|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.11 00:09:00 -
[1]
Edited by: Bagehi on 11/01/2011 00:09:36 I approve of a counter for cap ships. I think titans should be able to bridge subcaps immediately or it would be near impossible to defend a cyno ship and actually expect to have an engagement. Everyone would have seen your fleet coming which would lead to either less pvp (which is the major isk sink) or less predictable fleet engagement escalations (ie unable to predict where large fights will take place and thus schedule server resources for them). Some level of surprise attack needs to be possible.
EDIT: support.
This signature is useless, but it is red.
|

Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.12 21:39:00 -
[2]
Going to point everyone in this thread to what will be the upcoming dev blogs (friday it sounds like) providing the minutes for the rest of the CSM Summit:
Part 2 - Economist discussing how these huge 0.0 fights are critical to keeping the economy from spiraling into massive deflation. In fact he apparently was discussing his worries about the decreased amount of PVP and the effect it has had on the market. Read this as caps need to be able to fly around the galaxy so they get into fights and go boom to keep margins in the market.
Part 3 - Devs agreeing that Dominion didn't work so well and how they are worried about super-cap proliferation and why it is a bad thing. Of course they weren't privy to the dramatic increase in super-cap losses of the last 2 weeks at the time of the summit.
So, something has to change. "Nerf cynos cause the little guys don't have them and that's not fair!" isn't the answer.
This signature is useless, but it is red.
|

Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.12 22:36:00 -
[3]
Edited by: Bagehi on 12/01/2011 22:38:36
Originally by: Javelin6 So people can call it a nerf if they want to but, something has got to give.
Yes. The problem with putting the counter on the cyno instead of the caps is that combat cynos will not work then. Titan bridges need to be able to instantly send subcaps to a cyno beacon if CCP wants null sec fights of any size to happen (let alone cap fights). I'm in favor of putting a counter on the cap jump itself, but a cyno pilot should be able to instantly bridge a sub cap fleet into combat.
In null sec cap fights, sub caps start the fight and caps jump in later, so this really wouldn't change things much out here. It would only limit the small super cap hot drops without support, which is really the problem anyway.
This signature is useless, but it is red.
|

Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.13 20:54:00 -
[4]
Edited by: Bagehi on 13/01/2011 20:54:23
Originally by: Ephemeron
Quote: The problem with putting the counter on the cyno instead of the caps is that combat cynos will not work then.
Oh please, what a cop out.
ECCM is a counter to ECM. Does ECM still work? Warp Core Stabilizer is a counter to Warp Disruptor, does warp disruptor still work? A hardener and armor rep is a counter to weapon damage. Do weapons still work?
All a cyno counter can do is provide a chance for the other side to win, and chances to win are more dependent on player skill and preparedness.
Say what? If the cyno ship has to decloak then site there with an advert that anyone in system can warp to for any length of time it best be in a deep safe (that doesn't exist anymore) or that cyno ship will be dead within a few seconds. Already, I've been in fights where the cyno ship was killed before much of the fleet was able to get through.
Let alone dropping on an enemy POS or fleet. Subcaps need to be able to bridge immediately. Caps should have to spool up.
This signature is useless, but it is red.
|
|
|
|