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Zuper Zpy
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Posted - 2010.12.25 13:13:00 -
[1]
After grinding away at the same missions for years it has become apparent that CCP has let its immagination wander off the track and forgotten about this aspect of the game. All the R&D seems to go into lunatic plans like PI and walking around in stations while the basics of this game are neglected. Might I suggest that some if not all missions lose that linearity that makes you groan everytime you get one. I would like to see missions with alternative accelleration gates and random NPC's in the rooms, within a certain range of skills obviously. It would be good if certain mining missions allowed access to bonus rooms after popping the roids and completing the mission. A continual string of ac. gates would be quite interesting too with each room getting harder and harder untill you are up against Titans if you are so lucky ;) The way I feel is that eve should have its basics upgraded before time and money is wasted on frivolities. OH and as a BTW I wish they would fix that problem that gets me booted 10 times a day when using an ac. gate
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Sazkyen
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Posted - 2010.12.25 13:24:00 -
[2]
Edited by: Sazkyen on 25/12/2010 13:24:25
Some would certainly say that it's you who missed the main content of the game
I agree that it would be nice to see randomness in missions. Wishful thinking.
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Zuper Zpy
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Posted - 2010.12.25 13:34:00 -
[3]
Originally by: Sazkyen Edited by: Sazkyen on 25/12/2010 13:24:25
Some would certainly say that it's you who missed the main content of the game
Well I did give PvP a try for a while. I gate camped in Hed for hours each day. I wanted a little more excitement so I logged and watched some paint dry. I have spent hours each day mining with multiple accounts. I have played around with the markets and PI. For a while I made the big mistake of setting up a POS on wormhole space. At the end of the day what I wanted to do was run a few missions (Thousands actually) and make a bit of ISK untill I can find something in eve that doesn't bore me witless. Before you ask I also wonder why I play this stupid game. I wonder why I smoke 50 a day and drink like a fish too.
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Goose99
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Posted - 2010.12.26 20:20:00 -
[4]
Can't pvp without pve. It's not a twitch fps where you just respawn. Need to pay for boats that gets blown up. That makes pve mandatory while pvp by choice. It's strange that CCP wouldn't give more attention to the mandatory part of the game that everyone have to go through at least part time, on at least one of their characters. It's been years since there were any new content in the meaty part of missioning (normal combat highsec missions, not epic arcs, etc) that people use as bread-earner for recreational pvp.
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Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2010.12.26 20:57:00 -
[5]
Originally by: Zuper Zpy Well I did give PvP a try for a while. I gate camped in Hed for hours each day.
Two sentences are not related in any way :) . All generalisations are false - Discuss.
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Zuper Zpy
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Posted - 2010.12.27 04:28:00 -
[6]
Originally by: Babel
Originally by: Zuper Zpy Well I did give PvP a try for a while. I gate camped in Hed for hours each day.
Two sentences are not related in any way :)
Hah! nice one. That's what I came to realise after missing everything that came through. It's hard to watch a movie and be effective at gate camping. Back to subject, if more people agree with me that missions need revamping then I'm sure something would be done about it. CCP tend to react to feedback and it's the squeaky wheel that gets the grease. A clasic case of crappiness is that moron Zor. How many time do I need to blow his ship up for him to wise up and stop hanging around in pleasure gardens. I nailed his ass 3 times today and the mug is back yet again. I get a selection of about 10 missions from my level 4 agents that repeat and repeat and blasted well repeat again. Yawn. If it's lack of imagination that CCP suffers from then I have heaps of Ideas for missions and I'm sure many other players do too
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Spineker
Caldari
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Posted - 2010.12.27 04:37:00 -
[7]
they need more randomness and they need far more missions. The current missions are the same old ones over and over. I think Gone Berserk was the newest could be wrong years old. Would think with this very good dev team they could create more missions. They did come out with L5 but that requires a corp to be good at it. Sansha sounds ok but how is it going to work with 5000 gank/grief corps running around? If it is all low sec well it will be like faction warfare great for a few weeks boring after.
what Eve lacks horribly is PUG (Pick up Groups)but with the current gank scam it doesnt work well.
The only way to create PUGs and allow people to interact with others is to make it so you can gank fleet members. Without the fleet member gank nonsense you will have PUGs and PUGs lead to friends.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.27 05:00:00 -
[8]
Originally by: Spineker The only way to create PUGs and allow people to interact with others is to make it so you can't gank fleet members.
shooting fleet members will get you concorded (the lofty scam was removed with the fw expansion). I'd say the problem is more of there is no reason to form a pug. then again when I played guildwars it was just a lot of pugs, and well, 99% of the time I never saw anyone again. imo it is all about joining the corp/guild and working with them. pugs in other games are rather prone to failure anyways.
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Spineker
Caldari
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Posted - 2010.12.27 05:16:00 -
[9]
Yes I learned that tonight, didnt realize it was fixed. I wonder how many others didnt?
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Goose99
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Posted - 2010.12.27 05:38:00 -
[10]
Originally by: Chainsaw Plankton
Originally by: Spineker The only way to create PUGs and allow people to interact with others is to make it so you can't gank fleet members.
shooting fleet members will get you concorded (the lofty scam was removed with the fw expansion). I'd say the problem is more of there is no reason to form a pug. then again when I played guildwars it was just a lot of pugs, and well, 99% of the time I never saw anyone again. imo it is all about joining the corp/guild and working with them. pugs in other games are rather prone to failure anyways.
Most pve corps/guild stay small, making it hard for any member to form fleets. Carebear corps that grow too big gets decced and falls apart. At a cost of 2 mil, it's only a matter of time. They learn to effectively solo and dual box because form a fleet with others is hard.
During Dominion, there were many corp pve fleets and even public standing/sec based fleets forming for highsec lvl5s, despite drawbacks. But CCP nabbed that in the bud.
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Potato IQ
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Posted - 2010.12.27 11:22:00 -
[11]
Disagree. Yes they are boring, but the quantified element of the missions we have make them a safe(ish) method for pilots to make isk for other activities/new toys. If they suddenly added new spawns/elements and pilots start losing their pimped ships, can you imagine the amount of ragequit posts
Missions are one element of this huge game. You are making it a chore only doing them. Find something else to do as there is more out there
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Zuper Zpy
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Posted - 2010.12.27 14:03:00 -
[12]
Originally by: Potato IQ Disagree. Yes they are boring, but the quantified element of the missions we have make them a safe(ish) method for pilots to make isk for other activities/new toys. If they suddenly added new spawns/elements and pilots start losing their pimped ships, can you imagine the amount of ragequit posts Missions are one element of this huge game. You are making it a chore only doing them. Find something else to do as there is more out there
That's not really a valid argument to condemn the Idea of incorporating variables into missions. Breaking the monotony is more important I would have thought. When I initiated this post the idea of PUG's was formost in my mind. There are players I recognise in system, who are there daily and there is no reason to interact with them. Having missions that may occasionally develop into a huge bonanza would give an excuse to break the ice with some of these guys.
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Goose99
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Posted - 2010.12.27 15:55:00 -
[13]
Originally by: Zuper Zpy
Originally by: Potato IQ Disagree. Yes they are boring, but the quantified element of the missions we have make them a safe(ish) method for pilots to make isk for other activities/new toys. If they suddenly added new spawns/elements and pilots start losing their pimped ships, can you imagine the amount of ragequit posts Missions are one element of this huge game. You are making it a chore only doing them. Find something else to do as there is more out there
That's not really a valid argument to condemn the Idea of incorporating variables into missions. Breaking the monotony is more important I would have thought. When I initiated this post the idea of PUG's was formost in my mind. There are players I recognise in system, who are there daily and there is no reason to interact with them. Having missions that may occasionally develop into a huge bonanza would give an excuse to break the ice with some of these guys.
Most games with actively used PUGs aren't full loot. And ones that were disable fire on players in pve areas. Carebears aren't going to trust their pimpboats with strangers that may set up a suicide gank when you warp to them.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.27 21:46:00 -
[14]
Originally by: Zuper Zpy
Originally by: Potato IQ Disagree. Yes they are boring, but the quantified element of the missions we have make them a safe(ish) method for pilots to make isk for other activities/new toys. If they suddenly added new spawns/elements and pilots start losing their pimped ships, can you imagine the amount of ragequit posts Missions are one element of this huge game. You are making it a chore only doing them. Find something else to do as there is more out there
That's not really a valid argument to condemn the Idea of incorporating variables into missions. Breaking the monotony is more important I would have thought. When I initiated this post the idea of PUG's was formost in my mind. There are players I recognise in system, who are there daily and there is no reason to interact with them. Having missions that may occasionally develop into a huge bonanza would give an excuse to break the ice with some of these guys.
if no one loses a ship the added variables don't really add anything now do they? and if all you have to do to beat the new missions is throw another pilot in the mix, well now it is even more of a pain in the ass as now you have to fleet up all the time.
and as far as fleet level 5s go, it is pretty easy to solo them already, it just takes a while. throw in a ganky alt and they go much faster.
breaking monotony would be nice, but well..... mmo pve is pretty much monotonous monotony
I'd say a lot of that has to do with the death penalty in eve. I mean most mmos you die and well, so what? I mean if I could fit up and fly an insured torp raven, or blaster mega for pve that would be great, if I can expect to lose it in the next few months, but can also expect to make a butt ton of cash doing it of course. but for people to do it it is going to either have to be lots of fun, or give good rewards. I mean you can pimp fit ships for ratting/missioning/anoms, because you can be very certain you won't lose the ship, you can also be certain you will make a butt ton of cash.
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Zuper Zpy
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Posted - 2010.12.28 04:23:00 -
[15]
Quote: breaking monotony would be nice, but well..... mmo pve is pretty much monotonous monotony
Those are my sentiments too and I would like to see it change. I really dont want to PvP because that brings bad karma and upsets people when they get shafted so that's out as far as I'm concerned. I would much rather be able to share the rewards of something and make friends on here not enemies. A mining mission that may have a 2% chance of spawning a wormhole with ABC ores that need to be cleared within a certain period of time is one of the Ideas I had in mind too. That would be great to invite guys in local to share in on. Regarding fleet ganking and the like. It would be good if players could hire concord or fleets of concord for an hourly rate.
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