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Thread Statistics | Show CCP posts - 16 post(s) |

Andski
GoonWaffe Goonswarm Federation
4329
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Posted - 2012.08.14 12:52:00 -
[31] - Quote
iskflakes wrote:1) Fix supers 2) New market features 3) Stop fixing destroyers and frigates that nobody cares about
How are supers broken? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Jace Errata
Lawlz Brawlz
246
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Posted - 2012.08.14 12:54:00 -
[32] - Quote
I only get 3? D:
1. That awesome WiS thing Bayesian said he was working on but management blocked. 2. V3 skins that aren't painfully blurry 3. Asuka Solo's PI 2.0 Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Ravcharas
GREY COUNCIL Nulli Secunda
178
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Posted - 2012.08.14 12:57:00 -
[33] - Quote
Andski wrote:How are supers broken? I don't have one, for one thing.
Lest I forget; Because I'm a benevolent dictator I would abolish all open floor planning at CCP offices. I'm also a fickle dictator so it is likely to be replaced with an open ball-pit planning.
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CCP Goliath
C C P C C P Alliance
767

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Posted - 2012.08.14 12:59:00 -
[34] - Quote
Ravcharas wrote:open ball-pit planning.
I vote for this guy CCP Goliath | QA Director | @CCP_Goliath |
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Meryl SinGarda
Belligerent Underpayed Tactical Team
591
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Posted - 2012.08.14 13:08:00 -
[35] - Quote
Hmm, that's a toughy. While I have my own wishes, I imagine a senior producer has to consider the entire spectrum...
1. Completely remove/replace local chat 2. Give more resources to the "avatar" team 3. "Fix" planetary interaction
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
237
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Posted - 2012.08.14 13:11:00 -
[36] - Quote
1. Fix the UI (which includes uninventory). 2. Fix the obvious imbalances (damps vs jams, drones still not viable weapon system, etc). 3. Fix the rest of the imbalances.
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Big Bossu
Enterprise Estonia Northern Coalition.
7
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Posted - 2012.08.14 13:13:00 -
[37] - Quote
Pilna Vcelka wrote:If you became a top decision-making CCP manager, what 3 things would you tell the staff to do first?
1. Increase revenue 2. Decrease costs 3. ... ? |

Ishtanchuk Fazmarai
568
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Posted - 2012.08.14 13:16:00 -
[38] - Quote
1- Deliver walking in stations in small incremental iterations, starting with the ability to share CQ. 2- Make a massive professional poll with personal interviews to a sizeable amount of subscribers (some 10,000 at least) to learn the reality of why, what and how people play EVE. 3- Use the knowledge from point 2 as a guideline for future work and stop assuming that only the people who speaks to me haves an opinion worth knowing. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Azami Nevinyrall
Project Cerberus Caldari State Capturing
365
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Posted - 2012.08.14 13:22:00 -
[39] - Quote
1. Expand the game, open up new systems to players. Example: Open up Jove space as a small high-low sec area.
2. Better deals. I currently get spammed for the "power of 2" offer. I already have this so I get double the spam.
3. Better CCP integration/events inside the game. Find more/fun/creative ways to get CCP staff more involved with the community. In game contests/events and etc. Like a cannonball run through Jove space that's littered with CCP devs trying to kill you...
Do you know what a sh*t-barometer is? It measures the sh*t-pressure in the air, did you hear that? The sounds of the whispering winds of sh*t... |

Karl Hobb
Stellar Ore Refinery and Crematorium
494
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Posted - 2012.08.14 13:22:00 -
[40] - Quote
1. Torch the NEX store. 2. Fix sov so people have something meaningful to fight over. 3. Nerf high-sec reward to bring it in line with the other sec areas. Nothing Found |

Skogen Gump
Jericho Fraction The Star Fraction
103
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Posted - 2012.08.14 13:43:00 -
[41] - Quote
CCP Goliath wrote:Andski wrote:CCP Goliath wrote:3. Organise a fun team building activity for your department "We're totally going to demolish Team Security in ultimate frisbee!" *gets demolished, team morale hits record low* They brought in ringers man! You need 7 people to have an ultimate frisbee team!
Actually you just need one guy with a Nasty mullet |

Mina Sebiestar
Mactabilis Simplex Cursus
78
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Posted - 2012.08.14 13:49:00 -
[42] - Quote
1 kick start lore again/live events and start evolveing eve again
2 continue dmg control and balancing
3 work on another big expansion like apocriphasomething while killing nex store for evah. |

Ame Sonoda
Requiem of the Sinner
4
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Posted - 2012.08.14 13:50:00 -
[43] - Quote
More dynamic balancing instead of stuff being dumped in game and left 3 months to 3 years+. I'd also make the balance devs actually play the game because it's hard to believe they do currently. |

Velicitia
Open Designs
1070
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Posted - 2012.08.14 13:51:00 -
[44] - Quote
1. "Sorry guys, Spring '13 is little things" (Winter '13 being big-ass patch that fixes a lot of the long-standing problems) 2. Give the boot.ini treatment to whoever came up with NEX 3. Profit. |

Bloutok
Murientor Tribe Defiant Legacy
6
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Posted - 2012.08.14 13:57:00 -
[45] - Quote
#1 Fix that "thing" that is supposed to help us make new overviews. The overview settings. Yes, Overviews, what we all use. Could it be easy to create a new one ?
#2 Fix that "thing" that is supposed to help us make new overviews. The overview settings. Yes, Overviews, what we all use. Could it be easy to create a new one ?
#3 Fix that "thing" that is supposed to help us make new overviews. The overview settings. Yes, Overviews, what we all use. Could it be easy to create a new one ? |

Istvaan Shogaatsu
Guiding Hand Social Club
506
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Posted - 2012.08.14 14:07:00 -
[46] - Quote
1. Content restricted to Eve's veterans. 2. New weapon types. 3. New modules.
Anything to upset the stagnation I perceive. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2219
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Posted - 2012.08.14 14:15:00 -
[47] - Quote
Generalizing:
1) Player retention would be the biggest priority. This is rather broad, but it includes: - Keeping new players engaged and making sure they find a "place" in the game that interests them. This means making sure things are accessible, easy to understand, and give them realistic expectations of gameplay. - Getting players past that 18-24 month "now what?" time where they get weary of whatever it is they started on. This would primarily be social in nature. At this point the people who are at risk of leaving are the ones who haven't found a place to "belong". - Giving the bittervets live events and other such content to keep them interested.
2) Making New Eden "big" while still keeping players connected. A lot of the vastness of space feeling seems to have been lost with near-instant force projection. Nullsec seems to be growing increasingly homogenized and the lines between the empires are virtually transparent.
3) Consistent, reasonable game mechanics. There's been a lot of progress in this area lately, but there's a lot left to do.
Specific stuff:
1) POS mechanics.
2) Bridging the gap between high and null by adjusting resources and adding content so that non-FW lowsec is a more viable/desirable PVE environment.
3) Making corporate membership matter more, primarily by making NPC corps less desirable as a long-term place and making corporate ownership less trivial. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Skogen Gump
Jericho Fraction The Star Fraction
103
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Posted - 2012.08.14 14:18:00 -
[48] - Quote
These are the 3 things I'd like that I can't see ever being put into EVE:
1) 6DOF/Quaternion camera A camera that doesn't stop at the Gymbals basically; so you can look all around your ship without the camera locking at the top and bottom.
2) Space sim-like combat Just because :D
3) Newtonian physics ditto :) It would be awesome if you could literally fly from one system to another without using a gate. It might take a week to do so or something stupid like that, but I would love that freedom.
3 things I'd like that I can conceivably see being in the game NowGäó
1) Ship crews that matter. Imagine if you could 'buy' a crew of elite Minmatars; they'd increase the speed of your ship and weapon falloff. A crew of Caldari would be increase Shield efficiency and reduce timers because of their militaristic efficiency. You could mix an Amarr and Minmatar crew; you'd lose the speed because they don't co-operate but they do work to boost weapons damage (amarr) and falloff (minmatar)
2) Command ship bonuses that are relevant. Give fleet ship bonuses that work off grid, but only help in a system wide sense. Give Field command ship bonuses that boost the fleet but only on grid.
3) Stop making me log out of the client to change my Alt or user account. Because it's not 1990 anymore :D
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CCP Punkturis
C C P C C P Alliance
3182

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Posted - 2012.08.14 14:19:00 -
[49] - Quote
1 I'd ask Punkturis to please accept this butler I hired for her... she surely deserves him! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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MIrple
BSC LEGION Tactical Narcotics Team
53
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Posted - 2012.08.14 14:41:00 -
[50] - Quote
1) Get the new modular POS idea up and running 2) PI 2.0 3) Ship rebalancing
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AlleyKat
The Unwanted.
320
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Posted - 2012.08.14 14:53:00 -
[51] - Quote
1: strategise which three things deserve priority. 2: submit to steering committee for review and analysis and compliance. 3: analysis feedback for 18 months and produce a two hour PowerPoint presentation for fan-fest, remembering to put naked ladies in it and a pop culture gaming reference like 'over 9000'; get drunk on company time.
Oh wait, me? In that case, the same as the above, but faster and with moar booze and naked ladies.
AK
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Gilbaron
Free-Space-Ranger Ev0ke
308
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Posted - 2012.08.14 14:59:00 -
[52] - Quote
i would reorganize my company in a valvesque way. |

Andski
GoonWaffe Goonswarm Federation
4329
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Posted - 2012.08.14 15:02:00 -
[53] - Quote
Istvaan Shogaatsu wrote:1. Content restricted to Eve's veterans.
uh, what "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Azami Nevinyrall
Project Cerberus Caldari State Capturing
365
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Posted - 2012.08.14 15:06:00 -
[54] - Quote
CCP Punkturis wrote:1 I'd ask Punkturis to please accept this butler I hired for her... she surely deserves him! This butler better be used for inoffice only, to get you your Quafe and massage your hands in between fixing/improving the game... Do you know what a sh*t-barometer is? It measures the sh*t-pressure in the air, did you hear that? The sounds of the whispering winds of sh*t... |

Seleia O'Sinnor
Drop of Honey
249
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Posted - 2012.08.14 15:09:00 -
[55] - Quote
Answering as OP intended
- UI becomes customizable to a high degree by userbase plugins/addons, like WoW does it with LUA and XML.
- POS overhaul
- Shortening of release cycles of little features, like every two weeks.
New inventory: Getting better since version 1.2, but what about back and forward buttons? |

NeoShocker
Interstellar eXodus BricK sQuAD.
132
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Posted - 2012.08.14 15:15:00 -
[56] - Quote
In particular order :-)
1. Balance the game. (ships, mods, sov, etc). So more of polishing the game. 2. More emphasis into resolving all petitions in timely matter for customer support. 3. Adding new content.
Thats what i would focus into at this point. |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.14 15:27:00 -
[57] - Quote
If i was in charge (and that day is coming ) i would:
1. Improve the UI including ship controls, camera settings & customization 2. Add/change ships - T3 industrial, T2 tier 3 battleships (e.g. Hyperion), buff black ops, T2 tier 2 battle cruisers (e.g. drake) 3. Implement avatar game play that is fun, interesting and in-keeping with the general theme of eve. |

Amkzul
The Logrus Initiative
0
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Posted - 2012.08.14 15:31:00 -
[58] - Quote
1. The addition of strategic ships much like the tech 3 cruisers. Personally I would start with tech 3 battleships. The reason for this is I love the idea of being able to fly with some degree of variety. 2. Miniature carriers for hi-sec, the carebears are missing out on some pretty kick ass content because they are limited to drones at this point. Make these carriers no more tanky than your average battleship but make them very expensive and you have a moderately balanced ship. This could also fall under the strategic battleship idea 3. Tech 3 weapons, we train for months and months on gunnery alone what is an extra few for more pew pew? |

Satea Marsh
Republic Military School Minmatar Republic
0
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Posted - 2012.08.14 15:39:00 -
[59] - Quote
1. Address null sec sov issues--sov directly tied to system activity; use it or lose it. 2. Address null sec sov issues--ISK sink--pay to stay, each controlled system ups the ISK maintenance costs for all controlled systems, aka Property Tax 3. Ring Mining and the end of moon goo by the end of year |

Michael Harari
The Hatchery Team Liquid
218
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Posted - 2012.08.14 15:40:00 -
[60] - Quote
1) Fix ECM 2) Fix risk free pvp (like orca gatecamps) 3) Fix the sec status system |
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