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![]() Merell ![]() ![]() ![]() |
Posted - 2003.06.29 23:09:00 -
[1] There are several issues in EVE that needs addressing and I've realized that CCP will not be able to fix many of them for a long time to come or they will not address them at all since that is the way they want the game to function so I currently don't see any reason to keep playing. Travel is the major timesink in EVE, this is also the main reason that I'm canceling my account. I've tried playing this game in all the ways I can come up with. Trying everything from manufacturing to pirate hunting. And there is one thing that all the ways of playing EVE has in common, execpt for being a PC Pirate that camps a gate. That is that you spend almost all your time in this game traveling. Unless you are mining ofcourse, then you spend a little more time staring at a rock then in warp. And travel should take time, or the universe will stop feeling big. The is actually not feeling as big anymore. I have often had to travel 10-20jumps and the entire Univers in EVE isn't more than maybe 80-100 jumps wide, and that's maybe 2-3h of traveling. Aproximatly the time I have to spend traveling each day I've played anyway. So it was a long time ago that going anywere would have feelt like an exciting endevor, now I would just quickly calulate how much time it will take to go there. I would even like to see that it took even longer to travel, I just wished I didn't have to do so much of it. A lvl2 agent that gives you a mission that's 10 jumps away and pays you 14k isk for the job isn't fun. It's a waste of time. A friend of mine that was in the beta also came over to my place, we where just going out for something to eat, but when he came here I was in the middle of something so I was just going back to the station I considered home at the moment and he looked over my shoulder saying. -"So that's still all you do in this game, look at your ship in warp." I think that was when I realized that what he was saying is true. That's all I'm ever doing in this game. And it isn't any fun there is just to much dead time in this game. A game shouldn't be designed in a way that makes you want to play other games while playing it. Or read books/watch movies for that part. So I started creating Insta Jump and Insta dock bookmarks to reduce the time I spend in space. And in a way that even made it worse, I still spend almost all the time warping, but now I don't even see other people in this game. The solution I would like to se to this problem is a compacting of space, everything CCP has done so far have just forced everyone to travel more and more. And I don't see this trend changeing anytime soon. And as a side note m0o have never been a problem for me because of those bookmarks. And for everyone what has been complaining about the m0o, I have traveled thru both Mara and Passari a couple of times during the last couple of weeks when it's been clear of PC Pirates so anyone could have made bookmarks like I did and passed thru the blockade safely after that. Everything around travel also has problems. Right now if you don't want to be caught you can't be. The only thing that can kill you once you get a hang of how this system works is lag or bugs. I have also warped into and out again without the PC Pirates even locking on to my ship, but that is mostly thanks to that I have a new computer and a good connection. This is a very serious issue that has to be addressed, no one should be able to se and destroy your ship until you have a chance to defend your self. I've read stories about people that warps to a location and when the jump in lag is released they are in a pod. Now that's a lot of fun, isn't it? The entire system for fighting is flawed or even broken. Just take the modules, it should be obvious that stacked modules should give less and less gain, not more. If you today put on two modules that give a 20% bonus you will get an extra 20% bonus to the first bonus giving a higher value than 40%. The natural way to implement systems like this that springs to mind when I think about it is to use a logaritmic scale first module 20% 2:10% 3:5% 4:2% 5:1% 6:1% a.s.o. I've read a lot of people complaining that PC Pirates don't pick fair fights. I understand that nobody likes getting attacked and ground to dust. But get real people, only a madman would pick a fair fight. Especially in this game when you loose so much when you die. It should self evident that people in EVE are only going to pick fights they know they can win, unless they don't have any other choice. And this will never change, as long as the system allows generally weak and porly equiped players these will be the first choice targets. These are also the only targets that will be caught, because the more seasoned players doesn't get caught unless the lags or they tripp on a bug. And CCP, aslong as it's possible to travel into "safe" space and pod a n00b this will happen. That's just how it works. If you don't want this to happen you have to make i |
![]() Merell ![]() ![]() ![]() |
Posted - 2003.06.29 23:12:00 -
[2] Oh, there is a size limit to posts. ;-) And CCP, aslong as it's possible to travel into "safe" space and pod a n00b this will happen. That's just how it works. If you don't want this to happen you have to make it impossible. That is the only solution, and the current buffed police still haven't killed any real PC Pirates, only normal players that makes misstakes. And it seems that the diffrent ship types have no strategical value. The only reason anyone is in a Frigate is that they coudln't afford a Cruiser yet. And if in a Cruiser it's because you can't afford a Battleship yet. Frigates are also used for missions where the ship has to be expendable. Like if you are picking up a new cruiser. The current setups are very inbalanced, people with the right setups will blow a highend cruiser up in seconds. And on top of that there is supposed to be introduced even better stuff and items with Tech Lvl 2. The current imbalance is ok aslong as we are talking PvE, then some nrefs could be enough for makeing it seem ok. But with PvP it's a disaster. And wars? Why wage war for any other reason than a personal grudge. There are no resources or tech worth fighting for. What I wanted to play was Elite 2003, but the market is the next biggest problem with EVE after the traveling times. I would say that the Market was the biggest problem, but it's the traveling times that is killing EVE for me. The only way to sell anything today is dropping the price till you hit NPC mineral values, because the NPC mineral orders are the only real demand there is in EVE. And to fix the problem with the extreamly low demand the currently suggested solution is to remove the power to produce from people. This isn't the first time the players are forced to play the game in ways that we don't want to. I'm convinced that the only way to create a good working market is to introduce complex production as I suggested in another thread. (The basic Idea is that a complex item like a starship or a station would have parts that has to be produced in steps. Thus makeing it such a huge task to produce all components inhouse that even large corps like TTI would chose to buy stuff of the market instead). This would also encourage more player interaction, something that Also wear and stuff like fuel should need constant replenishing, not so much that it would feel hopeless to make money, but still enough to create a basic market for consumer goods. And if a ship is damaged in battle repairs should only fix so much. Lots of diffrent modules on ships like f.i. lifesupport components can't be repaired to 100% function. You should have to get replacement parts after a while. The current market interface also lacks rudimentary functions like order depth and seeing what company/individual is the seller. And staying ahead in the tech race should cost both time and money, with the current system it gets harder and harder for new players to catch up all the time. It should be the other way around, it should get easier and easier. But now you can't even get officespace in central sytems anymore. It's clear to me now that EVE a very unfinnished product, it's like releasing word without a dictionary and a print function. From my point of view EVE is a very stable game, and for a while I confused that with a notion that the game was ready. But it's not! Maybe they should even have waited another year. There are several other parts of the game that needs addressing, but the major problems now are: 1 - Travel Times 2 - No demand, Market 3 - Fighting PvE & PvP |
![]() Merell ![]() ![]() ![]() |
Posted - 2003.06.30 09:40:00 -
[3] Xanif: When I saw Torval post I first thought, oh dear did I come of so bad. So I read thru it all again, I could have improved it at many points but my main aim was to present an argument and recieve some feedback from other players, thank you. Staggita: I agree holeheartedly with you, players should be motivated to act in a way, not forced to. Vacuole: I also had a lot of fun for a while. nono: If you have followed the charts in EVE-I.com you might also have noticed that when there is an unexpected downtime 5-10% of the playerbase disaperes, my guess is that those are AFK players. Mainly AFK-miners, I know I did my share of that. And if you exaggerate the meaning of that and draw unsupported conclusions you might draw the conclusion that the growth during the last 3 weeks have only been people starting to use alt chars more and more. Setec: You are quite right I tend to exaggerate, that way it's easier to place more focus on a single problem. But I still think traveltimes are a very big problem, as I said, I have no problem with traveltimes in them selfs, I just wish I didn't have to do so much of it. MaiLina: One of my concerns about fighting is that it might not be possible to change the game mechanics enough to f.i. make supporing frigates helpfull in an attack. Except as cannonfodder that is) The first thing I loved about EVE was that all players could play together, a new player would still contribute when playing with seasoned players. But this might not be true in combat. But the fighting will be balanced over time, I'm just not sticking around to see it happen. But I might check back in here next spring to se what has happened. |
![]() Merell ![]() ![]() ![]() |
Posted - 2003.06.30 16:37:00 -
[4] Bolka, I don't necessarily think that a huge game world gives long travel times. Yes ofcourse it will take a long time going from point A to point B in the game, but you shouldn't have to travel all the time, and then it doesn't matter. Infinite factory/researsh/office slots and more resources a.s.o. in closer proximity would mean that you could still play EVE the same way, without as much travel. And ofcourse agents shouldn't give missions that requires to long traveltimes with almost no reward at all. |
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