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PureMurder
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Posted - 2011.01.09 21:50:00 -
[1]
Edited by: PureMurder on 09/01/2011 21:51:44 Why are there higher prices on some m0 mods than m1?
I figure that laziness (i.e. utility of being readily identifiable), volume (can get a lot and therefore organize inventory easier), time spent fitting (fitting meta0 is faster than fitting meta1 if you're fitting something for the first time) would be factors that push down the value of m1&2 mods.
Anyways, I'm looking for any other insights that people can offer on why pricing works in this way sometimes (higher performance good = lower price... how?).
Thanks.
edit: reprocessing value may be a factor in some cases, prevalence of competition in buy orders? I dunno...
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TooFatToFish
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Posted - 2011.01.09 22:37:00 -
[2]
Reprocessing value dictates the value of junk mods
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Liberty Eternal
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Posted - 2011.01.09 22:43:00 -
[3]
Rumour has it that supply and demand also play a role.
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egola
Amarr
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Posted - 2011.01.09 22:56:00 -
[4]
Originally by: TooFatToFish Reprocessing value dictates the value of junk mods
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Rasz Lin
Caldari Caldari Provisions
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Posted - 2011.01.09 23:08:00 -
[5]
m0 reprocesses twice as good, dont know if its exactly twice or is there some scale involved, but its much better
cant use m1-4 for T2 production? not sure about that
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.01.10 00:06:00 -
[6]
Originally by: Rasz Lin
cant use m1-4 for T2 production? not sure about that
You can use them for invention, but only if you wish to lose ISK which inventing.
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PureMurder
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Posted - 2011.01.12 00:45:00 -
[7]
cool
thanks guys
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Wyke Mossari
Gallente Staner Industries
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Posted - 2011.01.12 01:54:00 -
[8]
Some Meta 0 items have very high value because they are necessary in very tight fits.
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T'Challa Wanakanda
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Posted - 2011.01.12 03:37:00 -
[9]
Edited by: T''Challa Wanakanda on 12/01/2011 03:38:18
Originally by: Wyke Mossari Some Meta 0 items have very high value because they are necessary in very tight fits.
Incorrect. It varies by item, but it is either meta1,2,3, or 4 that is easiest to fit. Never is meta0 easier to fit though sometimes they have the same fitting requirements.
For instance: meta1 stasis webs (langour) require the least CPU meta3 'knave' energy vampires require the least PG meta4 phased muon remote sensor damps require the least CPU
Usually there are 2 reasons that meta0 items often have a higher price than their meta1 and meta2 counterparts.
1) First is demand; people often don't know the name of the meta1,2 items so they don't look for it and they don't buy it.
2) Second is reprocessing value. For common loot drops the baseline price is set by the reprocessing value; and meta0 items reprocess into more minerals than their meta 1,2 counterparts.
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PureMurder
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Posted - 2011.01.13 02:50:00 -
[10]
Any idea why hull repairers sell so much higher than their mfg cost? (Note, this question comes from a friend of mine who hates forums so may be poorly researched... he's a bit of a fool. :) )
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Fred Barbossa
Free Mineral Collective
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Posted - 2011.01.13 15:37:00 -
[11]
Originally by: PureMurder Any idea why hull repairers sell so much higher than their mfg cost? (Note, this question comes from a friend of mine who hates forums so may be poorly researched... he's a bit of a fool. :) )
check volume
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.01.13 16:29:00 -
[12]
Originally by: T'Challa Wanakanda Edited by: T''Challa Wanakanda on 12/01/2011 03:38:18
Originally by: Wyke Mossari Some Meta 0 items have very high value because they are necessary in very tight fits.
Incorrect. It varies by item, but it is either meta1,2,3, or 4 that is easiest to fit. Never is meta0 easier to fit though sometimes they have the same fitting requirements.
Ballistic control systems. The meta 0 has the lowest cpu requirement at 35.
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Funesta
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Posted - 2011.01.13 17:26:00 -
[13]
I find that even in major trade hubs, the price of meta 1,2 items has no relation to reprocessing value. It's even possible to stumble upon meta 0 items that have prices with no grounding in reprocessing value - though this is much rarer, since manufacturers normally price meta 0 items high enough to recoup their losses.
I suspect that most people are not set up to reprocess scrap metal, or find it too time-consuming to do so.
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