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Apollo Cochrane
Gallente The Scope
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Posted - 2010.12.19 01:25:00 -
[1]
I know that CCP currently has a lot on it's plate with the upcoming Eve expansions, but isn't it time we had full planetary access? Or at least have stations on the planets?
I just think Tyrannis was kinda disappointing and PI as it stands is very restrictive and boring. The planets in Eve are so beautiful, I just wish I could land on them or at least land at stations on them. If Microsoft could do it in Freelancer, cant CCP do it with Eve? (yes I know Eve is a LOT bigger than Freelancer). I'm not suggesting something like Elite II Frontier, but Freelancer used a semi-automated system to get you down to the surface and back again, could we not do something like that? And while they're at it, can they give us a proper spaceport entry sequence instead of my ship just vanishing and magically reappearing in the space station hangar? This seriously detracts from the immersion factor in my opinion.
I just think it would add a whole new level of depth to the game. And it wouldn't have to be available on all planets - after all, you can't land on a gas giant! But just the one's that are supposed to be populated. In my view, Tyrannis was a big disappointment. Please give us proper planets CCP!
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HagsRevenge
Caldari
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Posted - 2010.12.19 01:51:00 -
[2]
Freelancer != Eve Online
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Apollo Cochrane
Gallente The Scope
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Posted - 2010.12.19 02:27:00 -
[3]
Originally by: HagsRevenge Freelancer != Eve Online
Oh I know that. I was just using Freelancer's method as an example.
(I'm assuming you meant "not equal to" and not "factorial equal to" as that wouldn't make much sense.)
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Keta Fraal
Nul and Booleans
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Posted - 2010.12.19 03:05:00 -
[4]
What do you want to do on the planet? Take a leak behind a tree?
You are suggesting a team of designers build an entirely useless whimsical part of the game because you snap your fingers.
I'm proud of you.
And as for the station docking/un-docking eye candy: I don't know of anyone playing past a week who still watch the opening video scene to the game, so why would we waste time with a cut-scene for stations. Just close your eyes and pretend. --------------------------------------- Completely ignore any whining that is not toilet orientated. |
Corcyrus Endymion
Caldari Excessum Corporation Excessum Gaming
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Posted - 2010.12.19 09:17:00 -
[5]
Don't get to angry now but, EvE+Perpetuum=Win?
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.19 11:16:00 -
[6]
Actually this would be pretty nice.
Well ok, perhaps you should not quite be able to make it in your regular battleship, as those are not built for atmospheric flight or landing in general, but a new type of industrial (or module for 'atmospheric shielding' taking heat damage in the landing process) would be nice. In PI the 'spaceport' facilities would be ideal for that I think. Ofc the landning and takeoff cycle should be longer than in space stations. Say ~3 minutes or so. Or whatever it takes to slowboat the few hundred km to the surface.
A good way to skip the import/export tax, yes ? While being vunerable to the 'orbital bombardment' from the ships that sit in orbit.
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Apollo Cochrane
Gallente The Scope
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Posted - 2010.12.19 20:32:00 -
[7]
Originally by: Keta Fraal What do you want to do on the planet? Take a leak behind a tree?
Who needs a tree when I have your ship?
Originally by: Keta Fraal You are suggesting a team of designers build an entirely useless whimsical part of the game because you snap your fingers.
Ok, I don't know why you are taking this so personally, Keta, but you need to calm the f*** down. Firstly, I didn't snap my fingers - I am making a suggestion and (excuse me!) daring to ask "why not?" It is closed-minded sheep like you that hold back progress. What are you, the director of CCP games development or something? It's just a freakin idea, dude. Chill!
Obviously I am not suggesting they craft entire planets. There's thousands of the damn things! If you read my post properly, you will see that by my references to Frontier and Freelancer. If you don't know what they are, then you shouldn't even be replying and should instead go do some research on the web about them and educate yourself before making an @ss of yourself for all to see.
Originally by: Keta Fraal I'm proud of you.
Dude, grow up.
Originally by: Keta Fraal And as for the station docking/un-docking eye candy: I don't know of anyone playing past a week who still watch the opening video scene to the game, so why would we waste time with a cut-scene for stations. Just close your eyes and pretend.
Ok, if you could stop being sarcastic for one second... Obviously, it wouldnt be a long video. (really? I seriously need to explain that?! Ok.) I am just talking about a proper 5-second entry sequence rendered by the game engine itself (i.e. not a video) that seamlessly transitions from space to the station and vice-versa. That's not asking for much.
And finally, if you can't take part in a discussion without being a d*** about it, don't bother, ok? Cos no one wants to hear it. Save that for your husband/wife or whatever as I am sure they're used to it.
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Apollo Cochrane
Gallente
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Posted - 2010.12.19 20:49:00 -
[8]
Originally by: Carniflex Actually this would be pretty nice.
Well ok, perhaps you should not quite be able to make it in your regular battleship, as those are not built for atmospheric flight or landing in general, but a new type of industrial (or module for 'atmospheric shielding' taking heat damage in the landing process) would be nice. In PI the 'spaceport' facilities would be ideal for that I think. Ofc the landning and takeoff cycle should be longer than in space stations. Say ~3 minutes or so. Or whatever it takes to slowboat the few hundred km to the surface.
A good way to skip the import/export tax, yes ? While being vunerable to the 'orbital bombardment' from the ships that sit in orbit.
Absolutely. And can you imagine lifting off from a planetary station and ascending through the sky into space and then warping off to your next destination? That's gotta be way cooler than just magically appearing outside a station which like I said, has little to no immersion factor.
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2010.12.19 22:29:00 -
[9]
Originally by: Apollo Cochrane if you can't take part in a discussion without being a d*** about it, don't bother, ok? Cos no one wants to hear it. Save that for your husband/wife or whatever as I am sure they're used to it
The hypocrisy is strong with this one
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Apollo Cochrane
Gallente
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Posted - 2010.12.19 22:53:00 -
[10]
Originally by: Jovan Geldon
Originally by: Apollo Cochrane if you can't take part in a discussion without being a d*** about it, don't bother, ok? Cos no one wants to hear it. Save that for your husband/wife or whatever as I am sure they're used to it
The hypocrisy is strong with this one
TouchT, Jovan. But someone's gotta tell these people. I'm so tired of seeing people asking simple, legitimate questions, only to be beaten down by these smart-@sses with their stupid sarcasm.
Anyone can be sarcastic. But that's not why these forums are here. If we can't feel free to ask questions and debate topics in Eve without fear of ridicule and flaming, then it's a sad world we live in. Personally I won't put up with it, and neither should you or anyone else.
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Apollo Cochrane
Gallente
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Posted - 2010.12.19 22:56:00 -
[11]
Btw, sorry if this post kind of went off topic. I just wish the planets in Eve were more than scenery backdrops. That's all I'm saying. They could be so much more.
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Janiries Swordhand
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Posted - 2010.12.20 00:16:00 -
[12]
There's several reasons why CCP doesn't do anything more to planet other than PI
1. Potential expansion. This game has been running for over 5 years, ideas on how to keep players in the game are starting to dry up. 2. Dust514 3. This isn't Planet Online
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Linda Flamewalker
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Posted - 2010.12.20 00:17:00 -
[13]
no.. please dont. I really dont see a point, wow even a 5 second cutscene gets old reallly fast. Yes i played the games you quoted. Its gets old FAST, seeing trent enter yet another bar.. urgh no thanks.
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Apollo Cochrane
Gallente
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Posted - 2010.12.20 01:42:00 -
[14]
Originally by: Linda Flamewalker no.. please dont. I really dont see a point, wow even a 5 second cutscene gets old reallly fast. Yes i played the games you quoted. Its gets old FAST, seeing trent enter yet another bar.. urgh no thanks.
Totally agree with you there. And that awful bar music!
But there's so much variety between the Eve space stations, so it wouldn't look too samey. Just let my ship fly into the entrance tunnel at least! It would be done pretty fast on autopilot/tractor beam. And the same on the way out. I just think the instant switch from inside to outside is a bit of a let down, like they didn't even try.
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Apollo Cochrane
Gallente
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Posted - 2010.12.20 02:10:00 -
[15]
So basically, yeah, give me ingress/egress tunnels, and stations on planets, and I'll be happy with that. Maybe with the integration with dust514 it may eventually happen? Who knows.
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Karn Velora
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Posted - 2010.12.20 02:19:00 -
[16]
Well,I recall seeing a preview video of planetary flight... so I imagine it's in the works. It's just a ****load of things to sort out, before something that groundbreaking can be deployed. It's not a small thing to add. Ignore creating planetary topography, planetary flight behaviour, adding reasons to go there (missions, PI, cities, landing pads, planetary assault on PI-installations, blabla) and so forth... Just consider even the most basic changes that would have to be made. Currently every system is just a big space; should planets be spaces in their own right, entered into like jumping through a stargate, with load time as you shift to a new node? Where do you place he instances, physically? All that extra load, with gravity and physics - do you add it to the existing solar system nodes, or on seperate nodes? How much bigger do you need to make the tranquility cluster to manage all the millions of instances? There's a lot of planets... Would it be better if low altitude space was a part of the same physical universe as the rest of the solar systems? How do you make THAT work?
It's a big job...
As for plain landing on a planet as if it was a station... simple to do I reckon - albeit pointless, as it'll do nothing that a station can't do already. Let's not even mention that it's an exceptionally rare few ships that would even be capable to function in a non-zero-g environment in the first place. Battleships don't have landing gears and powerful belly thrusters. ;) Even most frigates sport a design that leads one to think they were built in space, for space, and never intended to land on anything, under any circumstances.
It'll be interesting to see how CCP manage to work it all into the game though...
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Master Flakattack
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Posted - 2010.12.20 20:36:00 -
[17]
My memory might be off, but I remember there being a reason for ships not being able to handle planetary flight. Something to do with Tritanium and atmospheres?
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Greg Huff
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Posted - 2010.12.20 21:06:00 -
[18]
Originally by: Apollo Cochrane So basically, yeah, give me ingress/egress tunnels, and stations on planets, and I'll be happy with that. Maybe with the integration with dust514 it may eventually happen? Who knows.
(read as conversational, not argumentative) You would want the cut-scenes to reflect the actual environment, including any nearby ships. The big problem I see is trade hubs. How much extra strain would this add to the game engine when it has to add 30 extra ships? (I assume the cut-scenes would be generated at the client since they are client specific) Consider that adding load to the client is amplified when a player is running multiple account.
I agree with others that any cut-scenes get old quick, especially if they cause the event to take longer. Easy fix = Disable Docking Cut-Scenes option.
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Kile Kitmoore
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Posted - 2010.12.20 22:48:00 -
[19]
Eve Atmospheric Flight Demo
Sigh...
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Pod Amarr
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Posted - 2010.12.21 05:30:00 -
[20]
Originally by: Linda Flamewalker no.. please dont. I really dont see a point, wow even a 5 second cutscene gets old reallly fast. Yes i played the games you quoted. Its gets old FAST, seeing trent enter yet another bar.. urgh no thanks.
They had it done. One of the devs mentioned this specifically was a firstr thing to get killed when they were actually playing the beta.
Repetitive cutscenes is just a bad design.
NO
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Pod Amarr
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Posted - 2010.12.21 05:33:00 -
[21]
Originally by: Master Flakattack My memory might be off, but I remember there being a reason for ships not being able to handle planetary flight. Something to do with Tritanium and atmospheres?
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Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.12.21 10:45:00 -
[22]
Edited by: Aphrodite Skripalle on 21/12/2010 10:46:36 The Grandgrandfather of EVE was a game on Commodore 64 called Elite. In this time it was one of the best games ever and i used to play it a lot. Basically it was same game princip like eve is now, but only npc, not online. BUT there were a lot of game elements i am siriously missing in eve. One is docking at stations. It was animated, the station was spinning and you had to adjust the spinning of your ship synchronized with the station and then manually land inside it. If you failed doing it, you got some serious shield damage on your ship and also it was possible that you destroyed your ship.
There was an upgrade available called autopilot which helped doing it. But on stations you were not allowed to dock it was still possible to dock manually, so you could sneak in into stations like a pirate while the police and station guns were shooting at you, so you had to dock really fast and professional.
So what i miss: Docking at station, not just disappearing, while undocking just gives you a black screen sometimes over minutes. Station guns in 0.0 space. Sneaking into stations with manual docking procedere. Bumping ships with max speed without any damage to shield.
If it was possible to program this on a c64, it really shouldnt be a problem in eve.
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AstarothPrime
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Posted - 2010.12.22 07:55:00 -
[23]
Isnt there a plan for Dust - FPS for gamebox users which will be linked to EVE so that ppl will be able to hire guns to do something on the planet?
I.
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Zenk Faswell
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Posted - 2010.12.22 18:27:00 -
[24]
Indeed, I hope this is what Dust514 is going to be. I can't help feeling that operating on a planet's surface in-game (as opposed to just in some UI menu) would make it a different game.
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Lord Dragonmede
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Posted - 2010.12.23 02:27:00 -
[25]
The only thing I'm interested in is the ability to do Orbital Bombardment...
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Cyniac
Gallente Twilight Star Rangers
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Posted - 2010.12.23 08:46:00 -
[26]
I cannot help but empathise with Keta on this one.
You claim you want full planetary access, and proper planets and landing stations fine.
What is the functionality of all that? I really don't think that the use of it all is obvious, without knowing why this would be more useful to the game than all of the other improvements waiting in line, how could you expect support for this?
Oh and a small note to Aphrodite - the automated docking system in elite was not called an autopilot, it was called a docking computer.
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MirrorGod
Sniggerdly Pandemic Legion
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Posted - 2010.12.25 19:24:00 -
[27]
You know what was fun? Spore.
Runnin around in a spaceship, gravity beaming up 6 armed monkeys and jettisoning them out into no gravity. Terraformming planets. Finding a tribe of indigenous species and setting them on fire.
Let us down on the surface already, I want to play grand theft hovercar...
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easy e
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Posted - 2010.12.26 11:18:00 -
[28]
great freaking idea, about time someone has a little imagination. That floating basket u call a custom's office is a joke. The most unused structure in eve, for god sakes let us walk on the soil for once we are Terran's.
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Mukuro Gravedigger
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Posted - 2010.12.26 12:15:00 -
[29]
I believe CCP intended shuttles to be the only ship able to enter and leave planetary atmospheres. Yet as another pointed out above me, the description of Tritanium and atmospheres are a violent mixture and all shuttles are made from is Trit...
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Nicky's Tomb
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Posted - 2010.12.26 12:51:00 -
[30]
Edited by: Nicky''s Tomb on 26/12/2010 12:54:10 Edited by: Nicky''s Tomb on 26/12/2010 12:52:58 The ability to "dock" at your PI launch pad might be cool. Fill your cargo in peace (orbital bombardment would also be cool, so strike "in peace"), then launch.
Station ingress/egress animation I would only support if...
It replaced the undocking progress bars. It didn't take any longer than those bars take. So when you hit undock, instead of the progress bars and fading screen, your ship swishes off down the exit tunnel, round a few cool turns and basically does that until the exterior session is loaded when a 2 second transition into space that might "look" like passing through an opening into space.
For docking it's a little more tricky. I would support it only if it didn't add any time to the affair. So what about, you hit Dock while in the docking range and it's accepted. Instead of the just dumping you to a black screen and then into the station with your ship sitting there, you instead get to watch your ship enter the station. "What?", "Yes!" The key point however is that you are already in the station by this stage, just as you were before. You can't be shot, you don't appear in space, your "Items" window is open as is your "Ships" window and the station market, fitting screen, refinery, guests and agents and so on and so forth, all working as the _animation_ of entering the station plays. I mean you can't currently do anything with your ship for 20 seconds or so anyway.
In fact, neither would require any code change on the server, it would be purely client based.
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