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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.25 06:19:00 -
[1]
I've been playing through Dragon Age: Origins, just to get through the rest of the story, really, and it got me curious about Dragon Age 2. I honestly thought "Surely they can't go back to the gameplay method of simply controlling an entire party at one time that acts just like an MMO party, could they?"
After seeing this, it looks like they made the combat MUCH better.
(Even though it still has this control every party member option... I loathe this with a passion).
However, I was wondering if anyone else had come across any more info on the combat system that Dragon Age had. After revealing most of the story, I found the story of Dragon Age to actually be somewhat enjoyable to go through, and the only downside to me was the gameplay (and some graphics issues, which it looks like they've completely redone anyway and made much better). Any comments on how they're changing the gameplay?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.25 06:26:00 -
[2]
So, wait, turning into a God-of-War wannabe style combat is an improvement ? Meh. I suppose that sells better since more people like it, so I can't act surprised about it. However, for my personal tastes, it's one step backwards, not forwards. _
Make ISK||Build||React||1k papercuts _
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.25 08:24:00 -
[3]
Originally by: Akita T So, wait, turning into a God-of-War wannabe style combat is an improvement ? Meh. I suppose that sells better since more people like it, so I can't act surprised about it. However, for my personal tastes, it's one step backwards, not forwards.
"God-of-war wannabe style combat". Hah. To me, saying this style of game play is god of war style is like saying all fantasy MMO's are WoW-style. With maybe a few differences, there were plenty of games before it that had pretty much the same combat style.
Honestly, if you like the original dragon age's combat, why not just find another RPG or play a fantasy MMO? The combat in the original was fairly generic in my opinion, and controlling more than one character in that fashion was just ****ing obnoxious to me. I was honestly hoping they would make it Mass Effect with darkspawn and swords, but at the very least I was hoping they'd get rid of tactics and controlling more than one character. Tactics because just having one set of tactics even throughout one battle is just pointless in my opinion, as they should change throughout. Controlling more than one character because the combat should never be paused and switched between characters constantly like that (Hence why I said I hoped for mass effect, I liked that system of combat much more when it came to ordering other characters around)...
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.25 08:29:00 -
[4]
I'm sorry, "3D arcade feel", does that describe it better ? As for the combat style I personally would prefer, it's more in the Baldur's Gate / Planescape Torment style. In other words, closer to pen-and-paper style combat rather than action-adventure. Can you point me towards ANY even remotely recent game that would fit that description ? _
Make ISK||Build||React||1k papercuts _
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.25 08:34:00 -
[5]
Edited by: Selinate on 25/12/2010 08:34:48 Dungeons and dragons? As far as I understand it, you essentially make your own game out of that, so it's always recent :P
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.25 09:03:00 -
[6]
Do you honestly not understand what I mean, or are you just quipping ?
If I'd want to play a MMORPG, I'd play a MMORPG. Well, I'm sort of playing EVE, aren't I ? That takes care of the MMO quota, with or without the RPG part tacked onto it. I might as well give SWTOR a whirl when it comes out, but I suspect I'll dislike it. If I'd want to play an action/arcade, that's what I'd play. I don't play many of those. I don't like them. It's not the JRPG genre either, that's a whole different kettle of fish. Neither of those is what I'm looking for from a single-player Bioware RPG. KOTOR was already going in the "wrong" direction, but it was still acceptable, Mass Effect 1 was passable but already too far done, and Mass Effect 2 brought it even further away from my preferences.
They simply don't make good, old-fashioned, pen-and-paper-like RPGs anymore. Heck, I'd take a point-and-click adventure instead any day (we used to call them "quests" back in the heyday of Monkey Island and The Dig), but what do you know, that genre is as good as extinct nowadays too. Damn.
I *want* to be able to issue orders to each and every one of the characters, and I want the gamut of the possible orders to differ based on the character's attributes, abilities and relationship to the "main character", with those characters being "on par" with a main character that has the same character sheet, not artificially crippled to "half effectiveness" or whatnot. I *want* to be able to edit each and every sequence of actions the characters will respond with automatically given certain circumstances, and only manually control (or quick-switch between sets I define) them whenever circumstances change. ALTERNATIVELY, a properly defined and highly complex AI-like behaviour for "companions" would be borderline acceptable, but limitless manual editing would be much more desirable. I *want* to have to pause the game a lot whenever new types of enemies come around, thinking how to best tackle them, getting creamed if I make a wrong choice and starting over until I get it right. In fact, if I can leisurely play the game without pausing at least once per new enemy type encountered by me personally for the first time (not my game character, but me, the human controller) even in the easiest mode available, there's something wrong with the game. What I *don't* want is for my personal human player ability to move the controller around quickly and precisely or react in a timely fashion to some forms of quick-time events to be an important factor at all, let alone the most important factor.
Catch my drift ? Heard of ANY games that would even get close to that description in the past few years ?
_
Make ISK||Build||React||1k papercuts _
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.25 09:44:00 -
[7]
that looks pretty meh
I feel like I've played the game where I just run into mobs and grind away with amazingly big attacks a great many times now. not saying the whole party thing is better. but in them kinda games I usually find the storyline to be pretty weak.
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Pan Crastus
Anti-Metagaming League
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Posted - 2010.12.25 09:58:00 -
[8]
Haha, that's exactly what I expected from a game developer who originally ruined a decent RPG with a terrible UI. Now they have dumbed it down to a console-style action RPG. I guess they are no longer interested in RPG fans.
Not that console-style action RPGs don't have their raison d'Otre, but the PC isn't the right platform for that kind of game...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2010.12.25 15:20:00 -
[9]
I'm with Akita, looks like it's dumbed down to idiocy levels. But WTF, I pre-ordered anyway for PC  ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Hachi Ironfist
Gallente Rubbish and Garbage Removal Gang Bang Squad
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Posted - 2010.12.25 16:16:00 -
[10]
Originally by: Akita T
Heck, I'd take a point-and-click adventure instead any day (we used to call them "quests" back in the heyday of Monkey Island and The Dig), but what do you know, that genre is as good as extinct nowadays too. Damn.
Alternativa. It's a point & click adventure game like the longest journey (the first one) which until now seems interesting. Give it a try.
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Jhagiti Tyran
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Posted - 2010.12.25 16:23:00 -
[11]
Originally by: Akita T Can you point me towards ANY even remotely recent game that would fit that description ?
Yes and its a Bioware game to, Jade Empire had direct control over the character and was pretty good the only fault with it is it was fairly short. So yes Bioware can make a good action adventure stroke RPG and I expect they have the ability to pull the same off with Dragon Age 2.
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Zhim'Fufu
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Posted - 2010.12.25 17:21:00 -
[12]
Originally by: Louis deGuerre I'm with Akita, looks like it's dumbed down to idiocy levels. But WTF, I pre-ordered anyway for PC 
Please notice the product placement of the platforms it will be available on and make your own mind up about the direction they took the game. Then notice in particular how you can't even tell what the third box is for. 
http://dragonage.bioware.com/
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.25 17:26:00 -
[13]
Originally by: Hachi Ironfist Alternativa. It's a point & click adventure game like the longest journey (the first one) which until now seems interesting. Give it a try.
Looks at least marginally promising from the video snippets. Atmosphere a bit bleak, voice acting and script could use some work, but worth taking a look, I suppose. _
Make ISK||Build||React||1k papercuts _
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Mr Lad
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Posted - 2010.12.25 19:10:00 -
[14]
Oh how I miss the days of BGII. The visuals and storyline did more to inspire your own imagination rather than handing you a mess of CGI and effects.
What makes any story worthwhile is the intensity of conflict and the struggle to find resolution. A game like Dragon Age gives you an extremely cliche and vague adversary that you don't understand any better by the end. You certainly kill a lot of them, but they mean little more to me than pixels on a screen. Other than satisfying my violence fetish, I never knew what the Darkspawn were, where they came from, how'd they manufacture their weapons, what drove their behavior, etc. The only conflict of interest was that I was not one of them, so therefore I had kill all of them. Kill or be killed.
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.26 00:33:00 -
[15]
Originally by: Akita T Do you honestly not understand what I mean, or are you just quipping ?
Actually, I just honestly don't care. It was a bit of a mix of quipping and being honest with you that, if you want a pen-and-paper style RPG, then play one. I don't see much point in taking that style of RPG and taking it to a computer game, when you can just do it on pen and paper, in my opinion.
Also, I said Fantasy MMO, which was implying one of the many MMO's out there that are more like Everquest and such, since the gameplay from those is essentially just like dragon age, except someone else is controlling the characters (which is more fun in my opinion).... If you don't like that, then meh, I'm not doing your research for you. I intended this thread to be about Dragon Age's new gameplay method, and what it was changing.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.26 06:15:00 -
[16]
Originally by: Selinate Actually, I just honestly don't care.
Fair enough  Then, I just honestly think the "improvement" isn't. _
Make ISK||Build||React||1k papercuts _
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.26 22:21:00 -
[17]
Looks very meh for a hack and slash. I'll buy it for the story line and probably play a mage.
Apparently though you can swap to to DA:O stype 3rd person combat.
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.27 05:39:00 -
[18]
Edited by: Selinate on 27/12/2010 05:39:29 My number two hope for dragon age 2: May the sex scenes be better.
I wonder why Bioware doesn't hire "adult entertainment" producers to make the sex scenes... Lol, that would be funny....
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.27 11:03:00 -
[19]
Originally by: Selinate Edited by: Selinate on 27/12/2010 05:39:29 My number two hope for dragon age 2: May the sex scenes be better.
I wonder why Bioware doesn't hire "adult entertainment" producers to make the sex scenes... Lol, that would be funny....
You do realise people don't **** in RL like they do in **** right?
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.27 13:05:00 -
[20]
Originally by: Akita T
I *want* to be able to issue orders to each and every one of the characters, and I want the gamut of the possible orders to differ based on the character's attributes, abilities and relationship to the "main character", with those characters being "on par" with a main character that has the same character sheet, not artificially crippled to "half effectiveness" or whatnot. I *want* to be able to edit each and every sequence of actions the characters will respond with automatically given certain circumstances, and only manually control (or quick-switch between sets I define) them whenever circumstances change. ALTERNATIVELY, a properly defined and highly complex AI-like behaviour for "companions" would be borderline acceptable, but limitless manual editing would be much more desirable. I *want* to have to pause the game a lot whenever new types of enemies come around, thinking how to best tackle them, getting creamed if I make a wrong choice and starting over until I get it right. In fact, if I can leisurely play the game without pausing at least once per new enemy type encountered by me personally for the first time (not my game character, but me, the human controller) even in the easiest mode available, there's something wrong with the game. What I *don't* want is for my personal human player ability to move the controller around quickly and precisely or react in a timely fashion to some forms of quick-time events to be an important factor at all, let alone the most important factor.
Catch my drift ? Heard of ANY games that would even get close to that description in the past few years ?
Dragon Age on higher difficulties...
DA2 combat system seems to be pretty much the same but with flashier activate-able abilities for the rogue at least. Of course, it's hard to be sure since gameplay trailers are usually made at v low difficulty levels.
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.28 00:59:00 -
[21]
Originally by: TimMc
Originally by: Selinate Edited by: Selinate on 27/12/2010 05:39:29 My number two hope for dragon age 2: May the sex scenes be better.
I wonder why Bioware doesn't hire "adult entertainment" producers to make the sex scenes... Lol, that would be funny....
You do realise people don't **** in RL like they do in **** right?
Should I put "Lol, that would be funny" in bold for you?
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Darth Zarthinon
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Posted - 2010.12.28 01:26:00 -
[22]
Hopefully they actually improved combat by making fights better. Fighting peasants or wolves was harder than fighting some of the bosses especially the BBE. Bunch of farmers with pitchforks against heavily armored trained fighters. I thought lets head to the nearest farm and start recruiting for an army. Who needs to go through with recruiting golems, werewolves, trained and/or experienced warriors when all we need to do is go to the local peasantry.
Training wolves for war wolves. YEEEEEEEEAAAAAAAAAAAAAAAH
So hopefully better than the first one combat wise. Please please please. |

F0rum Tr0ll
Amarr Imperial Academy
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Posted - 2010.12.28 08:45:00 -
[23]
Would it hurt DAge if you were allowed to connect online and play with other people? By hurt I mean would it hurt the genre/platform/style of gameplay etc.
I personally like connecting with random people online, makes for a unpredictable experience but that is just me. ----------------------------------- They see me trollin... |

Selinate
Amarr Wardens of the Void
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Posted - 2010.12.28 18:49:00 -
[24]
Originally by: F0rum Tr0ll Would it hurt DAge if you were allowed to connect online and play with other people? By hurt I mean would it hurt the genre/platform/style of gameplay etc.
I personally like connecting with random people online, makes for a unpredictable experience but that is just me.
Apparently some folks think so. That's the odd thing, also, it almost strikes me as it was made to be an online game like that, but it insists that you control all the characters...
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Victor Valka
Caldari The Kairos Syndicate Transmission Lost
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Posted - 2010.12.29 20:04:00 -
[25]
I'm just glad that they dropped the whole Gray Warden crap and returned to the original concept of Dragon Age, ca 2007. Why we got what we did for DA:O still baffles me. 
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Jhagiti Tyran
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Posted - 2010.12.29 20:09:00 -
[26]
Originally by: F0rum Tr0ll Would it hurt DAge if you were allowed to connect online and play with other people? By hurt I mean would it hurt the genre/platform/style of gameplay etc.
I personally like connecting with random people online, makes for a unpredictable experience but that is just me.
There is a class based cooperative small player group RPG in the works and its going to be part of the Neverwinter nights franchise, only problem is that its being developed by Cryptic so the probability of it being crap are very high.
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Selinate
Amarr Wardens of the Void
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Posted - 2010.12.30 08:55:00 -
[27]
Originally by: Victor Valka I'm just glad that they dropped the whole Gray Warden crap and returned to the original concept of Dragon Age, ca 2007. Why we got what we did for DA:O still baffles me. 
Could you elaborate? I have no idea what you're talking about 
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Nebulous
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.12.30 11:08:00 -
[28]
Edited by: Nebulous on 30/12/2010 11:13:00 I spend a lot of time on the Bioware forums and these very same arguements happen there all the time, but like I keep saying, people need to save judgment for when the game comes out and all the people that are slagging off DA2 now are the same people that were slagging off DAO before it came out (the same old dumbing down debate etc) , it is a vicious circle.
Secondly just have faith in Bioware, they have never made a bad game (in my opinion) and I have no reason to believe they will start doing as such.
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Victor Valka
Caldari The Kairos Syndicate Transmission Lost
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Posted - 2010.12.30 11:51:00 -
[29]
Originally by: Selinate
Originally by: Victor Valka I'm just glad that they dropped the whole Gray Warden crap and returned to the original concept of Dragon Age, ca 2007. Why we got what we did for DA:O still baffles me. 
Could you elaborate? I have no idea what you're talking about 
When Bioware first announced Dragon Age in 2004, the concept was radically different from what we got after they renamed it to Dragon Age: Origins in 2008. You'd have to hit some Internet archives hard, but maybe it is still possible to find screenshots and descriptions for the initial concept. Just about they only thing that made it into DA:O from DA was the battle at Ostegar. I guess the scene was too good to trash.
What they are doing now with DA2 closely matches what they promised for DA, i.e. a personal story spanning a longer time period. Kinda what Planescape: Torment and Baldur's Gate series was about (sans the longer time period in case of Plancescape (okay, so the story of Nameless One is very long, but you only get to play through the final chapter of it)).
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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