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GavinGoodrich
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2010.12.12 03:32:00 -
[1]
lotta lag.
discuss. \o |

Kuar Z'thain
Caldari Amok. Goonswarm Federation
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Posted - 2010.12.12 03:32:00 -
[2]
More hampsters please CCP.
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Nooto
Caldari Starkstrom The Initiative.
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Posted - 2010.12.12 03:40:00 -
[3]
wts anti lag trousers. convo me for details BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |

5n4keyes
Caldari Sacred Templars RED.OverLord
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Posted - 2010.12.12 03:47:00 -
[4]
Thank god for minecraft, able to build atleast another level to my castle per missile cycle...
Very tug of war at the moment, welp
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Underlaget
Caldari Did I just do that Test Alliance Please Ignore
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Posted - 2010.12.12 03:51:00 -
[5]
10 minutes between each missile volley fired by my drake.
GJ CCP! ****ing piece of **** game
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g0ldfinger07
Amarr Void Angels Wildly Inappropriate.
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Posted - 2010.12.12 03:53:00 -
[6]
Seemed fine to me.
Good Work CCP this game has no problems.
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AtreusDK1
Amarr Secret Squirrel Readiness Group Wildly Inappropriate.
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Posted - 2010.12.12 03:55:00 -
[7]
Originally by: g0ldfinger07 Seemed fine to me.
Good Work CCP this game has no problems.
http://thimblefulloftheology.wordpress.com/2007/10/10/the-ten-commandments-you-shall-not-lie/
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Matt Hock
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.12.12 03:55:00 -
[8]
Holy crap, one of my modules cycled, it's a miracle!
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Marivauder
Amarr Did I just do that Test Alliance Please Ignore
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Posted - 2010.12.12 04:01:00 -
[9]
its scary
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Peacenlove
Caldari Infinite Covenant Systematic-Chaos
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Posted - 2010.12.12 04:03:00 -
[10]
Im still in warp... lol.. Apprently I died as well, GUI shows me in a ship lol
|

Just fearless
Caldari Phantom Squad Systematic-Chaos
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Posted - 2010.12.12 04:06:00 -
[11]
i got my two bombs off but couldnt warp all 10mins i was tryn.
then i died for 30mins. 
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Dunkler Imperator
Amarr N.F.H.P. Fatal Ascension
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Posted - 2010.12.12 04:21:00 -
[12]
Edited by: Dunkler Imperator on 12/12/2010 04:21:40 Their DD seem to be working just fine.... the lag is bias
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Levy Break
Caldari Martyr's Vengence Test Alliance Please Ignore
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Posted - 2010.12.12 04:27:00 -
[13]
~~~Goodfites~~~
Were not had.
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Gabriel Peace
Gallente Did I just do that Test Alliance Please Ignore
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Posted - 2010.12.12 04:28:00 -
[14]
Rumor has it that the node was reinforced. Lag was ok at first but went to **** when it became beneficial for IT.
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orphenshadow
Gallente Easy Co. Important Internet Spaceship League
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Posted - 2010.12.12 04:29:00 -
[15]
laaaaaaaaaaaaaag
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Xikuan
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.12.12 04:34:00 -
[16]
Received insurance mail while still full shields 
Originally by: Levy Break ~~~Goodfites~~~
Were not had.
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Angel HUN
Caldari Destructive Influence IT Alliance
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Posted - 2010.12.12 04:34:00 -
[17]
Funny, I'd say the lag favored you guys for quite a while.
Originally by: CCP Oveur
We. Will. Never. Leave. EVE.
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Peacenlove
Caldari Infinite Covenant Systematic-Chaos
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Posted - 2010.12.12 04:38:00 -
[18]
im fairly confident my guns didnt cycle for 30 ish minutes
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thearrowofapollo
Gallente Destructive Influence IT Alliance
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Posted - 2010.12.12 04:39:00 -
[19]
i had 10-15 mins volley lag to although warpin was a few mins lag sucks ;( 1600 in loal at one time though good times
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hom3gr0wn
Caldari The Maverick Navy IT Alliance
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Posted - 2010.12.12 04:45:00 -
[20]
Holy Lag Batman!!
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.12 04:47:00 -
[21]
It's even worse than Jita!
I got 3 volleys off, then my ship died.
Spend the next hour inside a dying ship, then another hour trying to self destruct my pod lol
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Lord Turk
Gallente Nictus Astartes Systematic-Chaos
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Posted - 2010.12.12 04:53:00 -
[22]
Your client has waited 11 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
Click here to see the remote call debug viewer
|

Meno Theaetetus
Gallente Wildly Inappropriate Wildly Inappropriate.
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Posted - 2010.12.12 05:12:00 -
[23]
Did you know that on average the amount of time it takes to lock and shoot a target in C3N-3S is around the same time it takes to download the cataclysm client! True story
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Sundiel
Amarr The Maverick Navy IT Alliance
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Posted - 2010.12.12 05:12:00 -
[24]
managed to shoot 4 times now
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Coastie SK
Caldari United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.12 05:12:00 -
[25]
Am i dead?
CCP << 
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hom3gr0wn
Caldari The Maverick Navy IT Alliance
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Posted - 2010.12.12 05:14:00 -
[26]
Originally by: Coastie SK Am i dead?
CCP << 
Not according to our KB, not yet at least..
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.12 05:17:00 -
[27]
Guys, you wanna all go to Jita after we are done?
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Ostor LightDust
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.12.12 05:18:00 -
[28]
so this is how lag is on reinforced nodes?
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Coastie SK
Caldari United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.12 05:18:00 -
[29]
Originally by: Headerman Guys, you wanna all go to Jita after we are done?
How about we go to jita and finish the fight...
Gawd I want to go to bed!
|

Xpaulusx
Caldari Intergalactic Syndicate Galactic Syndicate
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Posted - 2010.12.12 05:19:00 -
[30]
Originally by: Lord Turk Your client has waited 11 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
Click here to see the remote call debug viewer
^ This
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Jiang Chaobai
Caldari Amok. Goonswarm Federation
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Posted - 2010.12.12 05:20:00 -
[31]
Originally by: Gabriel Peace Rumor has it that the node was reinforced. Lag was ok at first but went to **** when it became beneficial for IT.
Hey now. Our guns fired just as often as the titan doomsdays did. Fair is fair, right?
|

Ostor LightDust
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.12.12 05:25:00 -
[32]
Your client has waited 10 minutes for a remote call to complete. This could mean that the server is very loaded.
Please be patient, chances are that the call will complete eventually but depending on the load it might be considerable time.
Click here to see the remote call debug viewer
|

Buga Buga
Caldari ROMANIA Renegades ROMANIAN-LEGION
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Posted - 2010.12.12 05:38:00 -
[33]
Guess IT called the right people... again  I'm a "Shoot me I suck" specialist. |

hom3gr0wn
Caldari The Maverick Navy IT Alliance
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Posted - 2010.12.12 05:43:00 -
[34]
273 Ships killed (24.21B ISK) 8 Ships lost (2.89B ISK)
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king curt
Caldari The Maverick Navy IT Alliance
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Posted - 2010.12.12 05:49:00 -
[35]
Loved the "soul crushing lag" messages during the fight.
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paracidic
Amarr Destructive Influence IT Alliance
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Posted - 2010.12.12 05:57:00 -
[36]
Originally by: Buga Buga Guess IT called the right people... again 
The only guy I could get in contact with kept sending me soul crushing lag messages.
Or was he the guy you meant we called?
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |

Hyveres
Caldari Black Nova Corp IT Alliance
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Posted - 2010.12.12 06:04:00 -
[37]
At the worst I timed it to approx 9 minutes for 1 cycle of the guns.
Gives a rather ****ty DPS.
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

phhire
Amarr The 5th Freedom Wildly Inappropriate.
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Posted - 2010.12.12 06:11:00 -
[38]
War on lag --- what a joke
Time Flux Detected You are going too fast! Wait two minutes and try again. Go back One page | Go back to forums
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Kireiina
Caldari Bat Country Goonswarm Federation
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Posted - 2010.12.12 06:19:00 -
[39]
Super-capitals online.
In order to bring enough sub-caps to challenge the 14 (I think) IT titans online, and who knows how many carriers and super-carriers, you need to bring so many ships the node can't handle it. Which favors the Titans when their doomsday is cycling at the same speed as my 620mm artillery. If you bring less sub-caps then you've got zero chance of beating their reps.
And in terms of gameplay, blah...
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Metal Dude
Gallente Destructive Influence IT Alliance
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Posted - 2010.12.12 06:42:00 -
[40]
Poor little goonies. Can't win by lag, so they're going to whine about lag. Bring more next time. 
The truth will set you free
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NAFnist
Caldari Rage and Terror Against ALL Authorities
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Posted - 2010.12.12 06:45:00 -
[41]
funny you say that or ironic, but w/e
i remember the first battle of nol, was the biggest fight I had been in, 100vs100 the lag was so bad, i never got to fire a shot, now we are 1500+ and tbh i think it has come a long way, sure it was unplayable, but comeon. there surely have been progress from when i first started being involved in big fleet fights.
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CapnKellTainer
Caldari 54th Massachusetts Volunteer Infantry Kugutsumen.
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Posted - 2010.12.12 07:35:00 -
[42]
Originally by: Metal Dude Poor little goonies. Can't win by lag, so they're going to whine about lag. Bring more next time. 
Oh, Metal Dude. Never stop being bitter.
In EVE, in a large battle you are going to have lots of lag. One of the first things you learn in EVE is that you're going to lose ships, and it's going to be unfair.
Yes, it's a piece of **** game. Everyone involved in sov or POS warfare knows how pants-on-head ******ed CCP is, especially with making Titans and supercarriers giant game-winning space ****s. And yet you play it.
When it all works - when everything comes together - you get to harvest your enemies' tears. You get to do things like violate the space of alliances so uncreative they have to have two dots in their name, or camp the devs' alliance into a station for a month while their space burns around them. When your enemy doesn't have, say, remote doomsdays or giant fleets of practically immortal supercaps, you can happily make serious business elitist ***gots rage so hard they break things - and they can't have their space ****s out all the time.
Against all that, what's the purpose in getting upset about a lagged-out battle where you still get to play Minecraft? Pixels die... but tears and posting are forever.
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Dezzy
Amarr The Maverick Navy IT Alliance
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Posted - 2010.12.12 07:46:00 -
[43]
No lag while Georges St-Pierre was DD'ing Koscheck's right eye. Thanks CCP 
|

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.12 07:50:00 -
[44]
One thing i was mildly surprised about is the power of 8 x 1400's on the Maels.
We took down one or two carriers damn fast. Was awesome seeing so many ships in system though :D
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Shamad Conde
Gallente Destructive Influence IT Alliance
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Posted - 2010.12.12 08:14:00 -
[45]
340 Ships killed (33.93B ISK) 12 Ships lost (3.38B ISK)
Lag kills.
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Death Cell
Minmatar Rage Orbital Construction Associates Systematic-Chaos
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Posted - 2010.12.12 08:37:00 -
[46]
Goons and TEST blaming their utter defeat against IT on LAG/CCP...expected.
Goons and TEST way too immature to admit defeat when they've been owned and making up excuses left and right... expected.
Goons and TEST spamming the CAOD forum with their tears and excuses...expected.
You know Goons/TEST are like a pack of wild immature kids roaming space. All of their actions are predictable because their brains haven't developed yet. Poor little goonies and testies. When you're done fapping away your sad excuse for an existence, come back and get owned again with your fail attacks.
|

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.12 08:41:00 -
[47]
Originally by: Death Cell Goons and TEST blaming their utter defeat against IT on LAG/CCP...expected.
Goons and TEST way too immature to admit defeat when they've been owned and making up excuses left and right... expected.
Goons and TEST spamming the CAOD forum with their tears and excuses...expected.
You know Goons/TEST are like a pack of wild immature kids roaming space. All of their actions are predictable because their brains haven't developed yet. Poor little goonies and testies. When you're done fapping away your sad excuse for an existence, come back and get owned again with your fail attacks.
IT pet poasting without their owners permission... expected.
|

Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.12 08:52:00 -
[48]
hahah there goes my "thanks for fixing lag" thread, at least on mass testing it was fine and there was nothing but titans > rest out there too 
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Sandwich PvP
Caldari The Maverick Navy IT Alliance
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Posted - 2010.12.12 08:54:00 -
[49]
Lag was bad...but considering the fact that the server was popping it's cork with 1000 in local a few months ago, I guess you would call this progress. It also appeared to me that the fleets entering the system were able to warp without much issue, which could be considered a huge improvement.
Sort by what? |

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
|
Posted - 2010.12.12 08:57:00 -
[50]
Originally by: Sandwich PvP Lag was bad...but considering the fact that the server was popping it's cork with 1000 in local a few months ago, I guess you would call this progress. It also appeared to me that the fleets entering the system were able to warp without much issue, which could be considered a huge improvement.
The lag only got bad about 5 minutes after we all warped to the POS.
Was that when ur SCs got their FBs out?
|

theBEANman
Caldari Essence of Decay C0NVICTED
|
Posted - 2010.12.12 09:19:00 -
[51]
Originally by: Death Cell Goons and TEST blaming their utter defeat against IT on LAG/CCP...expected.
Goons and TEST way too immature to admit defeat when they've been owned and making up excuses left and right... expected.
Goons and TEST spamming the CAOD forum with their tears and excuses...expected.
You know Goons/TEST are like a pack of wild immature kids roaming space. All of their actions are predictable because their brains haven't developed yet. Poor little goonies and testies. When you're done fapping away your sad excuse for an existence, come back and get owned again with your fail attacks.
If it wasn't for Goons/Test/PL/WIdot the forums would look like.... yours... empty
|

Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.12 09:20:00 -
[52]
Ok so lag whine aside who held the field or are you guys still stuck / logged off / fighting / whining?
Test / Goons need not reply, we get it you guys are better than everyone and won the game in 1992 etc etc
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Commanders Heaven
Gallente Pastry Productions Inc. Aesir Empire
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Posted - 2010.12.12 09:46:00 -
[53]
it held the field the end. It's the members who make the corp, and not the other way around... |

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.12 09:55:00 -
[54]
Originally by: Kalle Demos Ok so lag whine aside who held the field or are you guys still stuck / logged off / fighting / whining?
Test / Goons need not reply, we get it you guys are better than everyone and won the game in 1992 etc etc
Very well, i for one will not reply
|

Buga Buga
Caldari ROMANIA Renegades ROMANIAN-LEGION
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Posted - 2010.12.12 10:01:00 -
[55]
Originally by: Sandwich PvP It also appeared to me that the fleets entering the system were able to warp without much issue, which could be considered a huge improvement.
"Appeared" because in reality it took at least 10 minutes to align and 5 to warp. Also, 20 minutes on gate has to be considered very lucky. I'm a "Shoot me I suck" specialist. |

MrEbilEyes
Caldari United Systems Navy Wildly Inappropriate.
|
Posted - 2010.12.12 10:02:00 -
[56]
It's funny... we all know without lag IT would have lost alot of carriers and the abortion would have taken place all within an hour. We insta popped 2 carriers on landing. After that we just got lagballed.
The 4hrs after that it was basicly:
13 DD's every 10minutes (instapopping logis) vs 600 people shooting at 1 volley around every 4-5 minutes.
What made it impossible to kill stuff for us? IT carriers beeing able to run into shields when beeing red boxed by the first who where able to shoot.
SO, we wasted a few hrs on this, but meh we had fun seeing people get DD'd and then hearing they where still repping and shooting 20minutes after the insurances came in.
Ohwell, IT won this fight by lag (we all know it,so stop the bull****) and that just raps it up =o
ps: YES WE ARE KELMAD... 
|

Smith
Caldari Destructive Influence IT Alliance
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Posted - 2010.12.12 10:14:00 -
[57]
What you expect with 1600+ players...real time gameplay? Acting DICE CEO "Smith"
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Digital Emperor
Amarr Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2010.12.12 10:15:00 -
[58]
Originally by: theBEANman
Originally by: Death Cell Goons and TEST blaming their utter defeat against IT on LAG/CCP...expected.
Goons and TEST way too immature to admit defeat when they've been owned and making up excuses left and right... expected.
Goons and TEST spamming the CAOD forum with their tears and excuses...expected.
You know Goons/TEST are like a pack of wild immature kids roaming space. All of their actions are predictable because their brains haven't developed yet. Poor little goonies and testies. When you're done fapping away your sad excuse for an existence, come back and get owned again with your fail attacks.
If it wasn't for Goons/Test/PL/WIdot the forums would look like.... yours... empty
i approve. hah.
"IT" is mad because they are going to lose everything. *GG* < insert random troll > |

Kalle Demos
Amarr Hysteria Nexus
|
Posted - 2010.12.12 10:32:00 -
[59]
Originally by: MrEbilEyes
It's funny... we all know without lag IT would have lost alot of carriers and the abortion would have taken place all within an hour. We insta popped 2 carriers on landing. After that we just got lagballed.
So you are saying lag was to blame for you losing, hardly a unheard strategy in the north :P
Originally by: MrEbilEyes
13 DD's every 10minutes (instapopping logis) vs 600 people shooting at 1 volley around every 4-5 minutes.
Wait a sec, so lag wasnt the problem, it was DDs and you guys refusing to bring caps?
Originally by: MrEbilEyes
What made it impossible to kill stuff for us? IT carriers beeing able to run into shields when beeing red boxed by the first who where able to shoot.
Ok so it wasnt lag or titans attacking logis, it was carriers going in the shield that killed you, right ok I guess
Your right to think this is funny, your post that is
You havent really stuck to one story yet, I thought WI prided themselves on consistant propaganda, I think you should stick with the lag story tbh, it is believable since the server sucks and you should fire the guy who came up with the other stories, IT wont be good for morale.
The main thing is you didnt lose any caps because well you didnt bring any, so your insurance will cover all the losses.
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

MrEbilEyes
Caldari United Systems Navy Wildly Inappropriate.
|
Posted - 2010.12.12 11:03:00 -
[60]
Your troll is bad, it's all lag. I'm sorry your brain can't handle more then having to yell from the basement to your mommy to say you need a new pizza.
Anyway, keep poasting ****e, I'm sure not all of us have smelt it 
|

Nikita
Caldari The Maverick Navy IT Alliance
|
Posted - 2010.12.12 11:14:00 -
[61]
Originally by: Gabriel Peace Rumor has it that the node was reinforced. Lag was ok at first but went to **** when it became beneficial for IT.
Plz...yes rumor had it, that node was reinforced, but obviously it wasnt......we were experinceing just as much lag as u guys were, so plz stop insinuat ccp favorized IT.
All in all, u came in good numbers, we had an awasome fight that lasted for several hours......u eventually left the field.
Why not just leave it at that?
GF all pilots in the C3n Fight!
|

Dogoo
Caldari Diabolus Ex Machina The Amazing Onjoi and his Educated Rodents
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Posted - 2010.12.12 11:25:00 -
[62]
I really don't understand what you have to complain about.
Lag has been evident since 2004, when large fleet battles started to commence - It has been a known problem since then. While CCP have made continued efforts in improving technology and software to handle the stress on nodes, there will still be lag.
This is one of the consequences of a single server for 50,000 users - while CCP try to predict "unexpected load" (by asking players to notify them of 'big fights'), so they can allocate more resources to that particular node - It will NEVER be perfect.
CCP are at the forefront of the industry in regards to handling these stress's on a single node, mostly because the game is very unique and it has forced them to looking at new ways to handle the 'lag.'
Ever since Goons came about, "Lag" became part of tactical warfare - as first to blob a system won the fight, pretty much.
TLDR; You knew it was going to lag, you decided to blob anyway - if you cannot handle IT's Wallet (SuperCap fleet), then you deserve to lose. That is the way it is right now, whether you like it or not - Stop trying to lag the system and then crying because it is lagging.
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Marivauder
Amarr Did I just do that Test Alliance Please Ignore
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Posted - 2010.12.12 11:31:00 -
[63]
either way they won, and damn they had the most effective plan to use with the lagg, Doomsday EVERYTHING
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gala gidas
Amarr Parental Control Cult of War
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Posted - 2010.12.12 11:33:00 -
[64]
Originally by: Dogoo if you cannot handle IT's Wallet
i thought Goons cant handle their own wallet to pay bills
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.12 11:44:00 -
[65]
Originally by: MrEbilEyes Your troll is bad, it's all lag. I'm sorry your brain can't handle more then having to yell from the basement to your mommy to say you need a new pizza.
Anyway, keep poasting ****e, I'm sure not all of us have smelt it 
So by me posting on a forum I am a by default a bigger nerd than someone who sacrificed sleep just to play an internet spaceship game and then qq after because his drake didnt ***** onto a pos kill?
 
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |

Aionez
Gallente United Systems Navy Wildly Inappropriate.
|
Posted - 2010.12.12 12:34:00 -
[66]
bring back area of effect doomsdays    
(use a focus or AoE script) otherwise you'll screw up again ccp ... tip is free of charge
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Iniquita
Caldari Ayzian's POS Service Corporation Test Alliance Please Ignore
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Posted - 2010.12.12 13:23:00 -
[67]
Sources that which to remain nameless say that despite requests from attacking forces CCP failed to reinforce the node. Was IT's hand anywhere in this decision? I dont know Im just asking the questions.
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Kaapro Tatu
Caldari Universal Independence Test Alliance Please Ignore
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Posted - 2010.12.12 14:31:00 -
[68]
CCP should thank you Dogoo for the public-relations post of obvious information.
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Gerard Gendri
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2010.12.12 14:42:00 -
[69]
Death to supercaps
Here is the story. We jumped 350 guys into system pushing it from 900 to 1200+. No grid load delay, mods were working as we burned off the gate and killed the bubbles.
We warped to the tower and shot a few carriers. Still little lag. Maybe 5-10 second delay.
Tower comes out, we start shooting. Mods are working. Then the supers show up and launch fighter-bombers and start DDing. Immediately the system goes to utter ****. Went from 10-20s delay to 10-20 minute delay.
Coincidence? I think not. Supers and fighter-bombers are whats breaking this game.
That said, it was an interesting fight. The preparation and travel and logistics involved was pretty mind-blowing to a dumb newbie like me. I look forward to attempting to cause more havoc alongside our new-found buddies, AAA and provibloc and Stain and everyone else.
IT brought the right ships for the job considering how EVE works today and used them well. Congratts, GF, and all that jazz.
Also lady scarlet is fat
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Easley Thames
Gallente The Maverick Navy IT Alliance
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Posted - 2010.12.12 14:46:00 -
[70]
Originally by: Iniquita Edited by: Iniquita on 12/12/2010 13:33:59 Sources that which wish to remain nameless say that despite requests from attacking forces CCP failed to reinforce the node. Was IT's hand anywhere in this decision? I dont know Im just asking the questions.
Node reinforcement was sent by IT as well. It would not have been nearly as playable otherwise.
Just 2 weeks ago in 68VT the lag was FAR worse with nowhere the same numbers involved.
Believe it or not, you lost because of decisions on the field and the fact that we were on our own turf and could safely deploy super capitals. IT doesn't sit in a hollow volcano thinking about how to lag systems to death. <Insert joke regarding 6000 members here>
The consensus of IT FCs was actually that lag helped you, by preventing us from quickly repairing the tower with the overwhelming amount of shield rep we had on field. There were over 30 super-carriers and over 100 carriers. Even with your entire fleet shooting the tower, you would not come close to our-muscling the shield rep in a zero lag environment.
What might have gone well for you in zero lag would be a larger number of carrier kills. Although, if you were focusing carriers and not the tower we'd be done quickly and the POS would be saved, at which point they could all move into shields.
And... that's my 1 post on this sub-forum for the year. Return to tin-foil hat discussion of :CCP: involvement at your leisure. ---
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Matt Hock
Gallente Dreddit Test Alliance Please Ignore
|
Posted - 2010.12.12 14:51:00 -
[71]
Edited by: Matt Hock on 12/12/2010 14:54:34
Originally by: Kalle Demos Wait a sec, so lag wasnt the problem, it was DDs and you guys refusing to bring caps?
The primary problem seemed to be the lag, which in this case did seem to favor you guys. We could only cycle systems once every 5-10 minutes. This heavily favors weapons with slow cycle times... like Titan Doomsdays, whose cycle time was right around perfect. The supercaps would have had a fraction of the influence they did if the server wasn't ****ting itself the whole fight, since with less lag we'd have been able to DPS the tower fast enough that the DD didn't have time to blow up all of our battleships. We might not have taken the CSAA, but if the CSAA got repped, with the BS still up we had the alpha to just about 1-shot carriers, so there would have been a large number of cap kills.
In the grand scheme of things, reasons and excuses aside, we got beat. You win some, you lose some, and the loss wasn't any worse than Init's loss at their CSAA a couple of days back. I for one will be back for more, and hopefully my blackbird will actually be able to be on grid for more than 20 minutes next time, given that it's really hard to operate a ship whose defenses are based on bouncing out and back in when the lag makes it take so long to get back on grid :)
|

SetrakDark
Caldari Northstar Cabal R.A.G.E
|
Posted - 2010.12.12 15:00:00 -
[72]
If you had 1000+ in system and it didn't crash, it was reinforced.
TESTies crying like RUS babies about ridiculous CCP conspiracies is sad. Sack up.
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paracidic
Amarr Destructive Influence IT Alliance
|
Posted - 2010.12.12 15:09:00 -
[73]
RED Team Leader:
Hey guys since we are all as poor as &^%^%$$ lets all bring t1 BC's to a csaa fight. If we can bring 1000 of us in drakes there is no way the system can handle it and there is no way in the lag that iT can shoot us all fast enough. After all we marched into c3n on each of the last 3 days with 100 plus drakes and reinforced their towers at will.
RED Team Players:
Great idea, I exploited game learning mechanics for the last few months and have 2 decent drake pilots. Lets do it!!!
3 hours later:
Red Team Leader:
OK that was a failure, to coad to whine about lag and how iT has Supercaps and used them.
RED Team PLayers:
Great idea, we have always won the threadnaught war. let the s**t poasting commence.
RED Team Leader: Folllow me little Beees ***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |

nakKEDK
Gallente Blue Republic
|
Posted - 2010.12.12 15:43:00 -
[74]
Originally by: paracidic
RED Team Leader:
Hey guys since we are all as poor as &^%^%$$ lets all bring t1 BC's to a csaa fight. If we can bring 1000 of us in drakes there is no way the system can handle it and there is no way in the lag that iT can shoot us all fast enough. After all we marched into c3n on each of the last 3 days with 100 plus drakes and reinforced their towers at will.
RED Team Players:
Great idea, I exploited game learning mechanics for the last few months and have 2 decent drake pilots. Lets do it!!!
3 hours later:
Red Team Leader:
OK that was a failure, to coad to whine about lag and how iT has Supercaps and used them.
RED Team PLayers:
Great idea, we have always won the threadnaught war. let the s**t poasting commence.
RED Team Leader: Folllow me little Beees
Sounds about right
k
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NAFnist
Caldari Rage and Terror Against ALL Authorities
|
Posted - 2010.12.12 16:04:00 -
[75]
an essay bashing drake'ss just make you look like a hugenormous noob
ecm tactic was the highlight for me (nothing like a 40 sec lock time, followed by 40 to activate, and get ecm'd halfway, half the time) props
|

boliano
Caldari Reaction Theory Talos Coalition
|
Posted - 2010.12.12 17:51:00 -
[76]
Well i logged in late and got to the system when there were still 800 in system.It took me about 20 to jump, and when i got in system took about 15 more for the screen to load..When the screen loaded i still couldnt shoot anything, everytime a hostile appeared on overview it was dead b4 i could even lock it...
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Sverige Pahis
Caldari Random Selection. Tactical Narcotics Team
|
Posted - 2010.12.12 18:07:00 -
[77]
Originally by: Gerard Gendri Death to supercaps
Here is the story. We jumped 350 guys into system pushing it from 900 to 1200+. No grid load delay, mods were working as we burned off the gate and killed the bubbles.
We warped to the tower and shot a few carriers. Still little lag. Maybe 5-10 second delay.
Tower comes out, we start shooting. Mods are working. Then the supers show up and launch fighter-bombers and start DDing. Immediately the system goes to utter ****. Went from 10-20s delay to 10-20 minute delay.
Coincidence? I think not. Supers and fighter-bombers are whats breaking this game.
That said, it was an interesting fight. The preparation and travel and logistics involved was pretty mind-blowing to a dumb newbie like me. I look forward to attempting to cause more havoc alongside our new-found buddies, AAA and provibloc and Stain and everyone else.
IT brought the right ships for the job considering how EVE works today and used them well. Congratts, GF, and all that jazz.
Also lady scarlet is fat
This is pretty much what happened. Especially the very last part.
LOL at IT and pets accusing us of trying to blob when there were over 100 carriers ~30 supers and I think 14 titans on grid. The lag was actually very playable at about 1.2k in local until it rose to 1.6k and supers dropped FBs.
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Gebe
Minmatar Destructive Influence IT Alliance
|
Posted - 2010.12.12 18:19:00 -
[78]
Originally by: Sverige Pahis
LOL at IT and pets accusing us of trying to blob when there were over 100 carriers ~30 supers and I think 14 titans on grid. The lag was actually very playable at about 1.2k in local until it rose to 1.6k and supers dropped FBs.
sorry, next time we will use snowball launchers.
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Enik3
Caldari The 5th Freedom Wildly Inappropriate.
|
Posted - 2010.12.12 18:25:00 -
[79]
you mean reloading missiles from cargo isn't supposed to take an hour 0_o
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paracidic
Amarr Destructive Influence IT Alliance
|
Posted - 2010.12.12 18:33:00 -
[80]
Originally by: NAFnist
an essay bashing drake'ss just make you look like a hugenormous noob
ecm tactic was the highlight for me (nothing like a 40 sec lock time, followed by 40 to activate, and get ecm'd halfway, half the time) props
hahaha
whah whah whah, damn cheating iT used their modules effectively. whah whah whah.
Being called a noob by a -a- pilot is like being called stupid by a
by a
by a
-a- pilot :)
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |

Tar'an Tula
Gallente GoonWaffe Goonswarm Federation
|
Posted - 2010.12.12 19:01:00 -
[81]
What happened was pretty simple... When DD from 15 Titans are going off at the same rate as artillery from BS (once every 10 minutes), the BS are going to lose. Before the server melted, Goons were popping carriers in 2 volleys (and yes we were because I couldn't even get a lock before they died). After Stain and everyone else showed up and the Drakes on the field started spamming missl, the Maelstroms were no longer able to be effective. In the end, we just lost too many BS after awhile to out damage the carrier reps on the tower, but we were very close for a long time.
The lag was horrendous, and I really hope CCP learned a lot from this fight, so they can improve this game destroying problem... because seriously, this game has been out for 7 years, and they have yet to fix lag. Well they did for a minute, but then broke it again the next update. One thing I did notice though, grid loaded extremely fast upon jumping into system, so good job on that CCP. Overall, it was a decent fight that could have been an epic one were it not for crippling lag... I really would have liked to see what the fight would have looked like had guns actually been able to fire at somewhat normal rates.
|

Hyveres
Caldari Black Nova Corp IT Alliance
|
Posted - 2010.12.12 19:20:00 -
[82]
Edited by: Hyveres on 12/12/2010 19:20:48
Originally by: Tar'an Tula The lag was horrendous, and I really hope CCP learned a lot from this fight, so they can improve this game destroying problem... because seriously, this game has been out for 7 years, and they have yet to fix lag. Well they did for a minute, but then broke it again the next update. One thing I did notice though, grid loaded extremely fast upon jumping into system, so good job on that CCP. Overall, it was a decent fight that could have been an epic one were it not for crippling lag... I really would have liked to see what the fight would have looked like had guns actually been able to fire at somewhat normal rates.
Remembering the fountain campaign and the battles down in querius before CCP broke stuff I'd say fleet composition might affect it.
Those fights were mostly BS slugfests and lag was there, but not in the same degree than we saw yesterday.
And yep you were not alone with those 10-15 min guncycles.
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.12 19:27:00 -
[83]
Originally by: Hyveres Edited by: Hyveres on 12/12/2010 19:20:48
Originally by: Tar'an Tula The lag was horrendous, and I really hope CCP learned a lot from this fight, so they can improve this game destroying problem... because seriously, this game has been out for 7 years, and they have yet to fix lag. Well they did for a minute, but then broke it again the next update. One thing I did notice though, grid loaded extremely fast upon jumping into system, so good job on that CCP. Overall, it was a decent fight that could have been an epic one were it not for crippling lag... I really would have liked to see what the fight would have looked like had guns actually been able to fire at somewhat normal rates.
Remembering the fountain campaign and the battles down in querius before CCP broke stuff I'd say fleet composition might affect it.
Those fights were mostly BS slugfests and lag was there, but not in the same degree than we saw yesterday.
And yep you were not alone with those 10-15 min guncycles.
We know our fleet wasn't alone in the 10-15 min cycles. It's the fact that our ships shot as often as the Doomsday cooldown from the titans. |

Tidanis
Gallente Did I just do that Test Alliance Please Ignore
|
Posted - 2010.12.12 19:31:00 -
[84]
Something that was pointed out to me:
1. IT had to deploy a very large cap/supercap fleet to defeat... everyone. This brings up the fact that it was a very very risky situation. If lag had been reasonable we could have alpha'd carriers into oblivion, like we did when we landed... then the lag hit :(
2. We also attacked deep into their space, past their meatshield Init., blackstar, etc.
If I was in IT leadership I would be picking up the bat-phone and calling in my blue meatshields. The weight of Eve is pushing against IT.
I was in C3N: i enjoyed surfing youtube hitting F1-F8 every 20 minutes, I hope my 10 rounds that I got off was enough. -------------------------------------------- Currently Training: Avoiding Homework, Level 4
|

Sandwich PvP
Caldari The Maverick Navy IT Alliance
|
Posted - 2010.12.12 20:04:00 -
[85]
Originally by: Tidanis Something that was pointed out to me:
1. IT had to deploy a very large cap/supercap fleet to defeat... everyone. This brings up the fact that it was a very very risky situation. If lag had been reasonable we could have alpha'd carriers into oblivion, like we did when we landed... then the lag hit :(
2. We also attacked deep into their space, past their meatshield Init., blackstar, etc.
If I was in IT leadership I would be picking up the bat-phone and calling in my blue meatshields. The weight of Eve is pushing against IT.
I was in C3N: i enjoyed surfing youtube hitting F1-F8 every 20 minutes, I hope my 10 rounds that I got off was enough.
LOL, at the Testie thinking that was a large SC fleet. ;-)

Sort by what? |

Twigand Berries
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.12 20:31:00 -
[86]
hey, who cares who won, the important thing is that none of us had fun
|

Josephine Blackpearl
Gallente Dromedaworks inc Test Alliance Please Ignore
|
Posted - 2010.12.12 20:52:00 -
[87]
I saw a bomb travel 2500 km 
|

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
|
Posted - 2010.12.12 20:56:00 -
[88]
Originally by: Sandwich PvP
Originally by: Tidanis Something that was pointed out to me:
1. IT had to deploy a very large cap/supercap fleet to defeat... everyone. This brings up the fact that it was a very very risky situation. If lag had been reasonable we could have alpha'd carriers into oblivion, like we did when we landed... then the lag hit :(
2. We also attacked deep into their space, past their meatshield Init., blackstar, etc.
If I was in IT leadership I would be picking up the bat-phone and calling in my blue meatshields. The weight of Eve is pushing against IT.
I was in C3N: i enjoyed surfing youtube hitting F1-F8 every 20 minutes, I hope my 10 rounds that I got off was enough.
LOL, at the Testie thinking that was a large SC fleet. ;-)

lol! seriously, were you born stupid, or is it just ur job?
He said a very large cap fleet. 75 carriers, 30 SCs and 13 titans = a very large cap fleet
Anyway, we had fun, thats the most important thing :)
|

Josephine Blackpearl
Gallente Dromedaworks inc Test Alliance Please Ignore
|
Posted - 2010.12.12 21:00:00 -
[89]
Originally by: Gerard Gendri
Trolling removed. Zymurgist
You were there? 
|

Darmak X99
Gallente Merch Industrial Goonswarm Federation
|
Posted - 2010.12.12 21:56:00 -
[90]
Originally by: gala gidas
Originally by: Dogoo if you cannot handle IT's Wallet
i thought Goons cant handle their own wallet to pay bills
This didn't get the attention it deserves. 
|

NAFnist
Caldari Rage and Terror Against ALL Authorities
|
Posted - 2010.12.12 22:13:00 -
[91]
paracidic take a chill pill dude, i was commenting on what you had written i have no clue if you're a noob or not (but ill ask farr next chance i get ;p) and the ECM part was the best detail of the whole battle IMO despite! it being used against me
good game
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paracidic
Amarr Destructive Influence IT Alliance
|
Posted - 2010.12.12 22:46:00 -
[92]
Originally by: NAFnist paracidic take a chill pill dude, i was commenting on what you had written i have no clue if you're a noob or not (but ill ask farr next chance i get ;p) and the ECM part was the best detail of the whole battle IMO despite! it being used against me
good game
My bad,
I misinterpreted what you said in the first sentence as an insult toward me and the second part as a whine.
Now that I have gotten to know you so much better I am so for this misinterpretation.
btw what did farr have to say?
Fly safe new buddy.
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |

Ben Derindar
Caldari Dirty Deeds Corp.
|
Posted - 2010.12.12 23:04:00 -
[93]
Originally by: Tar'an Tula The lag was horrendous, and I really hope CCP learned a lot from this fight, so they can improve this game destroying problem... because seriously, this game has been out for 7 years, and they have yet to fix lag.
Originally by: me, in SHC's 2010 prediction thread Blobs will continue to grow, lag will continue to result and people will continue to wonder why.
One for one, crowd goes wild.
|

Coastie SK
Caldari United Systems Navy Wildly Inappropriate.
|
Posted - 2010.12.12 23:05:00 -
[94]
Originally by: Coastie SK
Originally by: Headerman Guys, you wanna all go to Jita after we are done?
How about we go to jita and finish the fight...
Gawd I want to go to bed!
I made it home with ship and implants in one piece.
GF to all involved... hopefully one day we will be able to let 1600 players engage and let our ships and FCs decide the fight, rather then poor/unplayable lag conditions.
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
|
Posted - 2010.12.12 23:21:00 -
[95]
I had to get 3 systems away just to self destruct my pod lol
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jtaylor13
Caldari The Maverick Navy IT Alliance
|
Posted - 2010.12.13 00:54:00 -
[96]
What lag? I thought it was my dial up connection.Dang net zero dial up service..
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Czeris
Caldari Bad Kitty Inc. Wildly Inappropriate.
|
Posted - 2010.12.13 06:05:00 -
[97]
Originally by: Coastie SK
Originally by: Coastie SK
Originally by: Headerman Guys, you wanna all go to Jita after we are done?
How about we go to jita and finish the fight...
Gawd I want to go to bed!
I made it home with ship and implants in one piece.
GF to all involved... hopefully one day we will be able to let 1600 players engage and let our ships and FCs decide the fight, rather then poor/unplayable lag conditions.
I suspect that this day will be relatively soon. And as soon as it arrives, we will bring 2000 more people, and then complain about the unplayable lag.
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WhiteSnake
Amarr Destructive Influence IT Alliance
|
Posted - 2010.12.13 09:15:00 -
[98]
we expected lag issues, that effected both sides we havent field many titans or supercaps (not as many as we could) since it wasnt our prime time, although we had decent participation.
the ones that brought malestorms (counting on alpha strike) were wise and desrve congratulatons, the rest that used drakes against a cyno jammed system loaded with lots of caps/supercaps should reconsider that it was them that coused extra load on the server since they were dead weight. simplified: you cant expect victory when you field low cost ships against cap fleet when you expect lag. But I have to admit that it was worthing trying and once again congrats for executing that assault.
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Pharon Reichter
Caldari Destructive Influence IT Alliance
|
Posted - 2010.12.13 13:48:00 -
[99]
Edited by: Pharon Reichter on 13/12/2010 13:48:43
Originally by: Headerman
Originally by: Sandwich PvP
Originally by: Tidanis Something that was pointed out to me:
1. IT had to deploy a very large cap/supercap fleet to defeat... everyone. This brings up the fact that it was a very very risky situation. If lag had been reasonable we could have alpha'd carriers into oblivion, like we did when we landed... then the lag hit :(
2. We also attacked deep into their space, past their meatshield Init., blackstar, etc.
If I was in IT leadership I would be picking up the bat-phone and calling in my blue meatshields. The weight of Eve is pushing against IT.
I was in C3N: i enjoyed surfing youtube hitting F1-F8 every 20 minutes, I hope my 10 rounds that I got off was enough.
LOL, at the Testie thinking that was a large SC fleet. ;-)

lol! seriously, were you born stupid, or is it just ur job?
He said a very large cap fleet. 75 carriers, 30 SCs and 13 titans = a very large cap fleet
Anyway, we had fun, thats the most important thing :)
Confirmed, 75 carriers, 30 SCs and 13 = medium cap fleet.
p.s. there was a pic floating around from when a decent-sized cap fleet jumped in GE-
|

PXIII
Caldari First Flying Wing Inc ROMANIAN-LEGION
|
Posted - 2010.12.13 14:49:00 -
[100]
yes....lag was bad. somewhere i lost my drones. also, i had forgot to take extra ammo with me to the fight. so good thing in 4 hours i only used 18 cycles of missiles. Can't everyone in every alliance just get in ibis's and the meet in jita for a free-for-all? |

Pinky Denmark
Caldari The Cursed Navy Important Internet Spaceship League
|
Posted - 2010.12.13 15:39:00 -
[101]
I spent half an hour!! to launch a volley of missiles - then I spent an hour trying to repeat the action. Started getting messages about fighters attacking me so warped out. Spent a few hours trying to warp back and finally logged.
Kills/Losses doesn't reflect anything but an attempt from Test/Goon to destroy the tower instead of killing oposition fleet. Glory all you want but 2 IT carriers exploded within the first minutes of the fight and then the lag set in when the lagmobiles got cynoed in.
At least back in the days the server would shut down to prevent being stuck for a few hours while some lucky people could doomsday all they wanted. And then ofcourse IT likes to metagame and and primary any commander in the fleet. I guess Titans > Enjoying gameplay hehe
Good fight until the lag struck. I was also very impressed with the stealth bombers right before battle. -
I'm a nice guy!! But plz hook me up with some pew pew... |

g0ldfinger07
Amarr Void Angels Wildly Inappropriate.
|
Posted - 2010.12.13 20:39:00 -
[102]
Is CCP really not going to chime in on this i mean this is 1600 people all in the same place in null sec.
So 1600 + alts = All of US TZ null sec
This is a strong majority of all those that dwell in null sec and would like a game that doesn't break when BoBit decides to send 30 moms n 98 carriers on the field to launch all drones in attempt to crash node.
Ohh Wait I just remembered...
Free T2 Bpos
|

xong
Caldari DarkStar 1 Goonswarm Federation
|
Posted - 2010.12.13 23:07:00 -
[103]
Edited by: xong on 13/12/2010 23:08:22
Originally by: g0ldfinger07 Is CCP really not going to chime in on this i mean this is 1600 people all in the same place in null sec.
So 1600 + alts = All of US TZ null sec
This is a strong majority of all those that dwell in null sec and would like a game that doesn't break when BoBit decides to send 30 moms n 98 carriers on the field to launch all drones in attempt to crash node.
Ohh Wait I just remembered...
Free T2 Bpos
A plan like this cost 'someone' a lot of titans a few months ago...
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
|
Posted - 2010.12.13 23:15:00 -
[104]
In all seriousness, it would be good to hear from CCP on how much load the node was under when we were trying to max it out, and how a reinforced node can be more effective in such large encounters again in the future
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Soldarius
Caldari Independent Coalition
|
Posted - 2010.12.14 08:56:00 -
[105]
Originally by: Kuar Z'thain More hampsters please CCP.
Sorry, they got transfered to SiSi to compensate for the hamster BBQ the other day.
nom nom nom! Tastes like chicken!
Originally by: CCP Masterplan "I'm cruel because I love you."
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WhiteSnake
Amarr Destructive Influence IT Alliance
|
Posted - 2010.12.14 09:26:00 -
[106]
Edited by: WhiteSnake on 14/12/2010 09:26:19
Originally by: g0ldfinger07 Is CCP really not going to chime in on this i mean this is 1600 people all in the same place in null sec.
So 1600 + alts = All of US TZ null sec
This is a strong majority of all those that dwell in null sec and would like a game that doesn't break when BoBit decides to send 30 moms n 98 carriers on the field to launch all drones in attempt to crash node.
Ohh Wait I just remembered...
\ Quote:
are you suggesting that next time we should defend with drakes?
|

Meno Theaetetus
Gallente Wildly Inappropriate Wildly Inappropriate.
|
Posted - 2010.12.14 10:18:00 -
[107]
Edited by: Meno Theaetetus on 14/12/2010 10:23:52 There are so many things CCP could do very easily to combat lag and yet they don't, why they don't I have no idea. For example.
In a situation where the node processor is at 100% or bandwidth is saturated:
Purge abandoned drones. Purge abandoned wrecks. Start to use damage lookup tables rather than doing floating point calculations for damage. Pause the node, and transfer onto reinforced node. ( They used to do this ) Setup priority basis for calculations. How many times do people refit ships whilst in the middle of a fight? Why not calculate damage resistances infrequently, rather than every-time someone fires something.
As far as wider game changing mechanics why not just:
Get rid of drones server side, sure render them on the client, but why tie up server side cycles calculating benign things such as drone traversal and damage calculations, treat them like a gun, but client side render them as a ship/drone.
Same principle for missiles.
I think that would just about do it, get rid of server side drones, missiles, clean up wrecks, etc. Things would be playable in large fleet fights again.
Instead what do they do? 1) CREATE A NEW SUPER DRONE. 2) CREATE MECHANIC TO FAVOUR MISSILES.
Ultimately I think CCP have the immersion philosophy all wrong, how about less combat mechanics being mathematically perfect and processor crippling during fights, and more ships not flying through planets, bouncing around like internet space submarines.
|

Zeenix
Gallente x13 IT Alliance
|
Posted - 2010.12.14 11:14:00 -
[108]
Originally by: Meno Theaetetus Edited by: Meno Theaetetus on 14/12/2010 10:23:52 There are so many things CCP could do very easily to combat lag and yet they don't, why they don't I have no idea. For example.
In a situation where the node processor is at 100% or bandwidth is saturated:
Purge abandoned drones. Purge abandoned wrecks. Start to use damage lookup tables rather than doing floating point calculations for damage. Pause the node, and transfer onto reinforced node. ( They used to do this ) Setup priority basis for calculations. How many times do people refit ships whilst in the middle of a fight? Why not calculate damage resistances infrequently, rather than every-time someone fires something.
As far as wider game changing mechanics why not just:
Get rid of drones server side, sure render them on the client, but why tie up server side cycles calculating benign things such as drone traversal and damage calculations, treat them like a gun, but client side render them as a ship/drone.
Same principle for missiles.
I think that would just about do it, get rid of server side drones, missiles, clean up wrecks, etc. Things would be playable in large fleet fights again.
Instead what do they do? 1) CREATE A NEW SUPER DRONE. 2) CREATE MECHANIC TO FAVOUR MISSILES.
Ultimately I think CCP have the immersion philosophy all wrong, how about less combat mechanics being mathematically perfect and processor crippling during fights, and more ships not flying through planets, bouncing around like internet space submarines.
ItĘs so easy to say what CCP should do, and we all know that we are much clever that CCP and know what they have tried and have not. 
There are 10 types of people in the world: Those who understand binary, and those who don't... |

Jak LC
Caldari The Cardsharks No use for a brain
|
Posted - 2010.12.14 11:23:00 -
[109]
Treating drones and missiles just like guns would make them impossible to destroy.
As far as I understood the dev's blog about those issues, the main problem is about serializing infos to be transmitted to each client. Maybe it would be more lag effective to filter those information (by cutting the grid into smaller ones reguarding misiles and drones to consider for each client). But I'm quite sure CCP does it already.
If not, hey CCP, I don't need to know that soone shoot a missile that I can't interact with nor aiming at me, and I don't care either that a drone 300 km for me is scratching soone balls...
My 2 isks
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Kireiina
Caldari Bat Country Goonswarm Federation
|
Posted - 2010.12.14 12:20:00 -
[110]
Originally by: Jak LC Treating drones and missiles just like guns would make them impossible to destroy.
It should have been fixed in the design phase. Someone saying "let's consider missiles and drones to be ships in their own right" should have been beaten senseless. Instead you can have them as a client side only visual effect while the actual mechanics are simply "this ship has a damage over time effect with X units with Y hp each of which does N damage per 6 seconds, the visual effect is drones zipping around which can be disabled in the client (if your machine is struggling and you don't care) or used as a target". The important thing is that the server only does the damage calculations (the thing that matters) and doesn't really care where they are in space on the clients screen. Same thing with missiles, have them "flying through the air" as a visual effect but the damage is calculated on firing and delivered after the appropriate flight time. It can even check if the target has defender missiles in the air (they might actually work that way).
|

Odet
Caldari Dashavatara Clownz'R'Us
|
Posted - 2010.12.14 16:53:00 -
[111]
I know it's difficult for you to understand that most of the core code was written before you and I ever came to be in eve.
You probably also didn't know that there was a point in time where CCP wasn't always so well established. In fact early on they were almost bankrupt, and they had to cut some corners coding in order to survive as a company.
I Know it's hard to understand if you are not a programmer, but basically the code isn't as crisp and clear cut as everyone would like it to be(This includes CCP). A lot of the original code wasn't even documented properly, because of the rush to stay afloat as a company. So there is some guessing and testing when it come to changing the code. As a small change can have drastic effects on seemingly unrelated things.
Starting a fresh new Game company is no easy feat. CCP has come a long way, and they ARE working to make the game better, by constantly trying to fix old code and document things properly now that they have the means to do so.
just my 2 cents...
_______I podded a Dev and all I got was this lousy Implant_______ This podding has been brought to you by Odet, the only way to fry |

Squillance
Minmatar Solstice Systems Development Concourse Distant Drums
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Posted - 2010.12.16 01:37:00 -
[112]
confirming that during big fights like this the game reverts to a slow motion strategy style of gameplay. where you must know exactly what you need to do... 5 to 10 minutes before you do it. Execute said manuver and trust that you did so accurately.
and even then, you're lucky to get on 1/5th of the killmails.
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Shamad Conde
Gallente Destructive Influence IT Alliance
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Posted - 2010.12.16 06:43:00 -
[113]
Originally by: Odet I know it's difficult for you to understand that most of the core code was written before you and I ever came to be in eve.
You probably also didn't know that there was a point in time where CCP wasn't always so well established. In fact early on they were almost bankrupt, and they had to cut some corners coding in order to survive as a company.
I Know it's hard to understand if you are not a programmer, but basically the code isn't as crisp and clear cut as everyone would like it to be(This includes CCP). A lot of the original code wasn't even documented properly, because of the rush to stay afloat as a company. So there is some guessing and testing when it come to changing the code. As a small change can have drastic effects on seemingly unrelated things.
Starting a fresh new Game company is no easy feat. CCP has come a long way, and they ARE working to make the game better, by constantly trying to fix old code and document things properly now that they have the means to do so.
just my 2 cents...
I love you! 
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Le Cardinal
Caldari Destructive Influence IT Alliance
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Posted - 2010.12.16 10:33:00 -
[114]
Originally by: Odet I know it's difficult for you to understand that most of the core code was written before you and I ever came to be in eve.
You probably also didn't know that there was a point in time where CCP wasn't always so well established. In fact early on they were almost bankrupt, and they had to cut some corners coding in order to survive as a company.
I Know it's hard to understand if you are not a programmer, but basically the code isn't as crisp and clear cut as everyone would like it to be(This includes CCP). A lot of the original code wasn't even documented properly, because of the rush to stay afloat as a company. So there is some guessing and testing when it come to changing the code. As a small change can have drastic effects on seemingly unrelated things.
Starting a fresh new Game company is no easy feat. CCP has come a long way, and they ARE working to make the game better, by constantly trying to fix old code and document things properly now that they have the means to do so.
just my 2 cents...
Pretty much spot on.
I wanna add another thing. Why do we need or want more ppl in a system? 1600 ppl? Even with ppl dualboxing thats more than 1000 players. Personally i think its pretty mental to expect that things go smooth with so many.
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Montolio
Caldari Dreddit Test Alliance Please Ignore
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Posted - 2010.12.16 22:11:00 -
[115]
Originally by: Le Cardinal
I wanna add another thing. Why do we need or want more ppl in a system? 1600 ppl? Even with ppl dualboxing thats more than 1000 players. Personally i think its pretty mental to expect that things go smooth with so many.
I completely agree - it is mental to expect an MMO to handle 1000+ players on one server in real time with no issues.
However it is also mental for CCP to structure the game mechanics in such a way that require us to do this. Sov / POS warfare is an all or nothing game right now, the defenders pile everything into one system and the attackers have to do the same.
If the mechanics encouraged action in multiple adjacent systems and some sort of incremental system for sov warfare then these sorts of fights wouldn't happen.
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Jak LC
Caldari The Cardsharks No use for a brain
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Posted - 2010.12.17 10:20:00 -
[116]
Originally by: Montolio If the mechanics encouraged action in multiple adjacent systems and some sort of incremental system for sov warfare then these sorts of fights wouldn't happen.
In a way those 'stacking' of ppl for large fleet battle was one of the reasons that get me into playing EvE. And I'm pretty sure that it's still one thing that CCP loves to put forward.
In C3N, the lag was okay while everyone was in local, it just went crazy when everybody was shooting. It led me to think that put several structures at let's say 350 km from each others, structures to be destroyed would split the fleets in entities close enough to give the illusions of a large fleet, with smaller grids to handle on server. It can eventually be kind of 'RP', if those structures are fields generators or whatever.
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