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Wild Rho
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Posted - 2005.01.19 22:31:00 -
[1]
After using the scan probes I bit I've come to the conclusion that they...well...suck, at least when looking for ppl during a pvp op. So I thought about it and came up with this idea, it come's in 2 parts.
The Scanner...
Chance the scanner so that if you get any object within a 5 degree scan (or maybe even narrow it to a 2 degree scan) you can warp to it immediatly if you are in a frigate (either a new tech 1 recon frig or any type of frig). When you choose to warp to the target you can select a warp in range as normal...however, the twist is that there is an error margin in your selected range so you could come out 10kms from your set warpin range or 100kms.
In order to use the scanner this way you need to train a skill (let's say somthing like "Scanner Operations". At level 1 you can warp to any target you find in a 5 degree scan but with the afore mentioned error margin coming into play. As you train up each level the size of the error margin reduces until at level 5 you only risk coming out of warp say 10kms ahead or behind your chosen warp in range.
Limiting this to frigates gives the humble frigate another useful role in a fleet. Aside from that I don't really have any other arguments against it being usable on any ship class.
Scan Probes... ok the devs have made these new modules so instead of saying scrap them lets keep them in... but... instead of using them to locate ships have them able to scan a particular ship on your scanner if it is within range of that type of prove. Once the probe has scanned the target ship you can get intel on it's setups and any items in it's cargo bay. Each probe each intially but for each level of the skill related to scan probes you can run an additional scan.
Example, you locate an enemy within 3au of your ship. You do a range scan of your own and get a list of ships within 3au of your ship. You pickup a scorp, a mining barge, an apoc and a frigate. You can't warp to the targets right now becuase it is only on a range scan so you decide to do some intel. In your scanner view it lists the number of scan probes you have and their ranges along the bottom. You right click on the scorp and select "scan". You are then asked to assign a probe to the scan. You select a 3au probe. The probe deploys. You get a message stating the scan will be complete in 20 seconds (this time could also be affected by the scan probe skill or another one entriely). If the ship remains there during the 20 second scan you get a readout of it's modules and cargo hold. You start scanning the area with a directional scan and start narrowing down the area being scanned until you get them on a 5 degree scan. You get the scorp on a 5 degree scan and right click on it. You get a warp to option and select your range. Your ship warps to the scorps location and you come out of warp nearby. etc etc etc yar!
I have the body of a supermodel. I just can't remember where I left it... |

Cathryn Wolve
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Posted - 2005.01.19 23:53:00 -
[2]
I really like the idea here. Scan probes are not parcticle in battle becasue of the time it takes to use them. I would make sure it takes a special type of ship to do this though. Maybe a new tech 2 "recon" ship as suggested. It would also be nice if we could get a way to scan (and fly to) people using uber safe spots they made using the map that currently cant be scanned for (without going to the trouble of doing it yourself).
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Ferrous Terra
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Posted - 2005.01.20 01:59:00 -
[3]
Idea Lab = FOR TEH WIN!
I can't wait 'til people start petitioning because they trained up uber scanz0r 5 for a month and it doesn't display cargo and loadout.
oopzers.
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Sticky Vicky
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Posted - 2005.01.20 03:07:00 -
[4]
Edited by: Sticky Vicky on 20/01/2005 03:11:46 Edited by: Sticky Vicky on 20/01/2005 03:10:37 Cool Idea's!
*censored* (cant do it), CCP really should look at this rather than lock it  |

Siddy
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Posted - 2005.01.20 07:13:00 -
[5]
oh and dont forget that you see scan probes in scanner
if your prey is using scanner he will notise em
what totally renders em useless... -------------------------------------------
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stridr0
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Posted - 2005.01.20 07:42:00 -
[6]
Originally by: Wild Rho
In order to use the scanner this way you need to train a skill (let's say somthing like "Scanner Operations". At level 1 you can warp to any target you find in a 5 degree scan but with the afore mentioned error margin coming into play. As you train up each level the size of the error margin reduces until at level 5 you only risk coming out of warp say 10kms ahead or behind your chosen warp in range.
Limiting this to frigates gives the humble frigate another useful role in a fleet. Aside from that I don't really have any other arguments against it being usable on any ship class.

What is theses skill called on the market can't find it
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Altai Saker
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Posted - 2005.01.20 08:49:00 -
[7]
Originally by: Siddy oh and dont forget that you see scan probes in scanner
if your prey is using scanner he will notise em
what totally renders em useless...
Absolutely true, its still impossible to catch someone that doesn't want to get caught.
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Wild Rho
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Posted - 2005.01.20 12:17:00 -
[8]
Edited by: Wild Rho on 20/01/2005 12:18:29 im not sure where people got the impression this was a guide, it was more of an attempt to get some discussion on ways to improve safespot busting since alot of people (I've talked to anyway) think the current way doesn't really work.
"oh and dont forget that you see scan probes in scanner"
True, in the situation I described above it would be a risk you take for getting tactical information on your targets. If you drop probes you run the risk of alerting them to the fact you are looking.
I have the body of a supermodel. I just can't remember where I left it... |

Lorth
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Posted - 2005.01.20 16:34:00 -
[9]
Good ideas
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MrMorph
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Posted - 2005.01.20 16:38:00 -
[10]
Well, probes have to be used for something. They r ******* USELESS.
I placed a frigate in a spot, and made a PERFECT triangle around it with probes. Nothing found.....
I warped to it, and MWD'd 50000km away fro it, launched probes. Nothing found.
I dropped the probes around it in 500m orbit.... Nothing found..
Yes, i did select frigate in scan window....
OMFG, probes for teh w1n !!!! ---------------------------------------------- Trishys cookies they are !
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Drewdatrip
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Posted - 2005.01.20 19:32:00 -
[11]
Good to see that Censorship is still used in commen practice here on the Eve forums!
Hopefully i dident make Eris look too unprofessional

|Drew| ------------------- The Professional
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HeLlRaIzA666
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Posted - 2005.01.20 21:08:00 -
[12]
great idea wild rho --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Damajink
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Posted - 2005.01.20 22:05:00 -
[13]
Nice ideas 
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Uridium
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Posted - 2005.01.20 22:38:00 -
[14]
Edited by: Uridium on 20/01/2005 22:41:44 Edited by: Uridium on 20/01/2005 22:41:13 Top post Rho, i like it 
Signed.
It doesnt wipe out safespots but at least keeps people on thier toes, obviously most will keep moving safespots but at least that means they cant go afk and have a drink n smoke while your fleet searches and sits vigilantly. + will get rid of so many of these abandoned empty ships that fill and clutter our little universe, which has got help with the genral speed of the game at best and at worst reduces the ammount of entries on a system scan which is still welcome tbh.
The first post in a long long time that i felt compelled to reply too, nice 1 
I hope the devs read this 
-----------------------------------------------
Your Clipper Lighter Perfectly Strikes Hash Wrecking it for 0.57 grams 8) |

Luc Boye
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Posted - 2005.01.20 22:54:00 -
[15]
Edited by: Luc Boye on 20/01/2005 22:54:23 Biggest problem with scan probes is that they show up on scanner.
That and the fact that not all covops frigs can fit both cloak and probe launcher.
Couple of weeks ago, we had this raven safespotted, so I made 3 bms all within 3au from him, started launching probes. By the time I was launching probe #2, the dude logged off.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Shamis Orzoz
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Posted - 2005.01.20 23:00:00 -
[16]
Decent ideas rho. The probes work ok for me, but the fitting requirements are so stiff that its tough to convince anybody to use them on a regular basis.
The only problem I forsee with your technique is that it would be impossible to find certain safespots. Some of the safespots that were moved in from the F11 bookmark when exodus was released are still outside of any triange you could make out of warpable objects. So even if you knew where the object was you might not be able to get within 14 au of it, and thus you would never be able to warp to it, unless they increase the scanner range to 200 au. These safespots can be found using scan probes though since it is possible to overlap 3 scans on an object that is up to 192 au away.
Shamis
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Istvaan Shogaatsu
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Posted - 2005.01.20 23:05:00 -
[17]
I oppose this.
Currently the manual scanner takes a lot of time and patience to use, which means only those who are proficient at it are able to steal ships from safespots. Giving everyone this option would effectively put an end to people leaving their delicious mining fleets in space for me to steal.
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Lygos
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Posted - 2005.01.20 23:50:00 -
[18]
Fast ship finding scanners and longer log off times mean more people will be chasing one another. Instas or no, that brings about something close to real piracy and real anti-piracy. The only obstacle to this is of course gate flagging, which really should be reconsidered and tweaked.
Plus after a short while without useful safespot longevity people start curbing themselves of all sorts of insensible practices.
Sure, it gives some advantages to certain groups. But at the same time, it forces them to adopt new postures and inevitably will create a new dialectic in which renegades against any (incipient) social order may operate.
The only possible downside of course is that the only people left with enough free time to become the primary vocal group on the eve forums is of course traders. Such is life.
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