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Thread Statistics | Show CCP posts - 0 post(s) |
Donder Wolkje
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Posted - 2011.01.12 10:10:00 -
[31]
+1
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Voltlokk
Center for Advanced Studies
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Posted - 2011.01.12 14:31:00 -
[32]
Edited by: Voltlokk on 12/01/2011 14:31:02 I really like Gallente ships. I started some cross-training to Amarr ships to see how I'd go in one of their aesthetically nice ships, such as Omen. I found I was already doing better PvE with Omen than I was a Thorax... a disappointment, really.
I like to go for DPS as well as speed when I have a blaster-boat fit for one of my ships in PvE, and it's virtually useless because by the time you get in optimal range, at 305m/s, with mega Neutron blasters, you could've already popped off 2 of them with a volley of railguns.
EDIT: Support
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Sallah Shabati
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Posted - 2011.01.12 20:02:00 -
[33]
Edited by: Sallah Shabati on 12/01/2011 20:02:47 Maybe one day someone from CSM become aware that gallente have some serious problems. For now, all we can do is spaming forums.
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Julius Foederatus
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Posted - 2011.01.13 16:30:00 -
[34]
bump
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.01.13 17:34:00 -
[35]
Originally by: Sallah Shabati Edited by: Sallah Shabati on 12/01/2011 20:02:47 Maybe one day someone from CSM become aware that gallente have some serious problems. For now, all we can do is spaming forums.
CSM is aware, they're just incapable of working together and coming up with a solution, that and Ankhasemtapemkah was really the only person who brought up any gallente-related issues at all.... funnily enough she got booted.
You won't see anything - at all - until next CSM. These guys have mostly been focused on getting CCP to be more responsive after the disaster that was Tyrannis.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.01.13 18:08:00 -
[36]
Edited by: Bagehi on 13/01/2011 18:08:19 Being someone who checks killboards on CSM people before voting, I am under the impression that several fly Gallente ships from time to time.
I would point out that Gallente recons are pretty good. I would put them in 2-3rd place of the races. Minmatar recons are an easy last place for those recons. For Carriers, Scarriers, Dreads, Gallente are general top picks. Gallente titan is fairly meh though. The rest of the Gallente line up is pretty non-functional.
It won't happen with this CSM because this CSM has been busy kicking CCP to clean out the backlog of all the stuff CSM proposed and CCP said "we'll do that" then hadn't. No sense adding to the backlog unless it is something that needs immediate attention. The majority of sub-cap Gallente ships have sucked for roughly two years now, so I wouldn't consider it a rush that needs to sideline other things to fix right now.
That said, I support Gallente attributes and bonuses being fixed across the board.
This signature is useless, but it is red.
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Alyx Gamma
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Posted - 2011.01.14 04:50:00 -
[37]
Bump, and whats with the Raven and Tengu being by far the best pve ships? By far
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ShadowGod56
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Posted - 2011.01.14 05:09:00 -
[38]
+1
would love a buff to gal EWAR
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Skex Relbore
Skexcorp
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Posted - 2011.01.14 16:41:00 -
[39]
Support buffing Gallente ships and weapon systems
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crimson fire
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Posted - 2011.01.14 22:32:00 -
[40]
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Strider Alpha
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Posted - 2011.01.14 23:07:00 -
[41]
supportttt
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Strider Alpha
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Posted - 2011.01.14 23:19:00 -
[42]
""Because the armor resist hole was moved from Thermal to Explosive. Then nano ships were nerfed. Then drones were nerfed, then webs were nerfed, then projectiles were buffed.... basically the Gallente ships and weapons systems have remained static whilst the rest of the game has evolved around them, and now they are utterly obsolete.""
-Ogogov
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1442937&page=2
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.14 23:49:00 -
[43]
as someone who flew about 1000 dominixes over the years, I don't really see a problem with gallente ships themselves.
I only see problem with blasters - which is a known issue. Also I'd argue that even now, the Dominix is very competitive ship and does not need any boosting. Megathron on other hand..
I don't believe that Gallente should take over Minmatar on speed role. Gallente role should be high damage at close range. That can only be achieved if CCP can get over their fear of increasing offensive power.
I believe the current problems with Gallente are a direct result of CCP game designer's damage-phobia. They let their personality flaws influence the game negatively.
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Alyx Gamma
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Posted - 2011.01.14 23:58:00 -
[44]
Originally by: Ephemeron as someone who flew about 1000 dominixes over the years, I don't really see a problem with DOMINIXES themselves.
Edit Fixed =P
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Tier Ha'i
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Posted - 2011.01.14 23:59:00 -
[45]
Originally by: Ephemeron "as a person who flies one of the 3 worthwhile gal ships i think the entire ship line is fine".
really, reeeeeeally ?
lots of good ideas in here tho, i think the mass reduction is one of the best since it would let gal fit what they needed without making them slow bricks and still stop them from being top speed which i think minmitar deserve, altho i think gal should be a relatively close second in speed begin that they use the SHORTED RANGED WEAPONS IN THE GAME. slow speed + short range = profit ???
supported, but hybrids need fix as well as gal, maybe fix one then tweak the other, i dont care which just please fix something
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Strider Alpha
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Posted - 2011.01.15 00:03:00 -
[46]
Edited by: Strider Alpha on 15/01/2011 00:02:42 Could we try to get this added to the assembly hall sticky for hot topics?
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.15 00:16:00 -
[47]
my point is: fix blasters, fix rails. Then reevaluate gallente ships.
Don't put the cart ahead of the horse
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Bevil Smyth
Deep Core Mining Inc.
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Posted - 2011.01.15 02:23:00 -
[48]
Agreed, good post. While things need to be looked at carefully you make good points.
My other nail in the gallente coffin is how fiddly the drone interface is which is a total arse in a combat situation where you need to react fast. Id love to see a use for the Hyperion too that acutally means i use its bonuses. its a pretty ship, or will be when the textures are fixed and a crying shame we rarely see many of them. ============================ 2003 and still alive! |
Julius Foederatus
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Posted - 2011.01.15 05:46:00 -
[49]
Originally by: Ephemeron as someone who flew about 1000 dominixes over the years, I don't really see a problem with gallente ships themselves.
I only see problem with blasters - which is a known issue. Also I'd argue that even now, the Dominix is very competitive ship and does not need any boosting. Megathron on other hand..
I don't believe that Gallente should take over Minmatar on speed role. Gallente role should be high damage at close range. That can only be achieved if CCP can get over their fear of increasing offensive power.
I believe the current problems with Gallente are a direct result of CCP game designer's damage-phobia. They let their personality flaws influence the game negatively.
Believe it or not, we agree that the Gallente should have the high damage at close range role. Here's what I haven't heard: how 'fixing' blasters without fixing the ships themselves as well will enable Gallente ships to fill this role effectively. You can buff tracking and dps on blasters all you want, but it won't change the fact that Gallente ships are able to be kited ridiculously easy because of their basic design, making it impossible to actually fill this role barring pilot stupidity, blind luck, or unrealistic amounts of tackle. Sure we could keep the ships the same and give blasters a big range buff, and then start playing red vs. blue online, where everyone has the same weapon's systems and tactics with different paint.
Frankly, I want to have a race that specializes in up close and personal combat. But the ship limitations prevent me from doing it effectively. And can someone please explain to me why Minmatar should be the fastest and most agile race? I mean a serious explanation based on game balance. So the slightly higher dps of blasters is supposed to outweigh the ability of Minmatar ships to outtank, outrun, and outrange Gallente ships? Has anyone got an actual explanation based on some kind of logic other than 'Minmatar are hit and run, they're supposed to be fast.' Then why don't they get the worst tanks and shortest weapon ranges. Fit the design to the intent, not the other way around.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.15 05:49:00 -
[50]
Believe me, a flat 20% damage increase for all blasters (free damage mod) will make Megathron and other blaster boats very desirable - at least on part with anything else.
Even tho the tracking sucks, range sucks, cap sucks, grid + cpu requirements suck, it'll all be worth it the extra damage.
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Julius Foederatus
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Posted - 2011.01.15 06:23:00 -
[51]
If you increased DPS that much, it might make the boats more desirable, for a bit at least, but frankly it won't change the fundamental design flaw of having a 'melee' ship that can't catch anything else to apply DPS. All Gallente ships below battleship have to choose between tank and gank, and even the battleships are so bloody slow that the extra range of large blasters barely makes up for it. If you fit for tank, you'll never catch anything. If you fit for gank, you're in half armor (and that's being generous) by the time you reach your target and guess what, he's got a better tank than you anyway. And even if you fit for gank, you're still slower than everything except the baitiest of armor buffer ships.
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Jaizak Aripaik
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Posted - 2011.01.15 12:24:00 -
[52]
Gallente are in need of some serious attention.
I'm not holding my breath, tho. Time to train Minmatar like almost everyone else.
-- Jaizak Aripaik __ |
danvill
Sebiestor tribe
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Posted - 2011.01.15 13:42:00 -
[53]
its about time gallente get fixed dont drink and drive smoke weed and fly |
Julius Foederatus
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Posted - 2011.01.16 07:59:00 -
[54]
bump
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MaxCpt
Dead poets society The Laughing Men
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Posted - 2011.01.16 08:35:00 -
[55]
Take a look at the last CSM Summit - They are talking about Gallente Rails/Blasters.
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Strider Alpha
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Posted - 2011.01.16 10:04:00 -
[56]
MaxCPT link please, where is this?
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MaxCpt
Dead poets society The Laughing Men
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Posted - 2011.01.16 11:51:00 -
[57]
Originally by: Strider Alpha MaxCPT link please, where is this?
http://cdn1.eveonline.com/community/csm/CSM_CCP_Meetings-part-3_15-17_12_2010.pdf
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Venkul Mul
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Posted - 2011.01.16 12:49:00 -
[58]
Originally by: MaxCpt Take a look at the last CSM Summit - They are talking about Gallente Rails/Blasters.
The problem is the conclusion about the discussion about hybrids and by extension Gallente ships:
Quote: CCPÆs response was that it ranked rebalancing overpowered ships and items as a higher priority than balancing unused items û fixing problems with things that are being used rather to fixing problems with those that are not. The CSM responded that when something is not being used, that is a symptom of a problem. That was acknowledged by CCP but did not change the priority, for example the Dramiel is causing problems while the Destroyers are reducing the variety of gameplay for players, as unfortunate that uselessness is.
I don't see much hope.
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DarkAegix
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Posted - 2011.01.16 13:47:00 -
[59]
To put EVE in more general terms: "Let's give Sir Knight Frenchie McGallius a huuuuge sword of +8 and 200kg concrete boots! He can run around in his underpants, to balance his huge sword!" "Let's give this Captain Archer McMatar a crossbow of +7! Hm.... He's very slightly weaker than the knight, so we'll balance it by giving him Magical Lightweight Depleted Uranium Armour sprinkled with Fairy DustÖ!"
You don't give the melee guy slow speed |
Tony SoXai
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Posted - 2011.01.16 14:34:00 -
[60]
Sorry guys, but Gallente don't need to be buffed.
Hybrids, Damps, **** like that could use a buff.
Damps are just a ****ty form of ecm though so I have no idea what they're trying to do with it anyway, gallente should get a different ewar thing.
You buff hybrids into that shotgun style thing people were talking about and gallente becomes FOTM.
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