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Thread Statistics | Show CCP posts - 0 post(s) |
Rayner Vanguard
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Posted - 2011.04.18 19:33:00 -
[181]
Supported this
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Mariner6
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Posted - 2011.04.19 00:35:00 -
[182]
Edited by: Mariner6 on 19/04/2011 00:35:18 I totally agree! I've been playing for about a year and have sunk a lot of effort in hybrids and Gallente. Only to discover through pain and the usual vertical curve of EVE that for some reason I'm always unable to compete with other races ships. Its very depressing. I now have to start over and work on Minnies to have any real chance.
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InColdBlood
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Posted - 2011.04.20 11:32:00 -
[183]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=14988
THE GAME IS ON: THIS IS THE THREAD TO POST IDEAS IN
CSM finally doing what we have been clamoring for, get out the pencil and start the suggestion box. Summit the best ideas generated and hurry op and post any new ones you have been brewing!!!
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Sir Drake
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Posted - 2011.04.20 11:57:00 -
[184]
Yes, gallente need a buff and hybrids too.
Increasing the efectivness of gallente EW-ships is a nice start but without some hardwired minimum range (eg no dampening a target below 10km locking range) they would soon be considere OP again.
Armor rigs - well amarr and to some extend minmatar also use them, you really wanna see their ships buffed too? I would rather want to see some general nerf to buffer tanks and thereby makeing activ tanking more favorable -> gallente rep bonus getting more usefull.
Speed buff? really?? No thanks, theres enough kiting going on already. Give gallente some bonus to counter the speed of kiters. Web range/strength bonus or warp scrambler range bonus for example. No MWD on target would give the speed advantage back to gallente inside the extra range.
I fully agree on the need for more PG or lower hybrid fitting requirements and a bit more cap wouldnt hurt either. --------------------------------------------------
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. Terry Pratchett |
Darth Helmat
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Posted - 2011.04.20 13:59:00 -
[185]
Edited by: Darth Helmat on 20/04/2011 13:59:33 yup.
moar speed, no armour rig speed gimp.
+ hybrids.
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Mariner6
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Posted - 2011.04.21 02:18:00 -
[186]
+1
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xThugx
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Posted - 2011.04.21 14:03:00 -
[187]
Supported.
I have just finally cross trained matari because gallente have the worst ships and gun systems evar. I would like to be able to use them again.
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Opertone
Caldari World - of - Empire Cassiopeia.
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Posted - 2011.04.22 06:01:00 -
[188]
Originally by: Sir Drake Yes, gallente need a buff and hybrids too.
Increasing the efectivness of gallente EW-ships is a nice start but without some hardwired minimum range (eg no dampening a target below 10km locking range) they would soon be considere OP again.
Armor rigs - well amarr and to some extend minmatar also use them, you really wanna see their ships buffed too? I would rather want to see some general nerf to buffer tanks and thereby makeing activ tanking more favorable -> gallente rep bonus getting more usefull.
Speed buff? really?? No thanks, theres enough kiting going on already. Give gallente some bonus to counter the speed of kiters. Web range/strength bonus or warp scrambler range bonus for example. No MWD on target would give the speed advantage back to gallente inside the extra range.
Gallente can use WEB drones to catch kiters, buff web drones.
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Sir Drake
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Posted - 2011.04.22 08:04:00 -
[189]
Originally by: Opertone
Gallente can use WEB drones to catch kiters, buff web drones.
Anyone else can use those drone too. Unless you mean to buff by ship change bonus it wont help gallente the least.
--------------------------------------------------
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. Terry Pratchett |
Liberal Sparrow
Gallente
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Posted - 2011.05.01 19:08:00 -
[190]
supported most of all.. Armor rep bonus must be changed
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Julius Foederatus
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Posted - 2011.05.02 01:17:00 -
[191]
Originally by: Sir Drake Yes, gallente need a buff and hybrids too.
Increasing the efectivness of gallente EW-ships is a nice start but without some hardwired minimum range (eg no dampening a target below 10km locking range) they would soon be considere OP again.
Armor rigs - well amarr and to some extend minmatar also use them, you really wanna see their ships buffed too? I would rather want to see some general nerf to buffer tanks and thereby makeing activ tanking more favorable -> gallente rep bonus getting more usefull.
Speed buff? really?? No thanks, theres enough kiting going on already. Give gallente some bonus to counter the speed of kiters. Web range/strength bonus or warp scrambler range bonus for example. No MWD on target would give the speed advantage back to gallente inside the extra range.
I fully agree on the need for more PG or lower hybrid fitting requirements and a bit more cap wouldnt hurt either.
If you make the ships with the shortest range the fastest, how is that going to make kiting worse? That would practically eliminate it. Also, increasing SD strength without increasing range will make it no more or less OP than ECM is now (probably less tbh). And notice I said you can't separate the rig changes from the gallente speed buff because killing the rig penalties without buffing Gallente speed means we just have a different flavor of kiting, and a new buff to amarr/minmatar.
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Cyerus
Galactic Dominion Eternal Strife
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Posted - 2011.05.04 01:59:00 -
[192]
Supported.
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Antadark
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Posted - 2011.05.04 04:46:00 -
[193]
/support for gal ships and hybrid ships in general
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Snaketzu
M. Corp M. PIRE
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Posted - 2011.05.04 17:28:00 -
[194]
Support generally rebalancing gallente ships and hybrid weapons. The two will have to be done together to insure it's meaningful without creating another flavor of the year OP setup.
Make damping where it can't reduce locking range below 10km? What? The race that uses the shortest ranged weapons fields an ewar system that isn't effective inside their optimal, this makes much sense. If the universe was an orderly place, Gallente would field jammers and Caldari would damp, instead of the other way around.
One of the underlying problems I see that nobody has touched on is that Gallente have no choice at all in the type of damage they deal, like Amarr, but unlike Amarr EM/Therm, Kinetic damage is one of the highest base resists for shield AND armor across the board in the entire game. When you get into T2 hulls this becomes even more so. There are certainly issues with fitting, bonus', speed, and penalties that need to be addressed on various hulls, as well as tracking and what not, but lets not forget that everything in the game is more resistant to gallente base damage type than anything else.
One way or another, Gallente need some love. The victorious strategist only engages once the outcome is assured, while he who first fights and then looks for victory is destined for defeat. --Sun Tzu |
Jerick Ludhowe
Tri-gun Auctorita Alliance
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Posted - 2011.05.04 17:35:00 -
[195]
Edited by: Jerick Ludhowe on 04/05/2011 17:35:42 Have to say that I agree with most of what Julius has said thus far. It is very clear that he has quite a bit of experience when it comes to flying and fitting Gallente Ships of a wide variety of classes.
It is very clear that as a whole, Blaster platforms are not competitive on the same level as Matari or Ammarian ships when it comes to pvp. There are of course exceptions to the rule such as the Taranis, Vindicator, and to a lesser degree the Vigilant(primary).
The problem I believe stems from a number of issues stated a zillion times in every thread. Blaster ships are easily kite-able, hard to fit, and lack the real world DPS to be chosen over AC or Pulse boats in the majority of PVP encounters. What we need to do is address the primary issues and I believe that Julius Foederatus' first post Illustrates these very well. We need better relative fitting, slightly better speed, and imo increased drone bay size (not badnwith) to allow some flexibility in the extremely inflexible environment blaster ships work in.
Further more I'd like to focus on the Both the Astarte and Brutix. Both of these ships need improvements as do all the tier 1 BCs and Field Commands. Due to my lack of extensive experience with anything but Gallente BCs and the Astarte I'll keep my points directed towards them although I think universally all Field Command should be given full t2 resists just like HACs, AFs, and Fleet Commands.
The Astarte and Brutix each need another low slot, pure and simple. If a ship is going to be stuck with an armor rep bonus then it better have enough lows to take advantage of this bonus. The Astarte like all Field commands should be given a raw hp buff to give them more hp than their relative tier 1 or even tier 2 counterparts, I do not understand why almost all other t2 ships have more hp than their t1 variants where t2 BCs have less. These two ships should also be given another 25m3 dronebay to allow 1 wing of meds and 1 wing of lights to be carried.
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Portmanteau
CTRL-Q
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Posted - 2011.05.05 08:53:00 -
[196]
Edited by: Portmanteau on 05/05/2011 08:54:34 Supported, Gal sub cap hulls and turrets (combined) have way too many disadvantages compared to their small on paper DPS advantage. How in the hell is - shortest range - single dmg type - slow reloading - slow hull speed - armor rig speed penalty - crappy tracking at optimal - turret cap usage and anything else I missed
... supposed to balance out this small dps advantage ?
Please fix by the time I can arsed to come back to the game :)
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Rysis Vyvorant
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Posted - 2011.05.05 09:18:00 -
[197]
I support this also. Way to many disadvantages and no way to use our advantages. The ships are a complete mess along with it's weapons systems.
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Gwydion Telcontar
Telcontar Enterprises
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Posted - 2011.05.05 15:02:00 -
[198]
Remote Sensor Dampeners were nerfed hard because at the time they were fit on every ship, bonus or no. Bonused ships (celestis hulls) should have the original RSDs back.
Supported.
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Reppyk
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Posted - 2011.05.08 21:34:00 -
[199]
Edited by: Reppyk on 08/05/2011 21:34:49 Hi folks o/
I post my proposition in the "ship balance" thread, but I guess it's something you could like.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1498817&page=6#173
The hybrid war. At least a fight were gallente and (a minor part of the) caldari pilots could work together.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.09 15:38:00 -
[200]
This guy nailed it about as good as anybody has, IMO.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1498817&page=3#77
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Janeway84
MIRROR INDUSTRIES Pride Before Fall
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Posted - 2011.05.19 11:38:00 -
[201]
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J'aghatai
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Posted - 2011.05.19 12:33:00 -
[202]
Edited by: J''aghatai on 19/05/2011 12:34:11 Edited by: J''aghatai on 19/05/2011 12:33:09 Just give them a big fat boost on ewar drones per skill point. No one uses Ewar drones (edit: apart from ECM) cause they suck, but if webwarrior do some real nasty webbing, a blaster boat could get in range easily
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Sir Hammy
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Posted - 2011.05.19 13:22:00 -
[203]
I support
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General Domination
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Posted - 2011.05.31 07:43:00 -
[204]
Dear CSM and CCP,
I support this idea its really silly that the ship with the closest range are the slowest. The gunboats needs a optimal range and agility/speed bonus and the droneboats a dronespeed.
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Lidia Prince
Caldari
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Posted - 2011.05.31 07:54:00 -
[205]
Signed, Gallente subcaps do need a buff.
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gallente sux
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Posted - 2011.05.31 08:11:00 -
[206]
CCP will only cater to caldari. For some reason i just cant imagine a expansion where caldari it the race to get shafted
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Julius Foederatus
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Posted - 2011.06.21 05:42:00 -
[207]
Hybrid users rejoice, the buff is coming!
Rejoice!
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InColdBlood
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Posted - 2011.06.21 06:56:00 -
[208]
OMG!
So they head us!
I just wonder about the when! How far down the list is hybrids i wonder. Will it get done the year. Oh i hope. I just started training minnie on my main because i didnt want to wait any longer, is there hope? Dont i have to drop gallente. Please Dev, say i dont have to drop gallente training
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kala Alar
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Posted - 2011.06.21 14:20:00 -
[209]
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.06.21 16:51:00 -
[210]
Originally by: Julius Foederatus If you make the ships with the shortest range the fastest, how is that going to make kiting worse?
It's actually a decent idea and probably well balanced. Minmatar could still neut the cap hungry Gallente hull to death, and you'd see more webs on Minmatar hulls to help them keep at 10 km (outside most blaster range). whatever. CCP loves Minmatar so Gallente is screwed.
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