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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.04 21:16:00 -
[1]
Hello,
I am looking to roll an alt and get him into a Tengu with the appropriate skills as soon as possible. With the current version of EVEMon being really broken, I have no idea how to go about doing this as efficiently as possible. Can someone please suggest a proper skill order and remap sequence? Thanks in advance!
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Misanthra
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Posted - 2011.01.04 23:03:00 -
[2]
Get your missile support skills up. 4 at least, skills to hit small ships a must since its all all missile dps to kill small stuff. You'll have to pick HML or HAM since they can require different rigs (I run HML drake with 2 rigors for example). Unless rich you don't want to be pulling these off too much to switch it up.
At some point will need AWU 4 at least (HML tengu fits fine at 4 with faction mixed with t2 on my ride anyway, can't speak for HAM since never ran it)
Then pick your poison, navigation skills high or the always fun cruiser 5. I'd do navi first since it will help other pvp ships you run for goons. Want good navigation skills since tengu likes to speed tank. It has a great active sb bonus....but I prefer to speed tank to not run all CCC rigs, so take for what its worth.
Electronics...train range skills if going HML tengu. With the right setup you have missile range greater than sensor range so you can't fire as fire because you can't target that far. Better sensor range, more you can reach out and touch someone.
How high you take the subsystems a personal choice. Since in 0.0, 4 should be good enough. 5's could be nice...but you stand a better chance of dying than an empire only resident. Your choice on that.
I am assuming you fit a t2 tank with decent engineering skills. You want good cap for the tank.
Also I'd recommend going to scrapheap and looking up their pve hangar thread for tengu's to plug in what is needed to fit them. Prefer their fits over battleclinic. Scrapheap has mild to wild fits that are not all type A e-peen fits like battleclinic ones. Many of them moderately priced and quite useful for 0.0 work.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.04 23:25:00 -
[3]
Download the latests release candidate and proceed as planned.
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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.05 01:18:00 -
[4]
Edited by: Darth Anonymous on 05/01/2011 01:19:04
Originally by: Misanthra Edited by: Misanthra on 04/01/2011 23:07:55 Get your missile support skills up. 4 at least, skills to hit small ships a must since its all all missile dps to kill small stuff. You'll have to pick HML or HAM since they can require different rigs (I run HML tengu with 2 rigors for example). Unless rich you don't want to be pulling these off too much to switch it up.
At some point will need AWU 4 at least (HML tengu fits fine at 4 with faction mixed with t2 on my ride anyway, can't speak for HAM since never ran it)
Then pick your poison, navigation skills high or the always fun cruiser 5. I'd do navi first since it will help other pvp ships you run for goons. Want good navigation skills since tengu likes to speed tank. It has a great active sb bonus....but I prefer to speed tank to not run all CCC rigs, so take for what its worth.
Electronics...train range skills if going HML tengu. With the right setup you have missile range greater than sensor range so you can't fire as fire because you can't target that far. Better sensor range, more you can reach out and touch someone.
How high you take the subsystems a personal choice. Since in 0.0, 4 should be good enough. 5's could be nice...but you stand a better chance of dying than an empire only resident. Your choice on that.
I am assuming you fit a t2 tank with decent engineering skills. You want good cap for the tank.
Also I'd recommend going to scrapheap and looking up their pve hangar thread for tengu's to plug in what is needed to fit them. Prefer their fits over battleclinic. Scrapheap has mild to wild fits that are not all type A e-peen fits like battleclinic ones. Many of them moderately priced and quite useful for 0.0 work.
You know, this wall of text is NOT a skill plan--optimized or otherwise--right? It's a bunch of skills I should get, not an optimal order with remaps.
Originally by: Mashie Saldana Download the latests release candidate and proceed as planned.
I've done that, and the install keeps hanging up at installing the .NET Framework which I already have. 
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Misanthra
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Posted - 2011.01.05 03:48:00 -
[5]
you do not have a link to your char...and have an amarr avatar. Leads me to guess you fly amarr. Vague details gets you vague answers lol. Are you just starting x-training? Are you AWU 5 and maxed cap skills yet (common thing for amarr pilots).
There is no optimized training path for you beyond doing targetting and navigation skills and space command 5 first based on you being amarr.
tengu is alot of shield skills like TSM, shield ops, shield manage, shield comp to at least 4. PIck an order, don't matter unless you are running a sheild tank harb I have seen posted on battleclininc before.
tengu is alot of missile skills. Now if you run an sb right now...train all the good stuff like rapid launch, target naval, warhead upgrade, etc to at least 4 now to help out your purifier. No purifier in the hangar....again missiles are a train when you feel like it skill set and in any order unless you really really want to max the effectiveness of your prophecy's 1 launcher ofc. Do missile ops 5 first...needed as a prereq for alot of missiles skill higher level stuff and best to kill early.
Remap for it is hard to say. You are gonna be all over the place with int/mem and perc/will skills. The int/mems probably won't need a remap, if coming from no missiles at all perc/will could help that that and the cruiser 5 go faster. If you want to remap, bang out the thermodynamics before you do it as well. T3 adds alot to that skills bonus.
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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.05 12:25:00 -
[6]
Edited by: Darth Anonymous on 05/01/2011 12:27:35 The OP was all of four sentences long. Could you seriously not be bothered to read four sentences?
Originally by: Darth Anonymous (Sentence 1) I am looking to roll an alt and get him into a Tengu with the appropriate skills as soon as possible.
This flat-out states that the character will be fresh with no skill points beyond what exists on a starting character.
Originally by: Darth Anonymous (Sentence 3) Can someone please suggest a proper skill order and remap sequence?
This flat-out states that the response I desire is an exact, numbered and ordered list of which skills to train in which order, as well as indication of when and what to remap, so that I see how long it takes to go from Fresh Alt to Tengu Pilot in the most efficient way possible. You are not offering that. You are telling me to train skills. Yeah, I got that. Thanks. I, too, heard that skills are important. What you haven't told me is whether I need Advanced Warfare Upgrades III, IV or V; whether I need Missile Launcher Rigging I, IV, or V; whether I should train Skill A or Skill B before remapping from the initial spread, or if I should train Skill A after remapping to Intelligence-primary and Skill B after remapping to Perception-primary.
To illustrate why I am frustrated with you, imagine asking someone for a recipe for chocolate chip cookies and the response being "First of all you're going to need some eggs, you'll want some chocolate chips; also, be sure to have an oven!" I have been as exact as it is possible for me to be: I want an optimized skill plan for a Day-1 new alt to get into a Tengu with the minimum of training time wastage due to sub-optimal training order and remapping. I have requested a numbered recipe with specific instructions, and you have told me that cooking requires an oven. Do you understand, now? If so, then great; I could still use that optimized training plan. If not, then please just don't hurt your head replying anymore.
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Drexit
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Posted - 2011.01.05 13:31:00 -
[7]
Uh, I think you need to take a break and experience real life a bit. Poster may have misunderstood you, but they were just trying to help.
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Archbeholder
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Posted - 2011.01.06 00:31:00 -
[8]
Corporation Management I Corporation Management II Social III Ethnic Relations I Ethnic Relations II Ethnic Relations III Ethnic Relations IV Ethnic Relations V Trade II Trade III Trade IV Accounting I Accounting II Accounting III Accounting IV Margin Trading I Margin Trading II Margin Trading III Margin Trading IV Margin Trading V Cloaking I Cloaking II Cloaking III Cloaking IV Navigation IV Navigation V Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Science IV Science V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Spaceship Command IV Spaceship Command V Black Ops I Black Ops II Black Ops III Black Ops IV Black Ops V Electronics V Electromagnetic Physics I Electromagnetic Physics II Electromagnetic Physics III Electromagnetic Physics IV Electromagnetic Physics V Remote Sensing I Remote Sensing II Remote Sensing III Planetology I Planetology II Planetology III Planetology IV Analytical Mind I Analytical Mind II Analytical Mind III Analytical Mind IV Refining I Refining II Refining III Refining IV Refining V Refinery Efficiency I Refinery Efficiency II Refinery Efficiency III Refinery Efficiency IV Refinery Efficiency V Metallurgy I Metallurgy II Metallurgy III Metallurgy IV Crokite Processing I Crokite Processing II Crokite Processing III Crokite Processing IV Crokite Processing V
enjoy your tengu, *******.
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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.06 02:12:00 -
[9]
At least that's a skill plan. 
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Monte Shill
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Posted - 2011.01.06 04:54:00 -
[10]
Originally by: Darth Anonymous You know, this wall of text is NOT a skill plan--optimized or otherwise--right? It's a bunch of skills I should get, not an optimal order with remaps.
Do you want someone to hold your hand while your at it?
Optimized Intel/Mem Core skills - both Tank styles, electronics, engineering, rigs, navigation, various upgrade skills, slap the intel/mem sub system skills in there Remap Optimized Perc/Will Cruiser 5, missile/gun (your choice), navigation skills (its oddball), finish up the perc/will subsystems
Other skills to consider are some like social for better mission rewards (if thats what your doing), basic trade skills (alt tabbing or what ever to trade from the main is a ***** and saving a little tax or having a few dozen sell/buy orders is worth the few days to train) and drone skills for lights/med
There, done. Thats the basic plan I have been using when I looked at my alt. Concentrated on the core skills first and it doesn't really do much else but skill up (and salvage behind the main mission runner) for about 9 months until the perc/will remap when I can focus on ships and weapons skills. If you want a balanced remap to get the most of the first remap and be able to use the character without babysitting the skill que on end for months its Mem/Perc until the next remap. You can just as easily load up every skill you consider important to the plan (everything you consider useful to the character) and hit optimize after setting up two remap points in a year long skill, adjust and move skills as you desire, then hit remap again. Once satisfied thats it. Eve is a waiting game, you cannot optimize waiting for total effiency when you are not really doing anyting but waiting.
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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.06 14:52:00 -
[11]
I like how you put Intelligence-primary skills (Navigation) in the Perception-primary remap. I am sure you are a fountain of useful advice.
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gothasmug
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Posted - 2011.01.06 17:15:00 -
[12]
Caldari Electronic Systems I Caldari Engineering Systems I Missile Launcher Operation I Caldari Propulsion Systems I Shield Upgrades I Shield Compensation I Missile Bombardment I Caldari Frigate I Target Painting I Frequency Modulation I Long Distance Jamming I Caldari Electronic Systems II Caldari Engineering Systems II Missile Launcher Operation II Target Navigation Prediction I Rapid Launch I Standard Missiles I Caldari Propulsion Systems II Shield Upgrades II Shield Compensation II Missile Bombardment II Target Navigation Prediction II Rapid Launch II Standard Missiles II Caldari Frigate II Target Painting II Frequency Modulation II Long Distance Jamming II Caldari Electronic Systems III Caldari Engineering Systems III Missile Launcher Operation III Missile Projection I Missile Projection II Caldari Propulsion Systems III Shield Upgrades III Shield Compensation III Missile Bombardment III Target Navigation Prediction III Rapid Launch III Standard Missiles III Heavy Assault Missiles I Heavy Assault Missiles II Caldari Frigate III Target Painting III Frequency Modulation III Heavy Assault Missiles III Long Distance Jamming III Caldari Electronic Systems IV Caldari Engineering Systems IV Missile Launcher Operation IV Caldari Propulsion Systems IV Shield Upgrades IV Missile Bombardment IV Target Navigation Prediction IV Rapid Launch IV Caldari Frigate IV Caldari Cruiser I Caldari Cruiser II Caldari Cruiser III Target Painting IV Signature Focusing I Signature Focusing II Signature Focusing III Frequency Modulation IV Heavy Assault Missiles IV Long Distance Jamming IV Shield Operation V Caldari Defensive Systems I Caldari Defensive Systems II Caldari Defensive Systems III Caldari Defensive Systems IV Signature Focusing IV Caldari Cruiser IV Caldari Defensive Systems V Caldari Electronic Systems V Caldari Engineering Systems V Missile Launcher Operation V Caldari Offensive Systems I Caldari Offensive Systems II Caldari Offensive Systems III Caldari Offensive Systems IV Caldari Offensive Systems V Caldari Propulsion Systems V Heavy Assault Missiles V Heavy Assault Missile Specialization I Caldari Cruiser V Caldari Strategic Cruiser I Caldari Strategic Cruiser II Caldari Strategic Cruiser III Caldari Strategic Cruiser IV Caldari Strategic Cruiser V
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M'pact
Gallente Federal Navy Academy
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Posted - 2011.01.06 17:20:00 -
[13]
An optimized skill plan is easy now that the Learning skills are gone.
Remap to INT 10 MEM 4 Cybernetics I Install +3 implants for Slots 2 and 4 Cybernetics II Cybernetics III Cybernetics IV Install +4 implants for Slots 2 and 4 Cybernetics V Install +5 implants for all slots
That's it as far as optimization goes, and you can do that in 12 days. This character is on day 10 of that right now.
Assuming you have other characters to occupy your playing time, then do all of the Electronics, Engineering, Mechanic, Science, and Def/Ele/Eng Subsystems skills first. Don't forget Thermodynamics, Nanite Interfacing, and Nanite Operation for overheating or Biology, Nanite Control, and Neurotoxin Recovery for hardcore combat booster use (if you want to use them, of course) or Infomorph Psychology for jump clones. Then it's time for Navigation skills.
Remap for PER 10 WIL 4 and do the Gunnery, Missile Launcher Operation, T1/T3 Spaceship Command, and Off/Pro Subsystems skills. Drones should also be done now if your fits will have them available.
This 'optimization plan' works for all ships. As long as you have another character to actually play on, doing the skills in a certain order doesn't really matter (beyond getting Cybernetics up for good implants right away).
If a player has only one account and one main character, then I suggest a remap for INT 7 PER 7. That way, all of the important ship skills (Electronics, Engineering, Gunnery, Mechanic, Missile Launcher Operation, Science, T1/T3 Spaceship Command, and all Subsystems) train at the same fairly high rate. Then you can mix and match, getting/improving skills that are useful immediately. ----- Marcel "M'pact" Paquet Greater impact than a planet-killing asteroid strike. |

Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.08 19:52:00 -
[14]
Thanks for the advice M'Pact.
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Ranka Mei
Caldari
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Posted - 2011.01.08 23:11:00 -
[15]
Originally by: Misanthra
Then pick your poison, navigation skills high or the always fun cruiser 5.
You can't fly a Tengu without Caldari Cruiser V, as it's a prerequisite. Doh. :) --
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Ranka Mei
Caldari
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Posted - 2011.01.08 23:17:00 -
[16]
Originally by: gothasmug Caldari Electronic Systems I Caldari Engineering Systems I Missile Launcher Operation I Caldari Propulsion Systems I Shield Upgrades I Shield Compensation I Missile Bombardment I Caldari Frigate I Target Painting I Frequency Modulation I Long Distance Jamming I Caldari Electronic Systems II Caldari Engineering Systems II Missile Launcher Operation II Target Navigation Prediction I Rapid Launch I Standard Missiles I Caldari Propulsion Systems II Shield Upgrades II Shield Compensation II Missile Bombardment II Target Navigation Prediction II Rapid Launch II Standard Missiles II Caldari Frigate II Target Painting II Frequency Modulation II Long Distance Jamming II Caldari Electronic Systems III Caldari Engineering Systems III Missile Launcher Operation III Missile Projection I Missile Projection II Caldari Propulsion Systems III Shield Upgrades III Shield Compensation III Missile Bombardment III Target Navigation Prediction III Rapid Launch III Standard Missiles III Heavy Assault Missiles I Heavy Assault Missiles II Caldari Frigate III Target Painting III Frequency Modulation III Heavy Assault Missiles III Long Distance Jamming III Caldari Electronic Systems IV Caldari Engineering Systems IV Missile Launcher Operation IV Caldari Propulsion Systems IV Shield Upgrades IV Missile Bombardment IV Target Navigation Prediction IV Rapid Launch IV Caldari Frigate IV Caldari Cruiser I Caldari Cruiser II Caldari Cruiser III Target Painting IV Signature Focusing I Signature Focusing II Signature Focusing III Frequency Modulation IV Heavy Assault Missiles IV Long Distance Jamming IV Shield Operation V Caldari Defensive Systems I Caldari Defensive Systems II Caldari Defensive Systems III Caldari Defensive Systems IV Signature Focusing IV Caldari Cruiser IV Caldari Defensive Systems V Caldari Electronic Systems V Caldari Engineering Systems V Missile Launcher Operation V Caldari Offensive Systems I Caldari Offensive Systems II Caldari Offensive Systems III Caldari Offensive Systems IV Caldari Offensive Systems V Caldari Propulsion Systems V Heavy Assault Missiles V Heavy Assault Missile Specialization I Caldari Cruiser V Caldari Strategic Cruiser I Caldari Strategic Cruiser II Caldari Strategic Cruiser III Caldari Strategic Cruiser IV Caldari Strategic Cruiser V
As solid plan (I went for all V's on them).
Don't forget good rigging skills, though; at least get Launcher Rigging and Shield Rigging both to Lv V (the rest can stay at Lv 4). --
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Aamrr
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Posted - 2011.01.09 06:52:00 -
[17]
Why would you need shield rigging 4? What kind of competently fit Tengu needs shield rigs?
I guess a buffer tanked PvP tengu, but...still...
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Ranka Mei
Caldari
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Posted - 2011.01.09 18:13:00 -
[18]
Originally by: Aamrr Why would you need shield rigging 4? What kind of competently fit Tengu needs shield rigs?
I guess a buffer tanked PvP tengu, but...still...
The Shield Rigging V was just for overall Caldari completeness; on the Tengu alone, granted, all you *really* need is Launcher Rigging V. --
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