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1. Expanding PI - Super Capital Space Port - in Player Features and Ideas Discussion [original thread]
The titans are less than 20km in length. Thats gigantic, but not hardly massive enough for any significant gravitational field. Phobos(moon) is roughly a 22km sphere, and has a surface gravity of roughly 0.0005g. The planet wouldn't even notice....
- by Niklas - at 2011.01.17 03:17:00
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2. Hover over info range - in Player Features and Ideas Discussion [original thread]
Would be nice. However, the spheres in the tactical view already do this. Mouse over the gun, and the bright inner sphere is the optimal. I think it may show falloff too, but I can't remember now for some reason.
- by Niklas - at 2011.01.15 07:32:00
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3. Unprobable T3 boosting ships should be nerfed. - in Player Features and Ideas Discussion [original thread]
Make gang bonuses project a bubble. Ships inside the bubble get bonused. Ships outside, do not. Forget the fleet/wing/squad booster crap. T3 boosters can be stronger. Command ship boosters can be significantly larger. Oh, and since theres none o...
- by Niklas - at 2011.01.07 10:47:00
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4. [Proposal] Remove Clone Costs - in Assembly Hall [original thread]
I propose you are able to fire the resurrection technician that forgets to upgrade your clone automatically. You may have to fire a few, but eventually you'll get one that remembers to do his job. Might help to tip him a few millions now and then....
- by Niklas - at 2011.01.07 10:39:00
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5. Cloaking Devices - in Assembly Hall [original thread]
Originally by: Karn Velora I think maybe the main issue of the cloaks are tied to local chat. The main ways the cloak is "exploited" can be tied to local in one way or another. In claimable null sec, the cloaks are the only element of unce...
- by Niklas - at 2011.01.07 10:27:00
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6. [Proposal] Survey needed, before redesigns - in Assembly Hall [original thread]
Originally by: Goose99 The Eve I knew died ages ago. There was a time when pvp doesn't have the same meaning as grieving carebears, and 1v1 exist. Ah, more innocent times. Engine trail keeps popping up in my head when I think about it, for...
- by Niklas - at 2011.01.07 10:17:00
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7. [Proposal] Recycle unwanted skill for skillpoints - in Assembly Hall [original thread]
Edited by: Niklas on 07/01/2011 10:13:05 Originally by: Destination SkillQueue Getting rid of unwanted skill is unnecessary. Not quite. I'd love to be able to forget a bunch of the industrial and science skills i haven't used in ye...
- by Niklas - at 2011.01.07 10:09:00
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8. Time to UNNERF the large weapon systems and platforms - in EVE General Discussion [original thread]
Make BS bonuses apply to all sized weapons Make the dual heavy lasers a middle ground in dps, tracking, and sig res between megas and heavys(repeat for the rest of weapons) BS are revitalized, have more fitting options for small gang combats.
- by Niklas - at 2011.01.05 18:00:00
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9. (proposal) toggleable gaseous entities in graphics options - in Assembly Hall [original thread]
I'll take an option to disable the clouds, an option to reduce the sun glare, an option to turn off backgrounds in favor of black space, and an option to alter the space color please. Regarding the last, sorry, space is too dark, and my room is t...
- by Niklas - at 2011.01.05 08:06:00
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10. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Tbh, I'd trade local for being able to scan/probe down cloakers. I don't mind that they are a threat, I just mind that they are a threat that I cannot combat in any way in a proactive manner. Its all reactive. They choose when, where, how. Highl...
- by Niklas - at 2011.01.02 08:28:00
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11. Civilian-Drone Bay Expansions - in Player Features and Ideas Discussion [original thread]
CCP step 1: Make ships with drone bays, where size is the only balance factor outside of skills. CCP step 2: Realize that didn't quite work out, rebalance drone bay size to control amount of drones ships can field. CCP step 3: Realize that didn'...
- by Niklas - at 2010.12.31 10:44:00
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12. Detection of ships ... a different concept - in Player Features and Ideas Discussion [original thread]
Originally by: Nosferatu Zodd - Detection is based on the distance from your ship to other entities. Fixed range! I don't want no skill-, ship- or module-based advantages. I think covops frigates could use an advantage here, personally...
- by Niklas - at 2010.12.31 10:33:00
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13. Stealth Bombers, Changes over the last 3 years ? Some people use it ? - in Ships and Modules [original thread]
Edited by: Niklas on 31/12/2010 06:40:16 Originally by: Darius Brinn Edited by: Darius Brinn on 28/12/2010 16:34:17 Originally by: Baneken Bombers by numbers: So...the Nemesis is the one who aligns the worst, the one wi...
- by Niklas - at 2010.12.31 06:39:00
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14. [Proposal]Fixing Destroyers - in Assembly Hall [original thread]
Bit smaller sig. 60ish. Toss the rof penalty then 6 turrets, or 4 with a damage buff. 2 more mids/lows. they have 1 less slot than frigs now. Should have 1 more. Check to see if they need more buffer at this point. The extra slots may show its ...
- by Niklas - at 2010.12.31 05:49:00
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15. Drag and drop hotbar for repeated selections and [very] limited macros - in Player Features and Ideas Discussion [original thread]
Basically, this would add a hotbar to your GUI, that you could use to access often used right click commands and favorite bookmarks. Example 1. You are mining with a friend, and constantly hauling ore to a station. You drag the station into the ...
- by Niklas - at 2010.12.31 05:34:00
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16. New pos removal -> nanite Detinator - in Player Features and Ideas Discussion [original thread]
Can only be used when the pos is offline from no fuel. Nanites take 2 days to whittle the HP down to zero. If it goes back online, and shields come up, the nanites are removed.
- by Niklas - at 2010.12.31 04:53:00
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17. Idea for a new skill: Reloading Optimization - in Player Features and Ideas Discussion [original thread]
Yeah, reload optimization would be a nifty skill to have. I would also approve of small turrets having a 4s reload, mediums a 7s reload, and larges the current 10s reload, to reflect the increased pace of combat for smaller ships. But then I su...
- by Niklas - at 2010.12.31 04:50:00
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18. Too many ways of avoiding PVP - in EVE General Discussion [original thread]
Few people want to risk jumping into a fight because most often they will lose, because they are in a bad fit for the encounter. You want to fix that? The only possible way is to reduce the impact of poor fitting on a fight, i.e. eliminate as muc...
- by Niklas - at 2010.12.31 04:06:00
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19. Removing Local. - in Player Features and Ideas Discussion [original thread]
Local can go if there are significant improvements to dscan, like continuous scanning, IFF, cloaks showing up on dscan(but can't be probed), and rats get omni damage/omni resists. You want less warning? I can get down with that. I'll want pve fit...
- by Niklas - at 2010.12.29 04:58:00
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20. EvE and simetric ships - in Player Features and Ideas Discussion [original thread]
Elite was all newtonian. As was Independence War 1 and 2. Both are highly recommended. The flight model imposed interesting challenges. I do concede that in a multiplayer environment, true newtonian with no speed limit or anything would be dif...
- by Niklas - at 2010.12.28 18:06:00
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