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Hulkageddon
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Posted - 2010.12.15 00:00:00 -
[31]
Edited by: Hulkageddon on 15/12/2010 00:01:25
Originally by: Dreeepa Its no contradiction to have a steep learning curve yet keeping the UI to the point. One more example: when the player is in combat he shouldnt be fiddling around with entering numbers (orbit distance) but instead have stuff like that available. Like defining presets for your different weapons. One's optimal is at 6.5, another one's is at 13.5 yet another one is at 21km.
Having to spend the time learning and knowing this type of information for a myriad of ships and situations is what makes this game unique. This is not a console fast-twitch game. One has to plan their engagements carefully and understand the game mechanics and ship specifics well enough to adjust to fluid combat situations. It is exactly this requirement that allows EVE to give one that combat adrenaline rush unlike any other game that I, at least, have played.
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Slade Trillgon
Endless Possibilities Inc.
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Posted - 2010.12.15 00:05:00 -
[32]
Edited by: Slade Trillgon on 15/12/2010 00:05:51
Directing new players to the New Citizens forum in the first tutorial would be the best thing for helping players out. I was relatively new to online gaming when I came to EVE from WoW. I never new that forums existed for WoW. My brother in law told me to check the EVE forums out for extra help about 4 months into me playing the game, and the rest is history.
Slade
:Signature Temporarily Disabled: |

Minclark
The Fimbriani Shadow of xXDEATHXx
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Posted - 2010.12.15 00:06:00 -
[33]
1)Drones/Missiles don't have an optimal range
2)Make all the guns on your ship the same type of gun and they will all have the same optimal.
3)Set your ship up to play a specific role and know your ranges. ------------------------
The only UI that is terrible in this game is the corporation window. We have been asking for that to be redone for quite some time.
This game is about player interaction. Everything from the politics to the complexity of the game helps support my statement. Most MMO's can be played by pressing w and hitting the top row of numbers, however; effort will always be required to play eve. If you can't figure out how to play this game put in more effort, leech ideas off an older player or quit.
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Elzon1
Caldari Shadow Boys Corp Without Remorse.
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Posted - 2010.12.15 00:08:00 -
[34]
Edited by: Elzon1 on 15/12/2010 00:14:26 I'll add my .02 ISK 
One option would be to have a display of what things can be done to or with things "on grid" near the corner of the screen somewhere, with the option to turn it off of course. With a display list like this a new player would learn the game through random actions he/she decides to do. An example would be undocking from a station... shown a list of things that can be done, including warping to belts... player warps to a random belt... npcs spawn... player learns to shoot npcs for their bounty whilst the list teaches them about missioning from it's connection with bounties. Something as simple as a list of things to do with things that are on grid could help a lot with the learning curve.
Another option would be to have advice given to the player upon their ship and/or pod being blown up in their evemail. Many things can be learned from this, like why low sec and high sec are different (make sure to have suggestions in the "on grid" box about low sec). When getting the evemail upon your death you should generally be told why you died (obvious huh?) and how to possibly avoid it next time. If you were killed from being pointed at a gate in a hauler it could suggest to fit warp stabs next time. Another possibility is if the player was trying to shoot down a fast frigate that had high transversal on him/her it could suggest a means to help you do it next time, like using autocannons instead of arties. Such information should be in a list format so that plenty of things can be learned from one's death (what doesn't kill you, makes you stronger).
Perhaps a friendly voice over with a little slideshow could help a little as well 
Edit: Forgot to add, always show the suggestion to find other players to play with (how to join a player corporation) as well as to be careful who you trust in EVE 
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Shiho Weitong
Caldari Koa Mai Hoku
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Posted - 2010.12.15 00:17:00 -
[35]
Originally by: Crumplecorn "Give a man a fish and you feed him for a day. Teach a man to fish and he goes and buys a stupid hat. -Dogbert"
FYP. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you.
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LOL56
First Flying Wing Inc ROMANIAN-LEGION
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Posted - 2010.12.15 02:22:00 -
[36]
I have been plying for several years now and i still find the UI unintuitive and clunky. That is because it is a poor UI, or at least one in need to some iteration, until it is excellent.
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Dreeepa
Amarr German Space Factory
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Posted - 2010.12.15 10:00:00 -
[37]
Edited by: Dreeepa on 15/12/2010 10:01:16 Edited by: Dreeepa on 15/12/2010 10:00:56
Originally by: Hulkageddon Edited by: Hulkageddon on 15/12/2010 00:01:25 Having to spend the time learning and knowing this type of information for a myriad of ships and situations is what makes this game unique. This is not a console fast-twitch game. One has to plan their engagements carefully and understand the game mechanics and ship specifics well enough to adjust to fluid combat situations. It is exactly this requirement that allows EVE to give one that combat adrenaline rush unlike any other game that I, at least, have played.
So you say one cannot have a game that makes you plan your engagement carefully and makes players benefit from knowing the mechanics while still having all necessery gameplay-relevant information easily accessible through the UI?
I think you can archive both goals in a game, without loosing depth. Its just a matter of structuring the UI and organizing the information accordingly. ____________________________________ touch the legacy code, touch the legacy code!!! |

Villa Wolfsbane
Amarr IT Alliance
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Posted - 2010.12.15 10:52:00 -
[38]
Originally by: Minclark 1)Drones/Missiles don't have an optimal range
Sentries
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