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ElCoCo
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Posted - 2005.01.16 16:19:00 -
[1]
Is it just me or are the loyalty points you get rewarded getting fewer an fewer?
Maybe that "formula" needs to get looked into? The more succesful missions the community does, the less the lp's get globaly?
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Ricdic
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Posted - 2005.01.16 21:58:00 -
[2]
Loyalty point amounts are varied based on how many people can complete the mission etc. IE a lev4 mission with only 1 battleship and 2 cruisers has low lp's given as most people can do the mission, while a multi-bs one may have higher. I think it might also be related to the system level, and i am almost certain the quality of your agent is related too
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Fjellu
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Posted - 2005.01.16 22:22:00 -
[3]
LP's are constantly decreasing.
I hope a dev could explain the formula's etc involved
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K'roth Manatir
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Posted - 2005.01.17 05:55:00 -
[4]
Yeh the payouts from lvl4 missions have taken a nose dive over the last few weeks. We used to get lots of semi ok loot and big bounty BS to kill but this week its been so pathetic that were hardly even stopping to scoop the loot now. It was really fun for a bit but now its turned into just another grind. Killed 100's and 100's of npcs today and the best thing we found was a named cargo expander. Couple of weeks back we'd have found at least a couple of named guns or some other semi useful toy but now nothing at all. 
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Ishmael Hansen
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Posted - 2005.01.17 06:20:00 -
[5]
Tho I read somewhere that the lp's would change dinamicaly acording to the amount of people that finishes it and the time they took to finish it, meaning that if everyone finishes it in time for bonus reward that the amount of lp's earned would decrease, I had this experience today:
1 easy go and kill 3 cruisers + 8 haulers = 3500 lp's
Pirate extravaganza, 5 levels of fun, cruise sentries doing 900 damage - 550 lp's (fun until my brave raven decided to pop on the 5th level)
So I don't know how lp's are given up in missions, maybe some are more important then others, as pre-exodus, one thing I know, I tried Pirate extravaganza alone and almost finished it :P, but it tooked a hell of a lot of time, I think that even with 3 ravens cleaning the levels it would be quite impossible to get in time for the bonus, so 550 lp's for this mission is way to low.
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ElCoCo
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Posted - 2005.01.17 07:12:00 -
[6]
We see that the loyalty point rewards depend on the agent`s base quality and the security lvl of the system he¦s located in. Later on we`re supposed to have skills increasing that.
After that, each mission has it¦s own lp level. That is supposed to change dynamicaly by the number of succesful missions the entire(?) community does.
For the agent I¦ve been working on, besides 1-2 huge hauling missions with high lp rewards, all the rest lp rewards have dropped considerably over the last few weeks.
The fact that most ppl seem to do kill missions and since the kill missions have the least lp rewards of all, makes me think the dynamic "formula" needs to get looked into.
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Sewell
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Posted - 2005.01.18 00:04:00 -
[7]
Not only LP rewards are dropping; faction/corp standing increases gets lower too.
Looking at my transaction logs for Reublic Fleet and Minmatar Republic; I can see that missions I do now give a lower % increase than they did last week. Every time I do a mission it's rewards seem to be less.
How am I ever going to reach a lvl 4 agent now? Especially since all the imoprtant/storyline missions I get are for other corps than Republic Fleet.
Is this really inteded, or is it a bug? Anyone?

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Kayosoni
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Posted - 2005.01.18 00:07:00 -
[8]
DOn't you people remember how security status used to work?
You'd get .0009% increase for a cruiser at like 4.0 and like .0004 for a cruiser at like 8.0.
This works the same way. -----------------------------------
Currently Playing Lineage 2 - Erica Server |

j0sephine
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Posted - 2005.01.18 00:19:00 -
[9]
Edited by: j0sephine on 18/01/2005 00:21:23
"Maybe that "formula" needs to get looked into? The more succesful missions the community does, the less the lp's get globaly?"
I think it's shaped by how many people accept/decline the mission and if they can complete it.
It appears to work, the long haul missions which most people probably turn down offer nice LP payout, while combat missions which (again, likely) most people accept, get the lowered reward because the system figures since people accept the mission, the reward for it is more than fair enough. (and as such can be further lowered)
If you want the rewards to stabilize/go up, start rejecting missions that you think give too little LP for your time. As long as you keep doing missions for crumbs, you'll keep getting crumbs. ^^;
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ElCoCo
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Posted - 2005.01.18 07:51:00 -
[10]
Well if it "works" it may need to be changed.
The fact that all kill missions have less lp rewards than the simplest hauling mission says a lot realy.
Since most ppl are doing kill missions and slowly getting more experienced in them, they will keep decreasing to the point of... well you get the picture 
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Kuolematon
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Posted - 2005.01.18 07:53:00 -
[11]
Uh, I have done over 100 missions, no Caldari faction raise or any nice storyline missions. Explain that?  _______________________________________________ My opinions aren't my corporations opinions.
(\_/) (x.x) This is what's left of Bunny, the rest tasted delicious. |

ElCoCo
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Posted - 2005.01.18 08:00:00 -
[12]
Originally by: Kuolematon Uh, I have done over 100 missions, no Caldari faction raise or any nice storyline missions. Explain that? 
Completely irrelevant to this 
I get storyline missions like it`s supposed to, we¦re talking about loyalty point rewards in normal missions.
In your case it has been said that failing/declining a normal mission will "fix" the stuck counter and you`ll get a storyline mission soo.
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ElCoCo
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Posted - 2005.01.18 08:03:00 -
[13]
Originally by: j0sephine If you want the rewards to stabilize/go up, start rejecting missions that you think give too little LP for your time. As long as you keep doing missions for crumbs, you'll keep getting crumbs. ^^;
LOL that is an oxymoron really... rejecting missions to get more "loyalty" points hehe
I`m sure it`s not how it`s supposed to happen 
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j0sephine
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Posted - 2005.01.18 13:50:00 -
[14]
"LOL that is an oxymoron really... rejecting missions to get more "loyalty" points hehe
I`m sure it`s not how it`s supposed to happen "
It's a simple supply/demand situation which leds me to believe that's exactly how it's supposed to work...
* lot of people willing to do the mission (high supply of mission-runners) the prices (rewards) go down. * few people willing to do missions (low supply) the prices (rewards) go up.
That's why the rewards for haul missions are currently high and for kill missions are not -- everyone wants to shoot the bad pirates, no one can be arsed to move merchandise with indy. So agents raise rewards for hauling in attempt to make these more attractive, and lower rewards for kill missions because they have enough fools willing to do it practically for free... so why pay them? ;s
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ElCoCo
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Posted - 2005.01.18 14:00:00 -
[15]
Ah forgive me I think I didn`t make myself clear.
I was suggesting that the "formula" works globaly while I thought that it should work just on the particular agent 
Meaning it should have the opposite result... the ppl I`ve asked who are doing missions for hauling lvl4 agents, do that for the main reason of lack of combat skills , hence they are rejecting most kill missions.
If it was per agent (you`re supposed to be loyal to the agent, right?) it should have the opposite effect... but since we don`t know the formula, that`s pretty much speculation 
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j0sephine
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Posted - 2005.01.18 14:25:00 -
[16]
"I was suggesting that the "formula" works globaly while I thought that it should work just on the particular agent "
Ahh i see... think if it was done per agent then it'd be too easy to 'farm' agents, though... you'd just need to find agent that's in inconvenient place so not many people use them, and keep rejecting everything driving his 'prices' up to some ridiculous amounts. o.O;
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ElCoCo
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Posted - 2005.01.18 14:54:00 -
[17]
Yeah I've thought of that as well...
But the standing losses are so big to be rejecting/failing missions on purpose, that I doubt it would be subject to such exploitability.
Anyway, a limit as to how big the lp ammount can get would easily solve this.
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Vigilant
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Posted - 2005.01.18 15:05:00 -
[18]
LP's and ISK has dropped....both bother me....
I mean really...we are doing the same mission....I don't care how fast others are doing it...or how fast I am doing it..
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j0sephine
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Posted - 2005.01.18 15:06:00 -
[19]
"But the standing losses are so big to be rejecting/failing missions on purpose, that I doubt it would be subject to such exploitability."
Aye, but you can reject a mission every couple hours without a penalty right? So few people with few alts could rack the money without any kind of drawback... ^^;
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Sorja
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Posted - 2005.01.18 16:18:00 -
[20]
Yes, LPs are decreasing, I noticed it too. But since I only do missions to get cash to buy PvP ships, I don't care. LP offers are so ridiculous, and who would bring a faction ship in 0.0 anyways ?
I wish there was an option to disable LPs and get more cash instead. Or small POS's that would allow us to build ammo and hunt in deepspace non stop, since now you have to haul ammo deep in 0.0 and anchor them in cans to be able to hunt there. Exodus my foot 
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ElCoCo
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Posted - 2005.01.18 16:26:00 -
[21]
Originally by: j0sephine Aye, but you can reject a mission every couple hours without a penalty right? So few people with few alts could rack the money without any kind of drawback... ^^;
heh how many alts with lvl4 agents?
A simple cap would stop a crappy lvl1 agent giving 10000 lp's per mission O.o
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Sitar
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Posted - 2005.01.18 17:07:00 -
[22]
Edited by: Sitar on 18/01/2005 17:12:16 Edited by: Sitar on 18/01/2005 17:08:27 Something is Deffently Wrong with the LP's Givin out. As far as I know, The Hardest mission out there would be " LV 4 Pirate Extravaganza" Which I have Qued up ready to Accept. I would Expect the highest amount of LP's to be given out for this mission. BUT its only offering me 308 LP. This is just WRONG.
I Also would like to get a Dev Response about this.
First Edit : Added LV 4 to Text Second Edit: And another Thing about this mission i have to complete all 5 rooms with Gang of 6 in 45 mins to get Bonus. Like that is remotely Possible
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Bizarre
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Posted - 2005.01.18 17:28:00 -
[23]
I'd like a dev reply on this aswell.
If it's true then it would be very unfair to those runners that start running later on in the game. Basicly those that started on day 1 got lucky and the rest gets shafted. -------------------------------------------------
Deathwing > U LIKE THOSE NUTS ON YA CHIN?
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ElCoCo
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Posted - 2005.01.19 13:07:00 -
[24]
Originally by: Bizarre I'd like a dev reply on this aswell.
If it's true then it would be very unfair to those runners that start running later on in the game. Basicly those that started on day 1 got lucky and the rest gets shafted.
You think I should change the title to something like "OMGWTF ZRAKOR WHAT`S GOING ON?"... seems to work 
*sigh*
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Xarnece
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Posted - 2005.01.19 19:10:00 -
[25]
I agree that the loyalty points have been dropping, but I've also come to conclusion that it doesnt really matter since all the loyalty bonuses are not worth taking anyway. Someone recieved an offer for the Caldari Raven just last night, he said it cost him over 500 million Isk for the tags (no not all of us can go into 0.0 to get them) plus another 100 mill in minerals to make the ship. He now has 600 mill invested in a showpiece, something that noone in their right mind would ever take out of Empire space. Sure right now he may be able to sell it and make that money back, but in another month or 2 months time there will be more faction ships out there and people wont be willing to spend 300 mill on a frigate. Tags that are next to impossible to find, drugs that we cant move from system to system, requirements that FAR outweigh the rewards.....when do our agents start showing US a little loyalty?
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Con Man
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Posted - 2005.01.19 19:20:00 -
[26]
I don't know, I have been getting around 3500 to 4300 lp per level 4 mission and around 2 mill isk. Granted most are long assed courier, but the kill missions have been plentiful. Haven't gotten one loot can from a BS Rat though. Did get some nice offers from him already (Some Caldari Navy Rocket Launcher Bpc's)
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ElCoCo
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Posted - 2005.01.20 09:47:00 -
[27]
Originally by: Con Man I don't know, I have been getting around 3500 to 4300 lp per level 4 mission and around 2 mill isk. Granted most are long assed courier, but the kill missions have been plentiful. Haven't gotten one loot can from a BS Rat though. Did get some nice offers from him already (Some Caldari Navy Rocket Launcher Bpc's)
Yes... the only missions that still give lots of LP`s for me are elephantine haul and various deliveries (around 4700lp`s ) and those take usualy over an hour to finish alone. Thing is that the kill missions have pitiful lp rewards (around 500 lp`s) and the hard ones like pirate slaughter and extravaganza may take hours. It`s prett obvious that lp`s will just keep on decreasing since most ppl do kill missions. 
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DigitalCommunist
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Posted - 2005.01.20 09:53:00 -
[28]
/me stares at j0sephine's sig @_@ _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Snake Jankins
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Posted - 2005.01.22 12:22:00 -
[29]
Edited by: Snake Jankins on 22/01/2005 12:33:44 'Intercept the Saboteurs' lvl. 3 or something like that has also constantly decreased from 749 LP (?) in the beginning to 700 LP yesterday. I did that one many times. Perhaps it hasn't been more, because it's only a mission for minmatars and it's done less then many others.
'Silence the informant' is at 1xx LP now. Since it's a deadspace complex with 3 gates and you have two hours to complete it to get the bonus reward, I think the LP reward is extremly low. I often get roughly the same LP for killing a single angel spawn which takes me only a few minutes.
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