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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.13 20:46:00 -
[31]
Originally by: Ephemeron
Originally by: Anubis Xian Edited by: Anubis Xian on 12/01/2011 19:01:49 Cap Batteries should be immune to nos/neut, protecting the amount of cap the battery is worth.
Actually that's most reasonable idea here. I'm surprised Anubis thought of it
People on this forum don't distinguish between Bad Ideas and Ideas They Don't Like... which is a rampant infection in EvE. Not even I always like the ideas I put forward, I just think they will improve the game.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.01.13 20:48:00 -
[32]
Isn't this module already available in game?
This signature is useless, but it is red.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.13 20:57:00 -
[33]
Originally by: Bagehi Isn't this module already available in game?
That logic has already been debunked several times. Come up with something new or stfu.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.01.13 21:12:00 -
[34]
Originally by: Anubis Xian
Originally by: Bagehi Isn't this module already available in game?
That logic has already been debunked several times. Come up with something new or stfu.
Where? I haven't seen it debunked. I've seen people say variations of "but that's not what I want" but I haven't read an explanation of why cap boosters aren't a counter to neuts. Seems to work for me, that and remote cap.
This signature is useless, but it is red.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.13 21:42:00 -
[35]
Anubis Xian is pretty bad at understanding game design issues. That's why I was so surprised when he suggested cap battery idea.
I guess even a blind squirrel finds a nut once in a while.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.13 21:43:00 -
[36]
Originally by: Bagehi
Originally by: Anubis Xian
Originally by: Bagehi Isn't this module already available in game?
That logic has already been debunked several times. Come up with something new or stfu.
Where? I haven't seen it debunked. I've seen people say variations of "but that's not what I want" but I haven't read an explanation of why cap boosters aren't a counter to neuts. Seems to work for me, that and remote cap.
Are Armor Repairers a counter to Turrets, Launchers, or Drones?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.13 21:48:00 -
[37]
Originally by: Ephemeron Anubis Xian is pretty bad at understanding game design issues. That's why I was so surprised when he suggested cap battery idea.
I guess even a blind squirrel finds a nut once in a while.
I understand the issues, I just don't always go with the most obvious solution.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.01.13 22:06:00 -
[38]
Originally by: Anubis Xian Are Armor Repairers a counter to Turrets, Launchers, or Drones?
From a problem analysis perspective, there are several counters. The most obvious one is to shoot the thing that is shooting you in the face. In fact, that would also be the primary counter to being neuted.
Repairing the damage done is a counter to weapons fire as well. Increased resistances mitigate the damage done, and thus improve the effectiveness of your repairs.
Another counter is your ship's natural ability to fix damage (shield recharge). This is similar to that of the passive recharge of cap that is a counter to neuts.
I am of the opinion that the number potential counters, the ease they are fit, and the additional methods to mitigate risk should be proportional to the likelihood that you will be at risk. As neuts are not often used to attack most ships (other than super caps), it really shouldn't have a wide range of methods to defend against it. In fact, going by that logic, super cap pilots should be the ones who desire counters as their only counters are currently remote cap and their passive cap recharge.
Something like ECM on the other hand, should probably have more ways to defend against it.
This signature is useless, but it is red.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.13 22:15:00 -
[39]
I think the current balance in cap modules is pretty fair. There is no "issue". There are only minor things that could be improved, not serious problems.
Something like a cap battery is very underused module, it has potential to be a little nicer for PvP by offering extra protection.
Nos are also underused, tho not as bad as cap batteries. Would be nice if CCP removed the horrible Nos nerf and implemented some other limitation on NOS
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Vmir Gallahasen
Gallente United Mining And Distribution
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Posted - 2011.01.14 03:44:00 -
[40]
Originally by: Bagehi
I am of the opinion that the number potential counters, the ease they are fit, and the additional methods to mitigate risk should be proportional to the likelihood that you will be at risk. As neuts are not often used to attack most ships (other than super caps), it really shouldn't have a wide range of methods to defend against it.
So have you not PvP'd in a while or is this a quiet troll? Buddy, any ship with utility high slots has neuts in them these days. Nos are sometimes useful for frigates, but that's only because neuts are so common that without nos a frigate would be without cap most of the time trying to hold down most targets
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