
iceveins
Gallente Svensk Gruvdrift AB
|
Posted - 2010.12.22 09:57:00 -
[1]
http://www.deathwatchgaming.com/dwg-news/612-planetside-next-john-smedely
Quote: Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough. But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well. To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics. Damn I love Planetside. I really do.
http://www.deathwatchgaming.com/dwg-news/611-earthrise-euro-release-feb-11
Quote: Iceberg Interactive will be bringing the English-language version of Earthrise to European retail in February 2011 and has promised exclusive extra content for boxed version buyers. Plans on localized versions will be revealed at a later stage.
http://www.deathwatchgaming.com/dwg-news/610-apb-end-of-week-5
Quote: So to put it in perspective, imagine yourself being one of the NPC characters in one of the GTA games, ie - not playing a protagonist like Niko Bellic in GTA 4 or Claude Speed in GTA 2, but instead playing the guy who works with Governor Johnny Rotten, or working for Jerkov in the Russian Mob. If you in fact PLAYED that character, you would basically sit around and do nothing 99% of the time, while waiting for your "scene" to occur, at which point you would add your cool flavor to the game and then get shot. No sane gamer would actually want to act out that role (it would be like a really boring version of a Civil War reenactment). But that kind of single-player progression design is what makes those games brilliant from the protagonist's point of view (and duds for the NPCs). One of the complaints about APB was the fact that sometimes one side in a conflict were basically asked to act as story progression for the other side, and that didn't always seem to work out very well.
|