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1. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
Excluding the PG and CPU stats, the PI is next to useless for the time involved anyways. I set up my planets to extract 1 recource at maximum quantity and also refine into a P1 product (for less export tax) - This takes me about 30 minutes to ...
- by Rupicolous - at 2011.01.23 22:56:00
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2. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
+1 Allowing PI stats to be monitored in 3rd party software is as mandatory as skilling, wallet and sell/buy orders. I'm sure they are working on it .........
- by Rupicolous - at 2011.01.23 22:14:00
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3. - Paying for Elite CC twice - ??? - in Issues, Workarounds & Localization [original thread]
So before the new PI, I had a couple Elite Temperate CC's in my cargo hanger. I then download the patch and go to place them on a planet only to find out I need to upgrade them to elite again for over 6.3 mil each. Am I missing something here o...
- by Rupicolous - at 2011.01.23 21:59:00
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4. - Random Generation - - in Player Features and Ideas Discussion [original thread]
It would be nice to have the snap shot come up large in the middle when selected before final approval. Makes judging the details a bit easier since the snaps are so small to begin with.
- by Rupicolous - at 2011.01.23 01:17:00
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5. Portrait Change - or - Confirm Button - in Player Features and Ideas Discussion [original thread]
Ya it would be nice to select one of the 4 photos on the left and have it come up large in the main screen. Really tough to see the details from the 4 small pics they give us. All I really got out of it was the pose and tried to see where the e...
- by Rupicolous - at 2011.01.23 01:13:00
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6. - Random Generation - - in Player Features and Ideas Discussion [original thread]
I realize the the character creator has a random character generation but wouldn't it be great to have a seperate generator for each group of options. Say one just for facial features and another for hair and so on etc. This way we can keep wha...
- by Rupicolous - at 2011.01.23 01:08:00
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7. Re-Do of char portrait failed - in Issues, Workarounds & Localization [original thread]
Here's a great link to help confirm your latest portrait : Old vs. New
- by Rupicolous - at 2011.01.22 04:09:00
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8. WHAT A LOAD OF CRAP - in Issues, Workarounds & Localization [original thread]
Originally by: Sir Ibex Edited by: Sir Ibex on 19/01/2011 03:09:25 Watch how a bunch of people will come in and start telling you how you should stop being a cheapass and go buy a better PC cause yours is ANCIENT. That's what they told...
- by Rupicolous - at 2011.01.21 19:37:00
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9. Re-Do of char portrait failed - in Issues, Workarounds & Localization [original thread]
Edited by: Rupicolous on 21/01/2011 19:32:44 I'm having the same problem with 3 of my chars They loaded the original random gen in game so I did a [clear cache] and now they are random gen on both the login and in game. I'm hopeing the re...
- by Rupicolous - at 2011.01.21 19:30:00
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10. - Clear Cache - - in Issues, Workarounds & Localization [original thread]
Edited by: Rupicolous on 21/01/2011 18:10:01 So the 3 characters that are still showing the random gen on login and in game should eventually be in the final rendition when the server updates ? I did another char and the login screen has the...
- by Rupicolous - at 2011.01.21 18:09:00
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11. - Clear Cache - - in Issues, Workarounds & Localization [original thread]
I just redid the portraits for 3 of my characters and 1 of them loaded the 1st rendidtion so i clicked [clear cache] and rebooted. Now the redo's are lost and i'm stuck with the original reditions. Major problem now because i've lost the redo o...
- by Rupicolous - at 2011.01.21 17:48:00
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12. - Moving things around - - in Player Features and Ideas Discussion [original thread]
Edited by: Rupicolous on 20/01/2011 07:01:20 Moving the new extractor hubs is a necessity and rebuilding colonies for new surveys is in most cases also required. The problem is, the cost of rebuilding our CC's has been prohibitively high. T...
- by Rupicolous - at 2011.01.20 06:59:00
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13. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
How about a constant on / off switch for other players structures - tired of having to click them off over and over again just to see my own colony.
- by Rupicolous - at 2011.01.19 20:46:00
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14. i liked it when every portrait in local didnt load - in Player Features and Ideas Discussion [original thread]
My 8 gigs are precious, no matter how small the footprint is.
- by Rupicolous - at 2011.01.19 20:43:00
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15. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
Like i've stated before on the "test server feedback" forum, before the patch, the new PI is trash . You have extractors overlapping everthing else, that is still where it was before because in order to move it we have to tear it down and rea...
- by Rupicolous - at 2011.01.19 19:03:00
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16. New PI Feedback...and a question... - in Test Server Feedback [original thread]
The patch is out and PI suks ......... no other way to describe it really. When before you had nice looking and efficient geometric layouts - now the extractor heads overlap everything making a visual puddle of mud. Wish I could get reimbursed ...
- by Rupicolous - at 2011.01.19 02:12:00
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17. never mind - problem fixed - in Issues, Workarounds & Localization [original thread]
Edited by: Rupicolous on 18/01/2011 17:11:24 Seems the server needed reload time .........
- by Rupicolous - at 2011.01.18 17:08:00
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18. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: mechtech Some of the concerns are warranted, but I think the expectation that extraction rates and setups would perfectly match the old system is unreasonable. It's a new system, you're going to have to adapt. As for "leavi...
- by Rupicolous - at 2011.01.11 22:47:00
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19. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: Tres Farmer Originally by: Rupicolous *me likes the clickfest* Sorry that you didn't got the memo buddy.. but PI in it's current inception was scheduled for change since it went first live on Sisi months ago! So...
- by Rupicolous - at 2010.12.31 16:09:00
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20. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: Ma'kal The part I found fun about PI at first was the set up. I spent a lot of time trying to find the optimized way to set up my extractors and factories. The problem I had with the original system was that once you set up ...
- by Rupicolous - at 2010.12.31 03:20:00
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