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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.01.05 07:32:00 -
[1]
Nuff said. Discuss. (And no, Nighthawk is NOT a Drake variant.)
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Intak Kalmass
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Posted - 2011.01.05 07:46:00 -
[2]
U troll 
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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.01.05 07:52:00 -
[3]
Originally by: Intak Kalmass U troll 
No, I'd really love to see a T2 Drake.
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Gemberslaafje
Vivicide
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Posted - 2011.01.05 07:59:00 -
[4]
And what is a T2 drake supposed to be doing? ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
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VCBee 2fast2furious
Aliastra
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Posted - 2011.01.05 08:08:00 -
[5]
Originally by: Gemberslaafje And what is a T2 drake supposed to be doing?
tanking REALLY hard
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Intak Kalmass
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Posted - 2011.01.05 08:08:00 -
[6]
Originally by: Gemberslaafje And what is a T2 drake supposed to be doing?
Role bonus : 90% reduction of CPU and powergride needed to Torpedo launcher
Advanced Battlecruiser Skill Bonus: 10% shield resistance and 10% bonus kinetic damage of torpedo missiles per level 25% torpedo missiles velocity and explosion radius per level
?
  
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Pantorus Necraliss
Minmatar
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Posted - 2011.01.05 08:22:00 -
[7]
No, not enough efficient. Set directly :
Role bonus : +90% resist all damages Can fit the old DD (100k damage on all grid)

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Jamaican Herbsman
I Love You Mary Jane
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Posted - 2011.01.05 09:13:00 -
[8]
Edited by: Jamaican Herbsman on 05/01/2011 09:13:31
Originally by: Pantorus Necraliss No, not enough efficient. Set directly :
Role bonus : +90% resist all damages Can fit the old DD (100k damage on all grid)

why not oomph it up a bit, 100k damage to all in the same system
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Zilberfrid
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Posted - 2011.01.05 09:16:00 -
[9]
Dear Borun, the reason the Nighthawk does not scale up well enough with regards to the drake, is that the drake, with its other tier 2 BC kin, is overpowered. Taking that as a base to make a new tech 2 ship will be overpowering as well. ------------------------------------- I like to fly around and shoot stuff.
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Gemberslaafje
Vivicide
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Posted - 2011.01.05 09:18:00 -
[10]
CareBearCruiser Skill Bonus: 10% shield resistance and 100% bonus kinetic damage of heavy missiles and heavy assault missiles per level.
100% bonus to Afterburner speed.
powergrid Output 850 MW Low Slots 6 Med Slots 4 High Slots 8 CPU Output 525 tf Launcher hardpoints 4 Turret hardpoints 0 Calibration 400 points Upgrade Hardpoints 2 ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
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Duchess Starbuckington
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Posted - 2011.01.05 09:21:00 -
[11]
Quote: New ship needed:
Nope, it isn't.
Quote: (And no, Nighthawk is NOT a Drake variant.)
In all but hull, yes it is for all intents and purposes a t2 Drake.
Quote: No, I'd really love to see a T2 Drake.
And this is why you want it in, not because the game needs it. Fix existing broken stuff, then add new toys. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Nuts Nougat
SniggWaffe GoonSwarm
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Posted - 2011.01.05 09:27:00 -
[12]
What game needs is more drakes. All kinds of drakes not just T2. ---
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.01.05 09:35:00 -
[13]
We need miniDrakes as drones, that would be launched from a Drake. And these miniDrakes would have drones of their own! 
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Nuts Nougat
SniggWaffe GoonSwarm
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Posted - 2011.01.05 09:48:00 -
[14]
Originally by: Gypsio III We need miniDrakes as drones, that would be launched from a Drake. And these miniDrakes would have drones of their own! 
Exactly what I was thinking of sir. ---
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Jaina Sunspot
Agent-Orange Nabaal Syndicate
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Posted - 2011.01.05 09:52:00 -
[15]
Edited by: Jaina Sunspot on 05/01/2011 09:54:21
Originally by: Nuts Nougat What game needs is more drakes. All kinds of drakes not just T2.
Drake
Slot Layout 8/6/4
Launchers 7 Drone Bay 25m2
Bonus
5% Kin Dmg 5% Shield Resists
Drake 2.0
Slot Layout 8/5/5
Launchers 6 Drone Bay 50m2
Bonus
+5% Kin Dmg +5% Speed
Drake 3.0
Slot Layout 6/7/4
Launchers 5 Drones 25m2
Bonus
+10% ECM Strength +10% ECM Range
Drake 5.0
Slot Layout 6/7/5
Launchers 4 Drone Bay 50m2
Bonus
+100% Shield Transfer Range -15% Shield Transfer Cap Use
Drake 6.0
Slot Layout 7/7/4
Launchers 6 Drone Bay 50m2
Bonus
+5% Kin Dmg +5% Missile ROF
Drake 7.0
Slot Layout 8/5/5
Launchers 8 Drone Bay 75m2
Bonus
+5% Missile Dmg +10% Missile Velocity
Drake 8.0
Slot Layout 6/6/5
Launchers 5 Drone Bay 0m2
Bonus
+5% Missile Dmg +5% Shield Resists
90% Reduction in Siege and Cruise Launcher Fitting
--------------------------------------------- Who needs other ships, just release more Drakes and replace the entire Caldari Line Up with the Drake 
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.01.05 11:21:00 -
[16]
We all ready have a kind of T2 Drake. Guess what - that's Tengu!
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Keras Authion
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Posted - 2011.01.05 11:39:00 -
[17]
Jump interdictor.
It would make capital hotdrops more risky and with the drake's tank it could actually hold the target for a few moments.
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Pan Dora
Caldari Organization for Nuclear Research
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Posted - 2011.01.05 11:46:00 -
[18]
A tech 2 BC that share the hull model of tier 2 BCs wold be interssting.
- simple way of doing it: hange all field commands hull model, keep the same statistics(well, a ballancing here and there its not a bad think, but that its a diferent issue) -not simple way of doing it: Create a new ship class for it. Mining BC? eWAR ship? exploration ship?
But its hardly something that EVE need for anything except the cool factor.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Gemberslaafje
Vivicide
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Posted - 2011.01.05 11:53:00 -
[19]
Originally by: Keras Authion Jump interdictor.
It would make capital hotdrops more risky and with the drake's tank it could actually hold the target for a few moments.
*cough* broadsword *cough* ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
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SemiCharmed
Clans of the Sanctums
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Posted - 2011.01.05 12:22:00 -
[20]
I doubt we would ever get to see a Tec II Drake, if CCP do make one, you know damn well it will be a Gun Boat like the Rokh. --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |

El Geo
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Posted - 2011.01.05 12:41:00 -
[21]
t2 drake, my votes on t2 myrm
7 turret slots (plus 3 spare for cmmd links) 6 mids and 6 low slots 125 bandwidth with 250m3 drone bay

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Ranka Mei
Caldari
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Posted - 2011.01.05 13:04:00 -
[22]
Originally by: Gypsio III We need miniDrakes as drones, that would be launched from a Drake. And these miniDrakes would have drones of their own! 
And we need a Drake Blob Link mod, so we can finally see some blobbing going on with Drakes... Oh, wait! Wha?! --
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Pan Dora
Caldari Organization for Nuclear Research
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Posted - 2011.01.05 13:05:00 -
[23]
Originally by: SemiCharmed I doubt we would ever get to see a Tec II Drake, if CCP do make one, you know damn well it will be a Gun Boat like the Rokh.
Given the last adition to caldari line up Im under the impression that CCP decide to make caldari go more then ever toward missiles: -Kitsune:1 turrt hardpoint, 3 missiles hardpoint -Onyx:bonus to kinetc damage by level of caldari cuise and missile speed by level of HIC, no turrets -Widow: Bonus to RoF and missile speed by caldari battleship level, no turret -Golem: missile velocit and explosion velocite by caldari batleship level, no turrets -T3: tengu have one offensive subsystem for hybrids, 3 for launchers
It makes me sad, even being a missile spammer at heart, because more options = more fun.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Stephen Danger
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Posted - 2011.01.05 13:29:00 -
[24]
i would like to see in game maybe a battleship sized "heavy support ship" with corporate hangars 10k perhaps!
amarr 5 hi slots (no turrets or launchers) 3 med 7 lows
role: can fit cover ops cloak!
for RR and support for fleet ammo, missiles etc.!!! well just a thought
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Lugburz
Infinite Covenant
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Posted - 2011.01.05 18:44:00 -
[25]
Originally by: Intak Kalmass
Originally by: Gemberslaafje And what is a T2 drake supposed to be doing?
Role bonus : 90% reduction of CPU and powergride needed to Torpedo launcher
Advanced Battlecruiser Skill Bonus: 10% shield resistance and 10% bonus kinetic damage of torpedo missiles per level 25% torpedo missiles velocity and explosion radius per level
?
  
i would say a torpedo boat would be great, but i would give a limited bonus to range say 5% every bc level, the cpu/powergrid for torps - i would say only 6 high slots max, and take at least one mid slot away; maybe the t2 bonus would be for explosion velocity? This would be the next step in battlecruiser warfare.
*faster *lighter (not as much tank) *heavier damage (with heavier equipment)
Myrm - basically as it was when it could use 5 hvy drones - bonuses for drone bay, damage and speed - again less tanky more agile and faster ship.
Harbringer.. already a powerful dps boat so i am uncertain about this - though the harb with added neut/nos range may be nice?
Hurricane.. how about bonuses for target painter effectiveness and web range?
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Lugburz
Infinite Covenant
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Posted - 2011.01.05 18:54:00 -
[26]
Basically my theory would be this "seeing the need for a faster, harder hitting fire support ship to help counter battleships fleets when in a raoming gang *enter faction* began anew with their last battlecruiser counterparts. By stripping down the hulls of the battlecruiser they found they could add more speed and agility to tghe ship all be it at a severe cost to the ships defensive systems. The next step was to tear away the un-needed sensor clusters that the ship needed in order to make way for heavier offensive equipment"
again these ships should really be able to stick with a t2 cruiser fleet (i would suggest making them around about as tanky and as fast as a t1 cruiser, with better resists)
hell you could make them all torp boats but i think the myrm should defo be a drone boat - maybe a mixture of ishtar and diemos bonuses? (mwd)
the other three could easily be adapted to fit in theior racial environment:
drake - range bonus harb - damage bonus cane - tp bonus
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William Cooly
Sol Enterprises
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Posted - 2011.01.05 19:54:00 -
[27]
ITT:
Troll/idiot posts. People are trolled. People start coming up with slightly better ideas, which are still incredibly bad. I post. ??? Locked. -
I troll stupid people. |

Bibbleibble
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Posted - 2011.01.05 22:47:00 -
[28]
Personally, I think that we need heavy stealth bombers, for all your capital alpha'ing needs.
Caldari - Wyrm - T2 Drake:
Quote: Role Bonus: 99.75% reduction in citadel missile launcher powergrid need and 25% reduction in explosion radius. Role Penalty: 300% increase in missile launcher ROF (I.E. They fire 1/4 as often...)
Battlecruiser skill bonus: 200% bonus to citadel missile kinetic damage and 10% to missile velocity Command Ship Bonus: 5% shield resist bonus and 25% bonus to ECM burst optimal, falloff and strength.
Quote: 5/7/4 layout
And some equivalents:
Amarr - Portent - T2 Harbinger:
Quote: Role Bonus: 99.75% reduction in citadel missile launcher powergrid need and 25% reduction in explosion radius. Role Penalty: 300% increase in missile launcher ROF (I.E. They fire 1/4 as often...)
Battlecruiser skill bonus: 200% bonus to citadel missile EM damage and 10% to missile velocity
Command Ship Bonus: 5% armour resist bonus and 10% bonus to armour hitpoints
Quote: 5/4/7 layout, 25mb/s drone bandwidth and 25m3 drone bay
Minmatar - Tornado - T2 Hurricane:
Quote: Role Bonus: 99.75% reduction in citadel missile launcher powergrid need and 25% reduction in explosion radius. Role Penalty: 300% increase in missile launcher ROF (I.E. They fire 1/4 as often...)
Battlecruiser skill bonus: 200% bonus to citadel missile Explosive damage and 10% to missile velocity Command Ship Bonus: 5% bonus to agility and 5% reduction in sig radius.
Quote: 5/5/6 layout
Minmatar - Tornado - T2 Hurricane:
Quote: Role Bonus: 99.75% reduction in citadel missile launcher powergrid need and 25% reduction in explosion radius. Role Penalty: 300% increase in missile launcher ROF (I.E. They fire 1/4 as often...)
Battlecruiser skill bonus: 200% bonus to thermal citadel missile launcher damage and 10% missile velocity Command Ship skill bonus: 10% drone damage and HP, 10% drone speed
Quote: 5/5/6 layout, 50mb/s drone bandwidth, 150m3 drone bay
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Terminator56
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Posted - 2011.01.06 15:06:00 -
[29]
Unless the T2 drake had a specific purpose ( like a heavy stealth bomber) it would be way too overpowered. My current drake can fit a better tank and output more dps then most HACS.
So -1 to a command ship drake +1 to the heavy stealth bomber or something of the sort.
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Warde Guildencrantz
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Posted - 2011.01.06 23:10:00 -
[30]
Edited by: Warde Guildencrantz on 06/01/2011 23:12:28 Tier 2 battlecruisers in general need to have T2 variants. Rather than just proposing it, perhaps their main function could be brainstormed? Tier 2 Battlecruisers in general are already fairly strong combat vessels for being tech 1. A useful role for the T2 variants would have to be proposed before this idea could actually be implemented. I believe it will eventually happen though.
I approve of the heavy stealth bomber idea. That would be a useful role for a ship to have.
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