
Guttripper
Caldari State War Academy
|
Posted - 2011.01.08 16:00:00 -
[2]
Originally by: Forum Guy See you are still whining about the removal of the learning skills.
Yep - since I am now training slower after putting in the time across my accounts, I am jaded about the whole affair. Instead of CCP using a scalpel on the situation, they used a sledgehammer. I would have been perfectly comfortable with +10 to all attributes while leaving the actual Learning skill as the modifier, but alas, too late now.
As for feeling I used a familiar quote poorly, in the context of reading this thread, the floodgates to bring faster "rewards" to players have been breached in my opinion. So while the learning skills were a barrier between those sticking through the game through thick and thin versus those that want it now, other similar complaint threads with enough push might just make CCP change their game. Besides this thread, there is this thread discussing condensing core skills to small learning time amounts. Include the old learning skill threads and the similar theme is people value their time. So to play devil's advocate, I am going to agree with the original poster in this thread and paraphrase old pro-learning skill removal answers:
"Players should not be sitting in station, spinning their ships, waiting for skills to finish training." - Players able to use real life money to inject skill points could avoid this situation and get into the meat and potatoes of the game. Instead of veterans in terms of total skill points blasting newbies in terms of no skill points flying frigates, veterans can be taking on more players with similar style ships. Think of the pew pew!!!
"Veterans are afraid of newbies catching up to them in total skill points." - Since each and every skill is capped at level five, given enough time past, both players would be on even grounds. But the ability to buy skill points would shorten the gap.
"The means of adding skill points is already there!" - When players got the 100,000 skill point bonus for the extended server down time, those points magically appeared out of nowhere. Counter that if the server was accessible, then these points would have been gained -- people were still training _and_ got the bonus points. So convert real life money into real life time which is then converted into trained skill points and just add it to the character.
"I had family and friends leave the game due to training skills." - People not familiar with the game are not interested in slowly training frigates into cruisers to finally get to battleships. Add all the support skills, and people shy away from the game. But line CCP's pockets with some cold, hard cash and gramps can be pew pewing youngin's for his 80th b-day while lost in visions of past real life war heroics!!!
"CCP is a business to make money first and foremost." - If there are people that want to drop what they perceive as pocket change into CCP's coffers to get a jump start, then why should CCP worry about cranky, old vets complaining? The option to train skills normally will still be available _and_ they still got the benefit of using their skills longer than Daddy Warbucks just starting out.
"Most people are against the idea." - *steps off his soapbox a moment... Most people are against bots and macros too and perceives CCP doing nothing about that infraction.
Alright, I can't think of a sarcastic remark for that last quote.
*puts down his devil horns and steps back.
|