
Skuggis
Systembolaget
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Posted - 2010.12.18 13:32:00 -
[1]
Originally by: Tres Farmer Edited by: Tres Farmer on 18/12/2010 06:01:25 We can now start hammering the new neocom as seen in the dev blog by CCP Optimal.
For activating it:
- hit [ESC]
- 'general settings' tab
- left pane under 'experimental features', click [enable] button
- client will restart
I like:
- adjustable height of neocom
- direct access to training queue via 'currently trained skill feature'
- current location/autopilot waypoints seem to be sitting on separate canvases/containers/windows already.. I guess they'll be moveable soon (woooot)
- submenus only extend when clicked and stay open (can we get this for context/map submenus too?)
I've got problems/don't like:
- character sheet icon doesn't close character sheet when clicked again
- character sheet also opens when clicking on portrait (me: not a fan of redundancy)
- character portrait in neocom (don't want it there)
- neocom is BELOW other windows
- blinking icons are annoying (highlight with 1px wide frame would suit me)
- station panel doesn't have an icon from the get go as the chat channel windows or any other window (imho get rid of the station window please)
- chat channel icons behave differently too.. irritating
- playing around I managed to break the autohide function (created some new menus, dropped other windows in them, deleted menus, moved menus into each other..)
- vertical position of HUD is bound to neocom height
- might as well put the 'chat' icon to where the 'ship/itemhangar' and 'undock' icons sit, as those aren't removable either
I wish for:
- - local time
- hover for skill-feature, 'ETA' optional in 'DD HH:MM:SS' instead of just 'HH:MM:SS'
- custom icons for custom menus
- custom icons for all icons
- chat channels without opt out option are fast to get up again, others like 'help' or 'blueprints' for example have to brought back via 'open channel' window.. please give option to close them, but keep them in the chat submenu
I pretty much agree with everything Tres Farmer writes, there's one small addition I'd like however that would ease my gameplay tons. This being a little box that works like the map browser search feature works so you could just type in Nakri or whatever and get a small popup, right click and set destination. Instead of having to pull up the map browser (Takes a while with my computer), search, set destination and close it again.
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