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Limvala Adur
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Posted - 2010.12.16 10:05:00 -
[1]
Edited by: Limvala Adur on 16/12/2010 10:06:11 I'll keep it short, because there isn't much I can say that hasn't been said before.
Now, "normal" t2 ammo has been liberated from the scourge that is the drawback system. People train a lot for their t2 guns and the fact that the cool named t2 ammo is completely overshadowed by their faction counterparts, that don't require a hell of a long time to train and have no drawbacks, is the reason why these drawbacks where removed.
Now, in short, when will CCP remove the drawbacks from t2 missiles as well?
People pay for this game to play, not having to put up with rumors, such as the one saying that CCP intentionally does this, in order to remove missiles from pvp and the playerbase in general. If you want to do that, fine with me, give me back my SP to relocate in guns and I'll be pleased. If not, I want an answer or an explanation. Because this clearly is nothing but an offense to missile users.
Lim
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CCP Spitfire

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Posted - 2010.12.16 10:39:00 -
[2]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.12.16 11:39:00 -
[3]
Originally by: Limvala Adur Edited by: Limvala Adur on 16/12/2010 10:06:11 I'll keep it short, because there isn't much I can say that hasn't been said before.
Now, "normal" t2 ammo has been liberated from the scourge that is the drawback system. People train a lot for their t2 guns and the fact that the cool named t2 ammo is completely overshadowed by their faction counterparts, that don't require a hell of a long time to train and have no drawbacks, is the reason why these drawbacks where removed.
Now, in short, when will CCP remove the drawbacks from t2 missiles as well?
People pay for this game to play, not having to put up with rumors, such as the one saying that CCP intentionally does this, in order to remove missiles from pvp and the playerbase in general. If you want to do that, fine with me, give me back my SP to relocate in guns and I'll be pleased. If not, I want an answer or an explanation. Because this clearly is nothing but an offense to missile users.
Lim
Welcome to the party.
Patri
I'll Roshambo You For That Titan! |

Limvala Adur
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Posted - 2010.12.16 17:05:00 -
[4]
Happy to be here, but am I really so far of thinking this is a problem, or everyone else thinks it's all fine?
Lim
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Lady Skank
Ban Evasion inc
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Posted - 2010.12.16 17:29:00 -
[5]
I think the velocity penalties should be removed from long range unguided missiles and precision guided missiles but the high damage versions of both are fine, T2 turret ammo lost the ship related penalties but kept the penalties related to the ammo itself with tracking and range variations.
The same should apply to the missiles and it does for the high damage variants as they have less range and less "tracking" and the sig radius penalty is not as crippling as the old side effects the turret ammo had, it has its draw backs but it doesn't nerf a ship almost beyond use the way old T2 ammo did and provides a good drawback considering those missiles have a higher base damage than faction missiles.
Only the long range or precision missiles really need looking at and perhaps give them less damage over T1 missiles and other drawbacks related to the performance of the missile itself instead of the ship or not making it so every single launcher loaded with the ammo provides its own penalty.
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.16 18:17:00 -
[6]
erm, I thought the fury missiles added a sig radius penalty
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Limvala Adur
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Posted - 2010.12.16 18:23:00 -
[7]
Тhey do, fury make you larger and easier to hit/target and the other type slows you down.
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Mavnas
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Posted - 2010.12.16 18:56:00 -
[8]
Originally by: Corporal Punishment08 erm, I thought the fury missiles added a sig radius penalty
That's honestly not a huge penalty for most Caldari ships. Ooh, look, my BS-sized BC got even bigger... oh wait, everything was already hitting me for full damage!
Maybe for unprobable tengus.
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Salpad
Caldari Carebears with Attitude
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Posted - 2010.12.16 21:16:00 -
[9]
Originally by: Mavnas That's honestly not a huge penalty for most Caldari ships. Ooh, look, my BS-sized BC got even bigger... oh wait, everything was already hitting me for full damage!
Maybe for unprobable tengus.
Do we know the typical explosion radius of rat-launched cruise missiles? Rat-launched torpedoes? -- Salpad |

bornaa
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Posted - 2010.12.16 21:39:00 -
[10]
yeah its terrible..i mean what can you fly with missiles that works?..a ****ty useless drake that has ehp of a battleship, 400 dps(missiles only) that can hit up to 75-80 km? CCP BUFF PLX.
ps: they are more than good and working as intended and no one is removing them from game. why would they want to remove missiles, a big content of their game, that works and is fun? i skilled up for missiles after i maxed gunnery out and i really didnt notice missiles or missile boats being that oh poor and weak.
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Love Denied
Gallente Caldari Stainless Steel industries
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Posted - 2010.12.16 21:48:00 -
[11]
remove penalty on rage torps please 
Caldari Loyalist
people die when love is denied |

Ulstan
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Posted - 2010.12.16 22:34:00 -
[12]
Fury is fine, precision is useless.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.12.17 02:27:00 -
[13]
Originally by: Ulstan Fury is fine, precision is useless.
Until you load Fury standards in a Crow only to find your (neg)bonus to signature is worth ****all.
Patri
I'll Roshambo You For That Titan! |

Gavin DeVries
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Posted - 2010.12.17 02:32:00 -
[14]
My Drake blossoms to bigger sig radius than a Rokh when I load Fury heavies (511 meters). ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Lady Skank
Ban Evasion inc
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Posted - 2010.12.17 02:55:00 -
[15]
Originally by: Patri Andari
Originally by: Ulstan Fury is fine, precision is useless.
Until you load Fury standards in a Crow only to find your (neg)bonus to signature is worth ****all.
If you are intending to shoot frigates you don't really be wanting to use fury's anyway as faction are better for that and if you are tackling for a gang the tiny extra bit of DPS you gain over faction is worthless.
All close range T2 ammo have some drawbacks, try shooting anything smaller than a BS with large turrets and void or see the decrease in falloff hail gives compared to faction fusion.
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Limvala Adur
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Posted - 2010.12.17 08:39:00 -
[16]
Can't believe the majority of the people here don't see that the missiles themselves are bad enough as it is and the ships that use them are no where to be found, with the only exception of the drake (which seems to be the only opposing argument here).
Also, give the drawback to the missiles, alright, but why give negative bonuses to the ship that uses them? If the normal ammo had, normal tracking, but instead reduced the speed of the ship, how many people do you think are going to fit their vagabonds/cynabals with it?
How will removing these laughable drawbacks make missiles OP, when there are no proper ships to use them? So scorch is pretty strong right now, but will that matter if lazor boats where bad in general? Same applies to all weapon system.
Lim
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achoura
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Posted - 2010.12.17 11:07:00 -
[17]
If you really wanted to effect some change this should be in the gd forum considering the next big patch is due in less than a month. The rocket feedback thread goes into general missile problems in detail. ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |

Pod Amarr
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Posted - 2010.12.17 18:08:00 -
[18]
Originally by: Limvala Adur Can't believe the majority of the people here don't see that the missiles themselves are bad enough as it is and the ships that use them are no where to be found, with the only exception of the drake (which seems to be the only opposing argument here).
Also, give the drawback to the missiles, alright, but why give negative bonuses to the ship that uses them? If the normal ammo had, normal tracking, but instead reduced the speed of the ship, how many people do you think are going to fit their vagabonds/cynabals with it?
Yo will not get any point now when everyone and their mom is using drakes. :D I agree with you partially. As a missile user you get the penalties built in with crappy hit quality that you can not improve by anything else then rigs.
If you are asking or something ask for a missile equivalent of tracking computer and tracking enhancer.
How will removing these laughable drawbacks make missiles OP, when there are no proper ships to use them? So scorch is pretty strong right now, but will that matter if lazor boats where bad in general? Same applies to all weapon system.
Lim
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