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Thread Statistics | Show CCP posts - 1 post(s) |
Sophal
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Posted - 2010.12.16 20:38:00 -
[1]
This may be a far fetched idea, but I always wondered why this option was never available.
Think Galactic Civilizations for those of you who played it. You could modify the color of various parts of your ship.
May seem like a silly idea, but why not?
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Cailais
Amarr Random Pirate's
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Posted - 2010.12.16 20:40:00 -
[2]
You know that is a good idea. I wonder if anyone's ever thought of this before?
Anyone know?
C.
the hydrostatic capsule blog
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Sophal
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Posted - 2010.12.16 20:42:00 -
[3]
Oh I'm sure plenty of others have thought of it before, I'm just curious as to why this has not been implemented.
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Aethera Cura
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Posted - 2010.12.16 20:45:00 -
[4]
Originally by: Sophal Oh I'm sure plenty of others have thought of it before, I'm just curious as to why this has not been implemented.
While ship customization ala MechWarrior would be really cool, loading of more types of textures could cause further lag issues.
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Culmen
Caldari Blood Phage Syndicate Syndicate.
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Posted - 2010.12.16 20:51:00 -
[5]
Edited by: Culmen on 16/12/2010 20:54:40 Edited by: Culmen on 16/12/2010 20:51:06 For every additional byte of information. n(n-1) bytes must be sent, n being the number of people on grid.
So if there are 1000 people needing one additional byte of color data, thats 999,000 bytes that need to be sent during the grid load time.
And loading lag is a big enough problem as is.
Alternatives are loading them last, which would be kinda immersion breaking watching that large blob slowly turn bright pink. Ship by ship. Ditto with loading only when the camersa is focused on the ship. and further more why do i even need a sig? |
Pharabus II
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Posted - 2010.12.16 20:54:00 -
[6]
Originally by: Culmen
Alternatives are loading them last, which would be kinda immersion breaking watching that large blob slowly turn bright pink.
I have a large blob that slowly turns bright pink, I think I grip to hard
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Lithalnas
Amarr Privateers Privateer Alliance
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Posted - 2010.12.16 20:54:00 -
[7]
This was discussed a long time ago, for instance a video showing concept programing did surface with a Hyperion with LV alliance medallion on it. This was also a time when 12k people online was peak hours and we still had the old sov mechanics.
with 50k online regularly, i think they scrapped the idea in favor of Walking in stations and dust. -------------
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Xessej
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Posted - 2010.12.16 20:55:00 -
[8]
The issue is with increasing the amount of data that must be sent between client and server. At present when a ship enters your grid the server tells your client that a Chinera is now at a certain xyz co ordinate with a heading of a and a velocity of b. Knowing the ship lets the client load all right model and the right texture.
If you add custum colors then the server has to send all that extra data down the pipe to the clients. which adds load to the server, more database lookups and more data to serialize and transmit, which slows down the whole game. Then your client has to load the model and all the different textures instead of just one which means more disk access and more cpu time dealing with handling the packet from the server. Which means your client would work more slowly as well.
It may happen one day but don't expect it to happen till fleet fights are back to a reasonable performance.
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Marrl Shadowfall
Minmatar corporation name contains a banned word
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Posted - 2010.12.16 20:57:00 -
[9]
Because no one wants to see a pink drake flying around
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Joe Skellington
Minmatar JOKAS Industries
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Posted - 2010.12.16 20:57:00 -
[10]
Originally by: Cailais You know that is a good idea. I wonder if anyone's ever thought of this before?
Anyone know?
C.
Nope, first I heard of it. Linkage
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CCP Zymurgist
Gallente C C P
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Posted - 2010.12.16 20:57:00 -
[11]
Moved from General Discussion.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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Sophal
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Posted - 2010.12.16 20:59:00 -
[12]
Cool cause people read that forum. :P
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Pohbis
Neo T.E.C.H.
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Posted - 2010.12.16 21:00:00 -
[13]
Originally by: Culmen Edited by: Culmen on 16/12/2010 20:54:40 Edited by: Culmen on 16/12/2010 20:51:06 For every additional byte of information. n(n-1) bytes must be sent, n being the number of people on grid.
So if there are 1000 people needing one additional byte of color data, thats 999,000 bytes that need to be sent during the grid load time.
And loading lag is a big enough problem as is.
Why would the data to tell the client to load X skin, be any bigger than the one telling it to load Y skin from your harddrive?
Now there might be performance issues tied to ones graphics card; being able to render Y amount of different skins, instead of X amount, but that is a client side issue. Not a server lag issue which is the big problem at the moment.
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Swidgen
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Posted - 2010.12.16 21:16:00 -
[14]
It's laggy enough in Jita already, imagine trying to jump in when everyone in there has a custom sweet ship skin they're just dying for you to see. An extra bunch of megabytes for your client to digest and the servers to deliver.
So I think for performance reasons (and not just in Jita) we won't be seeing this development any time soon. |
Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.12.16 21:21:00 -
[15]
Can't recall this ever being posted here before. Sarcasm - Because i'm too far away to strangle you. |
Culmen
Caldari Blood Phage Syndicate Syndicate.
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Posted - 2010.12.16 21:52:00 -
[16]
Originally by: Pohbis Why would the data to tell the client to load X skin, be any bigger than the one telling it to load Y skin from your harddrive?
Because it needs to tell your client more info. The client is currently not being sent ANY skin data, its being told that one ships is a Cerberus while another is a Caracal
Now if you would need to send additional data that it is a Pink Cerberus or a Pink Caracal or a Blue Cerberus...etc .
That or you tag it along with the item IDs, and have a Pink Cerberus be a seperate database entry. That would lead to either an extremely limited color selection or database entry exhaustion. and further more why do i even need a sig? |
Damion Crow
Caldari
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Posted - 2010.12.16 22:40:00 -
[17]
Edited by: Damion Crow on 16/12/2010 22:42:55 Edited*
Post was Redundant
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shady trader
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Posted - 2010.12.17 11:06:00 -
[18]
commonly proposed sticky in features and idea's. Second thread about this in less then 24 hours.
dev responds to this idea (post 12) Paint my ship Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Jokerface666
Amarr The Warp Squad
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Posted - 2010.12.17 12:23:00 -
[19]
Edited by: Jokerface666 on 17/12/2010 12:26:05 It doesn't really have to be a full skin,
it would be enough if it would be like the Corp Symbol thing,
Like the Ships has 3 Color zones that you can change colors from the Standard RGB color palette.
So the Server would only send thoose things more: Zone1:255,255,255 Zone2:200,200,200 Zone3:150,150,150 (This info has about 4 - 8 KB)
so with 8000 Ships in the grid it would be like 40.000 KB more.
The basic skin would be like it is, but there would be like an overlay over the skin that changes the regions color.
It's the same as the Corp Logo work. It just saves: Zone1= SymbolX; Red Zone2= SymbolY, Blue and so on.
Br, Joker o7
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Klytie Ulloriaq
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Posted - 2010.12.22 06:00:00 -
[20]
I got an idea though. I'd love to be able to paint my starship a custom color or scheme, but whats wrong with having even pre-ordained patterns?
Almost like need for speed(The recent ones) where they had a pre-selected stripe you coul put on your car, and then paint it a certain color with multiple layers. I'm not saying go as far as NFS, or used the same idea, but you get the general gist of what I'm talking about.
Come to think of it though, I'd love to paint my Dramiel with racing stripes...
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