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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.06 09:30:00 -
[1]
Originally by: Corewin It sounds like and looks like a completely unorganized mess on the CalMils part. Its as if someone in the Caldari fleet was actually suggesting that things were going well. Far from it.
My best guess is they stayed on the field since they outnumbered us anywhere between 2:1 - 4:1 throughout that fight.
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.06 23:07:00 -
[2]
Edited by: chatgris on 06/01/2011 23:13:53 Now that I've recovered from that 3 hour ordeal (read, slept!) I thought I might as well add some gallente perspective (not that anything was incorrect in zeerovers post, more filling in some gallente specific details).
I believe we started with just one scimitar for the first hour - the pilot asked "what would you prefer, another nano bc or a scimitar". I infamously answered nano bc, but to bring whatever he felt like flying - how glad I am that the pilot ignored me and brought the scimitar! While the scimitar couldn't really keep anyone alive under concentrated fire (not even the caldari thanatos could do that), it did allow us to get repped up after we burned out of range of the enemy and get right back into the fight in a hurry. Very, very useful.
We had intel on a large squid gang (about 40 IIRC) around tama. Formed up a nano bc fleet and started moving in that direction. When we jumped into tama, we did so on intel that the squid fleet was all in Sujarento - how wrong we were! There were an additional 15-20 caldari waiting in tama on the kedama gate.
Since our fleet was strung out, I had fleet hold their cloak. I estimated that I had jumped first and my cloak would therefore end first. Unfortunately, X Gallentius had jumped first, decloaked first in his lach, and died. We started that fight very disorganized minus a lach, but did our best.
After that - zeerover pretty much explained it all. The gallente fleet took a number of station stops to buy more ammo and get more drones, though I do not believe our fleet ever left during a combat session with the caldari: Instead, the caldari would warp in, we'd fight for a while, the caldari would warp off to try and get a better warpin on us, I would ask fleet if anyone needed resupply and if more than one or two people did, we'd warp to station. I don't think we spent more than 2 minutes during any station "pitstop", my fleet showed very good discipline (and stamina!) in resupplying in a timely fashion.
The only part of zeerover's report I might disagree with is the role of X Gallentius's lach's (plural!).
Quote: Their Lachesis'es are key to holding onto a single friendly while their fleet pounds.
While he made our life a lot easier when he was there (and we only had him), he only got on about 1/3 of the killmails (since you guys kept sending him home in a pod :P). Apart from the obvious accolades given to our logi and lach pilots who did a heroic job and contributed a lot of ISK to the fight, I really want to shine a light on who really won that fight for us - the grunts in the nano battlecruisers. Their manuveuring was perfect, they kept diving in for points, burning out when they took aggro and burning *right back in* once the aggro switched away from them to continue holding points on our primary - a daunting task where one slipup meant you got webbed and dead. Without those pilots, we wouldn't have been able to get even half the kills we did.
By no means do I want to diminish the work of the scimitar or lach pilots. (I will say that the HAC pilots had it *comparatively* easy hanging out at range not holding point :P). But without the grunts taking most of the losses on the front lines and holding the majority of our points, that fight could not have happenned. And said grunts seemed to have been somewhat ignored in this thread.
I'll finish off by saying that this fight really became a pleasure to FC about half way through - in the first hour, those who had brought the wrong type of ship, or didn't really know how to fly nano died (not that all losses were due to pilot error, there's a certain amount of "oh ****" that happens). Those who survived really learned how to fly (practice makes perfect!), and I could see our ball of purple reacting perfectly to the ball of orange not requiring any specific movement commands from me.
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.06 23:17:00 -
[3]
(ran out of space in my previous post)
Finally - big thank you to our logi pilots that kept me locked and repped at all times. If I had to broadcast for reps on top of everything else I was doing, I think I would have sufferred a multitasking breakdown!
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.06 23:29:00 -
[4]
Originally by: Tekitha looks and sounds like a lot of fun and a great fight
now wheres our EUTZ suicide squid fleet please ... Qcats are steaming ahead on the killboard for the month thanks to u god damn lemmings! :P
Don't drop carriers, and undership your enemy. The caldari wouldn't have kept coming at us for that long if they didn't maintain a consistent advantage in numbers and ship types. At one point we were outnumbered 3:1 on the field - and I think SOTF would have probably dropped caps at that point, basically ending the fight.
US TZ comms are always full of "dammit, dock that battleship up, if the squids see it they won't fight us".
Just some constructive advice on "how to keep caldari shooting at you" :)
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.06 23:43:00 -
[5]
Edited by: chatgris on 06/01/2011 23:45:07
Originally by: Mutnin Sounds like our Cal mil boys need some probing lessons.. it should take less than 30 seconds to get a 100% hit on anything less than 1 AU of a gate/station or any other celestial in space.
If any of you need help with this hit me up in Militia chat as there shouldn't be any reason to not of got them probed and tackled if they were on grid longer than 30 seconds at a time.
I guess well done Gal guys.. Cal guys I'm disappoint..
I saw a buzzard on field a few times, I wouldn't be surprised if they actually did do this.
Tbh, I don't think that tactic would have been incredibly effective: When we were waiting for the enemy, I kept my fleet moving or aligned at all times. As soon as we saw the caldari enter warp, we started a fast burn in case they were warping to us at 0.
And it's not like they couldn't tackle us. A number did get tackled and went down - a lot of the fight was fought in the 30km range. |

chatgris
Quantum Cats Syndicate
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Posted - 2011.01.07 00:25:00 -
[6]
Edited by: chatgris on 07/01/2011 00:29:21 Edited by: chatgris on 07/01/2011 00:27:59 I definitely agree with the smaller gang stuff. Small gangs also teach you what you need to make large gangs work.
Originally by: Mutnin
As far as getting tackles, from the probing.. you don't warp the fleet in you warp the tackle cepters in to get stragglers as they try to bail. At the very least if you had ceptors warping in on your gang it would of likely forced you out of the fight causing a lot less losses on Cal side even if your entire gang got away.
I don't believe our fleet ever warped away during an engagement - and any tackle ceptors that got even remotely close to us died quickly - tackle was always an automatic primary above all else. One thing I learned from draketrain is that ceptors die very very quickly to a large blob of range fit bc's. Long points didn't really bother us - we just kept burning anyways. I think I only warped off the field once due to enemy fire - the rest of the time I burned behind my fleet out of range of the enemy dps, and then burned back in.
2pt scram ceptors would be a different story, but they are even more vulnerable than long point ceptors.
Again - my point here is that the caldari fleet wasn't lacking for tackle or warpins. They had PLENTY of both. They were lacking individual pilot skill (NOT SP) and appropriate fittings.
IMO - in fleets like that, fast tackle is pretty much useless. Heavy tackle (lach's and battlecruisers) are what you need. (Our pilot showing up in a lot of small ships, murat, kept doing so not because we asked for tackle, but that he thought the fight would end at any minute and kept bringing the fastest ship he could to ***** on mails :D )
And finally last - no side was perfect. Even after all my efforts, people still brought brutixes :(
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.07 00:42:00 -
[7]
Edited by: chatgris on 07/01/2011 00:45:44
Originally by: Aerilis Hey Chat I'll train missiles if you get 20 kills in a Brutix
But will you fly a nano hml drake with said skills?
If so - I might take you up on the offer. But I admit... it's gonna be hard. It is a *brutix* after all :P
EDIT: I also don't know if it's fair to my fleet to bring deadweight to the fight :P
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.07 01:07:00 -
[8]
Originally by: Mithril Ryder
I'll build a nano rail bruitix for you chat, don't forget to keep the guns unlinked ;)
I was actually going to go with artillery and ecm drones :) I've theorycrafted a lot of rail fits.. capacitor is an issue.
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chatgris
Quantum Cats Syndicate
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Posted - 2011.01.07 10:24:00 -
[9]
Originally by: Squatdog
By your own killboard, the odds were around 1:1.5, probably less factoring in the ridiculous number of times Caldari pilots reshipped.
Actually - our guys had to run all the way to heyd and back to reship - caldari reships happenned in tama or nourv. I stand by my rough estimation of numbers on the field.
However, I'll admit that I spent the vast majority of my time with only caldari on my overview - but the purple ball generally looked smaller than the orange one.
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