
Lirinas
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Posted - 2010.12.21 19:18:00 -
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Most of the issues I had with character creation have been covered by other people. Here's a few things that stand-out in my mind that haven't been discussed much that I saw.- Many sculpting areas sculpt differently depending on what angle you view it from. There should be a visual indicator to show which axis you're scultping on (front, size, perhaps even top-down). Some adjustments aren't immediately evident because of this, and other areas can be difficult to customize if your viewing angle is wrong.
- At higher resolutions (1680x1050 and up) there's a lot of wasted room on the interface. Some of the interface could be moved back to the left side of the screen, like it was before (and make some of the selection windows bigger).
- The creation background could stand to be changed, or give us a few simple options so we can contrast the looks of our character better (basic, flat-colored backgrounds are oftentimes preferred). I was remaking this character, but with all of the black I wear, it was a little difficult seeing certain details.
- Posing lighting could use a completely different interface. Light color, intensity, and angle should be all set independently from each other, as opposed to a bunch of preset options. Color and Intensity could remain selectable from drop-down menus (or better-yet, a color palette). Light angle ideally would allow us to rotate the light source (or multiple sources) around our avatar - or at the very least have a number of preset lighting angles, with each preset able to be toggled on and off (and what the light & intensity it would have if turned on).
- Overweight toons are difficult to make - at most you can give them a bit of a belly, but it doesn't really make them look "fat" or in the case of women, makes them look about 5 months pregnant (aside note: That could make for an interesting RP character)
- Breasts look a lot better than they did before, but there's still room for improvement. Much of it is how the bra & clothes are interacting with the breasts - specifically in how they look more like they're painted on, with little or no cleavage. Also the slider range for them could be better. Currently, it appears the minimum size is around a B-Cup, and the maximum is around a D-Cup. There are many women that naturally fall outside of those ranges, from completely flat-chested to extremely large.
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