanis on 12/12/2010 15:04:44
Originally by: Trebor Daehdoow
Originally by: Aineko Macx Sorry Treb, but the two are orthogonal, you don't have to bot to rmt, nor is someone who bots forced to rmt. Sure, often they work hand in hand, but the reasons and implications are distinct.
Some people bot but don't RMT, some people RMT but don't bot, but a lot of people who bot RMT (and vice versa). Or to put it another way, those who bot are more likely to RMT, and those who RMT are more likely to bot.
Crippling botting would reduce RMT, and crippling RMT would reduce botting. They are significantly correlated, and thus not orthogonal variables.
From a technical standpoint, bot detection and countermeasures are likely to be the most cost-effective way of going after the whole issue; it's a well-understood problem akin to spam-filtering.
With respect to RMT, since it is basically an exercise in money-laundering, I have suggested to CCP (and will continue to suggest) that they consider engaging an academic forensic accountant to work with Dr. Eyj= -- studying the criminal masterminds of EVE may not only help fight crime in the game but provide insights that are useful in the real world.
This is precisely the wrong approach. This is essentially symptomatic treatment.
Reduce the incentive to bot (Make PVE fun). Reduce the value of botting (make PVE require intelligence).
Both of those will also reduce the incentive to buy ISK: If PVE is fun, people wont need to buy as much ISK, because they'll be having fun making it. And when bot ISK is harder to make, thus scarcer, people wont feel "forced" to buy ISK just to compete.
The problem requires both a holistic approach, and a recognition that there are many ways of generating ISK for RMT that dont require botting, and many people who bot for reasons other than RMTing. Maybe the two issues aren't perfectly orthogonal, but they're no where near perfectly parallel either.
And as a side benefit, adding challenging, unpredictable, involving PVE will in and of itself have a business benefit, since more people will play EVE for that. Even if it does nothing to stop botting, it's justified on its own merits.
Quoting and supporting.
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