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Tippia
Sunshine and Lollipops
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Posted - 2011.01.10 14:02:00 -
[31]
Edited by: Tippia on 10/01/2011 14:03:46
Originally by: Tres Farmer Every ship on a grid gets a standard, normalized datapackage with the position and speed of any other (visible) ship/can/missile/wreck/drone/roid/etc.. on that grid.
Where would now please arise the need for a spectator to be part of that datapackages data? [etc]
Nowhere, but you keep missing the point: yes, the grind doesn't need to know about the spectator and it could just collect the common feed but the game currently doesn't allow you to receive that data. You can't build a spectator if the data it generates goes nowhere (or wellà you can, but it's entirely pointless since it serves no purpose).
That's the whole problem: we can't received the feed because we are not there. We also cannot receive it because we're already receiving a different one. We can only be in one location at any one time. We cannot share or combine those streams. Thus, we cannot spectate.
Your idea would work perfectly if we could gather, retransmit over nodes, receive and use that data. If being the operative word. The problem is: we can't. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 14:07:00 -
[32]
Originally by: Tippia Edited by: Tippia on 10/01/2011 14:03:46
Originally by: Tres Farmer Every ship on a grid gets a standard, normalized datapackage with the position and speed of any other (visible) ship/can/missile/wreck/drone/roid/etc.. on that grid.
Where would now please arise the need for a spectator to be part of that datapackages data? [etc]
Nowhere, but you keep missing the point: yes, the grind doesn't need to know about the spectator and it could just collect the common feed but the game currently doesn't allow you to receive that data. You can't build a spectator if the data it generates goes nowhere (or wellà you can, but it's entirely pointless since it serves no purpose).
That's the whole problem: we can't received the feed because we are not there. We also cannot receive it because we're already receiving a different one. We can only be in one location at any one time. We cannot share or combine those streams. Thus, we cannot spectate.
Your idea would work perfectly if we could gather, retransmit over nodes, receive and use that data. If being the operative word. The problem is: we can't.
Thus the spectator node which would relay that data. To the solar system node it would appear as another client just being on the grid with npc station/outpos XYZ. This sprctator node then relays the datapackage to the client.
Or can't we have connections to several nodes within the cluster at the same time? support Public Idea Tracker | 24hr PLEX |

ivar R'dhak
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Posted - 2011.01.10 14:08:00 -
[33]
Originally by: Tres Farmer What do obvious bottlenecks in gamedesign have to do with the hardware driving it? .. What would it help to have faster processors? Would this change anything on the jumpgates and the mechanic behind it? Would this change anything on places of interest per solar system?
Some example: *that makes no sense whatsoever*
Uh, yah!
We have the jumpgate bottleneck mechanic because we HAVE TO! These are the places where your ship changes from one node running on a single core(in case of a reinforced node) to another node and its core. A faster processor would basically allow to simulate more people on the node with the added processing power.
As for your "simple" spectator modes, others already pointed out the client side performance problems. And that¦s not even taking into account that the Incarna GFX engine is a completely different beast from the normal EVE space engine. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 14:18:00 -
[34]
Originally by: ivar R'dhak
Originally by: Tres Farmer What do obvious bottlenecks in gamedesign have to do with the hardware driving it? .. What would it help to have faster processors? Would this change anything on the jumpgates and the mechanic behind it? Would this change anything on places of interest per solar system?
Some example: *that makes no sense whatsoever*
Uh, yah! We have the jumpgate bottleneck mechanic because we HAVE TO! These are the places where your ship changes from one node running on a single core(in case of a reinforced node) to another node and its core. A faster processor would basically allow to simulate more people on the node with the added processing power.
A faster processor would help with that yeah.. but can you please tell me where all those people are going to? To the same 40 places of interaction that had been there before? OR jump through the same 3 jumpgates that had been there before and being ganked by 3 times more people as there had been in 2004?
We are perfectly capable of moving between systems without jumpgates.
Originally by: ivar R'dhak As for your "simple" spectator modes, others already pointed out the client side performance problems. And that¦s not even taking into account that the Incarna GFX engine is a completely different beast from the normal EVE space engine.
I can run 4 clients with low settings and my computer and gfx was low power 2 years ago. You're telling me that CCP is unable to have 2 different GFX engines running at the same time for 3 clients on a modern machine?
LOL support Public Idea Tracker | 24hr PLEX |

ivar R'dhak
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Posted - 2011.01.10 14:25:00 -
[35]
Originally by: Tres Farmer
You're telling me that CCP is unable to have 2 different GFX engines running at the same time for 3 clients on a modern machine?
LOL
Brackets.
LOL.
BTW, how nice of you to derail this cozy little Incarna whine thread with your weird theories. Why not make a thread of your own and argue about software we all have next to no real info about? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.10 14:30:00 -
[36]
Originally by: Tres Farmer Thus the spectator node which would relay that data. To the solar system node it would appear as another client just being on the grid with npc station/outpos XYZ. This sprctator node then relays the datapackage to the client.
Or can't we have connections to several nodes within the cluster at the same time?
No idea why. When we discussed it at one of the fanfests, the final verdict was simply that the game can't handle anyone or anything being at two locations at the same time. I get what you're saying and how it would allow data transversal and (re)broadcasting, but the problem lies at the other end: the receiver can't make use of that data because he can only "be" in and process one location at a time.
In order for the whole idea to work, that would have to change: you'd have to be able to receive that information when you're somewhere else, and you'd have to be able to share locations (in this case, share the spectator location). At the moment, we can't do either of those. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 14:34:00 -
[37]
Originally by: ivar R'dhak *no more arguments* BTW, how nice of you to derail this cozy little Incarna whine thread with your weird theories. Why not make a thread of your own and argue about software we all have next to no real info about?
Have you seen that other thread of someone about navigating in space via submarine-like mechanics? That's what I would call derailing my cute little friend with no arguments. support Public Idea Tracker | 24hr PLEX |

ivar R'dhak
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Posted - 2011.01.10 14:37:00 -
[38]
Originally by: Tres Farmer
Originally by: ivar R'dhak *no more arguments* BTW, how nice of you to derail this cozy little Incarna whine thread with your weird theories. Why not make a thread of your own and argue about software we all have next to no real info about?
Have you seen that other thread of someone about navigating in space via submarine-like mechanics? That's what I would call derailing my cute little friend with no arguments.
NOW you¦re just trolling. Guess you¦re one of them internet peoples that just HAS to win every forum thread, eh? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 14:39:00 -
[39]
Originally by: Tippia
Originally by: Tres Farmer Thus the spectator node which would relay that data. To the solar system node it would appear as another client just being on the grid with npc station/outpos XYZ. This sprctator node then relays the datapackage to the client.
Or can't we have connections to several nodes within the cluster at the same time?
No idea why. When we discussed it at one of the fanfests, the final verdict was simply that the game can't handle anyone or anything being at two locations at the same time. I get what you're saying and how it would allow data transversal and (re)broadcasting, but the problem lies at the other end: the receiver can't make use of that data because he can only "be" in and process one location at a time.
In order for the whole idea to work, that would have to change: you'd have to be able to receive that information when you're somewhere else, and you'd have to be able to share locations (in this case, share the spectator location). At the moment, we can't do either of those.
Rgr that. Had never been at fanfest and "know what I know" about the server cluster stuff just from the blogs/forums. support Public Idea Tracker | 24hr PLEX |

Alara IonStorm
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Posted - 2011.01.10 14:40:00 -
[40]
Originally by: Tres Farmer
Have you seen that other thread of someone about navigating in space via submarine-like mechanics? That's what I would call derailing my cute little friend with no arguments.
Omm Nom Nom
That thread was Delicious.
--
Originally by: NoNah I'm afraid you can't really expect a decent answer as the new generation of posters arrived. Alara and her merry crew just isn't that interested in anything constructive.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 14:44:00 -
[41]
Originally by: ivar R'dhak
Originally by: Tres Farmer
Originally by: ivar R'dhak *no more arguments* BTW, how nice of you to derail this cozy little Incarna whine thread with your weird theories. Why not make a thread of your own and argue about software we all have next to no real info about?
Have you seen that other thread of someone about navigating in space via submarine-like mechanics? That's what I would call derailing my cute little friend with no arguments.
NOW you¦re just trolling. Guess you¦re one of them internet peoples that just HAS to win every forum thread, eh?
How do I win a thread? Being the last to reply (would had been you if I hadn't bothered to reply to this) or winning the discussion with the right arguments?
Also the discussion I was running was related to the OP as he said there would be no content for incarna and from listing some of the content already known I came to a idea/wish I have for it. As you can see in my post before this one the discussion about that is over and I learned something new.
Take care. support Public Idea Tracker | 24hr PLEX |

Tornan
Minmatar Oberon Incorporated Morsus Mihi
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Posted - 2011.01.10 14:46:00 -
[42]
Originally by: ivar R'dhak
Originally by: Bomberlocks So I'll just say this: If this is true when the expansion comes out, I'm just going to quit. I won't rage or make the usual dozens of posts on the topic like I usually do, I'll just go. I don't have the energy to rage about a computer game again like I did last summer.
Seconded.
I already gave this game a rest for more than a year or so, when CCP decided to grief everybody "introducing" T3 cruiser skill-loss.
STO is starting to look better and better.. especially after the last revamps.
Cue in: Musicae Dramatica as the fanboi brigade rolls into the thread.
sto and eve are not even the same thing, sto sucks ass. eve has a large client base
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SerratedX
Malevolence.
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Posted - 2011.01.10 14:50:00 -
[43]
Edited by: SerratedX on 10/01/2011 14:51:02
Originally by: dkbjitawhore
Post or evemail link to said comments please.
http://www.scrapheap-challenge.com/viewtopic.php?t=38544&postdays=0&postorder=asc&start=150
TeaDaze, Mynxee and Trebor (all CSM members) all express concern that Incarna has no gameplay and yet will be forced on players.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 15:07:00 -
[44]
Edited by: Tres Farmer on 10/01/2011 15:08:18
Originally by: SerratedX
Originally by: dkbjitawhore
Post or evemail link to said comments please.
http://www.scrapheap-challenge.com/viewtopic.php?t=38544&postdays=0&postorder=asc&start=150 TeaDaze, Mynxee and Trebor (all CSM members) all express concern that Incarna has no gameplay and yet will be forced on players.
Originally by: Scrapheap TeaDaze wrote: Yes in the past they stated as keeping WiS optional. Without going into details I have very good reasons to not believe them. Xarthaginian wrote: If your saying CCP is going to make WiS an integral part of the current Eve "gameplay" then they can **** right off. TeaDaze wrote: I'm saying that their definition of optional is somewhat more flexible than mine.
Source: http://www.scrapheap-challenge.com/viewtopic.php?t=38544&postdays=0&postorder=asc&start=155
This could for example mean, that the dealing with drugs/black market is tied to be in character, in opposition to be in your pod. If you then want to deal in the black market you have to use Incarna.
At the moment I rather like this one here from Trebor:
Quote: Minutes will start coming out on Monday. If we are quiet it is because we don't want to spoil the rage -- watching people go ballistic as they misunderstand and misrepresent what's in the minutes is one of the few sources of :lols: we have as CSMs.
support Public Idea Tracker | 24hr PLEX |

Comrade Tsukae
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Posted - 2011.01.10 16:17:00 -
[45]
How can you be disappointed with Incarna if you have no expectations? What I except to receive, as in the past, will be a barely working bare minimum. We can walk around, go to a bar, play a couple mini-games, and that is it. I think it might be a fun thing to do every once in a while, but I don't expect there to be much more since CCP tends to do stuff this way as it is. Just don't get your hopes up and it won't matter.
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SerratedX
Malevolence.
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Posted - 2011.01.10 17:20:00 -
[46]
Originally by: Comrade Tsukae I think it might be a fun thing to do every once in a while, but I don't expect there to be much more since CCP tends to do stuff this way as it is. Just don't get your hopes up and it won't matter.
Im just disappointed that they waste resources on this ****. Spaceships > WIS
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SerratedX
Malevolence.
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Posted - 2011.01.10 17:24:00 -
[47]
Edited by: SerratedX on 10/01/2011 17:25:35 Edited by: SerratedX on 10/01/2011 17:24:52
Originally by: Tres Farmer
This could for example mean, that the dealing with drugs/black market is tied to be in character, in opposition to be in your pod. If you then want to deal in the black market you have to use Incarna.
Yes but read the entire thread and the Summit topic. CSM have posted very negative comments about the incarna presentations. Yet CCP touts Incarna as :AWESOME:, while NO GAMEPLAY outside of the fanfest stuff has been shown, even to CSM. They haven't even TOLD the CSM about awesome gameplay. Just that its :AWESOME: Doing something just because torfi thinks its awesome is not really worth wasting resources.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.10 17:29:00 -
[48]
Originally by: SerratedX
Originally by: Tres Farmer
This could for example mean, that the dealing with drugs/black market is tied to be in character, in opposition to be in your pod. If you then want to deal in the black market you have to use Incarna.
Yes but read the entire thread and the Summit topic. CSM have posted very negative comments about the incarna presentations. Yet CCP touts them as AWESOME, while NO GAMEPLAY outside of the fanfest stuff has been shown, even to CSM. They haven't even TOLD the CSM about awesome gameplay. Just that its AWESOME... doing something so that torfi thinks its awesome is not really worth wasting resources on it.
As I said.. I like Trebors comment on the whole thing. The last time CCP hoaxed me was with PI and since then I lowered my expectations a lot. Got quite surprised as the first and second part of the Incursion expansion contained some fixes to stuff long overdue, so I guess it's working for me. support Public Idea Tracker | 24hr PLEX |

Vertisce Soritenshi
SHADOW WARD OWN Alliance
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Posted - 2011.01.10 17:42:00 -
[49]
OP is fail...his post is too long for what he is trying to say. Ill paraphrase...
"Dear CCP, no matter what you do with Incarna it will not be good enough. Because you did not make the game exactly to my specifications I will quit when Incarna releases."
See how easy that was? BTW...I am sure this is just the beginning to your dozens of whiny posts about why you are leaving.
Also...your stuff...can I haz?
Sig.Learning skills vote. |

Nora Skuld
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Posted - 2011.01.10 18:08:00 -
[50]
Originally by: Bomberlocks I'm not the only one either. I think you at CCP don't realise that the excellent work you've done since the Tyranis farce and debacle doesn't somehow give you a license in the eyes of the players to going back to putting out a heap of shiny but otherwise hollow crap instead of decent game content and improvements.
That hollow crap is in fact technology developed for the World of Darkness mmorpg. That's right, we get a little taste of WoD Online and a new avatar creator FOR FREE.
But please, resume your idiotic complaining over free stuff.
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