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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2010.12.30 02:14:00 -
[1]
After some discussion over on the Features and Ideas forum here and getting some excellent feedback, I've decided to post my proposal for the thumbs:
We all use the market, from the inventor buying components and datacores for the week's manufacturing run, to the PVEer buying a new nighthawk after losing his current one to pirates, to the 0.0 logistics officer fielding the "Can you buy me this ship with this fitting?" questions from a dozen alliancemembers.
What we need for all of these people is a market basket.
TL;DR version: A basket would, at its simplest, be a list of items purchased simultaneously from the market. It would probably also have a cooler name.
You create that list from any of a number of sources (import ship fittings, manually-create a named basket, pull in a basket from a link in chat, etc). Once you've done that, the interface looks at your current station (or solar system or region, depending on your preferences), finds those items, and provides you an invoice with:
- The current lowest price in your given range for each item and the total basket - The total volume of a single copy of that basket - How many of that basket you can buy given the current preferences, items, and isk you have in your wallet
You can choose how many of that particular basket to buy, and click a 'buy' button, at which point a plastic-wrapped courier-contract-esque package is delivered to each station from which you bought items, ready to move around.
Revisions since posting in Features: a. Checkbox on the final buy screen to remove items that are overpriced/otherwise undesirable b. This would be a list of specific items, not general categories of items, exactly like a purchasable version of the current ship fitting sharing function. c. Suggestion to call this a "Materiel Requisition Order" d. Lag and potential market oversimplification issues?
Potential Uses:
1. Buy a ship fitting: Any given ship fitting contains somewhere between 25 and 30 discrete items, each of which must be searched for and bought through the market interface or manually browsed for. Creating a basket from that fitting would allow you to buy it all at once, in, say, Jita, and have a big 'some assembly required' box dropped in your hangar. Your logistics officer can save a basket and buy an arbitrary number of that basket to be delivered as a standard corp/alliance fit to be moved out by jump freighter. A mission runner can save his (T2 and below) Nighthawk fit, and buy one easily to replace it (or for a second sister ship in a remote location).
2. Buy repeat orders: Anybody who does manufacturing with some market-produced goods knows how much work it requires to maintain a spreadsheet and go to Jita (or your other friendly neighborhood trade hub) and buy each of those materials individually. Those same manufacturers could create a basket of the required materials, and buy that same basket each time they needed the materials again at the end of a production cycle.
3. Price check complex items easily: Again with the spreadsheets, updating the price on a production chain for, say, Tech 3 ships or complex PI products is a bit of a nightmare. Instead, you could add the materials for a given part of the production cycle, and easily use that to pricecheck the final item without manually checking each of its component parts.
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Mara Rinn
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Posted - 2010.12.30 03:56:00 -
[2]
Love the idea! -- [Aussie players: join ANZAC channel] |

Janaren Usaema
Incongruent Circular Permutations
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Posted - 2010.12.30 05:11:00 -
[3]
Originally by: Phyridean
1. Buy a ship fitting: Any given ship fitting contains somewhere between 25 and 30 discrete items, each of which must be searched for and bought through the market interface or manually browsed for. Creating a basket from that fitting would allow you to buy it all at once, in, say, Jita, and have a big 'some assembly required' box dropped in your hangar. Your logistics officer can save a basket and buy an arbitrary number of that basket to be delivered as a standard corp/alliance fit to be moved out by jump freighter. A mission runner can save his (T2 and below) Nighthawk fit, and buy one easily to replace it (or for a second sister ship in a remote location).
fully supported, this specifically has been something i've wanted since i first started playing.
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Marlona Sky
Caldari Provisions
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Posted - 2010.12.30 05:35:00 -
[4]
Nice.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.30 05:44:00 -
[5]
Oh man.. just the title made me chuckle! 
Definitely want! support Public Idea Tracker | 24hr PLEX |

Salpun
Paramount Commerce
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Posted - 2010.12.30 05:56:00 -
[6]
The next logical step. I like.
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Aineko Macx
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Posted - 2010.12.30 13:13:00 -
[7]
As a trader I approve of the idea because it will give lazy buyers one more reason to pay for the convenience of getting things easily instead of putting effort into getting the items cheaper.
Originally by: Phyridean 3. Price check complex items easily: Again with the spreadsheets, updating the price on a production chain for, say, Tech 3 ships or complex PI products is a bit of a nightmare. Instead, you could add the materials for a given part of the production cycle, and easily use that to pricecheck the final item without manually checking each of its component parts.
I like this very much, but to make it really useful, you have to have some configurable logic behind it: - Chose between buy or sell prices with volume threshold (a single unit of cheap trit is meaningless if you need millions) - Consider the available volumes (when going by sell prices) or the volume traded (when going by buy prices) - Configurable distance the buyer (you) is willing to travel to pick stuff up (also needs to consider system sec rating) - and some more... Without those features (i.e. the tool only considers sell prices in current station) it would be a worst case material basket acquisition price checker. Better than nothing and equivalent to what one can do with EveHQ... ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

Haerie
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Posted - 2010.12.30 13:20:00 -
[8]
Definitely approve.
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Black Dranzer
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Posted - 2010.12.30 13:47:00 -
[9]
Yes. I'd also like to be able to SELL multiple items at the same time.
|Bounty Fix|Mining Makeover| |

Janos Saal
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Posted - 2010.12.30 15:00:00 -
[10]
yes
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Drake Draconis
Shadow Cadre Shadow Confederation
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Posted - 2010.12.30 18:23:00 -
[11]
This idea is great naturally.
But it won't happen.
The main issue is the fact that every item you buy... potentially every unit... does not come from the same "Seller/buyer"
The Server would be forced to cache or queue up your requests... add Jita to that equation and its a holy nightmare.
But that doesn't mean I don't like the idea.
So I'll be hoping CCP can come up with something... provided you can tear them away from Spacebook or SpaceSecond Life long enough to do it. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Rented
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Posted - 2010.12.31 01:40:00 -
[12]
This idea is pure win.
Unfortunately it'd probally cause a dramatic increase of load on market nodes and CCP is probally too lazy to code up something this conveinent.
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Saju Somtaaw
Department of Defence Apotheosis of Virtue
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Posted - 2010.12.31 03:06:00 -
[13]
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Phyridean
m3 Corp Curatores Veritatis Alliance
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Posted - 2011.01.03 21:19:00 -
[14]
Bump for moar feedback!
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Alias 6322A
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Posted - 2011.01.04 06:58:00 -
[15]
It's a very cool idea but I sincerely doubt it can be done because of server load issues, queues, etc as mentioned earlier.
The current version of this exists: a "Want to Buy" Contract. It is highly unlikely that such a contract would pass off easily though as who in their right mind would do the math to see if it is worth selling to it (or even doing the math on the final value)
So a modification to your proposal...
"Basket" Contracts. (I agree it needs a better name) -Player puts on a "basket contract" that has a list of items that player wants to buy. -The items are each given a set price, not high and low, for a viewer to see. -The number of units is listed and updates based on sellers filling the quota for a given item. *** EXAMPLE "BASKET" CONTRACT Buyer: Alias 6322A ITEMS TO BE BOUGHT -x10 Stasis Webifiers for 500isk each -x5 125mm Railgun I for 1500isk each -x30 Merlin for 5000isk each
Station: Jita 4-4 (You get the idea) Range: Station ***
Mr. Bob browses the 'basket contracts' and sees somebody is buying stasis webs for 500isk each and he goes "wow! Excellent sale for me!". He can select on the contract the webs and, provided he has them at the correct location, hit "sell for 500isk each" up to an amount of 10, or less if someone else has partially filled the order.
Basket contracts would need to be searchable for individual items to make them easy to find for folks like Mr. Bob who only sell one item. They are a flat price that can be favorable or not. As a 'lazy' option, to make this work you'll likely have to set a price higher than the market to ensure you get your items...but at the same time it means not setting individual sell orders. Populating the list would be similar to contracts now and shouldn't be hard. Effectively you're making a contract able to have individual amounts to multiple items on it.
That's just my take on a way to employ it. The idea as a whole is very cool and I'd like to see some development of it.
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Crazy KSK
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Posted - 2011.01.04 12:18:00 -
[16]
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Gallians
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Posted - 2011.01.04 17:10:00 -
[17]
And by the way, I think you are forgetting just how annoying these sigs are. |

Corian Teranos
Joint Espionage and Defence Industries Preatoriani
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Posted - 2011.01.04 18:07:00 -
[18]
if you can load a basket full of salvage and get rid of it in one go that would also be nice but supported market usage is an annoying click fest :Its all fun and games untill your logistics guy tries passive tanking his raven: |

Passageway
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Posted - 2011.01.06 21:59:00 -
[19]
+1
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klyeme
The Mind's Eye Etherium Cartel
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Posted - 2011.01.06 22:25:00 -
[20]
Yes, anything to reduce clicking!
This would be nice for 0.0, sometimes it takes you longer to fit a ship than to lose it.
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Phyridean
m3 Corp Fidelas Constans
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Posted - 2011.02.10 18:11:00 -
[21]
Now that Team BFF has some free time, how about another look at this feature?
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Frank Shitlitz
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Posted - 2011.02.10 23:50:00 -
[22]
yes please.
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Whezker
Edge of Reality
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Posted - 2011.02.13 01:52:00 -
[23]
 -Mess with the bestą ądie like the rest |

Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.02.13 08:55:00 -
[24]
+1
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Sampanion
0ccam's Razor
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Posted - 2011.02.24 23:52:00 -
[25]
"It would probably also have a cooler name. "
Space-basket. You can have that one for free.
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