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Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
16
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Posted - 2012.08.14 22:17:00 -
[1] - Quote
I don't see how smaller corps or alliances can survive with no POS shield. I know the CSM minutes are just thoughts and theory flying around, but the thought of no force field around the new POSs I think will discourage a lot of the smaller wormhole corps.
1. Docking is nice, but these new POSs better have good defense, otherwise POS camping will be the new name of the game.
2. Mooring is kind of an odd way to store ships and better have a bump prevention otherwise these Mooring mods will be useless
3. If POS camping (know as station camping in high sec and low sec) becomes regular i think you will see a lot of frustrated players who just quit wormholes all together.
A lot of the lower class wormholes are full of 2 and 3 man POSs, and if you think wormholes seem empty now... wait till more people move out with lack of POS protection. |

Eternal Error
Exitus Acta Probant
126
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Posted - 2012.08.14 23:12:00 -
[2] - Quote
POS changes are at least 9 months away and have had absolutely no serious details released yet. |

Obsidiana
White-Noise
143
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Posted - 2012.08.15 04:39:00 -
[3] - Quote
CSM Minutes wrote:CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. ... Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that. ... There was some discussion about what the removal of POS force fields would change in things like nullsec fleet fights. Elise pointed out that losing the ability to have a safe(ish) place to park a fleet for 20 minutes or so would be a big change from the current system. CCP Greyscale suggested that they might look into making an anchorable POS type shield. Two step pointed out that this would be a big change for all sorts of fights, and might be just a tad controversial. I think the CSM has raised your points in the Meeting Minutes. Still, speaking out is a good thing. CCP has mentioned that W-Space dwellers are a major part of their consideration in all of this. Your needs and your corp's needs should be voiced. |

TheGunslinger42
Bite Me inc Elysian Empire
257
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Posted - 2012.08.15 08:51:00 -
[4] - Quote
Eternal Error wrote:POS changes are at least 9 months away and have had absolutely no serious details released yet.
From what Two Step has been saying it sounds like removing the forcefield is already something thats been decided.
I'd rather people start raising concerns now than just sitting back and seeing how it turns out (i.e. terrible) and then having to spend two years desperately trying to get ccp to un-**** everything |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
77
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Posted - 2012.08.15 18:27:00 -
[5] - Quote
TheGunslinger42 wrote:Eternal Error wrote:POS changes are at least 9 months away and have had absolutely no serious details released yet. From what Two Step has been saying it sounds like removing the forcefield is already something thats been decided. I'd rather people start raising concerns now than just sitting back and seeing how it turns out (i.e. terrible) and then having to spend two years desperately trying to get ccp to un-**** everything Basically, the forcefield mechanic causes a lot of nasty code issues and dependencies that shouldn't be there (having the POS code tangled up with the physics code does wonders for maintainability, no?) |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2221
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Posted - 2012.08.15 18:37:00 -
[6] - Quote
At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.
Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.
edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
16
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Posted - 2012.08.15 19:35:00 -
[7] - Quote
FloppieTheBanjoClown wrote:At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.
Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.
edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?
The same people who tank gate guns and station guns? People do it in low sec all the time...
It depends on how much protection you can put on your personal POS, If i can spend the isk to have the protection i have now I would be ok with no POS shield. Now if they make it to where you have to have 15 or 20 of the little "Player space homes" to have the protection i have now, I'm not going to be happy at all.
POSs with a force field lets you warp away even when there are 20 people sitting outside your POS, if you have to undock those 20 people are going to mess you up.
(There are ways around this, insta warps ect. but you still have that chance if CCP does something like Caldari stations where you don't always come out aligned to your insta warp.) |

Gevlin
SMANews.net SpaceMonkey's Alliance
187
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Posted - 2012.08.16 00:12:00 -
[8] - Quote
Maybe they will have the most desired feature for station if we dock......
,,,,,,
,,,,,
WINDOWS! Some day I will have the internet and be able to play again. |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
16
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Posted - 2012.08.16 02:24:00 -
[9] - Quote
Gevlin wrote:Maybe they will have the most desired feature for station if we dock......
,,,,,,
,,,,,
WINDOWS! lmao, That would be nice! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1657
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Posted - 2012.08.16 05:54:00 -
[10] - Quote
See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.
Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.
if you want to be safe, head to empire. |
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TheGunslinger42
Bite Me inc Elysian Empire
281
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Posted - 2012.08.16 12:33:00 -
[11] - Quote
FloppieTheBanjoClown wrote:At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.
Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.
edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?
No one at all has said THAT would be the issue. The issue is when someone decides to bring enough people to knock over a pos, they'll bubble the undock and sit everything on it. Defending fleets having to "undock" into that would be hell. At least with a forcefield they can't completely cover the entire area. Fleets can properly form inside the forcefield and pop out at an angle that gives them a possibility of doing something. |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
17
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Posted - 2012.08.17 04:38:00 -
[12] - Quote
Asuka Solo wrote:See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.
Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.
if you want to be safe, head to empire. It is, but the lack of local lets you fight on your own terms. (If your smart)
and they are talking about removing the force field for all POSs not just small.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1657
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Posted - 2012.08.17 05:48:00 -
[13] - Quote
Lexar Mundi wrote:Asuka Solo wrote:See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.
Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.
if you want to be safe, head to empire. It is, but the lack of local lets you fight on your own terms. (If your smart) and they are talking about removing the force field for all POSs not just small.
Again, I'd see no issue here.
Boring shield bash with cap fleet is boring. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
225
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Posted - 2012.08.17 08:29:00 -
[14] - Quote
My only concern right now is the talk of limiting pos sizes/function in lower class wormholes. There should be no reason for this, as lower class wormholes require the same functionality as c5/c6s, while enduring the hardship and danger of wormhole space.
See this thread POS and WHs for the entire discussion.
Alliance Diplomat, Recruiter |

TheGunslinger42
Bite Me inc Elysian Empire
284
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Posted - 2012.08.17 08:56:00 -
[15] - Quote
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.
It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
225
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Posted - 2012.08.17 09:42:00 -
[16] - Quote
TheGunslinger42 wrote:I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.
It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.
This. POS's have very minor issues that shouldn't take reinventing the wheel to correct. Alliance Diplomat, Recruiter |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
27
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Posted - 2012.08.17 13:30:00 -
[17] - Quote
Bane Nucleus wrote:TheGunslinger42 wrote:I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.
It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done. This. POS's have very minor issues that shouldn't take reinventing the wheel to correct.
Oh god what did I just read. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
227
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Posted - 2012.08.17 19:42:00 -
[18] - Quote
Ogogov wrote:Bane Nucleus wrote:TheGunslinger42 wrote:I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.
It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done. This. POS's have very minor issues that shouldn't take reinventing the wheel to correct. Oh god what did I just read.
You read posts concerning POS's in wormhole space. We dont expect you to get it  Alliance Diplomat, Recruiter |

ColdCutz
Pwny Nation
22
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Posted - 2012.08.17 19:44:00 -
[19] - Quote
Looks like I'm going to have to invest in a couple of bomb BPO's. |

Klarion Sythis
Bite Me inc Elysian Empire
32
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Posted - 2012.08.17 20:31:00 -
[20] - Quote
Ogogov wrote:Bane Nucleus wrote:TheGunslinger42 wrote:I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.
It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done. This. POS's have very minor issues that shouldn't take reinventing the wheel to correct. Oh god what did I just read. Lol. Just because something is bad doesn't mean it can't be worse. |
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Dendel Hypermach
R-K Industries Quixotic Hegemony
0
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Posted - 2012.08.20 17:01:00 -
[21] - Quote
This all strikes me as another epic "We're too lazy to make it work right" situation, similar to how Drone Interfacing was reworked to it's current form, adding drone bonuses.
I can't remember the simplifications that went into missiles & fighters, much much latter. But that, iirc, at least was not game affecting, just a "we need an easy win, let's make our server engine do less work".
It's time again, CCP says, to throw another long held feature on the altar of ****-it-make-it-fast.
WELL I SAY!
Meh, lamers.
I for one adore skirting around shields, and it's a damned shame the unwillingness to do what is quite literally the most trivial collision detection routine there is (distance from a point, pythagorean theorum) has been top down decided as "too hard" to bother solving, and is being axed. Safe quarters are important in space, and physically being on the edge of those quarters is a grand line to cut close to.
I hope new & interesting & good can arise from new POSs. But they sound like they're being turned into the appendix: no safe quarters, moon mining is being replaced, twistedly after POSs are remade, with ring mining: they'll be the step child thing no one likes when all they do is:
- act like a big cargo container with guns
- make capital ship constructionists even more nervous than they used it
To extend my Drone Interfacing rant, there's some due cause, some of the rebalancing in the wake, the additional decoupling provided by Bandwidth, was good. But that stemmed from something which was bad, which was simplifying the game because running the game was proving to be hard. Players do not directly care that we're making your power bills higher, making CPUs weep. My first experience in EVE was sitting for 12 minutes outside of Rens watching a Thorax with 10 drones circle it, just going "WOW," that was epic! And cuts were made, epic-ness paired down, because the CPUs were sobbing themselves to sleep over having 10 drones. I feel like POS Shields are being sacrificed for the same cause, that again, it's laziness and unwillingness to invest, to make possible the chaotic thick busy world, that something good is being sacrificed, and I'd rather not see it go, don't think the heart is well set on this one. |

Lady Flute
Kingdom Inc. SPACE SUCKS.
29
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Posted - 2012.08.21 12:30:00 -
[22] - Quote
OK my 2 cents.
POS are too badly bugged. They need to be fixed, or removed. No middle ground. The GMs have been failing badly to assist in a timely manner with nullsec POS issues, leading to billion ISK+ losses, and people quitting the game.
Enough.
If CCP can't sort out POS, then they need to be removed completely, and more versatile "micro stations" added. Just give the damn station windows so you can see if there are ships outside it. |

GeeShizzle MacCloud
189
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Posted - 2012.08.21 16:37:00 -
[23] - Quote
LOL lady flute, aparently every avenue of the game ccp and gm's are causing billions of isk losses and doing nothing to progress the game.
how bout u stfu and stop trolling every thread in here. |

Revolution Rising
Native Freshfood Minmatar Republic
354
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Posted - 2012.08.21 18:40:00 -
[24] - Quote
Eternal Error wrote:POS changes are at least 9 months away and have had absolutely no serious details released yet.
This doesn't mean they aren't being discussed NOW.
CSM7 Skype Leak
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Revolution Rising
Native Freshfood Minmatar Republic
354
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Posted - 2012.08.21 18:51:00 -
[25] - Quote
Stations currently not destructible. POS Are.
POS Currently not modular, stations are.
Why aren't they just amalgamating the two structures into 1 ?
Why not just a more scalable modular POS that could cost upward of 100b with all the right modules installed on it but allow small corps to get into a POS for 500m-1b with a very small amount of services available?
It would allow more selective dynamic pos for small corps. Would still allow the right balance for large alliances.
CCP would only have *1* structure to **** with instead of 2 when dealing with development issues.
Would also be a great isk sink when blown up.
Tie some of the new taxation (for alliance, corp taxes on EVERYTHING) into the POS mechanic - tax on station services for instance.
Seems like a no-brainer. CSM7 Skype Leak
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Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
82
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Posted - 2012.08.21 20:25:00 -
[26] - Quote
The problem isn't the 'difficulty of the computations' in terms of CPU cycles on the server, it's a matter of code structure and design. The current POS code has its sticky paws in way too many parts of the Eve codebase (which is part of the reason why it became so decrepit and bug-infested...), and that'll have to change, including forcefield removal as the current tangling of POS forcefield handling with the rest of the physics engine leads to, well, nastiness. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
142
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Posted - 2012.08.22 22:14:00 -
[27] - Quote
Revolution Rising wrote:Stations currently not destructible. POS Are.
POS Currently not modular, stations are.
Why aren't they just amalgamating the two structures into 1 ?
Why not just a more scalable modular POS that could cost upward of 1-200b with ALL the right modules installed on it but allow small corps to get into a POS for 500m-1b with a very small amount of services available?
It would allow more selective dynamic pos for small corps. Would still allow the right balance for large alliances.
CCP would only have *1* structure to **** with instead of 2 when dealing with development issues.
Would also be a great isk sink when blown up.
Tie some of the new taxation (for alliance, corp, taxes on EVERYTHING - as mentioned in the minutes) into the POS mechanic - tax on station services for instance.
Could also be tied into a new Sov system later - ie. Number of modules+module upgrades in the system being used by people etc.
And just plainly - a better lowsec.
They could still look different dependant upon what modules are installed etc..
Example: Living in low-sec running a mining corp with a refinery module, a small market module, cloning module and some defensive modules could cost you 10b, but it's ok cause you make it back over time - the 3 refinery modules you installed allow a 3% tax on minerals, your market module only allows 1% tax, but the offices you just installed are now raking in 30m/office/month.
etc...
Seems like a no-brainer - but I'm not CCP and this could be too big a change.
I think there must be stations, outposts and POSes... For what ccp is planning for the new POS, the big diference bwtween POS and outpost is that Outpost dont consume fuel and cant be destroyed, whille POS are gonna be Better and consume fuel...
Take a look at this Tread, there are some things that you may like!
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=143764 |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
48
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Posted - 2012.08.23 02:45:00 -
[28] - Quote
Didn't they say there will be miniature force fields around modular components?
Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.
I don't see what the big issue is.
As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp. |

Lexar Mundi
DYNAMIC INTERVENTION ORPHANS OF EVE
19
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Posted - 2012.08.24 06:24:00 -
[29] - Quote
Pink Marshmellow wrote:Didn't they say there will be miniature force fields around modular components?
Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.
I don't see what the big issue is.
As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp.
The problem with mooring, is the fact that when you undock you have to make it there first. Just wait until you undock to a 15 to 20 man bomber fleet on your door step. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
131
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Posted - 2012.08.24 15:21:00 -
[30] - Quote
Lexar Mundi wrote:Pink Marshmellow wrote:Didn't they say there will be miniature force fields around modular components?
Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.
I don't see what the big issue is.
As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp. The problem with mooring, is the fact that when you undock you have to make it there first. Just wait until you undock to a 15 to 20 man bomber fleet on your door step. This.
Regardless of whether or not you have defenses, the POS bubble allows you some "freedom" in manuevering around. There are both advantages and disadvantages for the Defenders & Attackers.
Seeing what's going on is an entirely different matter than being able to react to it.
Ultimately, until CCP tells us that they are doing A, B and C with the POS system, we will pretty much be in the dark.
While I generally have a positive outlook on things and I'm not trying to be critical, but if the recent history of updates & changes is any indication, CCP will make a mess of this the scale of which we've never seen before. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
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