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jamie Rose
Caldari Maniacal Miners INC
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Posted - 2010.12.09 14:11:00 -
[1]
Edited by: jamie Rose on 09/12/2010 14:16:27 hey everyone,
i was thinking about all those sci-fi / horror movies, and then i got this idea: distress signals
wouldn't it be fun to being able to put out a distress signal, so other players know you need help and aid when you are attacked by pirats or rats. Or pirats can put out fake distress signals to ambush the people that wanna help.
its just a idea, but let me know what you think.
A amateur practices until he can get it right, a professional practices until he can't get it wrong |
Jaik7
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Posted - 2010.12.09 14:16:00 -
[2]
yes.
make it more realistic, be able o put out a call, but the other players still choose whether or not to respond.
however, the only place where i see this being used regularly is in nullsec. lighting one in hi has no purpose as there's not too many threats there, and lighting it in low just paints you as vulnerable.
do you see this being a module or an inherent ship ability?
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jamie Rose
Caldari Maniacal Miners INC
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Posted - 2010.12.09 14:20:00 -
[3]
Edited by: jamie Rose on 09/12/2010 14:19:48 i dont think its verry intresting if it's a module, i dont think people are going to give up a modual for that. A amateur practices until he can get it right, a professional practices until he can't get it wrong |
Keta Fraal
Nul and Booleans
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Posted - 2010.12.09 15:34:00 -
[4]
What assurance do I have that any player warping to me would not be a pirate?
--------------------------------------- Completely ignore any whining that is not toilet orientated. |
Horizonist
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Posted - 2010.12.09 16:10:00 -
[5]
Originally by: Keta Fraal What assurance do I have that any player warping to me would not be a pirate?
This.
It is a generally well intended idea, but I do not see it working in the long run. I believe that NRDS pilots are a dissapearing minority in Eve, and so mostly what this will do is open another venue for gankers to get free targets.
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Fistme
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Posted - 2010.12.09 16:30:00 -
[6]
only allow people with a certain standing with you able to warp to distress beacon, or have the option for a free for all beacon.
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Jaik7
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Posted - 2010.12.09 18:25:00 -
[7]
The point of a distress beacon is that it calls everyone. you should be able to see this thing through a gate, in my opinion.
the idea is a public address system that says only one thing: 'i'm vulnerable! come shoot me!'
distress beaconthis is a pvp challenge beacon.
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Joss56
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Posted - 2010.12.09 18:31:00 -
[8]
Edited by: Joss56 on 09/12/2010 18:32:32 Very fun indeed
Instead of one or two pirates you get a full blob over your head, it's nice to make your pain shorten
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Jaik7
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Posted - 2010.12.09 18:44:00 -
[9]
say you know that there's two groups of pirates, and you're in the system between them.
set off your beacon, engage covops cloak, watch the mayhem, loot the wrecks.
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garus banta
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Posted - 2010.12.09 19:32:00 -
[10]
??? Uhhh it's called local, or why not just make a channel in chat called distress???
Not sure if you are just lazy or dumb.
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.12.09 20:56:00 -
[11]
Originally by: Keta Fraal What assurance do I have that any player warping to me would not be a pirate?
And that's a bad thing why? and further more why do i even need a sig? |
Laxyr
Chamsin Mining Inc.
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Posted - 2010.12.09 21:33:00 -
[12]
It would never be used by any player with knowledge of game mechanics. You can not know who to trust and therfore noone will come to help anyone. On the other hand you cannot know who answers your call for help and therefore nobody else but pirates will even use a distress signal.
"Or pirats can put out fake distress signals to ambush the people that wanna help. "
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.09 23:18:00 -
[13]
Well how about whoever responds to the distress call can not target the ship they responded to, nor anyone in their corp or alliance?
I always wondered why there was no distress call.
Also there should be limitations on the ship using the distress call. For instance, once initiated, they can not target anything for 2 minutes or something like that. Obviously when responding to a distress call, you would check local. If the guy putting out the distress call has 5 corpmates sitting in local, bad idea to respond.
I think the concept is kind of cool! I'd be down for this.
Also, make it a ship ability, not a mod.
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Aidan Patrick
Zero Point Group
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Posted - 2010.12.10 00:17:00 -
[14]
Edited by: Aidan Patrick on 10/12/2010 00:24:07 I personally like the idea. Use of a distress signal could be interesting. And yes, you're right use of it would primarily extend to pirates setting traps. But think of this as the victim of a pirate encounter...
You're in your asteroid belt killing NPC rats and as that nice juicy ship pops a capsuleer warps in on top of you and scrambles your warp signature preventing your escape! But you were prepared for a fight! You're holding strong and taking forever to die.. the problem is your turrets track too slow to destroy the faster pirate ship. You notice a spike in local. You don't know who they are... Could be pirates, but you don't know. Now you have a choice. Fire off your distress signal, try to brave out the faster ship that is going to invevitably destroy you?
You blow the beacon. Your signal is broadcoast to everyone in system. The passerbys notice it, they choose to investigate.
They're pirates. Now they have a choice, finish you off and let the other pirate go, or finish them off and let you go because you got them a kill? or Maybe they should ransom you?... or they could kill everyone.
Or.. the pirate catches that they are inbound, flees and now you can escape?
Or maybe they are part of the pirates gang?
--- *** My vote is a RESOUNDING yes on all counts. This mechanic could open up a myriad of new potential for fights actually being held OFF of gates and stations. Anything that can do that has my vote a thousand times over. *** ---
To anyone that wants to say no to this.. just remember, this wouldn't force you to do anything. It just gives you CHOICES. Choices are good. :)
---
I think the way it should work needs to be rather simple. When a distress beacon is fired off the pilot needs to appear on the overview providing the same information that is obtained as if your ship was next to them on the same grid. The difference would be an icon that signifies that it is a distress beacon signal you are picking up.
EDIT *** Most useful in high-sec during sansha incursion. Broadcast a distress beacon and other capsuleers can come to assist. ***
There you go^^^^ Can't believe I didn't think of it sooner. Yet another reason my vote is YEEEEEEEEES! - Aidan Patrick |
Cleatus Ukken
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Posted - 2010.12.10 06:39:00 -
[15]
I like this idea... A LOT actually.
The dynamics of such a mechanic are too numerous to count. A trap can now be laid and BROADCASTED to everyone in system... and people will drive straight into such traps knowing full well they are traps but then land to find a trap bigger than they expected and the trappers will find that the t****e is better equipped than they can handle over the long run... and it all turns into a cluster**** until one passerby warps to the beacon and lites a cyno dropping SUPERCAPS on the little trap and causes EVERYONE TO DIE!!!!! AHAHA... HAHAHAHAHA.. AHAAHAHAHAHAHAHAHAHAHA... *cough* *cough* *hack* ... urg... *hack* ... ahem... excuse me.
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kip Ghost
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Posted - 2010.12.10 13:30:00 -
[16]
Edited by: kip Ghost on 10/12/2010 13:31:15 I vote YES. the Distress Signals, add alot of posibileties in the EVE-Universe, and beyond. <Signature>
"I'm not certified to work with this level of incompetence."
I'm however certified in MCITP (Microsoft Certified IT Professional).
</Signature> |
ethan666
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Posted - 2010.12.10 18:39:00 -
[17]
Edited by: ethan666 on 10/12/2010 18:43:11 I`d say it was a good idea, Just put it in and means some people will use and some will not will add to the list of possibilities in EVE! :D I Like it! Also i thought you could put up a short term bounty maybe to make them kill the evil doers, and would recieve it only when you had survived for a certain time afterwards! Just a thought
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Scarred Perfection
Maniacal Miners INC
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Posted - 2010.12.10 18:40:00 -
[18]
a yes from me, and not just cause hes a corpie...
I could see it being useful if you could send out a general distress call, or one to corp / alliance only... especially if you could navigate to them in w-space hehe
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Paridoth
Trannyz Republic Alliance
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Posted - 2010.12.11 01:47:00 -
[19]
i love this
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Niklas
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Posted - 2010.12.11 02:44:00 -
[20]
I like the idea. Sure it has downsides(big target sign for EVERYONE), but the fact that it does is what makes it good. Don't want to risk even more bad guys coming in? Don't send the distress.
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Soden Rah
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2010.12.11 02:59:00 -
[21]
+1 I can think of manny reasons for having this. and only one for not having it.
People spamming distress becons to clutter people's overviews during fleet battles. Solution/s make it an option to turn on/off distress beakons in overview + possibly an interfearence lvl that means after a certain number have been set off in system/grid you can't set off more till some have deactivated. Otherwise people are going to spam these the moment fleets star jumping in system and the overveiw will go fubar for the next half hour.
Make it so you set one off and your ship broadcasts for 5 mins or something like that.
also can see spies setting these off in the middle of cov ops fleets and such (matrix moment... 'someone blew an emp... it wasn't a battle, it was a massacre' )
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Stig Sterling
Gallente Aliastra
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Posted - 2010.12.11 06:20:00 -
[22]
This sounds like a fantastic idea!
But I think it should only be see by the people you want.
It could be tied to the chat client, so a SOS in the cor chat would be a red blinky in that window (possibly with your location as well). and if you wanted to activate it in local... well, best of luck with that kid!
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Dxella mkII
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Posted - 2010.12.11 11:20:00 -
[23]
Love the idea, Gives loads of choices, Choices is good, Choices let ya die, and die faster
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Ino Rose
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Posted - 2010.12.12 11:51:00 -
[24]
wow thank for all the post, i got 20 more post that i tought :P i hope ccp sees it, and will put it in the game
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.12 12:06:00 -
[25]
I like it too. To the people saying it would just call pirates that might be true but considering you would probably only use it when your gonna die anyway I don't think it would make much difference.
And just imagine, your in a mission, you get tagged by a couple of pirates, theres other people in local you don't know who they are, you set it off, and now more pirates warp in and kill your killers.
Nice. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Syllein
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Posted - 2010.12.12 12:23:00 -
[26]
Intriguing idea. Like it.
I'd rather see it as a blanket distress call, not targeted just at corp/ alliance. If you're in a situation where you need to fire one off then it's not probably going to matter who turns up. If it's helpful-type people nice, if it's pirates (and it probably will be) you're not that much worse off than you were anyway. Deciding if your situation is grave enough to risk it is just one more tactical decision to be made.....I'm all for more tactical game-play myself.
All it really needs is to add a warp-able beacon to overview, along the lines of Type: Distress beacon Name: <pilot's name> Giving away the ship type is a little much imo, that's what D-scan is for
Like others have mentioned make it part of the overview selection options so you can remove it from overview in fleet fights, otherwise it's a dead certainty it would be used to lag the hell out of people.
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Grarr Dexx
Amarr GK inc. Pandemic Legion
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Posted - 2010.12.12 14:03:00 -
[27]
Pointless idea. Get in a fleet while ratting, that way everyone friendly to you can warp to you, instead of just about everyone.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.12 14:18:00 -
[28]
Originally by: Grarr Dexx Pointless idea. Get in a fleet while ratting, that way everyone friendly to you can warp to you, instead of just about everyone.
Pointless as in not safe and carebear enough? --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Syllein
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Posted - 2010.12.12 14:48:00 -
[29]
Originally by: Grarr Dexx Pointless idea. Get in a fleet while ratting, that way everyone friendly to you can warp to you, instead of just about everyone.
Already do when ratting ty.
However I'd expect to see this more in play in low/high sec tbh, after all in sov 0.0 you'd just put a shout out in intel/ vent for assistance. Assuming you were careless enough to get caught in the first place....In which case you deserve to burn imo, failure to pay attention to intel channels is epic fail.
It would add several possibilities for both bears and pirates though, consider...
[Scenario 1 low sec] Ratter in BC gets attacked by solo pirate (Dram in this instance) Ratter triggers distress beacon. Pirate now knows that the whole of local is aware there is a fight on, and the location of it. Pirate has to work fast to make the kill or risk getting ganked him/her self. Locals have to decide if it's for real or a trap. Possible wasting time sending in a cloaky scout to take a look.
Drawback for the pirate perhaps, or the possibility of another target warping in giving said pirate a second kill without even having to look for it. Maybe the ratter lives, maybe not. Life's a gamble sometimes.
[Scenario 2 Low sec] Ratter in BC gets attacked by solo pirate (Ooh look another Dram) Ratter triggers distress beacon. Local gank-squad warps in. "Ratter" and Dram now tackle members of gank squad. "Ratter" And Drams' friends jump in from next door and we've got a good fight on (Bait-ratter FTW)
Gank squad got themselves baited, boo hoo them Maybe they can trigger a distress beacon or something Or...Gank squad fight hard, get some kills, get some losses....GF all round.
Really liking this idea. It has drawbacks for almost everyone, and will require consideration on both the part of the attacked and the possible respondents as to what course of action would be best. Adds an option for pirates to get more fights as well.
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Sylvania Rose
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Posted - 2010.12.12 15:46:00 -
[30]
lol well said Syllein
+ there are things like a global distress signal (distress signals that everyone can see) and incripted distress signals (for corps / alliance, or people with high standings)
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