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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 01:56:00 -
[1]
I have the Ore Industrial skillbook trained to level 5 and yet my Noctis's tractor beams only reach out to 80km and only pull at 2km/s. Is anyone else having this issue, and is this some sort of bug to be fixed in the next patch or did CCP already nerf the ship?
[Image]
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![Nimsir Nimsir](https://images.evetech.net/characters/123150294/portrait?size=64)
Nimsir
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Posted - 2010.12.20 02:03:00 -
[2]
/facepalm
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![BuckStrider BuckStrider](https://images.evetech.net/characters/766540632/portrait?size=64)
BuckStrider
Amok. Goonswarm Federation
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Posted - 2010.12.20 02:07:00 -
[3]
GTFO and take this crap post with you
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 02:12:00 -
[4]
Edited by: Crowlin Gallanus on 20/12/2010 02:12:41 Does anyone have anything helpful or intelligent to say? A simple "No, that actually the stats for the Noctis at level 5" will suffice if that's the case. |
![Corina Jarr Corina Jarr](https://images.evetech.net/characters/505930460/portrait?size=64)
Corina Jarr
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Posted - 2010.12.20 02:22:00 -
[5]
Ok. That is the stats for the Noctis.
Hows that.
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 02:23:00 -
[6]
Unfortunate considering they should be at 209km range and 5km/s speed according to the description of the Noctis and the skill bonuses.
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![Corina Jarr Corina Jarr](https://images.evetech.net/characters/505930460/portrait?size=64)
Corina Jarr
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Posted - 2010.12.20 02:26:00 -
[7]
Are you using t2 stuff?
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![Athena Silk Athena Silk](https://images.evetech.net/characters/1044378432/portrait?size=64)
Athena Silk
Stimulus Rote Kapelle
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Posted - 2010.12.20 02:29:00 -
[8]
Originally by: Crowlin Gallanus Unfortunate considering they should be at 209km range and 5km/s speed according to the description of the Noctis and the skill bonuses.
I'll bite. 5x60=300%. 20km x 300% = 60km. 500m/s x 300% = 1.5km/s.
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 02:38:00 -
[9]
Edited by: Crowlin Gallanus on 20/12/2010 02:38:52
Quote: ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
20km x 1.6 = 32km 32km x 1.6 = 51.2km 51.2km x 1.6 = 81.92km 81.92km x 1.6 = 131.07km 131.07km x 1.6 = 209.72km
500m/s x 1.6 = 800m/s 800m/s x 1.6 = 1280m/s 1280m/s x 1.6 = 2048m/s 2048m/s x 1.6 = 3277m/s 3277m/s x 1.6 = 5243m/s
And yes, I'm using all available T2 modules, however there is no T2 tractor beam.
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![Nimsir Nimsir](https://images.evetech.net/characters/123150294/portrait?size=64)
Nimsir
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Posted - 2010.12.20 02:45:00 -
[10]
Originally by: Nimsir /facepalm
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 02:48:00 -
[11]
Seriously, just don't post if you're going to just put up something as useless and unnecessary as that.
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![Norag Norag](https://images.evetech.net/characters/1156777755/portrait?size=64)
Norag
Caldari
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Posted - 2010.12.20 02:51:00 -
[12]
As much as everyone would love that to be a genuine set of stats you've calculated, no bonus in EvE stacks that way.
60% per level translates to: Level 1 = 60% bonus Level 2 = 120% bonus Level 3 = 180% bonus Level 4 = 240% bonus Level 5 = 300% bonus
Using your math, your actually calculating 1,040% increase (if my math is right).
The above gives the same as 20km*3=60km (correct distance) where as your effectively doing 20km*10.5(ish)=210km (To be more accurate its 20km*10.48576=209.7152km
So its the math your using thats incorrect, not the ships calculations. The bonus does not stack that way for ANY bonus in EvE |
![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.20 02:53:00 -
[13]
Originally by: Crowlin Gallanus
20km x 1.6 = 32km 32km x 1.6 = 51.2km ...
That would be 20 * (1.6 ^ 5) not 20 * (1 + .6 * 5).
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
![Altair Alhammajid Altair Alhammajid](https://images.evetech.net/characters/1311554011/portrait?size=64)
Altair Alhammajid
Minmatar Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.12.20 02:53:00 -
[14]
Originally by: Norag As much as everyone would love that to be a genuine set of stats you've calculated, no bonus in EvE stacks that way.
60% per level translates to: Level 1 = 60% bonus Level 2 = 120% bonus Level 3 = 180% bonus Level 4 = 240% bonus Level 5 = 300% bonus
Using your math, your actually calculating 1,040% increase (if my math is right).
The above gives the same as 20km*3=60km (correct distance) where as your effectively doing 20km*10.5(ish)=210km (To be more accurate its 20km*10.48576=209.7152km
So its the math your using thats incorrect, not the ships calculations. The bonus does not stack that way for ANY bonus in EvE
This, thank you. Unfortunate you had to post some basic knowledge about EVE. I'll give the op the benefit of the doubt that hes a nub.
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![Tau Cabalander Tau Cabalander](https://images.evetech.net/characters/127433285/portrait?size=64)
Tau Cabalander
Caldari
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Posted - 2010.12.20 02:59:00 -
[15]
Quote: ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
Level 1: 20 km * (1 + Ore Industrial Skill Level 1 * 0.6) = 32 km Level 2: 20 km * (1 + Ore Industrial Skill Level 2 * 0.6) = 44 km Level 3: 20 km * (1 + Ore Industrial Skill Level 3 * 0.6) = 56 km Level 4: 20 km * (1 + Ore Industrial Skill Level 4 * 0.6) = 68 km Level 5: 20 km * (1 + Ore Industrial Skill Level 5 * 0.6) = 80 km
Level 1: 500 m/s * (1 + Ore Industrial Skill Level 1 * 0.6) = 800 m/s Level 2: 500 m/s * (1 + Ore Industrial Skill Level 2 * 0.6) = 1100 m/s Level 3: 500 m/s * (1 + Ore Industrial Skill Level 3 * 0.6) = 1400 m/s Level 4: 500 m/s * (1 + Ore Industrial Skill Level 4 * 0.6) = 1700 m/s Level 5: 500 m/s * (1 + Ore Industrial Skill Level 5 * 0.6) = 2000 m/s
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 03:02:00 -
[16]
Edited by: Crowlin Gallanus on 20/12/2010 03:02:28 Norag, Liang, and Tau, thank you for explaining. God forbid someone be able to say that an hour ago instead of "/facepalm"... -_-
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![Nimsir Nimsir](https://images.evetech.net/characters/123150294/portrait?size=64)
Nimsir
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Posted - 2010.12.20 03:03:00 -
[17]
Originally by: Nimsir
Originally by: Nimsir /facepalm
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 03:05:00 -
[18]
I pity your miserable existence, Nim.
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![Azeroth Uluntil Azeroth Uluntil](https://images.evetech.net/characters/999340188/portrait?size=64)
Azeroth Uluntil
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.12.20 03:48:00 -
[19]
Originally by: Crowlin Gallanus Edited by: Crowlin Gallanus on 20/12/2010 03:02:28 Norag, Liang, and Tau, thank you for explaining. God forbid someone be able to say that an hour ago instead of "/facepalm"... -_-
Probably has something to do with your obvious lack of education or understanding of basic math.
:Golfclap:
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![Crowlin Gallanus Crowlin Gallanus](https://images.evetech.net/characters/1255554760/portrait?size=64)
Crowlin Gallanus
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Posted - 2010.12.20 05:20:00 -
[20]
Actually my math was perfectly fine, it was simply the wrong math to use (wrong equation). Once again I love how players from the big alliances like goonswarm and pandemic are also the biggest *******s in the game. Simply fantastic. XD
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![Xercodo Xercodo](https://images.evetech.net/characters/1082257497/portrait?size=64)
Xercodo
Amarr INESTO Task Force
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Posted - 2010.12.20 07:29:00 -
[21]
Btw this also means that when you get drone interfacing 5 you simply get double dmg
and all the 10% skills give 50% and all the 5% skills give 25% and all the 2% skills give 10%
-------------------------------------------------- The drake is a lie
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![Patyrn Runner Patyrn Runner](https://images.evetech.net/characters/1967608044/portrait?size=64)
Patyrn Runner
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Posted - 2010.12.20 08:52:00 -
[22]
Originally by: Norag The bonus does not stack that way for ANY bonus in EvE
To clarify, skills don't stack that way, but items do. Some stats only get diminishing returns from stacked items though.
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![Furb Killer Furb Killer](https://images.evetech.net/characters/1437418581/portrait?size=64)
Furb Killer
Gallente
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Posted - 2010.12.20 09:09:00 -
[23]
Originally by: Azeroth Uluntil
Originally by: Crowlin Gallanus Edited by: Crowlin Gallanus on 20/12/2010 03:02:28 Norag, Liang, and Tau, thank you for explaining. God forbid someone be able to say that an hour ago instead of "/facepalm"... -_-
Probably has something to do with your obvious lack of education or understanding of basic math.
:Golfclap:
Apparently your math education also is pretty terrible, considering his calculations werent incorrect, just not how devs decided to implement it. Serious in which country does education lack basic exponentials?
Actually OP is correct about the calculations for everything in eve except for stacking of skill levels. For modules it is correct, for several skills affecting same attribute it is correct (for example turret damage skill, hybrid turret, advanced blaster and gallente cruiser skills will stack exponentially), however only within a skill the percentages will be added. This gives a smaller increase for increases, but at the same time it is the reason logi V is so awesome.
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![Keitaro Baka Keitaro Baka](https://images.evetech.net/characters/994429946/portrait?size=64)
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.12.20 11:06:00 -
[24]
Indeed skills do not work like that, indeed mods in principle work like that, however, they tend to get stacking penalties when fitting mods of the same type, for more info google/eve-search
if you are trying to educate someone in the ways of eve please don't ignore stacking penalties Ignore me
Drone Guide EON 21 & 22 |
![frog0ut frog0ut](https://images.evetech.net/characters/90095301/portrait?size=64)
frog0ut
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Posted - 2010.12.20 12:58:00 -
[25]
There will always be several people who have nothing better to do than to post worthless one liners and out of context memes they dug up out of a 2006 4chan archive. Best bet is to just ignore the several people who do.
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![Flaming Candle Flaming Candle](https://images.evetech.net/characters/208832573/portrait?size=64)
Flaming Candle
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Posted - 2010.12.20 13:49:00 -
[26]
Originally by: Norag As much as everyone would love that to be a genuine set of stats you've calculated, no bonus in EvE stacks that way.
60% per level translates to: Level 1 = 60% bonus Level 2 = 120% bonus Level 3 = 180% bonus Level 4 = 240% bonus Level 5 = 300% bonus
Using your math, your actually calculating 1,040% increase (if my math is right).
The above gives the same as 20km*3=60km (correct distance) where as your effectively doing 20km*10.5(ish)=210km (To be more accurate its 20km*10.48576=209.7152km
So its the math your using thats incorrect, not the ships calculations. The bonus does not stack that way for ANY bonus in EvE
It seems that you have also fallen for a common mistake: a +300% bonus is calculated my multiplying the original value by four, not three. so you get 20km * 4 = 80km.
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![heheheh heheheh](https://images.evetech.net/characters/963045606/portrait?size=64)
heheheh
Phoenix Club
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Posted - 2010.12.20 13:55:00 -
[27]
Originally by: Tau Cabalander
Quote: ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
Level 1: 20 km * (1 + Ore Industrial Skill Level 1 * 0.6) = 32 km Level 2: 20 km * (1 + Ore Industrial Skill Level 2 * 0.6) = 44 km Level 3: 20 km * (1 + Ore Industrial Skill Level 3 * 0.6) = 56 km Level 4: 20 km * (1 + Ore Industrial Skill Level 4 * 0.6) = 68 km Level 5: 20 km * (1 + Ore Industrial Skill Level 5 * 0.6) = 80 km
Level 1: 500 m/s * (1 + Ore Industrial Skill Level 1 * 0.6) = 800 m/s Level 2: 500 m/s * (1 + Ore Industrial Skill Level 2 * 0.6) = 1100 m/s Level 3: 500 m/s * (1 + Ore Industrial Skill Level 3 * 0.6) = 1400 m/s Level 4: 500 m/s * (1 + Ore Industrial Skill Level 4 * 0.6) = 1700 m/s Level 5: 500 m/s * (1 + Ore Industrial Skill Level 5 * 0.6) = 2000 m/s
This Was gonna calcualte it myself but someone beat me to it.
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![Seriously Bored Seriously Bored](https://images.evetech.net/characters/234922107/portrait?size=64)
Seriously Bored
Minmatar
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Posted - 2010.12.20 14:46:00 -
[28]
Originally by: Crowlin Gallanus Simply fantastic. XD
Eah. Welcome to EVE, where Machiavelli would be called a carebear and Stalin a noob.
You almost always get the correct answer you're looking for on the S&M forum, it just usually comes with a withering barrage of insults. Thick skin required.
ששששש
Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
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![Killerjock Killerjock](https://images.evetech.net/characters/165298412/portrait?size=64)
Killerjock
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Posted - 2010.12.20 14:58:00 -
[29]
Originally by: Seriously Bored
Originally by: Crowlin Gallanus Simply fantastic. XD
Eah. Welcome to EVE, where Machiavelli would be called a carebear and Stalin a noob.
You almost always get the correct answer you're looking for on the S&M forum, it just usually comes with a withering barrage of insults. Thick skin required.
One, however, does wonder how the OP reached the 60 millions to buy a noctis and fit it T2, plus Ore Indy 5, without the basic knowledge of how eve-related math works.
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![JaveMONSTER JaveMONSTER](https://images.evetech.net/characters/2017907742/portrait?size=64)
JaveMONSTER
Amarr Imperial Shipment
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Posted - 2010.12.20 15:47:00 -
[30]
I fell into this too... I always do...
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