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0oO0oOoOo0o
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Posted - 2010.12.17 08:09:00 -
[1]
Edited by: 0oO0oOoOo0o on 17/12/2010 08:13:27
Hello CCP, thanks for removing learning skills and the free remap.
Since the attributes got lowered a bit, it's a good time to introduce those advanced and elite implants, even Akita T agrees on that. Make them rare and expensive, 1.000.000 loyalty points or a faction standing requirement of 10 ... or 5 billion isk each from NPCs. But please give us finally THIS
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2010.12.17 09:58:00 -
[2]
Originally by: 0oO0oOoOo0o Edited by: 0oO0oOoOo0o on 17/12/2010 08:13:27
Hello CCP, thanks for removing learning skills and the free remap.
Since the attributes got lowered a bit, it's a good time to introduce those advanced and elite implants, even Akita T agrees on that. Make them rare and expensive, 1.000.000 loyalty points or a faction standing requirement of 10 ... or 5 billion isk each from NPCs. But please give us finally THIS
Who would spend 5-10bill on a single attribute implant, raise your hand.
*Lowers hand in shame*
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Zeb DaMadMiner
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Posted - 2010.12.17 11:01:00 -
[3]
Interesting.. and actually yes I would buy these :D, but just to make sure you understand when they took out the Learning skills.. they actually raised the standard value.. Meaning not only did we all get our skillpoints... But we also got a buff. (double wammy you might say). Besides the last thing we need is the rich people getting more alts that speed up to capital ships just cause they spent a few bill on implants...
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Adunh Slavy
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Posted - 2010.12.17 11:15:00 -
[4]
Originally by: Zeb DaMadMiner Besides the last thing we need is the rich people getting more alts that speed up to capital ships just cause they spent a few bill on implants...
Yeah, we don't need people to have more reason to run bots.
The Real Space Initiative - V7
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HeliosGal
Caldari
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Posted - 2010.12.17 11:22:00 -
[5]
+6 and +7 implants in my opinion should be randomly placed within say radar sites ( rare tech ) these could occour in 00 or low sec or high sec but would only be so many ingame per day say 10 dropped. Or maybe some other way of random drops - more the treasure find rather than the farmable type
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Keira Matrix
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Posted - 2010.12.17 12:26:00 -
[6]
Yes brilliant idea, not!
It's hard enough to get people to pvp with +5 implants, even +4 implants for most people.
Your post is just about you wanting to get a greater advantage over others, because you obviuosly think you need it.
There should be no training attribute implants greater than +5.
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Robert Caldera
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Posted - 2010.12.17 12:36:00 -
[7]
if CCP would introduce full killmails for pods including implants, I'd fine with this idea :-D
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.12.17 13:51:00 -
[8]
Unfortunately, I am not sure that training faster than we are now is really the direction the game needs to be moving. Eve is not (supposed to be) a game of instant gratification, but rather a game of patience, planning and strategy.
This would be just one more step away from the latter in favor of the former. --Vel
I'm more of a care-badger. |
looking great
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Posted - 2010.12.17 14:25:00 -
[9]
I want to get rid of all implant that give us "base" skill and instead higher the regular base skill so instead of 20 as regular, maybe 25-26 before remap. I could make it better for people that pvp not losing soo much sp in traning when they get podded. Meaning that u would see the same speed in traning for people in 0.0 as in empire. Maybe i would be nice with some new implant insted that gives some extra fun and not attribute for skilltraining.
Dont see the fun to buy higher attribut because they dont do anything fun. Get take away all attribute implant !!!
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0oO0oOoOo0o
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Posted - 2010.12.17 21:09:00 -
[10]
Originally by: looking great I want to get rid of all implant that give us "base" skill and instead higher the regular base skill so instead of 20 as regular, maybe 25-26 before remap. I could make it better for people that pvp not losing soo much sp in traning when they get podded. Meaning that u would see the same speed in traning for people in 0.0 as in empire. Maybe i would be nice with some new implant insted that gives some extra fun and not attribute for skilltraining.
Dont see the fun to buy higher attribut because they dont do anything fun. Get take away all attribute implant !!!
I agree, the current system is a bit discriminative towards pvp players in terms of lower training speed and favours those who stay in highsec. But to fix this, it requires a complete implant overhaul. Or maybe something like implant insurance, that lasts for a couple of hours and keeps the implants in the head in case someone is podded during that time. If there will be such an overhaul, the proposal is obsolete anyways. So currently giving +6 or +7 implants doesn't change anything in this regard. Most people who pvp regularly (especially in 0.0, where the next bubble costs you the pod) wear +3 or +4 anyways.
@Zeb: the maximum training speed was lowered a bit since the maximum attributes got lower: my other char had 33/26.4 before the learning skills were removed. No it only has 32/26.
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Rupicolous
Higher Ground
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Posted - 2010.12.17 21:33:00 -
[11]
Originally by: Keira Matrix Yes brilliant idea, not!
It's hard enough to get people to pvp with +5 implants, even +4 implants for most people.
Your post is just about you wanting to get a greater advantage over others, because you obviuosly think you need it.
There should be no training attribute implants greater than +5.
You're an idiot, no explanation needed .........
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Joss56
Gallente The Scope
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Posted - 2010.12.17 21:41:00 -
[12]
All your idea could do is bring more people to high sec, wy?
You're the first kind of player that will never put 1B in a single implant and if you make yourself pod by any other player the first thing you'll do is open petitions with whines.
take your full set +5 and pvp with, your whine about pvp, old players, training time, advantage high sec/low sec is ridiculous. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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William Cooly
Sol Enterprises
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Posted - 2010.12.18 00:18:00 -
[13]
Originally by: 0oO0oOoOo0o
Since the attributes got lowered a bit...
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I troll stupid people. |
Ranka Mei
Caldari
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Posted - 2010.12.18 08:11:00 -
[14]
Edited by: Ranka Mei on 18/12/2010 08:16:28
I've always argued a three-step logic in this regard:
1) Newbies need +5 implants harder than vets. In fact, I see many vets (say, 4+ year toons) have either no implants at all, or just cheap +3's or so. And this, of course, for the simple reason that after several years playing the edge is off: you can fly most everything you want, with gawdawful good support skills to boot.
2) Newbies have considerably less iskies than vets. No need to belabor this point.
Hence,
3) You can't, for the life of you, get newbies to go PvP in their +5 implants.
And, as a result of 1), newbies are less willing to clone-jump to, say, a +3 clone, as, relative to vets, training time is pressing on them more urgently, and they hate losing a full day each time.
Thus, we should rather get rid of attribute implants altogether; or allow folks to take out a reasonable insurance policy on them. Heck, CCP is eager to pay out insurance money to suicide gankers. God forbid they actually allow you to insure something reasonable. :P --
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Marchocias
Snatch Victory
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Posted - 2010.12.18 08:21:00 -
[15]
Originally by: Ranka Mei I've always argued a two-step logic in this regard:
1) Newbies need +5 implants harder than vets. In fact, I see many vets (say, 4+ year toons) have either no implants at all, or just cheap +3's or so. And this, of course, for the simple reason that after several years playing the edge is off: you can fly most everything you want, with gawdawful good support skills to boot.
2) Newbies have considerably less iskies than vets. No need to belabor this point.
Hence,
3) You can't, for the life of you, get newbies to go PvP in their +5 implants.
And, as a result of 1), newbies are less willing to clone-jump to, say, a +3 clone, as, relative to vets, training time is pressing on them more urgently, and they hate losing a full day each time.
Thus, we should rather get rid of attribute implants altogether; or allow folks to take out a reasonable insurance policy on them. Heck, CCP is eager to pay out insursance money to suicide gankers. God forbid they actually allow you to insure something reasonable. :P
I'd say the +5s are more for vets - the extreme expense means vets (who tend to have more money, and already own more of the stuff that they want (hense less other stuff on their shopping list)) are more likely to own... and they are also the ones who 'need' them more as they are training the higher level longer skills.
Noobs need them less as they are typically training levels 1-3 in a lot of skills as an effective stop-gap until they have time to improve them.
I think jump clones should be opened up more... many people who have them have a +5 set in one clone, for vacations, or times when not at war, and put cheaper +3/+4s in the others. This allows you to keep implants safe by storing them away, and still compete comfortably in PvP.
Opening up jump clones by reducing their standing requirements, and maybe making them cost more isk to compensate, would in my opinion be a better way to mitigate the percieved risk PvP places on expensive implants. ---- I belong to Silent Ninja (Hopefully that should cover it). |
Czert ElPrezidente
Caldari
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Posted - 2010.12.18 18:16:00 -
[16]
Originally by: looking great I want to get rid of all implant that give us "base" skill and instead higher the regular base skill so instead of 20 as regular, maybe 25-26 before remap. I could make it better for people that pvp not losing soo much sp in traning when they get podded. Meaning that u would see the same speed in traning for people in 0.0 as in empire. Maybe i would be nice with some new implant insted that gives some extra fun and not attribute for skilltraining.
Dont see the fun to buy higher attribut because they dont do anything fun. Get take away all attribute implant !!!
very interesing idea. ------------------------------------------------
Signature removed not EVE related - Adida |
Jessica Verne
Minute to Midnight
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Posted - 2010.12.19 00:15:00 -
[17]
+5s are fine, even with those people fret over flying around in. As sad before, any higher than 5 just becomes conspicuously overpowered for the high sec station huggers
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Rupicolous
Higher Ground
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Posted - 2010.12.19 04:36:00 -
[18]
Edited by: Rupicolous on 19/12/2010 04:46:36
A) If you PvP in +5's, your an idiot. That's what clones are for.
B) If you can't afford +5's you don't deserve them. They are harder to obtain and the missions runners want top dollar for their efforts.
C) If you can't afford the risk ......... don't inject them.
+6's and +7's would be awesome !!!
If they cost alot, then save up. (just like you would for any other top of the line ship, module, or implant.)
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Insane Randomness
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Posted - 2010.12.22 05:38:00 -
[19]
Originally by: Rupicolous Edited by: Rupicolous on 19/12/2010 04:46:36
A) If you PvP in +5's, your an idiot. That's what clones are for.
B) If you can't afford +5's you don't deserve them. They are harder to obtain and the missions runners want top dollar for their efforts.
C) If you can't afford the risk ......... don't inject them.
+6's and +7's would be awesome !!!
If they cost alot, then save up. (just like you would for any other top of the line ship, module, or implant.)
What he said. Despite the extreme cost, it makes sense. Despite the fact that we didn't get a nerf but a buff. And besides, I'm more concerned with keeping my ship alive, hence the set of low grade crystal implants. If you PvP in +5's, your not doing it right. I normally clone jump every weekend, and then rock out the PvP world with my friends, and then when the weekend is over, go back to mission running with my expensive clones. Makes the game fun interesting, and profitable.
However, whats the point? Besides the obvious epic killmails(If CCP ever fixes that), then why would you want this? How about a reduction to skill training time, and an increase in price of implants, IF you really must. But my say is, if it's not broken, why fix it?
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Ranka Mei
Caldari
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Posted - 2010.12.22 06:25:00 -
[20]
Originally by: Insane Randomness
What he said. Despite the extreme cost, it makes sense. Despite the fact that we didn't get a nerf but a buff.
One man's buff is another man's nerf. 72 sp/h may not look like much, but another way of saying that is: "All your +5 implants are now reduced to +4 ones." There aren't, of course, but effectively so. Hence the, IMHO, more than reasonable request for +6 implants. Or even +7 ones (although I think the latter is a bit over the top). --
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garus banta
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Posted - 2010.12.22 08:28:00 -
[21]
huh? I have a +7 elite implant, whats the big deal? it was free.
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The Paperwork
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Posted - 2010.12.22 08:30:00 -
[22]
I would support this, but ONLY if pod killmails listed implants.
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Ranka Mei
Caldari
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Posted - 2010.12.22 10:07:00 -
[23]
Originally by: garus banta huh? I have a +7 elite implant, whats the big deal? it was free.
You're full of it. Stop trolling. --
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Marak Mocam
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Posted - 2010.12.22 10:36:00 -
[24]
I really don't give a damn who likes what. I'm against Any meta game advantages for highsec-hugging.
Removal of learning skills was done to HELP people get into PvP faster -- not to fatten up "I don't like to fight" people's SP acquisitions. That easily reverses to being a training penalty for getting into PvP.
I find no reason why a marketeer in highsec should train faster than a combat pilot in lowsec or nullsec simply because he's "safe using attribute implants" the other guy can't afford to lose. That's not a tactical combat advantage -- that's raw meta a.dvantage and is a ****-poor way to encourage PvP in this game "Don't PvP and you'll get better -- faster!"
My guy packs a half a billion worth of implants on one clone. As long as I stay in that clone, running missions in highsec, I train FAR faster than I can afford to risk in PvP. That's bad for the games economy being as I don't feel I can afford to risk the losses in training time nor the loss of ISK. Every time I jump to a war-clone, I mutter about "losing training time" and I know plenty that avoid fights simply because they'll lose training time using a jump clone...
Sorry but I'd be more into the removal of attribute implants than adding additional rewards for staying OUT of PvP to the game. PvP is essential for this games economy to function and giving meta advantages to staying out of it... That's not good.
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0oO0oOoOo0o
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Posted - 2010.12.24 07:20:00 -
[25]
Up. You know you want it.
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Herping yourDerp
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Posted - 2010.12.24 09:14:00 -
[26]
what is up with people in killmails they mean nothing. unless you can salvage a body for implants then it doesnt mean anything.
the only possible reason for killmails is dividing the loot between people, and i know people only use it for E-peen enlargment
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Berikath
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Posted - 2010.12.24 17:21:00 -
[27]
Originally by: 0oO0oOoOo0o Edited by: 0oO0oOoOo0o on 17/12/2010 08:13:27
Hello CCP, thanks for removing learning skills and the free remap.
Since the attributes got lowered a bit, it's a good time to introduce those advanced and elite implants, even Akita T agrees on that. Make them rare and expensive, 1.000.000 loyalty points or a faction standing requirement of 10 ... or 5 billion isk each from NPCs. But please give us finally THIS
Only new kind of learning implant I might be in favor of is something like an "Omega"-style one (and only a cheap one at that). Maybe low-grade gives 5% increased effect and comparable cost to +3s, high-grade gives 10% and costs 'bout the same as +4s?
'Twould bring training time spec'd w/ +5s to ALMOST exactly what it was before learning skills change (down by .45 points main attribute pt equiv, instead of 1.2) and would make off-spec training (very) slightly faster.
*** [ SIG] ***
Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! [ /sig ] |
Mara Rinn
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Posted - 2010.12.24 21:27:00 -
[28]
I'm in support of removing attribute implants altogether. Leave the crystal/slave/halo/etc sets, just take the attribute enhancement away from them.
-- [Aussie players: join ANZAC channel] |
Colonel Plissken
Caldari Darkness Of Absolution
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Posted - 2010.12.26 02:40:00 -
[29]
Or you could just take all implants away and make it where you pay more a month for your account. And lets not get on the subject that its not fair because someone else cant afford what you can afford a month. I would be willing to pay more a month for higher attributes. Maybe $5 more a month for 3 more points under each attribute.
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Tiberu Stundrif
Waking Nightmare Inc.
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Posted - 2010.12.26 03:56:00 -
[30]
Originally by: Colonel Plissken Edited by: Colonel Plissken on 26/12/2010 02:58:27 How about CCP gets rid of implants and makes you pay to get more attribute points. That way when you pvp you dont have to worrie about loosing your implants. Make it $1 per point and there is your +5's, and it only cost you $5 more a month. Then you can pvp all you want!!!
But cap it so you cant go past +5. Dont want a noob player with +100 on all attributes. And make it where you still have to skill cybernetics so you cant start a new toon with +5. Skill then pay the extra cash.
Obvious Troll is Obvious. Obvious Troll, please go back to your hole.
Tib ---------------------------------------
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Tiberu Stundrif
Waking Nightmare Inc.
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Posted - 2010.12.26 04:01:00 -
[31]
Edited by: Tiberu Stundrif on 26/12/2010 04:05:10 What is it with these posts today?
"Translation of Today's Post Topics"
1. Make EvE Easier 2. Take Away the Risk 3. Micropayments to Make EvE Easier 4. I am a Carebear, and I want it NOW 5. This games does not make sense, because I risk stuff when I play
Blah blah Blah... Go Play WoW.
Tib
FYI: I PvP in low-sec and high-sec in +4s and hardwirings. Its not stupid, I just don't mind taking a little more risk. Null is a bit different, but I have found myself in null and wormholes with a head-full-O' implants on more than one occasion. ---------------------------------------
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0oO0oOoOo0o
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Posted - 2010.12.26 12:59:00 -
[32]
Hardwire implants are different, they give you a direct advantage on the field (be it more armor, higher damage, more cap, higher speed etc.). It makes sense in terms of risk-vs-reward, that you risk them, when you pvp. Attribute implants are different, they influence the past, maybe the future (in case one has not the relevant skills at 5). But in the actual combat situation they don't give any advantage. The risk-vs-reward, that is related to all combat and that reflects the prices of good ships and modules (the better, the more expensive -> the higher the combat advantage, the more you are risking) doesn't apply here. Learning implants increase the risk without giving any advantage at the actual fight. Therefore it makes sense to change that, instead of keeping people from pvp in order to have a strategic, out-of-combat advantage of high implants.
But that's not the topic of this thread, please make an own thread for that proposal. This proposal is about +6/+7 implants, provided that nothing will change. There are many "pros" for that: e.g. an additional longterm goal for carebears, ways to make isk for those who get and sell that implants, more diversity, more individuality etc. The "cons" i read so far can be summed up with this argument: "just because i won't be able to afford them, no one else shall be allowed to get them".
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Tiberu Stundrif
Waking Nightmare Inc.
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Posted - 2010.12.26 18:15:00 -
[33]
The OP very quick got off topic, so I went with the flow.
Give us +6/+7 implants for crying out loud.
Does it change the game all that much? No. Does it give carebears a leg up on PvP'rs? No. Can the PvP'rs still use them? Yes.
Make the implants hard to get and rare. 1mil LP or something like that. The missioners will put them on the market to make money to do more carebearing. The richest in EvE will buy them and use them.
The PvP'rs are always b*tching about something, so there won't be anything new. (I am one of them) They are already in the EvE database anyways. Bring them back.
Tib ---------------------------------------
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Vherkin
Amarr War Cake Blow Alliance
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Posted - 2010.12.27 11:34:00 -
[34]
Edited by: Vherkin on 27/12/2010 11:36:17
Im for this. And people saying that they should not be added to the game because it would be unfair to pvpyer.
Bull****
Don't get me wrong, im not rich and i do pvp. I've lost hundred of millions in implant and run around without them for weeks because i lose some or could afford to lose the one i had and decided to jump clone.
I will probably never have them if they are added. And i don't ****ing care, it would be a great addition for the one who do.
Skillpoint are like isk, ships or time in eve. A commodity, something you decide yourself to take risk, to sacrifice or even to waste. I prefer to have fun than a little more sp, thanks. Im glad that ccp gave us these choices because i can mercelessly mock my friends who think differently and don't do what they want to... In a game
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