Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Warp To 0 and the Dock/Jump Command - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: As far as i know the only reason for the delay is due to having to approach the station in the event of not landing within 500m The docking distance is actually 200m, easy enough to see and test in freighters and such.
- by Rented - at 2014.02.24 20:45:00
|
2. EVEs mechanism passively against physics - in EVE General Discussion [original thread]
I always find it fantastically enjoyable when someone whines about things not being realistic in some manner or another and then go on to demonstrate that they haven't the slightest grasp of how reality works anyways.
- by Rented - at 2014.01.28 01:11:00
|
3. Adaptive Shield Amplifiers - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: They should have a passive Omni Shield Resist Amp - it is silly that there isn't a passive weaker version of an active module when 4 exist already for individual resists - It allows more flexibility in terms of Cap usage...no...
- by Rented - at 2014.01.25 22:24:00
|
4. Skill: Outpost Resource Acquisition - in Player Features and Ideas Discussion [original thread]
+1 for spacepony combat.
- by Rented - at 2014.01.25 12:44:00
|
5. Mobile Tractor Unit Fixes - in Player Features and Ideas Discussion [original thread]
They're intended to always be slower than a noctis doing the same thing, so the wreck juggling is never going to go away. The small distance restriction being to help you not be stupid and double launch. The other things are valid, if some of t...
- by Rented - at 2014.01.25 12:39:00
|
6. Adaptive Shield Amplifiers - in Player Features and Ideas Discussion [original thread]
What, shield tanks aren't capacitor immune enough for you? Minmatar and Caldari neut-immune master races? ONLY PEASANTS FEAR NEUTS. When most shield tanked ships are capped out, their tank turns off. When most armor tanked ships are capped out,...
- by Rented - at 2014.01.25 12:13:00
|
7. PvE and PvP: Myths be damned - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please, tell me where I can go in nullsec to find single battleships with bounties in the 10-30 million range with anything even approaching regularity. Over the river and through the woods to HOLYCRAPWHYDIDYOUSHOOTGRAN...
- by Rented - at 2014.01.22 13:10:00
|
8. Ability to see fitted active module effect without undocking - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: . . . it should be uneessary to use a third program for such a basic part of the game . . . If only you knew the history of the game... if only...
- by Rented - at 2014.01.20 08:55:00
|
9. New Social Skill: Finesse - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Smooth Talker: 25% chance when dealing with a member of CONCORD or DED, that happens to be the opposite sex, to reduce security status loss by 5% per level. Seduction: 25% chance for the local CONCORD commander to assist you ...
- by Rented - at 2014.01.18 02:47:00
|
10. A fart of awesomeness for S&I (BPs) - in Player Features and Ideas Discussion [original thread]
Needless. It isn't wildly difficult to transport BPO's safely already, it would remove transparency (carrying what you're carrying, rather than magically and invisibly carrying a few more things too), and it's adding an entire new mechanic system ...
- by Rented - at 2014.01.18 02:37:00
|
11. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
Can't say I've dealt much with assisted drones, but I can see how it'd be a problem. Drones simply need an overhaul in general. To all appearances drones are rather terrible at many things they were intended to do, and great at doing things they ...
- by Rented - at 2014.01.02 00:45:00
|
12. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
danibw0i wrote: Version 2.21.1: For example with the Kronos, Gallente Battleship skill is supposed to give 5% dmg bonus + 10% falloff pr level. When I alter the skill level on Gallente Battleship, it currently has no effect on the fitting outp...
- by Rented - at 2013.11.21 23:53:00
|
13. remove 250KM targeting limitaion - in Player Features and Ideas Discussion [original thread]
I've always assumed the targeting limit being at 250km was due to the grid always extending at least 250km from your position, so the game then doesn't have to deal with you targeting or interacting with things which could potentially be split int...
- by Rented - at 2013.10.23 23:28:00
|
14. Auction house Diablo 3 style - in Player Features and Ideas Discussion [original thread]
I suspect at least 90% of all comments on the internet are essentially just whining... Whineception!
- by Rented - at 2013.10.22 14:11:00
|
15. [proposal] add "Plastic Wrap" cargo cans - in Player Features and Ideas Discussion [original thread]
Oops.
- by Rented - at 2013.10.21 20:15:00
|
16. [proposal] add "Plastic Wrap" cargo cans - in Player Features and Ideas Discussion [original thread]
Oops.
- by Rented - at 2013.10.21 20:13:00
|
17. s/Thermodynamics/Heat Management/ - in Player Features and Ideas Discussion [original thread]
Thermodynamics is indeed slightly misleading in the same sense that you wouldn't really refer to piloting as "Physics". It's somewhat akin to driving a nail with an anvil, but given how the only real meaning in a game "Thermodynamics" is likely to...
- by Rented - at 2013.10.21 18:42:00
|
18. Freighters - need reballance - in Player Features and Ideas Discussion [original thread]
That freighters are only allowed to 'safely' fill their cargo with incredibly bulky ultra-low-value items... is idiotic. You just robbed a semi truck hauling DIRT and came away with a profit? Yeah, they should've gotten some panzer tanks and su...
- by Rented - at 2013.10.21 04:28:00
|
19. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Training the last bits of the weapon specializations is supposed to be a waste of time. Otherwise it's just further empowering veterans to stomp on newer players for no other reason than higher training. Training is NOT intended to give propor...
- by Rented - at 2013.10.10 14:57:00
|
20. making T2 resists fair.. - in Player Features and Ideas Discussion [original thread]
Simple addition is an extremely misleading and inaccurate method with which to compare resistances, as Barrogh Habalu has explained above.
- by Rented - at 2013.09.14 01:16:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |