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Dabusiness
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Posted - 2011.01.18 13:20:00 -
[1]
It WAS possible to kill Guardians with Dreads. I used to warp in a carrier 1st....wait for them to settle in at their correct range and then warp 1st Moros in.
However in my wormhole (c5 wolf rayet)..they need to be target painted and webbed and the dreads need tracking mods. I used the carrier purely to spew out Berserker web drones. with a single Moros it then takes c.3-4 mins to kill a guardian. Once part of the spawn is cleared i bring the 2nd Moros in and 2 Moros's can kill a guardian in under 90 secs and then bring in 2nd carrier.
That WAS the case.....CCP have now screwed that completely. Dreads will now be none functional in W-space with the guardians now neuting. You simply cannot get enough cap on a dread for it to survive 12-14 guardians neuting it. As a Dread in siege can't receive cap transfer...you also can't help it.....so endeth the guardian demolition days.
If the reporting neuting abilities of Sleepers is correct (1.5x normal neut) then in some WH types (not Magnetar - due to damage bonus) it will take a Carrier fleet with Cap transfer to do sites and that still won't max the spawn. If u warp if 3 carriers and then warp in a dread, the dread doesn't not spawn additional guardians.
At present there appears to be no pattern as to who or how many guardians will neut a particular target. in some instances i have seen the neuting shared across ships...in others i've seen 1 ship targeted for neuting the whole time even though damage targeting switched.
It is this element that means from my calculations.....to be safe the 1st time i test a triple carrier fleet...we will need triple cap transfer on each ship, in case 1 ship gets targeted by all 14 guardians.
I have to multi carrier in a Wolf rayet as with no damage bonuses it takes 20mins to kill 1 guardian with 1 carrier.
I don't see why CCP chose this moment to switch something on that hasn't worked for 2 years..........and to do it on the quiet. I only found out from a friend who was fiddling on sisi and then there was 1 post about it on Test server feedback. Then it casually gets dropped into the patch notes as if its nothing significant!! My mates chimera got neuted to zero in 15mins on Sisi....
I expect to see some casualties to these changes and T3 prices will rise.... even higher than they already have...
rant over :-)
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Dabusiness
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Posted - 2011.01.18 13:52:00 -
[2]
Then it depends on the dread....I know my Moros' will suck at sniping and I won't be able to use web drones to slow the guardians down to aid hitting them. the fact that its a Pulsar WH in the pics is a massive help with the increased sig making them easier to hit and therefore take more damage.
Like everything, certain setups in certain wormhole types just work....but won't work in others.
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Dabusiness
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Posted - 2011.01.18 14:06:00 -
[3]
i guess the increased sig from MWD and Pulsar bonus must be pretty sweet..
As this is untested by me....i assume if u use a Zephr to make a BM 250km from warp in point and then warp to the zeph that the sleepers still appear at the warp in point?
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Dabusiness
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Posted - 2011.01.20 02:49:00 -
[4]
@Floydd
Things to quickly learn about Guardians: they normally orbit between 35-42km from you. Therefore you will need to use Curator sentry drones. If you are in a wormhole with no damage bonuses (like mine) with 11 curators - under 500 DPS. Takes c. 18-20mins to kill a guardian solo. Hence the reason I was using a Moros to give me real damage. If you are fielding 1500 DPS then you should take down a Guardian in under 5 mins. With the right fit...you can make an archon cap stable for 1 escalation (implants will help alot). With the fleet you are fielding, just include a couple of armor tanking scorps and you will be fine....if you can take a few guardians out by jamming them you are laughing...
Generally the sleepers will only target 1 ship at a time, as long as you monitor the targets changing and switch the reps you should manage ok.
I still have alot of work to do to test the neuting...so i'll let you know how i get on.
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Dabusiness
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Posted - 2011.01.20 12:03:00 -
[5]
The reason for sentries is they don't need to move....Guardians will melt Fighters before they can even get into range and at c.10m ISK a pop for fighters...you will be eating into the profit margins pretty quick.
Solo I would lose c.200 curators against 6 guardians. The more ships that are present, the less drones that seem to get lost.
The other thing I would advise is doing plenty of homework on your wormhole when you find one unoccupied. Work out what type of wormhole the static wormhole is...you ideally want a c1-c4 static. Your tactics once in it, will be based on wormhole type.
Hope that helps.
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Dabusiness
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Posted - 2011.01.20 12:52:00 -
[6]
Originally by: EBC James
Originally by: Dabusiness The reason for sentries is they don't need to move....Guardians will melt Fighters before they can even get into range and at c.10m ISK a pop for fighters...you will be eating into the profit margins pretty quick.
Solo I would lose c.200 curators against 6 guardians. The more ships that are present, the less drones that seem to get lost.
The other thing I would advise is doing plenty of homework on your wormhole when you find one unoccupied. Work out what type of wormhole the static wormhole is...you ideally want a c1-c4 static. Your tactics once in it, will be based on wormhole type.
Hope that helps.
if he can do class 5, why on earth would he want class 1-4 connection?
he also has caps, why on earth would he want class 1-4 connections? to not fit his capitals through them? 
youve not much idea what your talking about, its ok
He wants a static c1-c4 for easier routes to hisec and also for a source of things to do when not all corp members are available....its nice to be able to just get a t3 gang or something together and run some easier sites. Nothing kills corp spirit faster than being stuck in the wormhole and not being able to do anything.
I know exactly what i'm talking about...i've lived in my c5 for a year. I chose one with a static c5 which in hindsight wasn't the greatest decision in the world. I get 1 direct hisec wormhole a month and if i can be bothered i look for routes to hisec via the static if I'm in need of something urgently.
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Dabusiness
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Posted - 2011.01.20 12:56:00 -
[7]
Originally by: Mr BeanCounter
Originally by: Floydd Heywood Thanks You use Sentries solo because fighters would draw aggro and die I take it? If sleepers treat fighters like other drones that shouldn't be an issue when several ships are present, especially if some do RR and jamming. Hunting in a C3 with two remote-repping chars I almost never get aggro on my drones. In fact I lose a drone now and then just because it's so rare that I don't pay attention to my drones anymore.
i use fighters in my plexes all the time, works great
In c5/c6 or c3/4? I initially tried fighters but got fed up of them dying so fast, Sentries were easier and if you want to stop the guardians popping them really quickly, u just pull them in, wait for them to target the carrier again and redeploy. Any tips/tricks for using fighters?
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