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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.27 22:10:00 -
[1]
We all use the market, from the inventor buying components and datacores for the week's manufacturing run, to the PVEer buying a new nighthawk after losing his current one to pirates, to the 0.0 logistics officer fielding the "Can you buy me this ship with this fitting?" questions from a dozen alliancemembers.
What we need for all of these people is a market basket.
TL;DR version: A basket would, at its simplest, be a list of items purchased simultaneously from the market. It would probably also have a cooler name.
You create that list from any of a number of sources (import ship fittings, manually-create a named basket, pull in a basket from a link in chat, etc). Once you've done that, the interface looks at your current station (or solar system or region, depending on your preferences), finds those items, and provides you an invoice with:
- The current lowest price in your given range for each item and the total basket - The total volume of a single copy of that basket - How many of that basket you can buy given the current preferences, items, and isk you have in your wallet
You can choose how many of that particular basket to buy, and click a 'buy' button, at which point a plastic-wrapped courier-contract-esque package is delivered to each station from which you bought items, ready to move around.
Potential Uses:
1. Buy a ship fitting: Any given ship fitting contains somewhere between 25 and 30 discrete items, each of which must be searched for and bought through the market interface or manually browsed for. Creating a basket from that fitting would allow you to buy it all at once, in, say, Jita, and have a big 'some assembly required' box dropped in your hangar. Your logistics officer can save a basket and buy an arbitrary number of that basket to be delivered as a standard corp/alliance fit to be moved out by jump freighter. A mission runner can save his (T2 and below) Nighthawk fit, and buy one easily to replace it (or for a second sister ship in a remote location).
2. Buy repeat orders: Anybody who does manufacturing with some market-produced goods knows how much work it requires to maintain a spreadsheet and go to Jita (or your other friendly neighborhood trade hub) and buy each of those materials individually. Those same manufacturers could create a basket of the required materials, and buy that same basket each time they needed the materials again at the end of a production cycle.
3. Price check complex items easily: Again with the spreadsheets, updating the price on a production chain for, say, Tech 3 ships or complex PI products is a bit of a nightmare. Instead, you could add the materials for a given part of the production cycle, and easily use that to pricecheck the final item without manually checking each of its component parts.
4. This being Eve, I'm sure there's something else that could go here that I just haven't thought of.
So, what do you think?
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.12.27 22:29:00 -
[2]
I agree...using the market is a pain in the ass. A "cart" would be a great idea.
/signed
Sig.Learning skills vote. |
Euphoriiia
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Posted - 2010.12.27 23:22:00 -
[3]
Agree, just some small nitpicking.
1. What if the cheapest mod is way overpriced(as in the only mod for sale was at 300m as opposed to 3m)
2. What if the station doesn't have everything that the person wants, would the basket pull everything towards one station or would it be a very very big basket?
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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.28 00:09:00 -
[4]
Good points, Euphoriiia.
1. It might make sense to include a checkbox for each item, to remove it from the basket/cart when buying, in order to avoid having to either buy one item overpriced or nothing at all.
2. I figured that for each station that had an item in the basket you wanted, you'd get a package, so that if you were in Jita and had region-wide buying turned on, and Jita had Civilian Miners cheapest in the region but Perimeter had Civilian Gatling Lasers for cheapest in the region, you'd get one box in Jita called "<Basketname> 1 of 2" and in Perimeter you'd get one box called "<Basketname> 2 of 2", but it might just work better to only allow the basket feature to work in a single station so that only one box would need to be created.
Thanks for the feedback!
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Miriam Letisse
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Posted - 2010.12.28 02:22:00 -
[5]
I was going to post some derisive remarks about this idea, but I couldn't think of any.
So I'll just give you a thumbs up instead.
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2010.12.28 09:22:00 -
[6]
This is a good idea
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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.28 18:51:00 -
[7]
Any other feedback, or feedback on my feedback? It seems pretty positive so far.
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Reggie Stoneloader
Poofdinkles
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Posted - 2010.12.28 19:59:00 -
[8]
This sounds good to me, but I can foresee some problems with market availability. I'm sure we've all experienced the "No orders that match yours" message when we try to buy something just as someone else makes off with it. Earmarking ten different items would make it more likely that one or more of them would be sold out by the time you finalize the transaction. You'd need a sort of subtotal screen, where the basket sends one big query to the market, gets up-to-the-second data, and presents it before you hit the "buy" button, at which point another single burst of server queries would do the deed. ======================
Crusades: Security Status |
captain foivos
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Posted - 2010.12.28 19:59:00 -
[9]
I hate the word basket.
Just sayin'
Oh, you wanted something more useful to hear? Ummm....nothing comes to mind.
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.28 20:32:00 -
[10]
I hate the word 'basket' too . I just used it because of its economics connotation.
'Cart' probably isn't a bad term, but it's not very eve-like.
Anybody have other naming suggestions?
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Mara Rinn
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Posted - 2010.12.28 21:03:00 -
[11]
Materiel Requisition Order :)
As for overpriced items - that would surely be something a human would have to make decisions about? "I really really want to make this X, but that component is double the normal value... hang it, I'm not making the twelve jumps to another system to save three million ISK when I could be blowing splodey things up for an extra half hour..."
-- [Aussie players: join ANZAC channel] |
Andrea Griffin
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Posted - 2010.12.28 21:42:00 -
[12]
Also add the ability to buy in multiples.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.28 21:51:00 -
[13]
Andrea, I envisioned that a basket/cart/material requisition order would be able to both contain multiples of a single item (8x Multifrequency L) and also be able to be purchased in multiples. Much like the current market interface, where you can just buy one or 1000 of a given item, you could likewise buy 1 or 1000 of a given basket, assuming enough of each item existed within your range and you had enough isk.
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Kinta Huron
Exotic Matter
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Posted - 2010.12.29 00:05:00 -
[14]
Awesome idea.
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DrDooma
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Posted - 2010.12.29 00:28:00 -
[15]
I thought this might work. Save ship lay out and right click on components and lookup item market price.
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Janos Saal
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Posted - 2010.12.29 03:49:00 -
[16]
Post this in the Assembly Hall.
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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.29 04:02:00 -
[17]
I certainly will, Janos. I just wanted to post the idea here to get some feedback on it before putting it up for the thumbfest.
Thanks for all the feedback so far, everyone!
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Passageway
Gallente
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Posted - 2010.12.29 15:41:00 -
[18]
Great idead! What about adding the following?
1. Specify max range from you to the item (in jumps) 2. Specify meta level (or just T1/T2)
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Karn Velora
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Posted - 2010.12.29 15:52:00 -
[19]
The specific functions might need some tweaking, but I'd like a shopping cart of sorts.
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Janos Saal
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Posted - 2010.12.29 16:21:00 -
[20]
The ability to see a summary of all your items with their individual prices in a list before final confirmation would be Great. Giving each of those items a check box for removal if the price is too high would be perfect.
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Lockefox
Caldari Hell's Librarians Darkmatter Initiative
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Posted - 2010.12.29 17:43:00 -
[21]
I for one ADORE this idea. This would be an invaluable tool in managing my own corp of builders, especially with my IRL time constraints. My vote is definitely a YES.
Though, to play devil's advocate, let's bring up a few potential problems: --Implementation: As we all know, market queries take 1-2s to populate. I imagine trying to populate an agregate price for a whole "basket" would put imense strain on the systems that handle market orders. Also, in market hubs, there may be issues of the intended order not existing after the basket request has been processed. Though we cannot truly talk about the coded systems running the show, my gut says that this would bring a system like Jita to its knees without some serious overhaul of how the market works currently.
--Philosophy Let's be honnest here, this is an "easy mode" tool. This removes the browsing and buyer-side interaction with the market. Though sellers would still play by the same rules (lowest local order always sells) the buyer is then immune from human errors. The market in EVE is a cornerstone of gameplay. By largely removing the human element from one half of the market, I doubt the reprocussions would be good (or easy to predict).
Again, I would LOVE a tool like this to manage my corp's supply orders... but I posted a dissenting oppinion at the request of Phyridean. ~Locke
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Mara Rinn
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Posted - 2010.12.29 22:12:00 -
[22]
Originally by: Lockefox As we all know, market queries take 1-2s to populate. I imagine trying to populate an agregate price for a whole "basket" would put imense strain on the systems that handle market orders.
That's a load balancing issue for CCP to handle. They're in the process of moving all the contract and market stuff to separate nodes.
Quote: Also, in market hubs, there may be issues of the intended order not existing after the basket request has been processed. Though we cannot truly talk about the coded systems running the show, my gut says that this would bring a system like Jita to its knees without some serious overhaul of how the market works currently.
I'd expect that "shopping carts" would work on a margin basis - that is, "buy this stuff, within 1% margin" which will allow for all the 0.01 ISK difference orders behind the one you would have bought.
Quote: Let's be honnest here, this is an "easy mode" tool. This removes the browsing and buyer-side interaction with the market. Though sellers would still play by the same rules (lowest local order always sells) the buyer is then immune from human errors.
The shopping cart system will be trivially easy to game, since it effectively hides the actual market from the buyer.
-- [Aussie players: join ANZAC channel] |
Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.30 02:16:00 -
[23]
Thanks for everyone's feedback on this. I've posted it to the assembly hall here, so if you like the idea, please go vote on it!
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