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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2012.08.13 00:14:00 -
[1] - Quote
Tigress Tionese wrote:Mackinkaw: 287m sell/263m buy Hulk: 224m sell/170m buy Skiff: 190m sell/164m buy
I thought the intention of the barge buff was to remove one barge being best. That being the Hulk. The Mackinkaw has taken the Hulks old roll as king of the barges, the yield is almost as good as the Hulk, it has better tank, and it has a massive ore hold which is the primary thing that's making it so overpowered.
When I said it before the patch, like here and here was welcome with denial if not utter derision.
Glad to see once again I was right and they wrong.
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2012.08.13 00:29:00 -
[2] - Quote
Suddenly Boom wrote:Vaerah Vahrokha wrote:Tigress Tionese wrote:Mackinkaw: 287m sell/263m buy Hulk: 224m sell/170m buy Skiff: 190m sell/164m buy
I thought the intention of the barge buff was to remove one barge being best. That being the Hulk. The Mackinkaw has taken the Hulks old roll as king of the barges, the yield is almost as good as the Hulk, it has better tank, and it has a massive ore hold which is the primary thing that's making it so overpowered.
When I said it before the patch, like here and here was welcome with denial if not utter derision. Glad to see once again I was right and they wrong. And the denial doesn't end here either ;) even though the screenshots i posted on the previous page paint a clear picture of just how popular the mac is and how unpopular the hulk has become. I think someone pointed out that market price reflects this too?
Of course, it's people who never set a foot outside of the forums. They live off EFT paper numbers and demand vs supply theories (nobody even mentioned what period of the year we are, when sentencing what factors affect price). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2012.08.13 00:52:00 -
[3] - Quote
Melodee619 wrote:Peter Raptor wrote:New Mack is awesome, great change for the downtrodden hisec miners, Goon stranglehold on Eve economy is loosening There never was a stranglehold on economy. Jihad/hulkageddon only effected the lazy an the stupid. It is impossible to die in HS if you pay attention.
This happened before perma Hulkageddon. While you paid attention and lost 1 ship, many never lost a ship and mined so AFK that they could go walk the dog, eat a snack and much more. When they lost that ship they would notice they lost 1 day worth of mining over 1 year of no gank and they carried on.
Not sure it was worth to play like a spasm low sec perma danger miner, it's not like your efforts earned 1 penny more than the lazy AFKers.
I still keep my ancient, large rigs Hulks parked in a station as souvenir. They had some massive AFK mining done on them Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.13 01:09:00 -
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Ginseng Jita wrote:Suddenly Boom wrote:I'm going to laugh my ass off when ice has crashed to an all new low, and all the miners are bitching on the forum. Bring back hulkageddon And even I can see that the mac is the new top barge on the block. Price of ores all around have all ready started to take a nose dive.
Which is good, because price double bottoms need nose dives. And then... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.13 10:26:00 -
[5] - Quote
Lexmana wrote:Vaerah Vahrokha wrote:Which is good, because price double bottoms need nose dives. lol TA. ... it goes up or down or stays the same.
Well, after a confirmed double bottom it's very very hard for price to go down or stay the same. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.13 15:53:00 -
[6] - Quote
Tippia wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. GǪwhich you can link to, hopefully. And still: why does the Mack need to be nerfed?
Because a perfectly fit Mack now takes 3 dessies to die instead of 1 to 2. That's the tears tap for the super casual gankers.
As I said 500 times by now, casual gankers don't blame the miners if CCP raised the miner gank bar. Blame the organized gank corps which super-farmed miners and thus pushed CCP into their moves.
In the end, after each nerf there's an idiot(s) who can't restrain himself from over-abusing something considered legit for a long time. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.14 05:39:00 -
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Melodee619 wrote:Jorma Morkkis wrote:Tippia wrote:And why does the Mack need to be nerfed? Check Pipa's posts before and right after the 1.2 patch. A lot of "facts" how Mackinaw's tank and ore bay render Skiff's/Procurer's role useless. It makes all the other ships useless, Last night 1 hulk in over 30 macks in 3 hours I found, an today those macks are still botting away an not one single hulk.... That alone says volumes. Naturally enough CCP will say its a feature, because they dont like to be wrong. So they will say Mack was designed to be the new ship of choice for aspirating botters everywhere.
I have looked at several killboards.
The macks are still mostly untanked (surprise, eh?) since changing a ship does not make years-of-tradition bads less bad at fitting them.
So, it takes about 2 dessies to kill them, 3 in higher sec or with some tank.
Go, and kill those pesky miners if their existence does not make you sleep in the night. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.14 12:03:00 -
[8] - Quote
Via Shivon wrote:I just wanne say thanks CCP to give the botting **** a great ship.
Macks are the anti-bot excellence incarnate in the undisputed bot kingdom: ice mining.
Why bot and risk a ban when you can just stick the ship on a ice roid and it does it all by itself? From 10-ish minutes a load (with Orca) before patch to today's 20-30 minutes = no need to bot it, you can really do whatever in RL.
Roids are an harder thing to avoid botting but if one accepts going to 0.7 sec and below they can still be done for 10 mins each (I tested it). Plus, 1 less laser to babysit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.15 17:56:00 -
[9] - Quote
Tippia wrote:Zishy wrote:you have no ******* clue what you can fit on a ship do you? Sure I do. For instance, I know how to get a MSE on there, which does you a whole lot more good than an active booster. Quote:i have not lost a single hulk or mack yet - why? because i dont mine in ******* empire space. Then the booster is even more meaningless. They have no clock to fight against and your active tank is insignificant compared to the DPS they can bring, even if they choose to go after your main resists. There's also no unavoidable loss so they can bring whatever they like. How many cycles do you think you'll get off when you're staring down the barrel of 5k DPS? In short: don't fit an active booster. It does. Not. Help. You.
I suppose you have not mined in low or null sec?
Your buffer tank helps quite little against spawns, the ships die after 2 minutes. The deadspace shield boosters are one of the ways to perma rep those ships while before the escort kills the rats.
If hostiles land on you in low and zero sec, the buffer tank won't help very much anyway, there's not Concord to come within some seconds. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.15 18:08:00 -
[10] - Quote
Tippia wrote:Suddenly Boom wrote:The numbers don't lie, almost all orca mining groups are using macs, even group miners don't want the hulk. See for yourself all the orcas in the belts in these screens and the overwhelming mac dominance even in the presence of many orcas. You're missing a rather important column in those screen shots. There's nothing to suggest that any of those actually group mine. The numbers don't lie, but all they're showing is that people like the solo playstyle. This is not news. It doesn't contradict that the Hulk is a better mining ship and that it excels in fleets.
Actually Suddenly Boom is right.
The Hulk, despite the purposedly applied annoyances, would have fulfilled its purpose ***IF*** some high sec mechanic would actually made them defendable by the fleet they are meant to always have around.
There are NOBODY, even paid for it (I know, I have been in the miners protection mercs business) who will waste their life sitting close to some stupid Hulks all day long. There's an host of better and more fun and more paid stuff to do in EvE than that.
Even corpies after 2-3 weeks of that ordeal give up and just park a RR Domi or similar AFK repping the ships and go do something more fun.
So that leaves you with your 2-3 Hulks, you have to bring in YOUR AC Tornado alt to the belt and stare to the screen like an hawk for hours. So fun... almost nobody does it.
Mack comes very much close (any small delay in operation immediately kills the Hulk efficiency and delays over hours long operations happen. Even just moving belt / getting an empty roid kills efficiency.
So yes, Mack >>>>>> Hulk for fleets because it has no hassle at all, can always be used at peak efficiency, can always bring all the needed crystals, can get > 30k EHP before Orca buffs. You can easily reposition MAcks at distant roids with no logistics hassle and all of these advantages immediately and oppressively destroy Hulk viability, even in its own main job.
I have now tried all sorts of Hulk and Mack combos, both ice and belts and missions roids and the outcome is always the same: for the easily lost yield advantage (any mistake does that) you get every possible bad deal from the Hulk => not worth even for fleet. Even for a 3 corps fleet is still not worth it, actually it gets worse.
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Vaerah Vahrokha
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Posted - 2012.08.15 18:35:00 -
[11] - Quote
Tippia wrote:I suppose that, like Zishy, you are not familiar with the word GÇ£contextGÇ¥. He offered it up as something that could not be ganked by Catalysts. In highsec, the shield booster is a bad choice because it doesn't help any more (and in fact much less) than an expander would; outside of highsec, it doesn't help at all.
Yes, you would need a booster if you're caught alone, but that's completely irrelevant to the kind of problem he incorrectly claimed it could solve.
For some reason I immediately understood he's talking about 0.0. That's his context and he's teasing hi seccers in the same posts even when referring to catalysts (something he and you well know he won't see in 0.0 anyway). Now feel free to start your umpteenth tirade and hair splitting, but his post was just about that, not about your context and nothing you say will change that.
Tippia wrote: There are. ECM, logi, counter-ganking, mutual webbing, etc. etc. etc.
Once again you theorycraft and speak out pure on paper reality. You can count those fleets on the tip of one finger, which is the middle finger people show at you and Ruby Porto when you suggest theoretical garbage like mutual webbing and similar.
Tippia wrote: GǪand none of those are problematic for a well-sorted fleet to overcome. A fleet is not a goup of people solo-mining together GÇö it's a group where each person fills a slot and does a specific job. Again, that is what Zishy's picture show: people solo-mining together. If you do not intend to use a fleet properly then yes, a Mack will do a better job. This is by design. If you get your act together, then the supposed disadvantages of the Hulk become irrelevant and its advantages destroy all competition in terms of yield.
A fleet is formed by GAMERS (not serious RL logistics nutjobs) who want to do X to achieve Y. As of now the :effort: of using Hulks vs the meager reward completely skews their viability. And most of all, cost vs zero survivability even when guarded. Also, for being a fleet ship, Hulks are the ship that gets the worst from Orca buffs, that's so much fail right in that. At least they should have made an Hulk unique Orca buff 130% multiplier just to make Hulks benefit as much as the other ships do in absolute tank terms.
It's days I only and exclusively find: Macks, Retrievers (even more than Macks!) - glad my BPOs are churning them out in droves, some procurers and a rare Skiff. There are some Hulks some times but they are old relics waiting to get popped (Hulks are what gankers ATM go after, they are the bright shining white flea) or going to be used outside belts.
You can paper-pretend all day long, Macks are the new king. Unlike others, I don't complain as I am getting even more money than I thought I'd stop doing at patch speculation day AND I actually love those ships so much I am tempted to mine again myself.
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Vaerah Vahrokha
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Posted - 2012.08.15 20:16:00 -
[12] - Quote
Tippia wrote:GǪmeaning his comment was both off-topic and full of bad advice. He was just flat-out wrong.
Forgot you are the resident forum mod, deciding what the others can and cannot post. Oh wait, you usually derail everything with your overblown hair splitting turning a 5 pages thread in a 20 pages likes farming nitpick-naught.
Tippia wrote: That's their problem. It doesn't mean the means and mechanics are not there GÇö it means they are not willing to use them and claiming that nothing exist is ignorant.
The world is full of means and mechanics... that get ignored because they are not worth it. Current Hulk - as stated since weeks now - is one of them.
Tippia wrote: Yes. And the effort pays off. A tiny bit of effort will also give them far more than zero survivability. The purpose of the Hulk is to achieve maximum yield. It does exactly that when supported by a fleet. If you GÇ£YGÇ¥ is something else than GÇ£get the most mineralsGÇ¥ then yes, the Hulk might not be the right choice. This is by design.
"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material. But hey, I suppose if you try hard enough you may demostrate the sky is pink too.
Tippia wrote:Yes? And? People like to solo mine. Macks and Retrievers are the solo mining ships. What's the problem?
I don't see a problem (see? I also go off topic, sue me). But I do see how Hulks are seriously not worth it even for fleets. When something is relegated to small scale (notice the contradiction of intended usage) L4 mission mining or blue ball sov 0.0 it means that it's now a super small niche feature.
I did not miss the Tiericide plan of making all ships flown (not totally equally but still...). Did you?
Because now Hulk is the new Procurer. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.15 20:38:00 -
[13] - Quote
Sarton Wells wrote:Vaerah Vahrokha wrote:"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material. And that's what they were designed to be. "Glass cannons" for roid munching.
That kind of goes against the whole "tiericide" CCP project.
Care to demonstrate how replacing the One King To Rule Them All with another goes along with tiericide?I can foresee a majority going for the Mack but it should be 60% not 90% (then 7% Skiffs). Ofc the numbers are taken out of my ass but they quite describe what's easily visible in both ice and roid belts in The Forge and around Rens. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.15 20:55:00 -
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Sarton Wells wrote:The hulk was better than every other mining ship in every single way (except ice mining perhaps). The current mackinaw is not better than any other ship in every single way. Actually it's not better in any way. It's a ship for compromises. Which happens to fit what the solo afk miner likes to do.
The tiercide was not meant to make all the ships equally used. It was meant to create roles for every ship. And that's what it has done.
Of course, after all we have those T2 battleships that are so fitting a role and... wait, there are more titans than T2 battleships (so a dev blog said).
So, making all ships get a role is one step but making them played is good game design.
CCP should rethink their game design before the go ahead with further Tiericide else it'll be just the same fail we have today, just with different ships being neglected and others being the king. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.15 21:52:00 -
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Tippia wrote:I'm merely stating the fact that while everyone is talking about suicide ganks, he steps up with a nonsensical fit and claims that it is enough to protect against a catalyst gankGǪ and when called on it tries to get away by discussing a completely different and completely irrelevant scenario.
Playing forum sheriff is not your business. The other readers can make their own opinion about him without you showing them the light.
Tippia wrote:so don't be dishonest by claiming that there are none.
Close to useless tends to none.
Tippia wrote:Again, it's no surprise that people who have consistently shown a preference for solo and AFK work has a matching preference for the solo and AFK ship.
It's not about AFK work. Its about "CBA to bother with menial tasks done through a laggy and terrible UI (you should know about it, eh?) to get somehow better yield". My industry alt has been CEO in an industry corp (Minerva) that peaked at 50 members, all involved in mining operations both in hi and 0.0 sec. Just in May I was having multi-corp mining ops with 2 other corps. I am a sample of a mining op because I have done and organized it in practice and if I tell you that Hulks are NOT worth the hassle maybe it's because it's true. The crystal menial task per se would not be so bad if it did not also add to a number of other purposedly imposed hassles. Try, just TRY to defend a wet paper fleet against motivated gankers. I have seen how it goes, the only place where Hulks may still be used is strong sov 0.0. But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. On paper you can pretend to do the fleet thingy in hi sec but hey, even the same friends who ALWAYS used Hulks now all replaced them with Macks.
Are everybody who don't conform to your theories "soloers" now?
Tippia wrote:No, it really doesn't. It's fully in line with tiercide: they are to mining ships what tier-3 BCs introduced to that class of ships GÇö more oomph at the cost of almost everything else. Glass cannon is an excellent parallel and it shows perfectly with the idea that each ship has its own role and speciality.
Of course I also have Tier 3 BCs BPOs so maybe I tested them?
Tier 3 BCs have this thing: they effing shine at their purpose. Hulks don't shine. They crawl above the others and only in very situational "all stars aligned" situations.
I suppose your idea of Tiericide on BCs will involve making a Tornado alpha 15% more than a Cyclone right? And when they will fail you'll tell it's just intended?
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Vaerah Vahrokha
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Posted - 2012.08.16 05:26:00 -
[16] - Quote
Sarton Wells wrote:Vaerah Vahrokha wrote:I suppose your idea of Tiericide on BCs will involve making a Tornado alpha 15% more than a Cyclone right? In exchange of some asinine UI titillating of course. And when they will fail you'll tell it's just intended? Actually 15% is quite huge when you start multiplying it by every hulk in a fleet. Let's say corp A uses 10 mackinaws with full fleet boosters etc. They can mine (in theory) about 1000k m3 per hour. If they're mining arkonor that means about 350m isk per hour. On the other hand corp B is using 10 hulks and they're mining about 1150-1200k m3 per hour. Which translate to about 410m isk per hour. Tell me again why the hulk isn't worth it. P.s. Those numbers were pulled from the eve isk per hour calculator. Edit: Disregard the m3 per hour. Forgot to account for the reduced cycle times >< Isk per hour should be accurate though.
The problem with "EFT" (or, in this case IPH) theorycrafting is that you get the same kind of information you get when you read new cars reviews.
The manufacturer will tell his car runs 100km with 5 liters, but when you actually buy the car and start using it you find out it uses 6 and not 5. Because 5 was measured at perfect conditions, perfect weather, in a perfectly levelled and straight track, with a 70 kg pilot and nobody else, no baggage...
Hulk too sells with those numbers, then all it takes is a pair of empty-ish roids, 2 crystals to change (having 3, it will happen more often than the othe ships), the "crystals servant" delaying a bit, a need to move 2-3 km to fetch the next roids... and immediately the peak performance plummets into Mack range, while all the annoying drawbacks (beginning with the no survivability for achieving that max yield) are still all there. Mack instead is much more lenient so in no way its numbers would drop down to say Skiff levels. Even when moving, no problem, with all that cargo 2-3 km won't be any trouble. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 07:13:00 -
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Sarton Wells wrote:Those same annoyances apply to the mackinaw as well. Though I agree that a "real world" test would be the best comparison between the two. I'd love to see someone doing it :)
Well I have both Retrievers, Macks and Hulks. As for annoyances the Macks deal with them in the smoothest way of the bunch. I can even loot the NPCs mods without getting cargo issues (expecially faction NPCs are always a good plus to loot). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 17:52:00 -
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Idris Helion wrote:
The Covetor/Hulk is meant for fleet ops. Hisec miners don't generally participate in big mining fleets -- though they should, at least once in a while -- but lots of people in 0.0 do, and I expect that's where the new Hulk will really come into its own.
"Appealing" is in the eye of the beholder (or the Retriever, you might say).
I have been in 15-30 ships ops. They might not be a blob but they should be "enough" to see this famous Hulk shine.
But it does not, even with no gankers around.
What I can see is some null seccers who suffer a butthurt complex and want to grab and design and hold the best mining ship only for themselves as revenge over the untold unfairness of hi sec.
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Vaerah Vahrokha
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Posted - 2012.08.16 18:05:00 -
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Tippia wrote:Good thing, then, that I'm not doing that.
For me you are.
Tippia wrote:But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0. GǪand no ship is. Fancy that. Tiercide = every ship has its specific role rather than just be +1 to the previous model. The role of the Hulk is one that does not correspond to how your average highsec miner goes about his business. It still performs to spec and its purpose is well served by its design. [/quote]
We'll see when some offical CCP statistics will come up. As of now the only "spec and purpose" which its design well serves is to be the mainstay 0.0 large RMT blueball botter operation. Secluded in their dead end system grinding top ISK per hour.
Tippia wrote:Tier 3 BCs have this thing: they effing shine at their purpose. GǪas do Hulks, and using very similar trade-offs. The Tier-3s are much stronger given the right circumstances but are a fair bit weaker at all times. This is much the same as the relationship you're complaining about for Hulks, only the ratios are switched around.[/quote]
I don't see any trade off in a BC meant to blow stuff and die fast. The trade offs (low tank, low tracking) are irrelevant, since concord is not tankable anyway and the targets have massive signatures.
Hulks on the other side have meaningful game play affecting trade offs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 18:06:00 -
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Sarton Wells wrote:Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right. Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op.
You are the best ganker friend. When they see some white fly Hulk in a belt they know where to go next. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 18:15:00 -
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Sarton Wells wrote:Vaerah Vahrokha wrote:Sarton Wells wrote:Idris Helion wrote: It takes more forethought and logi support to make the Hulk shine, but I can verify that even for a dual-boxer a Hulk provides a better ISK/hr return than a Mack does if you plan your op right. Absolutely. Although I'm using a covetor rather than a hulk (although with the current price drop I might take the risk and buy a hulk) dual-boxing with an iteron mk5 for hauling gives me a significant increase compared to a retriever. But I'm only mining casually so I don't have personal experience on the differences when it comes to a full-blown mining op. You are the best ganker friend. When they see some white fly Hulk in a belt they know where to go next. Never said I was mining in a belt :P
Good.
I have extensively tested the Hulk in missions too, but besides a minority where roids are all cluster together, the travel times and the small-ish size of the roids both nullify the Hulk yield advantage and make crystals wear down quicker (3 instead of 2) than using another ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 18:34:00 -
[22] - Quote
Sarton Wells wrote:Actually all missions that are worth mining have roids spread like a belt. So you'll always have a roid in range and by the time the cycle finishes you'll be near it and have the next roid in range. The cargo hold of the mackinaw/retriever though is worthless since you're pretty much obligated to jetcan because of the usually long distances between the roids and the entry point. Which is why I'm using a noctis to gather the jetcans and the iteron to haul the ore. Otherwise it would take ages to get back to the roids with the barge/exhumer.
With a Mack you can do multiple roids. With some good play you can make so that when it's almost full it's also at the closest distance to the hauler (which in my case is an Orca). With other mining ships instead, you have to litter the pocket with cans and you cannot time the cans to appear closest to the tractor + hauler. This becomes expecially important in case you get ninjas in the mission. Flipping a ship able to keep the minerals inside for 20 minutes is totally more boring and harder than one that needs to expel cans every 2 cycles. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2012.08.16 22:04:00 -
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Malcanis wrote:Vaerah Vahrokha wrote:I don't see any trade off in a BC meant to blow stuff and die fast. The trade offs (low tank, low tracking) are irrelevant, since concord is not tankable anyway and the targets have massive signatures.
Hulks on the other side have meaningful game play affecting trade offs. I'll put this as nicely as I can - you seem to be arguing from a strictly hi-sec perspective, and a subset of hi-sec at that. Tracking and tank are absolutely a huge tradeoff for tier 3 BCs. For a large, well organised 0.0 mining op, mined m^3/hr is all that counts.
Should I argue from a perspective where a certain mechanic works?
It should work everywhere, so I argue off perspectives where the mechanic works worse than in other contexts. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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